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 Forum index » Meta » General META Discussion
Don't Pee in the Pool
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

 Don't Pee in the Pool
TOS distillation working title

Let me start by saying that I am NOT looking to make any changes to the site, fora or TOS. A lot of really bright, really experienced folks have got those dialed-in quite well.

I'm not trying to reignite circular discussion on player/PM behavior either. Been there. Done that. We all know why PMs attempting to use uF in an in-game fashion of any kind is a bad idea. As is almost any kind of player misdirection with the intent to steer the game. Which is about as welcome as someone screaming "FIRE" in a crowded theater.

Those of us who have been around a while get these concepts. But in all the dozens of postings with examples and a few IRC sessions where we were all trying to explain the TOS to the party asking, "But, why?..." and who inevitably says they got it after an embarrassingly long time (with me typically wondering if that's the case), I have yet to see or hear a good, succinct, memorable statement summing it up.

I truly feel we can groupthink our way to a short yet difinitive example, euphemism, phrase, quotable-quote or other statement that conveys the message in an unambiguous way.

It should be simple and to the point and not include a lot of jargon or big words that the noobs will not "get" or gloss over.

If I'm alone in this, this post will quickly make it's way down the list and out of sight. If I'm not, then chime in and let's fire up the still.
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PostPosted: Tue Mar 27, 2007 3:01 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

In a movie, no one walks in front of the camera and tells the actors that their lives are not real, that they are just in a movie (except, maybe, uhm, "Purple Rose of Cairo").

In an ARG, the characters firmly believe TINAG ("this is not a game"). In order to preserve this concent, any players interacting with these characters must also maintain that concept.

Players also need a safe haven of discussion where we can discuss the "game" without the characters seeing these dialogues.

In that respect, PMs can watch and listen to opinion - the advantage is that if something is going wrong, if the players are driving down the wrong road, a good PM can gently nudge back to the correct path - using game narrative or other IG means. Remember, since characters cannot know the existence of uF, they cannot appear to react to anything posted in here. The only way would be if a player communicated information directly to a character. Remembering that in contacting a character, the player also needs to maintain the illusion of TINAG.

But if characters "knew" about uF, that completely breaks the illusion of TINAG. Period.

If a PM needs an open forum for characters & players to interact within the game's universe, then one should be created within (ala "WiBS" and "MHC") with players respecting TINAG. uF remains the location safe for META discussion about the games as GAMES.
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PostPosted: Tue Mar 27, 2007 11:20 am
Last edited by konamouse on Tue Mar 27, 2007 9:10 pm; edited 1 time in total
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I think this is a great idea Rogi. I don't think it is just grassroot PMs who have problems with this. I recall Brian Clark mentioning that he has to explain to agencies why they can't just post on these forums or pretend to be characters here - as clear as it is to us, it just isn't intuitive to people who haven't played.

Also, it is easy to just say, "it is against the rules" but if people don't understand the reason behind the rules, then they may not understand the need to comply.

I think the simplest explanation is that players need a place to discuss the game that they know will be completely free of PM intervention. The reason is that players need to trust each other. While some of us have met in real life, basically the trust we have is that the person posting under a screen name or chatting in irc, is playing the game along with us, not a shill leading us down a predetermined path.


That isn't that short or clear, I think others can do better.
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PostPosted: Tue Mar 27, 2007 11:53 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

So, now we're rolling.
kona's summary is probably as complete and succinct as I've seen. But, at ~250 words, it's still something an antsy PM or player may not throttle back for and absorb. I hadn't thought about having to explain the TINAG acronym as well.

And rose brings yet another scenario to the mix with PMs having to explain the concept to clients. How much better to give them a definitive summary so they can buy into the concept from the start and not feel like there is/was an unmined resource out there?

I'm sure we can condense these points further and get to something that quickly conveys the message to those who would do as they please because they know there is no magical chemical in the water that makes it turn red.
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PostPosted: Tue Mar 27, 2007 12:48 pm
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Phaedra
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Joined: 21 Sep 2004
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Bringing UF, at which we discuss the game as a game, overtly into the game forces the game and its characters to either become stupid (i.e. ignore something obvious and right in front of their faces) or cease to exist (acknowledge that they are fictional). At which point everyone stops clapping and Tinkerbell dies.
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PostPosted: Tue Mar 27, 2007 12:52 pm
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

A healthy boundary between "self" and "other" is vital to the sanity and efficacy of the collective.
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PostPosted: Tue Mar 27, 2007 4:19 pm
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Mountain Girl
Unfettered


Joined: 16 Sep 2005
Posts: 650

Phaedra wrote:
Bringing UF, at which we discuss the game as a game, overtly into the game forces the game and its characters to either become stupid (i.e. ignore something obvious and right in front of their faces) or cease to exist (acknowledge that they are fictional). At which point everyone stops clapping and Tinkerbell dies.


Love it!
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PostPosted: Tue Mar 27, 2007 6:00 pm
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Phaedra
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Joined: 21 Sep 2004
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Heh, thanks. Spacely's submission, I think, actually sums it up better but for some reason it sounds to me vaguely...communist. Wink
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PostPosted: Thu Mar 29, 2007 9:49 am
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FLmutant
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Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Phaedra wrote:
Bringing UF, at which we discuss the game as a game, overtly into the game forces the game and its characters to either become stupid (i.e. ignore something obvious and right in front of their faces) or cease to exist (acknowledge that they are fictional). At which point everyone stops clapping and Tinkerbell dies.


LOL Might I suggest that it would be easier for some people to understand if it was an OOG mechanical argument instead of an IG mystical narrative argument? As much as I get the IG view of it, that's already emeshed in the uF worldview more than the people who need this help will be.

For example, an OOG argument would be something like:

Members in UF need to know that other members are just that: real people. If characters enter the forum, or if PMs create "fake player" accounts, it shatters that basic level of trust needed for the UF community to bond with each other while playing your game.

Edit: which is a less communist way of saying "what Space said"

PostPosted: Thu Mar 29, 2007 1:00 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Space's version is short enough that, with a little practice, I could actually rattle it off in casual conversation. You went straight for the 200 proof, dude Smile

I'm glag everyone is keeping mindful of the fact that this thing, whatever it is, should be a "Oh, that makes perfect sense." moment for the person hearing it for the first time.

Keep 'em coming. If nothing else' I'll have all the good examples in one bookmarked place to point the noobs. Wink
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PostPosted: Thu Mar 29, 2007 1:55 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

FLmutant wrote:
Phaedra wrote:
Bringing UF, at which we discuss the game as a game, overtly into the game forces the game and its characters to either become stupid (i.e. ignore something obvious and right in front of their faces) or cease to exist (acknowledge that they are fictional). At which point everyone stops clapping and Tinkerbell dies.


LOL Might I suggest that it would be easier for some people to understand if it was an OOG mechanical argument instead of an IG mystical narrative argument? As much as I get the IG view of it, that's already emeshed in the uF worldview more than the people who need this help will be.

For example, an OOG argument would be something like:

Members in UF need to know that other members are just that: real people. If characters enter the forum, or if PMs create "fake player" accounts, it shatters that basic level of trust needed for the UF community to bond with each other while playing your game.

Edit: which is a less communist way of saying "what Space said"


You're right about the need for an OOG argument that newcomers will grok immediately, but I'm not sure that arguing that the Important Thing To Protect Here is the inter-player trust on UF is going to resonate that strongly with newcomers either. Confused I mean, you can play an ARG without ever interacting with the rest of us. You might need to watch what we do, but how inter-player trust figures into that isn't necessarily any more intuitively obvious to the newcomer than the fragility of yon Semipermeable Fictive Membrane.

I think we almost need two statements: 1) why it's important to the game, at least as the game is played here, and 2) why it's important to the community. Because while it may be immediately obvious that community is important because the puzzles are hard and there's too much information for most sane people to find and digest individually, the importance of the trust factor isn't, I think, as immediately obvious.
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PostPosted: Thu Mar 29, 2007 2:09 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Phaedra, totally agree ... I meant my example as more illustrative about an OOG angle (rather than a real suggestion of what that OOG angle should be) because the shorter paragraph before it wasn't making sense when I read it (and I wrote it *gasp*)

PostPosted: Thu Mar 29, 2007 2:50 pm
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Giskard
Sassypants


Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

FLmutant wrote:
Members in UF need to know that other members are just that: real people. If characters enter the forum, or if PMs create "fake player" accounts, it shatters that basic level of trust needed for the UF community to bond with each other while playing your game.


Me like...

It's Sean Stewart's dance metaphor all over again... too bad writing that out would be way too elaborate Wink
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PostPosted: Thu Mar 29, 2007 3:23 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

<steps on Giskard's toes>
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PostPosted: Thu Mar 29, 2007 3:27 pm
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Giskard
Sassypants


Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

Ouch! Smile

Phaedra wrote:
I'm not sure that arguing that the Important Thing To Protect Here is the inter-player trust on UF is going to resonate that strongly with newcomers


You are, of course, mostly right, but I think it's still a noble cause to try and imprint any newcomer with the importance of trust in this community as early on as possible Cool
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PostPosted: Thu Mar 29, 2007 3:33 pm
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