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 Forum index » Meta » General META Discussion
Don't Pee in the Pool
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

how about: If you use the relative anonymity here for fraud - in the sense of pretending to be a player when you are actually a PM - you and your game will lose the trust of the players. And, if your players don't trust you, your game isn't going to work.

edit - Now that I think about this some more, perhaps that comes across as too threatening? There must be a better way to explain this - perhaps in terms of collective intelligence? That is: each individual matters to the work of the group and trust among individuals is essential for the group to function?

I suppose it goes to an issue of transparency. If I play a game, like Monster Hunters Club, Who is Benjamin Stove or Art of the Heist, on an in-game forum, then I am not surprised to see characters posting there. In the story, the characters run the in-game website and forum, so they could be expected to post there.


Quote:
but I think it's still a noble cause to try and imprint any newcomer with the importance of trust in this community as early on as possible


I agree. I think people understand that trust is important, or if they don't, they don't stay around because they aren't comfortable. I have only seen the issue arise with respect to PMs wanting to post or to have shills post, about their games.
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PostPosted: Thu Mar 29, 2007 5:41 pm
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sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

I've got another sort of in game perspective to look at this from. If you take everything to be part of the game world, including unfiction, then really unfiction is just another forum site on the internet. But as it is a normal forum, it still has its own mods and 'rules' these mods enforce. So even if it is completely 'in character' for a character to post on unfiction, it is completely 'in character' for the mods to lock the thread and tell them to go away. It's just the way this site is run, there's no changing that.

Along the same sort of ideas, characters from the game reading unfiction and using this information to their advantage can only really be stopped by the players making their own secret locked forum or some such thing. But forcing the players to do this dramatically decreases the player base by making it harder for people to 'jump in' or even just lurk (as so many of us do). Of course you may be wanting to go for this sort of thing with a game, Neurocam has done this sort if thing very well, but I've always seen Neurocam as more of the LARP of the ARG world. It takes a certain kind of person to play these sorts of games, a much narrower band in the spectrum of people that are interested by Alternate Reality Games.

Summing up in a more out of game way, just because something is pretending to be real doesn't mean the players have to pretend all the time as well. Without somewhere for people to be free to talk about the game as a game, what you have is more akin to a LARP. If you do try to mix the characters in with out of game discussion, the characters would need to take offence at this and you'd just end up with a mess and less room for players to enjoy the greater aspects of the game. Ignoring unfiction gives the players somewhere they can freely discuss things and collaborate better, and just makes things easier for all parties involved.

PostPosted: Sat Mar 31, 2007 2:18 am
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

CSI: unfiction
The search for an N-L-O-G

I got to thinking about what it is we do around here and found that we operate much like a law enforcement agency.

Each case has its case file(s) complete with all facts, physical evidence, analyses, leads, statements and conclusions. Our forum topics are like case files.

But these case files are under the control of law enforcement and may only be added to by the investigators. While someone can make a statement related to the case, it is taken by an investigator and added to the case file to be weighed against all the other evidence. If random "interested partie(s)" are allowed to update the file, it becomes useless.

And it would be even worse if either the victim or the person being investigated were to get ahold of the file and corrupt it.
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PostPosted: Mon Apr 02, 2007 6:06 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Rogi, I really like that metaphor you're playing with. I'm not sure I'd have used the law enforcement metaphor (as it implies a certain authority or resistence to anyone putting on a badge), but I've used forensic as way to describe the storytelling for a while (which is in the same neighborhood.)

Maybe there is an "uncontaminated laboratory for the forensics team" metaphor there somewhere that's similar? A non-metaphoric answer is always better than a metaphoric one, but a non-metaphic one followed by a tight one-sentence metaphor might produce a concept like TINAG that encapsulates some complexity and nuance.

PostPosted: Fri Apr 06, 2007 2:16 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

FLmutant wrote:
Rogi, I really like that metaphor you're playing with. I'm not sure I'd have used the law enforcement metaphor (as it implies a certain authority or resistence to anyone putting on a badge), but I've used forensic as way to describe the storytelling for a while (which is in the same neighborhood.)

Maybe there is an "uncontaminated laboratory for the forensics team" metaphor there somewhere that's similar? A non-metaphoric answer is always better than a metaphoric one, but a non-metaphic one followed by a tight one-sentence metaphor might produce a concept like TINAG that encapsulates some complexity and nuance.


The metaphor makes a lot of sense. If you're studying a crime, you have to keep suspects out of the laboratory so the investigation isn't compromised, or "contaminated," as you put it. Which is basically our philosophy here, except instead of investigating after the crime is over, we're doing it while it's still going on. But the perpetrators have free run of the "crime scene" -- they're just not allowed in the lab.

Of course if you take the metaphor to its logical conclusion, it implies that either the PMs or the game itself have committed a crime. Wink

Oh, and Giskard:

Giskard wrote:
It's Sean Stewart's dance metaphor all over again... too bad writing that out would be way too elaborate.


It was for this, my friend, that transcriptions were invented. Wink

Sean Stewart wrote:
One of the metaphors that I like best is the dance metaphor. <holds> You hold out your hand, the music plays, we want to make it clear that you're going to have a good time if you come dance with us.

...

As it happens, we have never gone into a player forum, we have never pretended to be players. It's a point of pride for us. And I'm not saying that it's a commandment, a thou shalt not -- it's just that somehow it's tied in very viscerally to the sense of...

To go back to the dance metaphor, did you ever hear this in your Grade Seven Social Dance class, when they're telling you about leading...? The man proposes the step, the lady decides whether she will accept the step. We will propose the step. We will never accept it for you. Because somehow that's not what this is, that's not dancing anymore -- picking up the girl's feet and putting them down on the spot isn't dancing.

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PostPosted: Fri Apr 06, 2007 3:12 pm
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Giskard
Sassypants


Joined: 07 Oct 2003
Posts: 2066
Location: Chicago

Phaedra wrote:
Oh, and Giskard:

Giskard wrote:
It's Sean Stewart's dance metaphor all over again... too bad writing that out would be way too elaborate.


It was for this, my friend, that transcriptions were invented. Wink


Ummmmm, well, yeah, let me rephrase my poorly constructed sentence:

"It's Sean Stewart's dance metaphor all over again... too bad using that to explain the reasons behind our TOS to newcomers would be way too elaborate for people to immediately grasp."

Cool
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PostPosted: Sun Apr 08, 2007 2:11 pm
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