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 Forum index » Archive » Archive: Ephemeral » ARG: Eldritch Errors
[META] In-game forums and UF
Moderators: aliendial, celina63, konamouse, rose, thebruce
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konamouseModerator
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But rose, ETS is not IG. It's totally appropriate to share info about unfiction.

In the case of SentryOutpost, it is definitely IG and the established members there are presumed characters.

We're not legislating, we're making strong suggestion.
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PostPosted: Sun Apr 22, 2007 7:31 pm
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Phaedra
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Re: [BAST] [META] In-game forums and UF

Let's see:

Phaedra wrote:
Hey guys, obviously what anyone does within a game is their own business, but I'm wondering why people are mentioning UF over on the (in-game) Sentry Outpost forums?


Phaedra wrote:
Just my $0.02, but I don't really see any good reason to do it, and a lot of good reasons not to.


Phaedra wrote:
It's not a hard and fast rule, obviously


Phaedra wrote:
As always, just my opinion


I think I made it fairly clear that this is just my opinion, not an "order" of any sort. While I'm aware that people might give more weight to what a moderator says because they assume we have more authority, I don't believe that keeps us from ever expressing our opinions as players as long as we make it clear that it's opinion, and I would think, for crying out loud, that saying four times that it was just my opinion would make it clear enough that it was an opinion, and not a UF Administration Directive. Rolling Eyes
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PostPosted: Sun Apr 22, 2007 8:47 pm
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thebruceModerator
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Can I share? Smile

I think, as far as UF is concerned, there is a TOS, and we need to enforce it, nicely of course, because the TOS is for the good of the community as a whole. The TOS is a ruleset based on guidelines for an inviting, friendly, entertaining community. While we can't enforce rules outside the bounds of UF, we can offer our suggestions for good etiquette out there.

Now when it comes to TINAG, I don't think the issue is 'whether uf exists out there', but rather if our actions force characters into that awkward position of recognizing an incident that becomes paradoxical for them. So as an example, between rose's "unfictionrose" name and a direction by someone towards a character to visit unfiction, I'd say the former is fine, because it's passive - the character isn't forced into recognizing anything; whereas the latter does exactly that.

So I think if we encourage people to follow good arg etiquette, I don't think it should be about hushing anything and everything oog, but rather simply not forcing ingame assets into a TINAG situation.
And even that isn't based on a ruleset, because it does ultimately fall on the PMs to decide how to react to anything they're presented with. The only rules are within UF.

So no one's obligated to say anything or nothing out there, but we can help remind people about why we encourage the guidelines we do - for the sake of the game and community, and for good reason. But in the end, the decisions are still the players', and the PMs'.

(and by 'outside', I mean any forum or website, whether ingame or oog, that isn't UF, since for the most part, it's always our TOS that is the subject of discussion Smile)
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PostPosted: Sun Apr 22, 2007 10:50 pm
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mapmaker
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My 0.02¢:

I personally go about it thinking, "How would this end up if I was conversing with the characters?" Sometimes we as a community approach an ARG in such a way as not to draw suspicion that we were a pre-defined community to the characters in it. LCP, for instance: we could plausibly all been attracted by the poker. It never really came up there, anyway.

Here it seems to have come up, in that we are approaching them as a group, a pre-defined community. (I mean, how else would we have been able to put the clues together from the packages?) Now, if one of these characters asks me what kind of community I'm a part of, if I say "oh, we play alternate reality games" and go on to describe them, that gets really awkward for the character. We don't want them going all Moriarty on us, right? Wink So in my mind, just saying "oh, it's a gaming forum" is sufficient on both ends.

Anyway, this is probably not particularly pertinent to the discussion that was at hand, but I like rambling sometimes. Rolling Eyes

PostPosted: Mon Apr 23, 2007 12:04 am
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poeticexplosion
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mapmaker wrote:
My 0.02¢:

I personally go about it thinking, "How would this end up if I was conversing with the characters?" Sometimes we as a community approach an ARG in such a way as not to draw suspicion that we were a pre-defined community to the characters in it. LCP, for instance: we could plausibly all been attracted by the poker. It never really came up there, anyway.

Here it seems to have come up, in that we are approaching them as a group, a pre-defined community. (I mean, how else would we have been able to put the clues together from the packages?) Now, if one of these characters asks me what kind of community I'm a part of, if I say "oh, we play alternate reality games" and go on to describe them, that gets really awkward for the character. We don't want them going all Moriarty on us, right? Wink So in my mind, just saying "oh, it's a gaming forum" is sufficient on both ends.

Anyway, this is probably not particularly pertinent to the discussion that was at hand, but I like rambling sometimes. Rolling Eyes


This is exactly the approach I'm taking, except I like "puzzle solving" community or something similar, as that's probably closer to the truth. The PMs can handle anything, and ARGs aren't RPGs, so I'm not too worried about this, but I think a little discretion can make this a lot easier and even more fun. Smile
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PostPosted: Mon Apr 23, 2007 1:26 am
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djsampson
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I don't see it as a big problem. For a PM, they can easily right off our comments. They don't need to bring it back up. Posting that someone is from "UF" could mean alot of things. This posting shouldn't alter the storyline by any means. I do it mostly for new players looking for outside resorces.

I found UF from thebruce on Occular Effect. Although it was an OOG forum for the game. As a PM they have the ability to disregaurd any statements, PMs or Emails player send them.

This is not so much a discussion about putting characters is a bind, as much as it is players want to follow the game with out any real life distractions "TIAG" while they are in "TING" mode.

So, really this whole disscusion is all based on personal opinion. I don't mind being reminded that I am playing a game. But I hate (with a passion) players who roleplay IG and don't come out of that mode. As this thread has shown to each his own. We are a large group of people with different feelings on differing issues.
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PostPosted: Mon Apr 23, 2007 1:35 am
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aliendialModerator
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Of course UF's TOS only apply here. There are no "rulez" for behavior elsewhere. But rose, are you suggesting that people go to in-game forums and start talking to characters about how we have a wiki about them and are analyzing and stalking them (because they're characters in a game) and wondering what they'll do next in the game? Because that's what we do at UF, and talking about UF just amplifies the paradox of having an active community that the characters have to ignore to maintain the four corners of their game universe. Fortunately the PMs can ignore anything they want, although it gets confusing for civilians to see people talking about things like UF in-game but seeing the characters totally ignoring it. That's why I advocate not talking up UF in-game. But that's merely my opinion.
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PostPosted: Mon Apr 23, 2007 7:55 am
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roseModerator
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What I am suggesting is that we not tell people how to play a game.

Even if players did mention unfiction to characters, don't you think the PMs can deal with that? I'm sure that has happened. It has never been a problem before and I am not sure why this game is being singled out.

In ilovebees, dana posted about unfiction but so did many players. There were links to unfiction all over that blog - did that become a problem? No, not at all. I'm sure that there have been mentions of unfiction and links to the to these forums in many other games. There are links to unfiction in the meta-site of PPC. The characters don't post on that board, but it was pretty clearly an "in-game" site. No one ever complained about that.

So, this has never been an actual problem in any game we have ever had, including games where unforums has been mentioned by the PMs or the players.

As I don't think this issue has ever caused a problem in a game, I'm not sure why it was even brought up in the first place. I think that moderators need to understand that what they post as suggestions or opinions are taken seriously by the players. I think that is why unfiction generally has a "hands off" policy.

No one wants to worry that if they make a mistake it will be pointed out in a post on unfiction. I am particularly concerned about newer or inexperienced players, who are more likely to mention unfiction or these forums in a post.

So long story short: I don't think the mention of unfiction or unforums on in-game by players has ever been a problem or affected a game. I don't think it is the end of the world if unfiction is mistakenly mentioned to a character. I do think it is a much bigger problem if we as players start making rules telling people what they should post in any other forum.

As you can tell, I feel very strongly about this.
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PostPosted: Mon Apr 23, 2007 12:27 pm
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carmenmiranda
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There's a difference between making rules for other people, and for pointing out in-game etiquette, which is what was done here. Etiquette is just that--it's an understanding of what is considered to be, for lack of a better word, "rude".

I think it was done here very politely, and was very much phrased in a non-ruley kind of way. Every post had a caveat of "my two cents" or something similar.

When I first started playing these games, there were lots of things I didn't know that aren't "rules" but are, like this, etiquette. For example, it is considered to be polite to read through the posts in a given thread before you post something, to see if it has already been mentioned. Nobody is going to "ban" you from a game if you post something that's not new. But often there will be a very politely-worded post letting you know that whatever you've seen has been noted already.

Or, if you're not a newbie, there will be some good-natured ribbing.

I also feel very strongly about this. Why? Because I think it's not only rude to the PMs, but it is rude to other players. The whole fun of ARGs, for me and for many others, is that we pretend that it's not a game. That philosophy has been around since the beginning. It's mentioned frequently in lots of different ways--sometimes as a gentle reminder, and sometimes shouted as a battle-cry.

Anything done during the course of the game that points out "THIS IS A GAME!" is like sitting in front of someone in a movie who is offering a constant commentary on how the special effects are done. Or someone telling you how the magician is doing the trick. One way or another, it just breaks the spell.

If you offer a running commentary during a movie, it's not going to change the outcome or the actions of the producers or characters. The special effects are not going to be done any differently. But the person sitting next to you is going to stop, just for that moment, being immersed in the plot, and instead be focusing on the mechanics and sleight-of-hand.

When I was new, I appreciated when people gently let me know about the etiquette of the game, because I wanted to contribute and not just be a constant source of annoyance for other people. And, really, I had to be told sometimes.

I, too, agree that people shouldn't be TOLD how to play the game. For example, in the last game I played, there was a character who was kidnapped. In real life, some people would leave this sort of thing in the hands of the authorities, while some others would be trying to track down the kidnappers themselves. People should and did feel free to react in both of these ways--to sit back and let in-game characters lead, or to reach out with pressing questions.

I think it's sad when players try too hard to tell others how to play. I think it's sad when someone who is really excited about a game posts specs and people jump on them because they think the specs are silly. There are times when one player will think that we should tell the in-game characters something, while others don't. And, ultimately, all the players need to accept that their opinion on the matter only goes so far. But that's different from pointing out etiquette.

So, to summarise, I don't think that anyone phrased anything as a "rule." I think an important piece of etiquette was pointed out--one that greatly affects the enjoyability of the game for other players. This, and all pieces of etiquette, should be pointed out kindly, so that it doesn't ruin the game experience for the person spoken to either. I think this was done.

That's my two cents. I'm just another player.

I'll let this drop now, because I don't want this to turn into some kind of game-ruining flame war.

PostPosted: Mon Apr 23, 2007 1:00 pm
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mapmaker
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The issue has come up before, although perhaps not in this manner, in Who Is Benjamin Stove. I do agree with what you're saying, Rose, about avoiding proclamations about how to play a game. I don't think anyone here is trying to be prescriptive, but on the other hand I could see how a freshly-minted ARGer might go "OMG {she, he} {has so many posts, is a mod} I must listen to {him, her}".

On the other hand, there is some value, I think, in letting new players at least know that something they say on a board will most likely be ignored by the characters, especially if the player is trying to communicate directly with them. But YMMV, obviously.

PostPosted: Mon Apr 23, 2007 1:09 pm
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Rogi Ocnorb
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PostPosted: Mon Apr 23, 2007 2:11 pm
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Worker
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I first read Phaedra's first post in this thread, and though "okay, it's that time again where the etiquette is explained for the new people". And I agreed with her post.

Then I read rose's last post, and though "yeah, what really is the problem? The PMs can handle it. No harm."

Then I read this thread and this thread on the sentryoutpost forums, and my stomach churned. Now I agree with carmenmiranda's last post that keeping "this is not a game" enforced as much as possible increases the enjoyment for the "players".

PostPosted: Mon Apr 23, 2007 4:38 pm
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Phaedra
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Worker wrote:
Then I read this thread and this thread on the sentryoutpost forums, and my stomach churned. Now I agree with carmenmiranda's last post that keeping "this is not a game" enforced as much as possible increases the enjoyment for the "players".


Hmm, those threads didn't even ping my radar that way: we got packages in-game. I'd say that's more of a question of how much to reveal to various characters about what other characters have told us. I think I would have spun it out more slowly, but they're not breaking TINAG as far as I can tell.

Of course, debating how much players should be saying in-game (whether regarding IG or OOG information) has a long history -- I remember flamewars in ILB over what other players should or shouldn't do when talking to Melissa or Dana or the SP -- but while those posts are perhaps not role-playing very much, I don't think they're breaking TINAG.

And hopefully if we do disagree on the best way to handle information IG, we can do it without flamewars or unnecessary animosity. Smile
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PostPosted: Mon Apr 23, 2007 4:55 pm
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Worker
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Phaedra wrote:
I think I would have spun it out more slowly, but they're not breaking TINAG as far as I can tell.


Now that I think about it, you're right. I was uncomfortable with the thread's content because to me, clearly, package+letters+website=ARG=game, and talking about the packages to in-game characters is "telling them about the game".

But ofcourse that's not true. The packages aren't a game. There is no game.

(Now I'm just uncomfortable with those threads because a bunch of my "puzzle-solving friends" just invaded a highly technical forum with completely off-topic threads. But that's more of a "netiquette" question than specific "ARG etiquette".)

PostPosted: Mon Apr 23, 2007 5:07 pm
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Phaedra
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Worker wrote:
Phaedra wrote:
I think I would have spun it out more slowly, but they're not breaking TINAG as far as I can tell.


Now that I think about it, you're right. I was uncomfortable with the thread's content because to me, clearly, package+letters+website=ARG=game, and talking about the packages to in-game characters is "telling them about the game".

But ofcourse that's not true. The packages aren't a game. There is no game.

(Now I'm just uncomfortable with those threads because a bunch of my "puzzle-solving friends" just invaded a highly technical forum with completely off-topic threads. But that's more of a "netiquette" question than specific "ARG etiquette".)


From what I can tell from the conversations Xestrix has been posting from the secret SO forums, that approach may have slowed us down a bit in earning their trust, or it might have pushed things to where they were going a little bit faster. Impossible to say, but in any case, it's out in the open and the PMs are hitting the ball back to our court, so I'd say no real harm done, and who knows? It might have been a good move.

In any case, things have changed up a bit over there, and the game is very much afoot. Wink
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PostPosted: Mon Apr 23, 2007 5:13 pm
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