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 Forum index » Archive » Archive: General » ARG: Geist
[OVERALL] Appreciation :)
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lollipop00
Boot


Joined: 12 Jan 2007
Posts: 46
Location: florida

RothkoWoofed wrote:
...Although I'm now left with the dilemma of not knowing how to while-away the next 2 months! Very Happy


i know! we need to find something else for us all to move onto together Very Happy
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mmmm...lollipop.
Current:
¤ meigeist 2 -
?? oo i hope!
Done:
¤ meigeist -
here kitty kitty
¤ worldwithoutoil - 8TSOC


PostPosted: Fri Mar 09, 2007 12:56 pm
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

nitefoll wrote:
I could post saying I told you so to some folks Smile

Whilst I understand that the ground rules were set from the beginning and that perhaps budget/financing played a factor, I had a hunch that something like that would happen, the timescales were just too short to adequately/elegantly finish the ARG.


How so? I mean, they set the deadline for killing them as friday, we solved on thursday... we could have gotten them out, and at that solve had a "live" event walking them out on friday - then saturday got emails with the final link from frankie. that would have been elegant. It just felt rather abrupt - we seem them leave and within an a few seconds we read that they've been out for a little while, safe with frankie, and they wrote us a message. As for character developement - they perhaps gave us too many chars with not enough motivation. Admit it, until the last three days or so, how much "we should trust them" "no we should not" "yes we should..." did we do? and while yes, that isn't a bad thing, in this instance i don't feel it was done well. And example of it being done well is in urban hunt when it turned out the main character was the bad guy, and the one many suspected was the bad guy got killed as a hero. This one, we lacked much motivation. Also, Geist himself was really a giant red herring. None of this is time oriented.



nitefoll wrote:
Also, how many of you, that gave feedback, said you would be willing to pay for an ARG?

Whether that's like perplexcity financed through the card collecting or a monthly subscription or even a one off joining fee?


I hope this is a seperate thought, and not related to how you view args as a whole. There are many grassroots games that do WONDERFULLY! No, many of us won't pay for an ARG upfront. But many of us would turn around and buy merch from a game {again, my example is urban hunt which sold clothing and a book mid game}.


Seperate though of mine - while the togetherness idea is great, also don't feel liek you need to work with the same people all the time. If you don't work around, you won't meet the many wonderful people in this community. Feel free to take some time off and shoot the breeze in #unfiction for a while. It is fun.
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PostPosted: Fri Mar 09, 2007 12:59 pm
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Jediwannabe
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Joined: 11 May 2006
Posts: 282
Location: Lincoln, UK

[quote="Pixiestix"]
nitefoll wrote:
Seperate though of mine - while the togetherness idea is great, also don't feel liek you need to work with the same people all the time.

You don't love us anymore! Waaaahhhh!!!!

*steals your wonder-pug*

PostPosted: Fri Mar 09, 2007 1:09 pm
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carmenmiranda
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Joined: 08 Feb 2007
Posts: 226

Yes, I feel bereft, too!

As far as paying for an ARG goes, what I said (and what is true) is that I would not have paid to start playing this ARG. It was my first one, and someone showed me one of the puzzles, and asked me to help solve it, and then I got hooked.

AFTER the hook, this game felt so much like the PMs were like fantastic party hosts--they wanted you to have a good time, and put on a really good spread. Because of that feeling, now, I would be more inclined to pay to play in a "foot the bill" kind of way, with/for the specific people who put this on--but only because it seems very personal and friendly, and not in any way a big corporate money-making scheme, if that makes sense.

PostPosted: Fri Mar 09, 2007 1:23 pm
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

ha, shows you... i didn't bring Gizmo to the forums today.

although, i DID tell driz i would post this:

This is the reason i missed game end.
http://flickr.com/photos/pixiestix/415669434/
http://flickr.com/photos/pixiestix/415669432/

I made like, 5 of them.
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Remember kiddles, bad PMs get the wrath of the Vulva Puppets
PROUDLY owned by Gizmo, the wonder ARG pug!


PostPosted: Fri Mar 09, 2007 1:25 pm
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Jediwannabe
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Joined: 11 May 2006
Posts: 282
Location: Lincoln, UK

Pixiestix wrote:
ha, shows you... i didn't bring Gizmo to the forums today.

although, i DID tell driz i would post this:

This is the reason i missed game end.
http://flickr.com/photos/pixiestix/415669434/
http://flickr.com/photos/pixiestix/415669432/

I made like, 5 of them.


CAKE!! GIMME!!

PostPosted: Fri Mar 09, 2007 1:34 pm
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mgelles
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Joined: 19 Dec 2006
Posts: 210

I think it speaks well to the overall quality of the arg that we're all so upset about missing the endgame. Although I said in the feedback that I don't have much extra cash for a pay to play model at present I would definitely consider it in the future and to keep me abreast of upcoming endeavors Meigeist related or otherwise
Michelle

PostPosted: Fri Mar 09, 2007 2:09 pm
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Pied Piper
Unfettered


Joined: 28 Jan 2007
Posts: 362

I echo mgelles sentiments. The overall game quality was great, which is why it was hard to miss out on the endgame. I also wish it had been more of a "BANG!" kind of a thing. I've played video games where I felt the same.

My budget right now wouldn't allow for paying much, but I would be willing to pay to do this. I pay to buy video games that have much the same elements as this ARG, and if it makes for a better game, then, yeah, I'd shell out some bucks. In fact, I wanted to get in on Majestic when it came out, and would have if it had been available on the Mac platform. I know that it kind of bombed, but the idea was a good one.

So I told them I'd be willing to pay for it.

Minor edits for spelling/grammar.

PostPosted: Fri Mar 09, 2007 2:29 pm
Last edited by Pied Piper on Fri Mar 09, 2007 3:38 pm; edited 1 time in total
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coffeegirl18
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Joined: 15 Jun 2006
Posts: 802
Location: Kingston, Ontario, Canada

RothkoWoofed wrote:
Rock On Thankyou!! MeiGeist truly rocked! It consumed my last 2 months like a blackhole (/timehole) of hilarity and intrigue. Pat and Dave are pure works of genius. -And I needn't even say how amazing the live event was!
So thankyou to all the work the PMs put in, it was certainly worth it. ...Although I'm now left with the dilemma of not knowing how to while-away the next 2 months! Very Happy


I second that. It was one of better ARGs that I've played. I'm playing the World Without Oil ARG thing (is that even considered an ARG?) at the end of April. It's good that it ended now as I've been having to study my butt off...I have finals coming up.

Pat and Dave were halarious and everything ran smoothly....could have done more with Keir though. I had a feeling him and Eva kind of had a relationship going but it could have been discussed a bit more. That's my only complaint so yay Eva and Keir got away due to our efforts. Erwin is returned and Melvin Geist is in a cat induced coma. Wow all is right in the world Laughing

I hope there's another one coming up....maybe in the summer.
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PostPosted: Fri Mar 09, 2007 2:56 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

The whole pay-to-play model sets up a lot of interesting questions. We're accustomed to getting our ARGs free, so those of us who have been around the community for a while, for all our love for the genre, theoretically might possibly be more resistant to the idea of a pay-to-play ARG than the rest of the population.

People have been willing to pay upfront for Studio Cypher and Virtuquest.

So, opinion question:

If you'd been playing Meigeist (or a similarly well-produced game), and after you'd been playing for, say, a week -- or however much time you needed to determine that you liked it -- you learned that if you wanted to continue you had to pay a small fee, would you?

Would you be upset if you weren't informed before you started playing that what you were essentially getting was a demo? (I.e. would your feelings about it be different depending on whether you were informed upfront "you'll be able to play this for a week and then if you want to continue you'll have to pay a fee?") What if, instead of a set fee, it was a "suggested donation" sort of thing?
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PostPosted: Fri Mar 09, 2007 2:59 pm
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WolfHawk
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Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

My initial response to the pay tp play question was yeah, I'd pay (I did pay 5 bucks for one ARG). Wasn't sure how much to say then I realized I spent about $30 on the Yuki (thanks to the money exchange between the US and the UK), and another $15 on the Timehole coffee mug so I said apparently I will pay up to $45 if the swag is good enough!

The only thing about the ending I didn't like was Eva and Keir's hug in the hall. It was one you'd expect to see between two long-lost lovers, but they hadn't even met before! Yes, it would have been nice to have everyone together for the final thing, but, logistically, that could be difficult with all the different time zones and work schedules.

I am hoping the remark about Eva keeping the chip so we could stay in touch with her means we could get a sequel??????!!!!!!!! * Please, please, please. *

Edit per Phaedra's question.
I would be upset if it was sprung on me that I had to pay after starting the game. I would prefer to know upfront even if the cash isn't due right away. Maybe if it was worked into the plot a bit - become a top rated agent for 10 bucks or something. Or maybe get a little extra for paying like some extra puzzles that non-pay people don't get, or a coffe mug!! As long as it didn't detract from the plot for those who couldn't pay.

I did pay upfront for Virtuquest: Township Heights. That ending was pretty weak, but I didn't regret paying for it.

PostPosted: Fri Mar 09, 2007 3:08 pm
Last edited by WolfHawk on Fri Mar 09, 2007 3:14 pm; edited 1 time in total
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carmenmiranda
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Joined: 08 Feb 2007
Posts: 226

I would feel tricked and completely turned off if I got into a game and then found I had to pay to continue. I'd want to know up front. However, I may not feel the same way if there was a complete "intro game" like this one, where you had an ending and everything, and then there was a big sequel that you could pay to continue on with. I'm not sure.

I prefer the idea of having optional merch to support the game. I know it's probably not possible to pay for an entire decent game that way, but it just seems like...if a game is fun, and you can afford a timehole mug, then you're happy to get one.

PostPosted: Fri Mar 09, 2007 3:13 pm
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nitefoll
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Joined: 20 Oct 2004
Posts: 161
Location: Edinburgh, UK

Pixiestix wrote:
nitefoll wrote:
...
I had a hunch that something like that would happen, the timescales were just too short to adequately/elegantly finish the ARG.


...
It just felt rather abrupt - we seem them leave and within an a few seconds we read that they've been out for a little while, safe with frankie, and they wrote us a message.


That's what I said previously, "I hope they don't rush the end of the game", the fact that the game ended with a single page with 4-5 paragraphs filling in the blanks, would imply the end game was rushed/abrupt.

Pixiestix wrote:

nitefoll wrote:
Also, how many of you, that gave feedback, said you would be willing to pay for an ARG?

Whether that's like perplexcity financed through the card collecting or a monthly subscription or even a one off joining fee?


I hope this is a seperate thought, and not related to how you view args as a whole.


Yes, don't stress, it was a general, innocent, completely separate, non threatening question as to how people answered that question in the feedback. Confused I was just curious.

PostPosted: Fri Mar 09, 2007 3:26 pm
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Pixiestix
Resident Angry Midget


Joined: 26 Aug 2004
Posts: 2465
Location: Tomorrow's Talk Studios

context man.... context. what i said as a whole was a response to the part i quoted as a whole but i will sum it up again - i really don't feel it was a time scale issue, there was more than enough time for it to be wrapped up properly for us to feel a little less slighted...
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I don't believe in Chaotic Fiction, I only believe in ARG.
Remember kiddles, bad PMs get the wrath of the Vulva Puppets
PROUDLY owned by Gizmo, the wonder ARG pug!


PostPosted: Fri Mar 09, 2007 3:46 pm
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WolfHawk
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Joined: 15 Nov 2006
Posts: 1247
Location: St. Louis

Maybe a final entry in Eva's blog showing her, Keir and Erwin together and talking to us one last time.

Crying or Very sad

PostPosted: Fri Mar 09, 2007 3:50 pm
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