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 Forum index » Archive » Archive: Deus City » DC: Deus City
[Grey District] Old Downtown - Roaches [Solved]
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WolfHawk
Entrenched


Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

[Grey District] Old Downtown - Roaches [Solved]
New Puzzle

New puzzle:

Quote:
The underground is always looking to grow its ranks. We need all the help we can get when we are dealing with these damn megacorps. Every pair of watching eyes and every set of sabotaging hands helps.

We have received word that a group of Roachers is moving through the area. As you probably know, Roachers are skivers that have given up on most things that we would call "civilization". They ditch their subcues and try to stay out of the way of, well, just about everyone. Pretty filthy bunch, move around the landscape like rats. But to each his own eh?

Some say that they are the children of the hobos who were around before the days of Deus City, and they just never got with the program. Wherever they came from, they are some of the only people who can routinely duck between the City and the badlands, on account of their willingness to crawl through the sewer pipes and eat garbage.

We want to try and get in contact with this pack and see if we can set up some kind of alliance. I tell ya, I wouldn't want that bunch coming to my house for dinner, but I sure wouldn't mind having them pull some recon or sabotage ops for us. Crafty bunch they are.

The hard part is going to be finding them. They aren't usually too aggressive, just flighty. We know they had temporarily set up camp down in the old North Access Compound tunnels running between the agrodocks and that old concert hall. We headed down there to see if we couldn't talk to them. We didn't forget to take a sidearm, and a biochem mask or two.

We followed their trail down a couple of old hallways, but soon came to a room with multiple exits. They must have been down here for a while, because we noticed some smoldering ashes of a campfire. No sooner did we get there than a blinding light was seen through the cracks of the wooden ceiling above us! Heavy footsteps thuded above our heads. The unforgettable sound of Defensecorp com patches echoed down through the concrete tunnels!

The Roachers were camped out right under a Defensecorp temporary operations base! Which way did the Roachers go? Who knows where all these doors lead? If you aren't careful we are going to pop out right in the middle of the D-corp temporary ops base! There are four ways that we can see to get out of here:

path one
path two
path three
path four

You can't afford to guess wrong, because the Defensecorp troops stationed down here won't play nice if we stumble into their laps. Also, getting lost down here would be a disaster. We are taking a risk by asking you to research this - but it beats staying here and it might be better than just guessing a path. So it's Your call! WE WILL ONLY GET ONE TRY AT THIS!


PS - YAY! They fixed the interface so I can see it at home again!!!
roaches1[1].jpg
 Description   Pic on first page
 Filesize   51.43KB
 Viewed   130 Time(s)

roaches1[1].jpg

roach_pathone[1].jpg
 Description   Path One
 Filesize   425.03KB
 Viewed   147 Time(s)

roach_pathone[1].jpg

roach_pathtwo[1].jpg
 Description   Path Two
 Filesize   318.26KB
 Viewed   157 Time(s)

roach_pathtwo[1].jpg

roach_paththree[1].jpg
 Description   Path Three
 Filesize   419.96KB
 Viewed   143 Time(s)

roach_paththree[1].jpg

roach_pathfour[1].jpg
 Description   Path Four
 Filesize   424.82KB
 Viewed   150 Time(s)

roach_pathfour[1].jpg


PostPosted: Fri Mar 09, 2007 2:24 am
Last edited by WolfHawk on Fri Mar 09, 2007 3:52 pm; edited 2 times in total
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Each picture has a symbol on it.

Path one has a circle with an arrow leading down the path.
Path two has an "X" on the inside of the door.
Path three has a circle on the screen door
Path four has three lines scraped under the EXIT sign

PostPosted: Fri Mar 09, 2007 2:43 am
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WolfHawk
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Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

Well I would guess it's one or three.

The obviously marked "EXIT" would probably not be trustworthy. And the "X" could indicate a dead end.

PostPosted: Fri Mar 09, 2007 2:51 am
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Process of elimination:
Spoiler (Rollover to View):
It's definitely not #1: DefenseCorp thanks you for this information. You are a credit to the Agency. Trust that the alleged underground which provided this task is being dealt with, thanks to your efforts. Have a nice day.


By the way, any answer counts as a puzzle "solve" to this question, so you can't use the Agents solved window for an accurate count of successes here.

PostPosted: Fri Mar 09, 2007 2:53 am
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Wang Guantao
Decorated


Joined: 20 Nov 2006
Posts: 246

omg Underground killer!

I'll go for number 2 then, X marks the spot and what not. Let's hope I don't kill more of the underground...

PostPosted: Fri Mar 09, 2007 3:00 am
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UnimportantHero
Decorated

Joined: 20 Feb 2007
Posts: 162

I solved this one easy. Finally being a nomadic romani kid who hangs out with hobos does something useful for me!

It is Path Two. There are hobo signs drawn on each path. The "X" means that the path is okay. This was some oldschool clever business right there, but I knew it soon as I saw it.

PostPosted: Fri Mar 09, 2007 3:00 am
Last edited by UnimportantHero on Fri Mar 09, 2007 3:02 am; edited 1 time in total
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WolfHawk
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Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

Another eliminated:

Spoiler (Rollover to View):
It isn't Path Three either - DefenseCorp thanks you for this information. You are a credit to the Agency. Trust that the alleged underground which provided this task is being dealt with, thanks to your efforts. Have a nice day.

You have received negative Karma.


PostPosted: Fri Mar 09, 2007 3:00 am
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BrumGuy
Boot

Joined: 03 Mar 2007
Posts: 66

OK - Not sure if the thinking process was right but with so little to go on, I guessed that it had to do with the route number and number of line strokes to create the symbol.

That said, only one solution made sense.....

Spoiler (Rollover to View):
I guessed Route 2 and ....

Whew! That was a close one. The Roaches will be a valuable asset to the Underground



SOLVED!!!

PostPosted: Fri Mar 09, 2007 3:04 am
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UnimportantHero
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Joined: 20 Feb 2007
Posts: 162

Um. Yes Brum. I already posted the solve two posts back. A little credit for the new girl, please? ^_^
I am pretty fluent in hobo signs. That said, maybe the line strokes had something to do with the decision making of the PMs but the hobo signs themselves and their meanings do not.
Oh, and you totally figured out my (incredibly easy) cipher! Doh. :p

PostPosted: Fri Mar 09, 2007 3:06 am
Last edited by UnimportantHero on Fri Mar 09, 2007 3:09 am; edited 1 time in total
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BrumGuy
Boot

Joined: 03 Mar 2007
Posts: 66

Just too quick for me!!!


Anyone else think that this is actually in the Grey District then??


Brum

PostPosted: Fri Mar 09, 2007 3:08 am
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Wang Guantao
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Joined: 20 Nov 2006
Posts: 246

hehe good work unimportant.
I just went with the "X marks the spot" theory, but I like your explanation better ^^
Oh and edited to point out that both of WolfHawks new puzzle posts have the wrong title =P

The puzzles are in grey district, not in white Wink

PostPosted: Fri Mar 09, 2007 3:10 am
Last edited by Wang Guantao on Fri Mar 09, 2007 3:14 am; edited 2 times in total
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UnimportantHero
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Joined: 20 Feb 2007
Posts: 162

Grey District is where I found the puzzle.

PostPosted: Fri Mar 09, 2007 3:10 am
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WolfHawk
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Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

Oh crap. Guess I was just too excited to have discovered something new. Embarassed

'Specially since I can't solve fer nuthin'!!

Fixed!

PostPosted: Fri Mar 09, 2007 3:15 am
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UnimportantHero
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Joined: 20 Feb 2007
Posts: 162

Should [SOLVED] be put in the title now?

PostPosted: Fri Mar 09, 2007 3:06 pm
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