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 Forum index » Archive » Archive: General » ARG: Iris (Halo 3)
[META] Why This Is A Marketing Campaign, Not An ARG
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gott_sei_dank
Decorated


Joined: 15 Apr 2007
Posts: 191

I wasn't around for ILB no broadband, but I can understand fans wanting more or a fitting finale, plenty of TV shows I watch have been axed for example John Doe, with no ending to the story and I guess the nature of an ARG is the feeling of belonging, that the investment of your time was worth it.

However at the end of day money talks, unless there is a way for an ARG to be profitable, and I no idea how much an ILB2 would have cost, it will always be tied to marketing, and M$ and Bungie obviously have different plans.

Plus selling it as an ARG is better than a Interactive Marketing Experience,

edit ) It looks like M$ and Bungie haven't been selling Iris as an ARG rather as a spiral experience, my mistake, peoples expectations have gotten the better of them and I was replying to that without checking.

PostPosted: Thu Jun 21, 2007 3:53 pm
Last edited by gott_sei_dank on Thu Jun 21, 2007 4:26 pm; edited 1 time in total
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=/
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Cash wrote:
If they didn't call it an ARG, maybe I wouldn't feel disappointed. You don't tell someone you're treating them to a steak dinner, and then pull into the McDonalds drive thru. Yeah, both have beef, but they are hardly the same thing.

I love how you keep saying they called it an ARG, when in reality, the words, or even the implied meaning of the words, haven't been stated anywhere.

I'm ashamed to be of the same statehood as you.

PostPosted: Thu Jun 21, 2007 4:13 pm
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Spec4Ski
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Joined: 15 Oct 2004
Posts: 22
Location: 37.955 , -121.307

In all Fairness

ILB's was a marketing effort just like this is. The only difference between now and then is the law.

http://www.joystiq.com/2006/12/12/ftc-viral-ties-must-be-disclosed/

Had ILB's been run now we would have to deal with branding on the sites. /shrug

As for interaction, we have been in contact with a now dead Alien AI. We have unlocked part of a ancient archive detailing the death of all sentient life in the galaxy. Not a bad first week.


Now this beekeeper needs to find a Iris Smile

PostPosted: Thu Jun 21, 2007 5:05 pm
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TridenT
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Joined: 29 Aug 2004
Posts: 433
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Oh crap! I forgot all about that law!

Good call. Oh well, I suppose seeing the PuppetMaster's shoes won't kill immersion too much...
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PostPosted: Thu Jun 21, 2007 5:08 pm
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Ranger D
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Joined: 24 Aug 2004
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Re: In all Fairness

Spec4Ski wrote:
ILB's was a marketing effort just like this is. The only difference between now and then is the law.

http://www.joystiq.com/2006/12/12/ftc-viral-ties-must-be-disclosed/

Had ILB's been run now we would have to deal with branding on the sites. /shrug

As for interaction, we have been in contact with a now dead Alien AI. We have unlocked part of a ancient archive detailing the death of all sentient life in the galaxy. Not a bad first week.


Now this beekeeper needs to find a Iris Smile


That law isn't really applicable here. Where on the ilb website did it tell you to buy Halo 2? It didn't. Read the article again. This law is about preventing so called "grassroots" groups who are TELLING you to buy something, when they are really being financed by the company selling said product.

Year Zero existed after this, and nowhere on any of those sites were logos to NiN's record label.
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PostPosted: Thu Jun 21, 2007 6:11 pm
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Tomahawk214
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Joined: 21 Jun 2007
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It sucks because we haven't really done anything. A lot of the material we have now from this "ARG" is stuff that was not unlocked by us. The material we have hasn't gotten us anywhere, as we haven't gotten any real facts or more clues from them. It's been more of a theater game, where we just watch as they unfold everything. Sure there was the whole key thing, but that was a 25 digit code you put in, big deal.

PostPosted: Thu Jun 21, 2007 6:51 pm
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Cash
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Joined: 15 Jun 2007
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Location: Anchorage, AK

Phyltre wrote:
Cash wrote:
[
Generally, when dealing with a sequel, the assumption is it is going to be just as good as the original, and follow the same layout as the original but with more and different content, ie people purchasing Halo 2 were expecting Halo but bigger and better, not Pokemon power battles.

Frankly, we were expecting an ARG


Okay, first, we're not dealing with a sequel OR an ARG. Even if we were, making assumptions makes things harder to enjoy. Your posting here proves this. Why were you expecting an ARG? Did that pan out for you? Has that made the game more enjoyable? If not, then it was incorrect and unwarranted.

Life isn't about what you want to see, or think you will see, or set up expectations about seeing. Life is about what happens. When you have this picture in your head about how awesome the sequel ARG will be, you pretty much inevitably get disappointed. This is why, in the world of movies, sequels almost never rate as well as the originals--everybody has their own idea of what the sequel should be, and they're mostly incompatible with reality. Some people want something completely different, some people want the exact same thing, some people want a new angle, some people want conclusion while simultaneously introducing the same amount of new information. All that's not going to happen.

Your derision and disdain serve no one.


I was expecting an ARG because both Bungie and MS staff have referred to Iris AS an ARG, @ss.

Perhaps you didn't notice the topic of this thread when you clicked it. I would suggest you go reread it.

If you did come into this thread knowing it's topic, then you did so for the sole purpose of being a troll by voicing your disdain for anyone voicing their disdain. How is *that* working out for you?

Your need to be a jerk serves no one but yourself, so why don't you go hate-masturbate all over some other thread?
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PostPosted: Thu Jun 21, 2007 8:37 pm
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Cash
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[quote="=/"]
Cash wrote:

I love how you keep saying they called it an ARG, when in reality, the words, or even the implied meaning of the words, haven't been stated anywhere.

I'm ashamed to be of the same statehood as you.


For your first point, and as I already stated, Iris has been referred to as an ARG both by Bungie and Microsoft staff. More recently, they've taken to calling it a 'spiral game,' which is lame spin-speak at it's worst, but that is beside the point.

As for your second point, if you feel that way, I'd suggest sticking your thumb out on the side of the AlCan. You'll probably make it a few miles before whoever picks you up realizes what a jerk you are and boots you out.
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PostPosted: Thu Jun 21, 2007 8:46 pm
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HitsHerMark
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Okay everybody. We're here to work together on this.

If you want to snark at each other, I suggest you do that in PMs so it doesn't clutter up the forums for the rest of us.
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PostPosted: Thu Jun 21, 2007 8:58 pm
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Drew
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Cash wrote:
For your first point, and as I already stated, Iris has been referred to as an ARG both by Bungie and Microsoft staff. More recently, they've taken to calling it a 'spiral game,' which is lame spin-speak at it's worst, but that is beside the point.

Dude, I hate to stick up for a guest, but can you show me where the staff have called it an ARG?

PostPosted: Fri Jun 22, 2007 12:11 am
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sfsdfd
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Joined: 25 Jul 2004
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What defines an ARG? What's unique about it?

Puzzles are not a defining trait of an ARG. Many, many games have tried to stitch a story together out of puzzles, but simply ended up as a string of puzzles.

I was hooked on the Beast in 2001 - almost failed a semester of school because of it. And, I was hooked on ILB in 2004 - I had to let significant things in my life slide in order to participate.

Yet, other ARGs - I'm thinking of Perplex City - bored me to tears, and I gave up almost immediately. Why? There simply wasn't enough substance. It was a string of diabolical puzzles with a story holding it together. I was challenged, but not engaged. I was entertained, but I didn't care.

So... what's the difference? Why are a small number of ARGs catastrophically addictive, while others are instantly mundane?

For me, the essence is distinct and tangible. I love ARGs that present an engaging and mysterious environment, and invite me to be a part of it.

The Beast had that, of course. The feel of Evan Chan's world seeped into my own. The sense of humanity spinning out of control, caught between the immense power of advanced computing and the steady loss of hegemony - that felt neither fictional nor futuristic. It felt immediate, and important... as if we were merely a few steps earlier in this chain of events. I had nightmares and daydreams about vividly sentient AI. The buzzing thrill of that idea has endured, and stays with me today.

ILB had that quality, too - a very different feeling, but spun of the same fabric. The initial "puzzle" was non-interactive - it was simply to chip away at the bizarre communications laid before us. The coordinate list was deliciously disturbing: why go to those spots? What should we expect? And in light of the theme of the game - an impending invasion of Earth, years in the future but somehow tied to that moment - that lent a whole new air to the coordinates. It had the same sense as the culmination of the movie Seven: were we knowingly walking into a trap?

When the phones started ringing and the story started to be told, I admit that I was a bit disappointed; it seemed gimmicky, and the audio drama started a bit slow. But the story was told masterfully that I couldn't help but grow to love and identify with the characters... I still listen to episodes of that drama, and it makes me tear up. That feeling of being part of a crew also resonates to this day.

So, don't overemphasize puzzles. Puzzles are tools. They have their place, and an ARG isn't an ARG unless it frequently challenges the players. But our patience has been rewarded in the past - many times over.

So, let's be generous, and patient, and forgiving, and gracious. Maybe this will evolve into a delicious experience that stays with us for years. Maybe it won't. But, hey, nothing ventured, nothing gained...

Besides, what's your alternative? If watching America's Next Top Model is more appealing, you're welcome to go do that instead. Wink

- David Stein

PostPosted: Fri Jun 22, 2007 12:56 am
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DeathDefi
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Well, all I can say is at least this isn't some alliwantforxmasisapsp.com viral campaign.... Wink

Edit: Heh, I just noticed that if you go to that link now it is owned by Haagen-Dazs. What a odd choice for a buy.

PostPosted: Fri Jun 22, 2007 2:02 am
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Spec4Ski
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Re: In all Fairness

Ranger D wrote:

That law isn't really applicable here. Where on the ilb website did it tell you to buy Halo 2? It didn't. Read the article again. This law is about preventing so called "grassroots" groups who are TELLING you to buy something, when they are really being financed by the company selling said product.

Year Zero existed after this, and nowhere on any of those sites were logos to NiN's record label.


Well there was the fact that the Trailhead was in a Halo 2 trailer. Smile

Its not the best link I will admit, but word of mouth advertising is still at the heart of a number of ARG's. Even Year Zero embedded clues in the album itself. Heck look at first page 42's website and you will see the words Innovative Marketing Campaigns

Unless I am missing something the only site from "in game", so far to push the game is Halo3.com . The only reason we went there was for the comic->IP link. You can go through the whole game with out looking at the main page so far. A few tags on the Server page but there small.

In the end I am here to have a good time, by solving some puzzles and getting drawn into a compelling story. I think we can all agree on that.

PostPosted: Fri Jun 22, 2007 3:01 am
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konamouse
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Simply put, the law refers to people who have blogs or journals that do not appear to be advertising sites, that are "regular folk" who start posting about some product/clothing/shoes/etc - how great it is, how they love it, but they neglect to post they are being PAID to shill the product/clothing/shoes/etc.

In these Innovative Marketing Campaigns, we do not have "regular folk" posting about how great is some product/clothing/shoes/etc. There might be some product placement (i.e. what you see in TV & movies) but not promotional text.

Very different animals.
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PostPosted: Fri Jun 22, 2007 10:00 am
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DarkStorm
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Joined: 23 Jul 2004
Posts: 76

I think the difference here is that I Love Bees only directly mentioned Halo right at the beginning (with the trailhead being in a Halo 2 trailer) and right at the end (the "training simulation"). The rest was all on the ilovebees.com site and at payphones. Not a company logo anywhere to be found. (As I recall, until the end, a lot of the Halo connections were just specualtion)

Now, on the other hand, one of the main in-game sites is the official Halo site, and the supposed "alien" site has Bungie and Xbox logos (not to mention "Rated M for Mature" ratings) plastered all over it. That's a completely different feel, right off the bat, one that immedaitely tears me out of the "reality" the game's trying to project.

Maybe I'm just more cynical now, and maybe that all ARGs from now on will have huge "Sponsored by" logos everywhere you look, but that kind of kills the whole point for me.

=DS=

PostPosted: Fri Jun 22, 2007 10:16 am
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