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 Forum index » Diversions » Perplex City Puzzle Cards » PXC: Silver Puzzle Cards
Silver #231 Cast Adrift 2
Moderators: AnthraX101, bagsbee, BrianEnigma, cassandra, Giskard, lhall, Mikeyj, myf, poozle, RobMagus, xnbomb
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lillyplop
Boot

Joined: 17 Oct 2005
Posts: 52

Silver #231 Cast Adrift 2

No scan at present but the text reads:

The boats weight anchor and set sail, each arriving at an island at every step of their journey. Which islands, in order, does boat B visit?

A: S NE W SE W W NE S
B: N E S NW W S S E N
C: W S SE S W N SW E SW W N N SE
D: N SW SE N NW E N E N SW N N

There are 16 boxes containing 9 boxes, some of the boxes have islands numbered in them and there are 4 triangles indicating boats each other a letter inside.

I guess the main idea of this card is to figure out where north is and follow the directions of boat B, bearing in mind that the end of each journey should result in landing on an island before turning and continuing..

I am going to try and upload a copy of the card
cast adrift.png
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cast adrift.png


PostPosted: Sun Apr 09, 2006 3:39 pm
Last edited by lillyplop on Tue Apr 11, 2006 8:40 am; edited 1 time in total
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MartinM
Greenhorn

Joined: 06 Feb 2006
Posts: 5
Location: Selwyn, Cambridge

Im pretty sure that you have to cut out each 3*3 square and arrange them so that all the paths fit. I would be grateful if someone who has this card could transcribe the numbers on each island, as i cannot make them out off the scans.
M

PostPosted: Sun Apr 09, 2006 4:00 pm
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lillyplop
Boot

Joined: 17 Oct 2005
Posts: 52

Going from left to right, in rows

No numbers in first row
4 16
13 6
21 22
5 18
12 25 19 11
D 9 3
27 7
17 20 23
24
C 8 B 26
15 14 A 10 2
No numbers
1
No numbers

Hope this helps

PostPosted: Sun Apr 09, 2006 4:31 pm
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lillyplop
Boot

Joined: 17 Oct 2005
Posts: 52

I think we have to cut out the squares, then rearrange them so that all 4 boats paths work. With 16 squares, rearranging them could take while in itself so I am now wondering if, to truly make this worthy of a silver, if we have to figures out where north is too.

I am going to cut them out, throw them onto the table and randomly put them back together. It may be worth numbering each box (3x3) 1-16 so we can tell which box goes where and which permutations have been done.

PostPosted: Sun Apr 09, 2006 5:53 pm
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sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

Well for anyone that didn't realise, the first Cast Adrift was a puzzle at the Clapham Commons event.
That involved arranging 9 different squares together, and it was a bitch to do, so I'd say this one will be much harder, having 16 and all.

So good luck to anyone trying it, if anyones up to doing it by hand.

PostPosted: Sun Apr 09, 2006 9:47 pm
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c1023
Boot

Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

I've just done a few quick calculation to figure out the size of this problem.
If the orientation of all of the tiles stay the same, there are 16! (1e13) possible orders of the tiles.

If a computer evaluated a million posibilities a second, it will still take 242 days to evaluate all of the posibilities. Of course one million tests per second is just a top of the head eastimate. If it can only do 100,000/s then it would be 6.6 years.

There are a few restrictions that would cut the problem down a little, like:
Boat B cannot be in the top row, as it must sail north.

Still. it's not as bad as 13th labour!

PostPosted: Mon Apr 10, 2006 6:54 am
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Curlytek
Veteran


Joined: 30 Jul 2005
Posts: 112
Location: Melbourne, Australia

Forgive me if I misinterpret the question here, but isn't the problem a little less complex than is being made out? Since the boats have to arrive at an island at each step of their journeys, then only certain of the cards can be placed next to any of the boat cards. For example, boat C is in the middle of a card, and goes W first up. Therefore, the card that is placed on the left of the card containing boat C must have an island in the middle right row (below, X can be anything, I represents an island):

XXX
XXI
XXX

Only 3 cards match this description. Similarly, for boat B there are only 5 cards that can be placed above its card. This of course assumes (almost certainly naively) that the individual 3x3 cards are all oriented correctly from the start. Even so, there are still only 6 cards that could accomodate the first move of boat C if initial orientations are not defined.

Other limits, in the first instance, apply for boats A and D, where one orientation is eliminated by the presence of an adjacent island.

So while this is clearly not a dead easy puzzle, I do not think it is as devestatingly impossible as is being implied.

PostPosted: Mon Apr 10, 2006 11:23 am
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c1023
Boot

Joined: 21 Oct 2005
Posts: 58
Location: Hampshire, UK

Curlytek wrote:
Therefore, the card that is placed on the left of the card containing boat C must have an island in the middle right row (below, X can be anything, I represents an island):
XXX
XXI
XXX

Only 3 cards match this description.


These would also work:
XXX
XIX
XXX

XXX
IXX
XXX

And that bings the count up to 9.

But is worse. You could have any of the other 6 cards to the Left, followed by one of the nine identified. The boat could even sail throught two of the 6 cards, and then finally one of the 9 where it lands at an island.

At first glance any of the remaining 15 cards could easily be the correct card to the left of the one containing C.

PostPosted: Mon Apr 10, 2006 1:25 pm
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echidna
Decorated

Joined: 28 Jan 2006
Posts: 288
Location: Notts, UK

Curlytek wrote:
Since the boats have to arrive at an island at each step of their journeys, then only certain of the cards can be placed next to any of the boat cards. For example, boat C is in the middle of a card, and goes W first up. Therefore, the card that is placed on the left of the card containing boat C must have an island in the middle right row.


Not necessarily - the 'next step' of their journey doesn't have to mean the next card. To use your example, you could put a card to the left of C that had no islands on in the middle row. The boat could simply travel straight through this card and hit its island on the third or fourth card in the row.
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PostPosted: Mon Apr 10, 2006 1:26 pm
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kookaburrah
Greenhorn

Joined: 29 Mar 2006
Posts: 6
Location: Berkshire, UK

What does 'M' mean in the boat D directions?
A

PostPosted: Mon Apr 10, 2006 1:30 pm
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doublecross
Unfettered


Joined: 25 Jul 2005
Posts: 588
Location: London, UK

I suspect that M means N!

Would it be safe to assume that the squares are arranged 4x4 and that no boats fall off the edge, i.e. they will always hit the next island before they reach the edge of the grid of squares?
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xx

PostPosted: Mon Apr 10, 2006 1:50 pm
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Kvasir
Boot

Joined: 15 Oct 2005
Posts: 48

doublecross wrote:
Would it be safe to assume that the squares are arranged 4x4 and that no boats fall off the edge, i.e. they will always hit the next island before they reach the edge of the grid of squares?


I have been working on that assumption, which gives us a few helpful pointers:
- A can't be on the bottom row.
- Neither D nor B can't be on the top row.
- C can't be on the far left hand column.

D is the easiest starting point as it has only 5 possible "first" islands: 8, 10, 21, 22 and 26, although as previously mentioned ship D could pass through two whole 3*3 squares before it hits land.

Not sure whether there is a better way of doing this than just cutting up a photocopy and playing around to see if anything works... could take a while

PostPosted: Mon Apr 10, 2006 5:30 pm
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echidna
Decorated

Joined: 28 Jan 2006
Posts: 288
Location: Notts, UK

Given the amount of times that D travels North it would also be logical to assume that it starts from the bottom row.
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PostPosted: Mon Apr 10, 2006 6:45 pm
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Emptynuke
Guest


lol, it looks like a deforme soduku.

PostPosted: Tue Apr 11, 2006 12:12 am
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Gibbet
Veteran


Joined: 07 Aug 2005
Posts: 121

I got a bit bored of revising today and have knocked up a "solver" of sorts.

It looks pretty and in the short while it has been running has found a solution which matches 30/42 island sailings. So possibly given long enough it might get lucky.

Certainly 1,000,000 possibilities a second is far far away. Currently the un-optimised code runs at a few thousand a minute! However I am sure that object based flash coding, however fun it is to watch my boats actually sailing about is not really the best method to use, and I imagine someone with some real coding knowledge will be able to better this.
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PostPosted: Tue Apr 11, 2006 7:42 pm
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