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 Forum index » Meta » General META Discussion
[META] The perception of unfiction
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

krystyn wrote:
Steve hit the nail on the head for me. ESPECIALLY ABOUT THE BROWNIES.


Mmmmmm, brownies.


As far as the negative or elitist or whateveryoucallit attitude...

Yeah, I've seen bits of that here and there. Sometimes enough to make me uncomfortable, sometimes just enough to make me roll my eyes. But compared to other forums out there, I think UF goes above and beyond when it comes to being nice and accommodating. It would be a shame if a few negative nellies overshadowed all the genuinely kind and helpful people here.
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PostPosted: Sun Jun 10, 2007 11:54 am
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sixsidedsquare
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Joined: 24 Mar 2005
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I was talking earlier with a friend who has had a few run ins with Unfiction in the past, more as a sort of outside player sort of view. One of the things he sort of got at that I feel is where much of the negativeness some people have towards Unfiction comes from, was how we have basically taken ownership of the genre and feel we are the ones who define it. People don't like it in general when others try to take ownership of something, even if it is somewhat warranted to an extent, by being the place where most ARG news hits, games have been played (and the time we spend discussing meta topics related to the genre Razz) Of course, without ARGs, we would not exist, but without us other communities would take over and even sprout up in place of Unfiction, and ARGs would still go on.

However, the other prevalent thing he mentioned was how the people here were such a welcoming and friendly group. I've seen people comment on this many a time and it is quite a true thing; as groups on the internet go we are one of the friendliest corners. So warm fuzzies all round and I'm going to email my mum for her awesome brownie recipe, as now I have major cravings. We could totally use a brownie emoticon.

PostPosted: Mon Jun 11, 2007 9:54 am
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ItWasntMeISwear
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p

PostPosted: Mon Jun 11, 2007 7:11 pm
Last edited by ItWasntMeISwear on Sat Jun 23, 2007 5:48 pm; edited 1 time in total
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I know that unfiction is a tiny part of the internet world. I wouldn't suggest that games be designed just with us in mind. I think it is great that other forums exist for games. I enjoyed the enthusiasm and the talent of the Echoing the Sound players in Year Zero. I'm not concerned about unfiction's status vis a vis other forums, I'm concerned about this forum. As I said, I was surprised by the way this forum was viewed.

If players want to have a voice in the ARG world that is more than just that of consumers or fans, I think we need to care about our reputation. I also think that if we are in a sense "co-creators" of a game, then maybe we do have some responsibility to the genre. I think that responsibility might include having an open mind (and maybe even some generosity) toward games that haven't started yet, that are trying something new (or using technology we don't approve of) or that we haven't played. This, of course, is just my opinion.

While marketers might, or even "should", remain indifferent to unfiction as an audience for a game, I'm not indifferent as to the way the forums are viewed from the outside. I think of unfiction players as enthusiastic, curious and creative people, not people who are guarding a status quo.
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PostPosted: Fri Jun 15, 2007 3:31 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I'm as guilty as anyone of periodically showing a lack of compassion for both PMs and players that just don't "get it". I shall strive to be more welcoming in the future. But I will continue to call them like I see them, regardless of whether the the other party is a hubric artiste or lazy, goodfernuthin whiner.
There have been times when the community came down a little too heavy on people, but I haven't seen any (internal anyway) blowups like that in a while. So I think we've had some changes, there.
I wish there were a way to quantify the external view of UF, especially over time. I think we'd find that overall, a lot of the experience feeding these kinds of comments would be somewhat dated.
I've been hanging out, here for less than 2 years, but it seems that when uF and other online groups are both working on a game, there is much more cooperation and less derision than I saw when I first came here.
I feel like uF's rep (especially where players are concerned) is constantly improving.
I feel that incidents like the SaveMyHusband game are actually good for the genre. The developers may cry foul, but in their heart of hearts, they know they messed up And, honestly, I'd bet their audience went way up once people found out about the backdoor and told their friends. The players come in complaining about unfairness while not (for the majority) admitting that they did/would use any and all information they found on uF to their benefit. Either way, for both groups, lessons were learned and uF is definitely remembered.
So, bottom line... Membership is growing at a pretty fair rate(YMMV). Lots of folks do want to play with the big dogs. And as more of those other communities get introduced to games requiring work, skills, opinions, etc. and not the typical "contest" faire they're used to, everybody will step it up a notch. Players and PMs.
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PostPosted: Fri Jun 15, 2007 4:24 pm
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Taluria
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Joined: 19 Apr 2007
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See, in my case, I think part of the problem is that I try to be overly nice. But, I've liked UF for the short time I've been here, most everyone has been quite welcoming to me. But yeah, I have seen lots of people voicing their frustration and dislike of various games. I suppose its part of human nature to complain.

Note to all involved: Generalizations = not cool

PostPosted: Tue Jun 19, 2007 7:16 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Everybody generalizes!
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PostPosted: Tue Jun 19, 2007 9:44 pm
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vpisteve
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Joined: 30 Sep 2002
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Not everybody! I've told you a million times not to exaggerate!
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PostPosted: Tue Jun 19, 2007 10:14 pm
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Taluria
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Joined: 19 Apr 2007
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That's not generalization, that's hyperbole, sillies...

PostPosted: Tue Jun 19, 2007 11:49 pm
Last edited by Taluria on Wed Jun 20, 2007 12:48 am; edited 1 time in total
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notgordian
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Joined: 23 Nov 2006
Posts: 1383
Location: Philly

One way of tracking outsider impressions of UF would be to track the ratings on the two UrbanDictionary definitions of the community...

Although that wouldn't really deal with the target community we've been discussing.

PostPosted: Tue Jun 19, 2007 11:58 pm
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SpaceBass
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Joined: 20 Sep 2002
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notgordian wrote:
One way of tracking outsider impressions of UF would be to track the ratings on the two UrbanDictionary definitions of the community...

Although that wouldn't really deal with the target community we've been discussing.

Plus, I've been voting up the first one. Curse you, BrianEnigma!! Brownie
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PostPosted: Wed Jun 20, 2007 12:01 am
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HaxanMike
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Rogi Ocnorb wrote:
I'm as guilty as anyone of periodically showing a lack of compassion for both PMs and players that just don't "get it". I shall strive to be more welcoming in the future. But I will continue to call them like I see them, regardless of whether the the other party is a hubric artiste or lazy, goodfernuthin whiner.


I think your characterizations of "the other party" are telling. What about if the other party is a passionate designer/storyteller who strives to develop interesting projects that people enjoy?

What if the other party is an intelligent academic experimenting with the form to push it in a new direction or to change the paradigm?

And what exactly do you mean by "get it?" Does that mean if a game doesn't follow your (possibly) narrow definition of what an ARG is then the "other party" doesn't "get it?"

Why do other players have to "get it" according to your definition? Does that make them worthy of your ire, or does it signify they are branching out and exploring new ways to play, avenues that you perhaps, haven't considered?

I'm not trying to be mean and single you out, Rogi Ocnorb, but I think if I had posted what you said as a PM speaking about players I suspect you would (correctly) call me out on it.
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PostPosted: Wed Jun 20, 2007 8:49 pm
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HaxanMike
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rose wrote:
I think that responsibility might include having an open mind (and maybe even some generosity) toward games that haven't started yet, that are trying something new (or using technology we don't approve of) or that we haven't played. This, of course, is just my opinion.


First I want to say that in general I find Unfiction to be a collection of passionate people, and with that passion comes a lot of fiery discussions. Nothing wrong with that -- give me a fiery discussion with a passionate person over a staid debate where nothing is ventured any day. That being said, perception is reality, especially when you are talking about a group of people deciding whether to sink a lot of money/time/effort into a game. The old cliché about the squeaky wheel might be in affect here -- often the passionate discussions are the ones that rise to the top and that becomes most people's perception of the Unfiction community, fair or not.

I remember when I discovered Unfiction -- it was well into over half of Legend of the Sacred Urns, and there was a strong and committed community actively playing the game on the Legend forums. One day, the game got on the radar of Unfiction and next thing you know the Legends community was completely disrupted -- Unfiction members had their own way of playing games and it didn't jive with the way the Legend community had been playing. While the unfiction players had authority within the unfiction community, they had none in the Legend community and were taken aback, I think, when the long-time players fought back.

While the two communities made peace (without the PM's needing to step in, which says a great deal about both communities), there was a bit of a split, with unfiction players working here, and everyone else on the Legends forum. My take is that the players from Unfiction have status within the Unfiction community and they don't want to lose that status by joining another community. It makes sense -- I'd probably be the same way, but it works both ways and means that Unfiction is more intimidating to enter, and that means if Unfiction populates a game first, the community often becomes too dense, with too much history for new people to take on all at once.

I think you are right, Rose, and not for the sake of other games or designers or PMs but unless there is a more open spirit, Unfiction runs the risk of marginalizing itself as a community (and thus the impact of the community's itself).

rose wrote:
I think of unfiction players as enthusiastic, curious and creative people, not people who are guarding a status quo.


I think it is perfectly natural to want to maintain status within a community and carry that into new games and new communities, so I don't believe it is a conscious thing that people do.

The question is really does Unfiction want to have a more powerful voice or not, and I think that's more of a political game that anything else, and I'm not sure that's necessarily the best thing for Unfiction, but it is a compelling discussion, no?
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PostPosted: Wed Jun 20, 2007 10:54 pm
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HaxanMike
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ItWasntMeISwear wrote:
Given enough time all of those people who are currently the ones that you want to create for will end up being Unforums community members, or have, by that time, played enough of them to have an opinion on your game, that you will have no choice but to make the games for Unfiction members since that is where the majority of the people who will be playing the game will be.


I disagree. The other side to that is game designers purposefully design games that play to the whims and desires of the "outside" audience and those people do not go to unfiction because they are part of a different community and unfiction becomes marginalized due to lack of support from the game designers. It's a two way street.

ItWasntMeISwear wrote:
Also, if history is any indication as to how another forum will compete with Unforums, just look at how popular Immersion Unlimited has become. Sorry, that was a cheap shot.

So while I agree that you probably should not be making your games just for the Unforums community, I do believe that you better plan on it.


History didn't prove that out on Legend of the Sacred Urns, which had hundreds of extremely active players in an outside community and I don't believe Unfiction saw that significant a bump in membership from it.
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PostPosted: Wed Jun 20, 2007 11:03 pm
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konamouse
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And how most of Year Zero was played on the another forum. Or Vanishing Point on Neowin.
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PostPosted: Wed Jun 20, 2007 11:28 pm
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