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 Forum index » Archive » Archive: General » ARG: Iris (Halo 3)
[Update] Transmission Log updated
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BoonIsha
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Joined: 31 Jul 2004
Posts: 207

Urk wrote:
BoonIsha wrote:
From looking at the code, I believe that thebruce's theory is correct that people are seeing varying rates because the base time changes on every refresh.


It's not a theory. It's fact.

The counter is set to give you the remaining time from whenever you connect until midnight on the 21st. But it is actually counting down to the 20th, so the seconds are compressed.

Think of it this way:

At the top of the hour you are asked to count down from ten, marking each second as it passes. You will have to say each number in order, from ten down to zero.

Then you are asked to perform the exact same task, give a ten count, only now you are asked to do it in seven seconds. You can still count off each number, but you're going to have to do it a little bit faster.


Right. I understand that. Hence me saying I believe that he is correct.

PostPosted: Mon Jun 18, 2007 8:03 pm
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OwduaNM
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Joined: 15 Jun 2007
Posts: 45
Location: Aurora, IL

[Spec] Faster countdown

I just compared my system clock with the faster countdown (yes I was able to get the faster countdown to work on my home computer).

I determined that between 16 and 17 seconds tick off in real time while a minute passes on the countdown (this is at 9:30 PM CDT Monday).

So by my calculations that means the countdown will end in roughly 13 hours (10:30 AM CDT Tuesday).

Will someone attempt to confirm that.

PostPosted: Mon Jun 18, 2007 10:33 pm
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NeonX257
Boot

Joined: 16 Jun 2007
Posts: 18

new update to text

text on countdown updated as usual at midnight!

/system override/
Core Relevance 37% and Rising.

/negative - system control diverted

PostPosted: Tue Jun 19, 2007 12:05 am
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OwduaNM
Boot

Joined: 15 Jun 2007
Posts: 45
Location: Aurora, IL

Any specs on what "Core relavence 37%
" might mean

PostPosted: Tue Jun 19, 2007 12:08 am
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astrovanman
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Joined: 04 Aug 2004
Posts: 162
Location: Dallas/Fort Worth

OwduaNM wrote:
Any specs on what "Core relavence 37%
" might mean


The word 'relavence' has to do with how connected something is a subject. Perhaps, this message indicates that the core (whatever that may be) is 37% connected.

Guess we'll see what happens at 100%

PostPosted: Tue Jun 19, 2007 12:31 am
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astrovanman
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Joined: 04 Aug 2004
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Quote:
/negative - system control diverted


Maybe the system is trying to connect, but for some reason, it is failing.

PostPosted: Tue Jun 19, 2007 12:33 am
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HitsHerMark
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Joined: 22 Aug 2004
Posts: 1521
Location: Austin, TX

astrovanman wrote:
Quote:
/negative - system control diverted


Maybe the system is trying to connect, but for some reason, it is failing.


Possibly the "core" is being overwritten by whatever has diverted control of the system?
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PostPosted: Tue Jun 19, 2007 12:36 am
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Phyltre
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Joined: 17 Jun 2007
Posts: 161

I'm reading it as implying that a particular action is going to take place, and that as of the current situation, 37% of the core prerequisites to initiate said action have been met--in other words, the current state of affairs is 37% relevant to event protocols. Presumably once the situation progresses to 100% relevance to this course of action, whatever system is displaying these messages will initiate this particular action.

To explain: it seems like a programmed tactical system; for instance, you have been placed in a castle, given a big red button and are told to press it when, for instance, your castle is under attack and will (without reasonable doubt) be breached and raided. Now, you cannot predict when your enemy will move; you have to wait for them. Likewise you can't say that just because they are attacking the walls, the situation is beyond repair. But once they batter the front doors down and have nearly brute-forced the defenders out of the way without commensurate losses, the situation has become impossible to salvage and the button must be pressed. If you gave the shiny red button to a simple AI, each of these interstitial events would have a percentage value assigned to it. Attacking the walls might be worth 20%, a small breach 30%, etc, until the situation as a whole met all the prerequisites for the button to be pressed. Now consider that there are multiple buttons, with different outcomes requiring the pressing of different buttons. The percentages of the situation would likely be split amongst multiple buttons, barring a "perfect" series of events; therefore, you would describe the situation as regarded each button with a percentage of relevance-IE, core relevance for __________ outcome is 37%. And given a percentage of 37%, no action is fully warranted by events to date and the response is negative until the next check, so system control is diverted to other tasks.

But that's just speculation, I tend to be long-winded at night.

PostPosted: Tue Jun 19, 2007 12:41 am
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OwduaNM
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Joined: 15 Jun 2007
Posts: 45
Location: Aurora, IL

Phyltre wrote:
I'm reading it as implying that a particular action is going to take place, and that as of the current situation, 37% of the core prerequisites to initiate said action have been met--in other words, the current state of affairs is 37% relevant to event protocols. Presumably once the situation progresses to 100% relevance to this course of action, whatever system is displaying these messages will initiate this particular action.

To explain: it seems like a programmed tactical system; for instance, you have been placed in a castle, given a big red button and are told to press it when, for instance, your castle is under attack and will (without reasonable doubt) be breached and raided. Now, you cannot predict when your enemy will move; you have to wait for them. Likewise you can't say that just because they are attacking the walls, the situation is beyond repair. But once they batter the front doors down and have nearly brute-forced the defenders out of the way without commensurate losses, the situation has become impossible to salvage and the button must be pressed. If you gave the shiny red button to a simple AI, each of these interstitial events would have a percentage value assigned to it. Attacking the walls might be worth 20%, a small breach 30%, etc, until the situation as a whole met all the prerequisites for the button to be pressed. Now consider that there are multiple buttons, with different outcomes requiring the pressing of different buttons. The percentages of the situation would likely be split amongst multiple buttons, barring a "perfect" series of events; therefore, you would describe the situation as regarded each button with a percentage of relevance-IE, core relevance for __________ outcome is 37%. And given a percentage of 37%, no action is fully warranted by events to date and the response is negative until the next check, so system control is diverted to other tasks.

But that's just speculation, I tend to be long-winded at night.


Wow, that was incredibly confusing....but I really like that idea. It seems to fit with what AR has been saying. He talked about an event that could happen, but other events are yet to determine that. I think your spec goes along with that very well.

PostPosted: Tue Jun 19, 2007 12:49 am
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NeonX257
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Joined: 16 Jun 2007
Posts: 18

wow

dude that makes an INCREDIBLE amount of sense!

PostPosted: Tue Jun 19, 2007 1:13 am
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Drew
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Joined: 16 Jun 2007
Posts: 36

While Phyltre's explanation is excellent, I figured that it was an intruder looking to bring something online, and was in the process of doing so, when the defense system or something kicked in and stopped it.

PostPosted: Tue Jun 19, 2007 1:18 am
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DreamOfTheRood
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Joined: 08 Sep 2004
Posts: 714
Location: Indiana

Perhaps, the core, which is possibly part of a module, is hemorrhaging ...

There is some speculation that, upon the completion of this hemorrhaging, the medium will become tangible, maybe even fully conscious. One never knows.
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PostPosted: Tue Jun 19, 2007 1:22 am
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eccramer
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Joined: 18 Oct 2004
Posts: 102

DreamOfTheRood wrote:
Perhaps, the core, which is possibly part of a module, is hemorrhaging ...

There is some speculation that, upon the completion of this hemorrhaging, the medium will become tangible, maybe even fully conscious. One never knows.


Maybe it will metastasize. We'll just have to wait and see...

survive evade resist escape

PostPosted: Tue Jun 19, 2007 1:28 am
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Ranger D
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Joined: 24 Aug 2004
Posts: 522
Location: Nor Cal

I see it as this:

/system override/ <--a system override is in progress. Something is trying to override what is already there
Core Relevance 37% and Rising. <--It's 37% overridden and increasing

/negative - system control diverted <-- whatever is still here is not letting this override happen yet

Perhaps a more simpleton interpretation, but there ya go. Phyltre, that's some nice spec. Smile
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PostPosted: Tue Jun 19, 2007 1:29 am
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Starblade
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Joined: 24 Sep 2004
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Meh, Ranger D beat me to the punch. Great minds think alike! :p
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PostPosted: Tue Jun 19, 2007 8:24 am
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