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 Forum index » Meta » General META Discussion
What makes you start to play?
Moderators: imbri, ndemeter
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Sarah B
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Joined: 21 Apr 2007
Posts: 616
Location: Stonehenge, UK

What makes you start to play?

Hi guys! *waves*

I know a lot of you will recognise me around here - I've been on the unforms for quite some time now. I've played some awesome games, and just before Christmas I PMed my first game. No, I won't tell you which one. Though if you know me very well you might guess. lol

Anyway, the reason for running *that* game is that come the summer this year I'm going to be running something much bigger. Something with an actual budget, something for an organisation (not a marketing thing - it's a cultural institution, this game is designed purely with a participation / learning motive). So as you might imagine, I'm trying to do my research as best I can!

So, here's how you can help. When a trailhead lands on your doorstep/in your inbox/you stumble across it somewhere, what makes you decide to play the game? Or even to lurk it? Is it theme, delivery, where you found the trailhead, who else is playing, where the game is based... what?

Your input is much appreciated. Very Happy And if you want an anonymous tip when the game starts in the summer, send me your email address in PM. It'll be a UK Midlands-based game, playable anywhere in the world... there's not enough games based here in the Midlands I don't think, lol.
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If there had been a bear there, until it was Baloo, but there was no bear there. - Jasper Ffforde's Great Samuel Pepys Fffiasco


PostPosted: Wed Jan 27, 2010 9:39 am
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myf
Entrenched


Joined: 30 Dec 2005
Posts: 917
Location: Hiding from squirrels

There are a few things that make me think "I want to get involved in this", whether that's actively playing or lurking. For instance if it's based in the UK I'd probably be more likely to get involved than if it's based in Outer Mongolia; if it's connected to something I like (such as mythology, Sherlock Holmes or Jasper Fforde) I like feeling that I may have some useful knowledge or ideas to contribute to the effort; and sometimes there's just something about the trailhead that makes me curious to find out more!
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PostPosted: Wed Jan 27, 2010 10:01 am
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GhostDevotion
Boot


Joined: 27 Jan 2010
Posts: 19

I agree with myf, a familiar setting or time is intriguing for me, however, I personally am more of a fan of modern settings, or horror/supernatural in normal settings.

Generally, a small, interesting lead is all that is needed, the mistake some people seem to make is giving TOO much information, SCREAMING out how amazing their game will be. I'd prefer to see something, go "ooh, whats that?" and then follow it myself.
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PostPosted: Wed Jan 27, 2010 11:13 am
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jessie1326
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Joined: 17 Sep 2009
Posts: 260
Location: Illinois, U.S.A.

Ooh, Sarah, I was just thinking of starting a very similar thread! Smile

I agree with Ghost to a large extent - what gets me playing (or seriously lurking) is most often what is not there. I (obviously) don't want to invest myself seriously in something that is going to fall apart or be uninteresting, so I'm looking for red flags. Does the beginning seem clever/original? Or did I just get followed on twitter by some guy named TR41LH34D who is spamming binary/Rot-10/anycipherwithspellingerrors? Does it seem well organized? Or is my first chat with TR41LH34D filled with random names and disconnected plot points, which then turn up 15 other twitter/facebook/myspace/blogspot/youtube accounts with no sense of which direction the PM wants us to start heading? Does it seem well-planned and thought out? Or were all said twitter/facebook/myspace/blogspot/youtube accounts created yesterday, with the bare minimum of effort/customization, and (here's a theme) full of spelling errors?

Now, I'm not saying that every game about how TR41LH34D just woke up and has been kidnapped/is dead/his wife or best friend is dead/his wife or best friend is missing/is being chased by something EVUL/is something EVUL and he doesn't know what day/year/decade/country he's in (but, miracle of miracles! here's a twitter account he found!) and the only way to save/stop him is to read the twitblogfacespace accounts of 15 of his closest friends is a bad game or will fall apart or anything. I've just noticed that the odds are much higher when those factors are present. Smile

If a a game seems interesting despite these red flags, I'll probably lurk, but I'm far less likely to jump right in with both feet the way I do when something unusual comes along that I can tell a lot of thought and planning has gone into and where I feel like I have some sense of where the PM wants us to go right off the bat (even if I have no idea how to get there or what to do once I manage to get there). It may be selfish, but games that show off right away that they have thought about the kind of playing experience they want me to have get my attention quickly.

PostPosted: Wed Jan 27, 2010 12:11 pm
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DLT
Decorated

Joined: 30 Mar 2009
Posts: 239

Quote:
UK Midlands-based game


Other people live here? O.O


Anyway, similar to what others have posted, even as a fairly-newb to ARGs I notice that I'll seem to follow/avoid things based on common factors. After getting into Marble Hornets I have ignored, for example, every blogspot slenderman ARG that has come up because it just seems annoyingly like "Wow, spooky story /throwstogetherquickARG" and I don't feel that much thought would have gone into it.

Similarly, it'll take just one unique or interesting character/setting/theme to make me lurk or play, but I won't necessarily stick at it depending if the plot goes in a direction I like. For example, I'm not much of a fan of the more quirky ARGs, like the Bradford Rant one about Lego, seemed a bit odd to me.

One other thing thats sort of related to this is the ARG's puzzles. I've noticed that a lot of ARGs that appear to be grassroots or atleast not run with the backing of some big company (e.g. its done via free sites/easily constructed sitess) make the mistake of having too few puzzles (atleast for my liking, I guess I just like a lot of puzzles) and too much interaction whereby we esentially are just being told a story so long as we give the right responses/ask the right questions. In those cases, if there is a puzzle, it doesn't seem to advance the plot/tell us anything that is actually important. Its a matter of taste, of course, but personally it makes me feel that I'm not really doing anything even if I'm the one interacting with all the characters.

PostPosted: Wed Jan 27, 2010 5:02 pm
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ndemeterModerator
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

I tend to agree with jessie. The games that pique my interest have a definite trailhead (and by that I mean completely blatantly obvious trailhead, not something you need to ponder if it's a commercial for viagra), a slow and methodical ramping up so everyone can folow along, and a definite storyline that can be followed to a logical conclusion.

Games tend to lose me when there are 20 characters that all have a FB page, a tweeter account, a myspace account, a Gmail, and a chat handle. As an adult that has bills and needs to continue to be gainfully employed I simply don't have the time to check a million areas for updates. And how disappointing is it when that update is a small post from someone saying "Please stop them, they must not succeed" or something vague like that?

Anyways, my $0.02.
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PostPosted: Wed Jan 27, 2010 5:08 pm
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Sarah B
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Joined: 21 Apr 2007
Posts: 616
Location: Stonehenge, UK

Thanks guys, that's really useful! It confirms a lot of what I thought, but you've managed to give me some food for thought there too. Smile

And if new people read this, please chip in your thoughts also; I'm interested in everyone's opinions. I just couldn't resist getting involved in the conversation... I guess part of being an ARGer is loving a dialogue. Wink

I am indeed based in the Midlands, DLT... ignore the Stonehenge on my location... at the time when I signed up here I was writing a dissertation on it, and it felt like I lived there, lol.

It's interesting that more than one of you mention Twitter as a turn off in seeing a trailhead. I wonder if that's something to do with the lack of information you get in a tweet? Or the lack of planning it takes to write one?

And whilst we're talking trailheads... do you prefer personal invitations that were clearly meant for you? Or something that clearly WASN'T meant for you, and you just stumbled upon it?
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Currently Playing: Are You The 1701, Cardkeepers
Lurking: Anything awesome-looking

If there had been a bear there, until it was Baloo, but there was no bear there. - Jasper Ffforde's Great Samuel Pepys Fffiasco


PostPosted: Wed Jan 27, 2010 5:40 pm
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DLT
Decorated

Joined: 30 Mar 2009
Posts: 239

I think the twitter thing is that, since its gotten more popular, its become more attractive to the eyes of PMs as a way to get information out about their game and so has fast become a cliche, and so as soon as you see a twitter link it can be sort of "Oh, another twitter ARG."

Not to say used properly it can't be good, but if its your main source of info etc. it can feel that the PM lacks originality, and given that that person's (or that team's) creativity is the only thing that will drive the story they are trying to tell, if you feel they're not creative it could easily put you off.

PostPosted: Wed Jan 27, 2010 6:47 pm
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Caseys_Mom
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Joined: 21 Jan 2009
Posts: 553

I tend to like the ones that start out with something you have to research, or gather information on. I have to agree that keeping up with a bunch of rambling blogs, twitter updates, etc. is tiring.
I usually pay closer attention for a longer time to those games that start off by sending mystery packages in the mail. The game I've enjoyed following the most was Charlotte's becoming real. I also think Levis did a great job.
I also prefer it when there's not information overload at the start of the game. I like one that gives you time to google around, and read, and think about the possibilities of the game.

Hope that has helped a bit. And good luck with your project!
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PostPosted: Wed Jan 27, 2010 8:06 pm
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ungrim97
Boot

Joined: 25 Jan 2010
Posts: 23

As a newish ARG follower I thought I would throw in what I like and don't like.

Dislike - Hundreds of Blog/twitter updates with little advancement to the plot
- Commercial ARG's, I really do hate game and film related ARG's (See likes for why)
- Seven Bazzilion chars I need to follow.

Likes - Plausability. I love a CF that makes me unsure if it is real or just a game, I can then feel the suspense and excitement in each new post/puzzle (this is why i dislike Commercial ARG's)
- PUZZLES. And not just the nice basic binary/ROT/Base64 cyphers but proper head scratchers.
- I am also more likely to be interested by UK based ARG's (Annoyed that I missed Vannessa Atalanta Evil or Very Mad )
- A Strong plot that develops well over time
- Personalised and believable responses to interaction. Whilst I know that the PM needs the contact with the player. Make me believe why the char is deciding to trust a random stranger who emailed/blogged/tweeted at them.
- Intelligence and word play (Did I mention my annoyance at missing Atalanta Evil or Very Mad )

Most of all I like to get in on the ground floor. (As susch I usually check the forum as often as possible for new trailhead posts

PostPosted: Sat Jan 30, 2010 10:11 am
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forgo7
Greenhorn

Joined: 08 Jan 2010
Posts: 9

I will second ndemeter's dislike of using Facebook, I don't have a Facebook account, not do I want one thank you very much. Oftentimes it doesn't make sense to the story either.

PostPosted: Mon Feb 01, 2010 7:40 am
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DLT
Decorated

Joined: 30 Mar 2009
Posts: 239

That's a good point actually - the character having realistic access/means to use a certain website like Facebook or Twitter should always be a priority over using whatever site you OOGly prefer/think will be best for your game. A hole in the plot is a hole in the curtain, and that doesn't make for a very fun ARG experience, or atleast I would imagine.

PostPosted: Mon Feb 01, 2010 1:41 pm
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Samany
Boot

Joined: 02 Feb 2010
Posts: 22
Location: England, UK

 

Hello! I'm a little late on in the game, I thought that ARG was like CYOA - I know, but at least I'm woman enough to admit it! LOL

Anyway - I'm two days into knowing anything about this ARG world, but the more I lurk, the more I like, so...

What would make me play one of these games? Anything that wasn't based on myths/legends/dungeons and dragons type things [Ducks]...I'm looking for something intelligent, funky, sparkly and fresh...

I'm based in Kent, England and I'm a 35 year old stay-at-home married mother of two primary aged children. Jesus...I'm NEVER going to find something am I! LOL

Perhaps there's a big undiscovered market of people like me out there...perhaps I need to write my own game for bored housewives? LOL Hmmm...

If anyone stumbles over something they think I'd like to play, PLEASE don't hesitate to PM me..cheers me dears!

PostPosted: Tue Feb 02, 2010 6:13 pm
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ndemeterModerator
Entrenched


Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

Samany,

Think of it like this: If you were to go to the library what kind of book would you check out to read? Romance? Comedy? Horror even?

Now look in the News & Rumors section. Find an ARG that appeals that same interest and go for it. Smile
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PostPosted: Wed Feb 03, 2010 11:48 pm
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Samany
Boot

Joined: 02 Feb 2010
Posts: 22
Location: England, UK

Thanks for that! I am playing Organisation for Protection and Restoration, because I want to experience a game right from the outset. Also, wanting to get into Mercielleux... for the reality based myths. I LOVE these two games, even though I'm a contemporary literature freak in the library. Weird! Very Happy

PostPosted: Fri Feb 05, 2010 7:15 am
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