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 Forum index » Archive » Archive: General » ARG: Iris (Halo 3)
[Update] Bounce Path Control
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ssx3master
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Joined: 24 Jun 2007
Posts: 72
Location: New Jersey

rush wrote:
Allow my annoying light bulb to answer that question:

343 Guilty Spark: "Why naturally the Flood is simply too dangerous to release, and mass sterilization protocols may again need to be enacted. Of course, samples were kept here after the last catastrophic outbreak... for study. It seems... that decision may have been an error."


that quote references the fact that some flood samples were kept on that halo after the firing. it does not say anything about study of the flood on the halos prior to the firing, unless im reading it wrong...


edit: also this thread has been a great source of info and really helped to bring me back on track with the halo story. much thanks to everyone who contributed to this bank of knowledge. ^_^

PostPosted: Sun Jun 24, 2007 1:58 am
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ssx3master
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Joined: 24 Jun 2007
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Location: New Jersey

???

has this thread been shunned or something? no ones posted here in a while.

PostPosted: Sun Jun 24, 2007 11:06 pm
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BigVig209
Guest


Looked at the source code for the Countdown/Server05 page...

Countdown site:Server05

I looked at the source for the Countdown Site before it linked to the Server 05 page and found something interesting.

Within the html code, there was this series of numbers and letters:

/wEPDwUKLTE2MDM2NDU0Mw9kFgJmD2QWAgIBD2QWAgIBD2
QWBAIBDxYCHglpbm5lcmh0bWxlZAIDDxYCHwBlZGQRPg9Q
j62wz5EPhDylRdbH6BBgsA==

Not surprisingly, this is similar to base 64, so I ran it through a base64 converter and got:

Quote:

-160364543dfddd innerhtmlededd>P'<E`


Now, most of this is garbage, but I'm wondering if it has anything to do with the ARG. I'm also concerned that it may be a false lead.

Any thoughts? More importantly, did anyone save the Countdown site webpage and the source code? All I saved was the base 64 stuff.



This might be a false lead, but if you enter the numbers 160364543 into google maps as '1.603, 6.4543,' it is a point off the coast of Equatorial Guinea that looks really similar to that map shot from the flash video.



-- BigVig209

PostPosted: Mon Jun 25, 2007 6:45 pm
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IMightBeRusty
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Joined: 11 May 2007
Posts: 119

Not to mention the location in relation to Africa. Great find.

PostPosted: Mon Jun 25, 2007 6:57 pm
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noniful
Greenhorn

Joined: 10 Dec 2004
Posts: 3

I saved that and noticed the same thing.

Sigh. Cant get the whole thing to post. Here is the relevant line.

Code:

input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUKLTE2MDM2NDU0Mw9kFgJmD2QWAgI
BD2QWAgIBD2QWBAIBDxYCHglpbm5lcmh0bWxlZAID
DxYCHwBlZGRbZa/7ONxsVHjUG9yUuaj/lGMkOg==" /


edit: split the line to not stretch the page -thebruce

PostPosted: Mon Jun 25, 2007 7:49 pm
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Shlonster
Guest


Summer Solstice?

So I've been gone a couple days, but am I right in noticing that nothing happened on the summer solstice? I really thought I was going to miss something big, and it seems I haven't missed anything from the 21st. Is the wiki still catching up or is there just nothing to update it with?

PostPosted: Mon Jun 25, 2007 7:56 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

people, please use the Search feature of the forum - a quick search for 'viewstate' will quickly bring you to this thread, and this one, and this one... the VIEWSTATE field is a standard part of ASP.net, and isn't related to Iris at all, holds no secret or encoded message...

so just a tip - Search is your friend! Wink
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PostPosted: Mon Jun 25, 2007 9:53 pm
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mannythestud
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Joined: 22 May 2006
Posts: 181
Location: Milwaukee

its very interesting how it is so close to the picture in the video and of africa.

PostPosted: Mon Jun 25, 2007 10:29 pm
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LordC
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Joined: 21 Jun 2007
Posts: 77

The ADR log still bugging me.

Looking at the data, the line that now bothers me is:

{c-match-burn} effectiveness of enemy core fleet negligible

Then why the hell is the array being activated/continued?

then there is this one that confirms it:

[<array> 11 seconds]
fire: -00-00-00-10-0999-
{c-match-burn} effectiveness of enemy core fleet negligible
{D-com} I feel no peril.

If this is the case, then there is no need to triggger the solution - yet. Last resort should mean really that, that the last guy standing should be at the trigger (most likeley this D-com fella), but the data in the recorder indicates NO (references to "acceptable losses" - if this refers to a Halo firing, ).

c-match-burn seems to me like the AI or computer interface for D-com.

D-com seems very calm and collected in the face of less than 20% of an attacking fleet faking an attack to test defenses.

The only thing that may explain all of this is that the fleet was lured here to this array, and this D-com was supposed to self-destruct/triggger weapon, and take everyone with him.

If these guys are the forerunners, then it may be that they upset all the other sentient life becuase of their flood creation (bio-weapon) and they all ganged up to take out the forerunners and flood, but the real weapon was the Halo system. A final solution for the Foreunners who wanted to dominate the universe.

Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?

PostPosted: Thu Jul 05, 2007 10:09 am
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Jordan117
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Joined: 13 Jun 2007
Posts: 145
Location: Alabama, USA

Re: The ADR log still bugging me.

LordC wrote:
Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?

Oh, there is. The Covenant scavenged most of their tech from dead Forerunner worlds. IIRC, the Prophet homeworld was just such a planet. Also, there are signs that the higher-ups in the human government have some knowledge of them (Coral? Onyx? etc.). There's even an old Halo:CE level ("Derelict") that takes place on an obviously Forerunner craft. The level description says: "Deep-Space Anomaly #0198", implying it has been discovered and cataloged.

PostPosted: Thu Jul 05, 2007 2:42 pm
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LordC
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Joined: 21 Jun 2007
Posts: 77

Re: The ADR log still bugging me.

Jordan117 wrote:
LordC wrote:
Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?

Oh, there is. The Covenant scavenged most of their tech from dead Forerunner worlds. IIRC, the Prophet homeworld was just such a planet. Also, there are signs that the higher-ups in the human government have some knowledge of them (Coral? Onyx? etc.). There's even an old Halo:CE level ("Derelict") that takes place on an obviously Forerunner craft. The level description says: "Deep-Space Anomaly #0198", implying it has been discovered and cataloged.


Well, I was refering to the lack of debris around Earth/other Halos, therefore, we do not know which location the ADR is refering to, since we are looking at a decent-sized fleet (hundreds?) of ships (of unconfirmed Forerunner design?) moving in to attack. The resulting loss of life to steer and avoid orbital dexay will be absent and 100,000 years may not be sufficient to remove all evidence of these thing being in existence.

Then there's the assumption that the Forerunners were the ONLY existing alien life prior to the rise of the covenant (which are many-fold) and humans.

Just idling away until something new shows up.

PostPosted: Thu Jul 05, 2007 2:55 pm
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mannythestud
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Joined: 22 May 2006
Posts: 181
Location: Milwaukee

has anyone checked to see if the video has changed at all?

PostPosted: Thu Jul 05, 2007 10:29 pm
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Siege88
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Joined: 25 Jul 2004
Posts: 139

Re: The ADR log still bugging me.

LordC wrote:

If this is the case, then there is no need to triggger the solution - yet. Last resort should mean really that, that the last guy standing should be at the trigger (most likeley this D-com fella), but the data in the recorder indicates NO (references to "acceptable losses" - if this refers to a Halo firing, ).


I don't agree with you here at all. When the enemy fleet's risk of attack is negligible is the Perfect time to fire the array. This is last measure to destroy all life and prevent the universe from becoming enslaved by the Flood. Everything else has already been tried, presumably for several months or years. Do you really wait until the enemy is right in your face and there's only one of you left and you might be killed at any time before the firing sequence could be completed? I think this makes it more realistic, in that they're not waiting for some last-second Hollywood-style magic solution to save them all. No, this is the only choice they're left with and they waited as long as was safe for them to still ensure the array firing would work.

LordC wrote:

Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?


These were ships with momentum moving forward, presumably closing in on the Forerunners' location at this point. In space, without anything to slow or alter the ships' movement, they'd continue on, even though eveything onboard was killed. They wouldn't suddenly just become a pile of debris wherever they were and stay there. Even if the actual ships were broken apart, 100,000 years is a long time for something to drift away.

PostPosted: Fri Jul 06, 2007 10:53 am
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MariusDarkwolf
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Joined: 27 Jun 2007
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Location: Less, Okiehoma please

Re: The ADR log still bugging me.

Siege88 wrote:
LordC wrote:

If this is the case, then there is no need to triggger the solution - yet. Last resort should mean really that, that the last guy standing should be at the trigger (most likeley this D-com fella), but the data in the recorder indicates NO (references to "acceptable losses" - if this refers to a Halo firing, ).


I don't agree with you here at all. When the enemy fleet's risk of attack is negligible is the Perfect time to fire the array. This is last measure to destroy all life and prevent the universe from becoming enslaved by the Flood. Everything else has already been tried, presumably for several months or years. Do you really wait until the enemy is right in your face and there's only one of you left and you might be killed at any time before the firing sequence could be completed? I think this makes it more realistic, in that they're not waiting for some last-second Hollywood-style magic solution to save them all. No, this is the only choice they're left with and they waited as long as was safe for them to still ensure the array firing would work.

LordC wrote:

Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?


These were ships with momentum moving forward, presumably closing in on the Forerunners' location at this point. In space, without anything to slow or alter the ships' movement, they'd continue on, even though eveything onboard was killed. They wouldn't suddenly just become a pile of debris wherever they were and stay there. Even if the actual ships were broken apart, 100,000 years is a long time for something to drift away.


Plus and I hate to say it, but the term 'Forerunner' is a Covie term. For all we know they could be using it to refer to any group/race/tech from the period prior to the Halo's firing, or the Forerunners could have been a 'hemoginising swarm' to use the lightbulb's terminology. Just my 2 cents..

PostPosted: Fri Jul 06, 2007 11:42 am
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LordC
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Joined: 21 Jun 2007
Posts: 77

Re: The ADR log still bugging me.

Siege88 wrote:
LordC wrote:

If this is the case, then there is no need to triggger the solution - yet. Last resort should mean really that, that the last guy standing should be at the trigger (most likeley this D-com fella), but the data in the recorder indicates NO (references to "acceptable losses" - if this refers to a Halo firing, ).


I don't agree with you here at all. When the enemy fleet's risk of attack is negligible is the Perfect time to fire the array. This is last measure to destroy all life and prevent the universe from becoming enslaved by the Flood. Everything else has already been tried, presumably for several months or years. Do you really wait until the enemy is right in your face and there's only one of you left and you might be killed at any time before the firing sequence could be completed? I think this makes it more realistic, in that they're not waiting for some last-second Hollywood-style magic solution to save them all. No, this is the only choice they're left with and they waited as long as was safe for them to still ensure the array firing would work.

LordC wrote:

Then also, if the Halo burst takes out organic sentient life only (? - assumption), then where's all other alien technologies/ships and other artifacts (should be floating around as space junk, to be discovered by future generations), that should be floating around the ark/halos that were under attack?


These were ships with momentum moving forward, presumably closing in on the Forerunners' location at this point. In space, without anything to slow or alter the ships' movement, they'd continue on, even though eveything onboard was killed. They wouldn't suddenly just become a pile of debris wherever they were and stay there. Even if the actual ships were broken apart, 100,000 years is a long time for something to drift away.


Good feedback. For the first point, I am thinking that if the effectiveness of the core fleet is negligible, the impression I am getting is that they are easily keeping the opposing force at bay, therefore an final solution is not necessary - yet (I keep saying yet, since it's like a game of chicken - when to commit and when to blink). The level of "panic" does contribute to the level of commitment to the Halo firing, but there seems to be a calm, collected tone to D-com, BEFORE his self-destruct decision. Complicated dynamics, but in the absence of more information, probably no hard conclusions.

To the second point, only 20% of the fleet is engaged (in the feint attack), so the 80% of this fleet should be unengaged, holding position. Thus if intact, should still be holding position 100,000 years from then. Again, until we know where this location is, just a guess. Although H2 speaks about the Ark as the only location to override the stand-by mode, this option was not necessary in the first firing, and so, the halo activation could have been from any one of the halos or the ark.

PostPosted: Fri Jul 06, 2007 1:08 pm
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