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 Forum index » Archive » Archive: General » ARG: Iris (Halo 3)
[Spec]001 012 034 053 - Other possible solutions
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BoonIsha
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Joined: 31 Jul 2004
Posts: 207

[Spec]001 012 034 053 - Other possible solutions

The countdown has said 001 012 034 053 for over 24 hours now. I'm beginning to think we missed something. As much as I liked the coordinate solution, I find it more and more likely that there is another solution. I wanted a new thread because its hard to keep track of the conversations in the Transmission Log thread.

So here is what I have thought of so far: Possibly ROTed text like we all originally thought. Maybe references to lines in Macbeth. Hell, this thing is a computer, maybe its ASCII codes. Aren't Octals usually presented in sets of threes?

The new AI said things would become clearer today, and so far we haven't seen anything new.

So here are the numbers again:

Base 7: 001 012 034 053
Base 10: 001 009 025 038

Start throwing out your crazy ideas.

PostPosted: Wed Jun 20, 2007 5:38 pm
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BoonIsha
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Joined: 31 Jul 2004
Posts: 207

I'll start off:

In binary: 1 1001 11001 100110

Who knows Morse Code?

PostPosted: Wed Jun 20, 2007 5:44 pm
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CoffeeJedi
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Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

Hexadecimal:
1 9 19 26
_________________
seeker > !seek canoe
!splotch


PostPosted: Wed Jun 20, 2007 5:46 pm
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CrispyG4
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Joined: 01 Aug 2004
Posts: 115
Location: Tallahassee, FL

What's the timer at right now in real time? I dunno how the base whatever numbers work (sorry) but suppose it used the normal 60 seconds 60 minutes 24 hours timer... what would it be at right now?
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Playing: 77 Days


PostPosted: Wed Jun 20, 2007 5:47 pm
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sakana
Kilroy

Joined: 20 Jun 2007
Posts: 1

BoonIsha wrote:
I'll start off:

In binary: 1 1001 11001 100110

Who knows Morse Code?


Where 1 = _ and 0 = . : "T X [invalid] [invalid]"

or

Where 1 = . and 0 = _ : "E P F è"

I think this doesn't mean anything, sadly.

Edit: Regarding Octals, converting each group of three numbers to decimal from octal I got this: 1 10 28 43

Edit2: Also Crispy, if you want to think of it as a countdown in that format, it could be 1 day, 12 hours, 34 minutes, 53 seconds, but the sets of three lead me to believe that we aren't looking at a normal countdown, as hours/minutes/seconds are generally two-digit only. Pure speculation, though.

PostPosted: Wed Jun 20, 2007 6:00 pm
Last edited by sakana on Wed Jun 20, 2007 6:20 pm; edited 1 time in total
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Schmeck
Boot

Joined: 11 Aug 2004
Posts: 27
Location: St. Louis, MO

Don't know if this is useful, but looking at the code for the timer, the datetime it stopped was:

Code:
var _loc3 = new Date(2007, 5, 19, 14, 34, 22, 0);


Which means the timer stopped on 5/19/2007 at 14:34:22.

EDIT: The month is zero-based, so the correct datetime is 6/19/2007 at 14:34:22.

Thanks Phoenix.

PostPosted: Wed Jun 20, 2007 6:14 pm
Last edited by Schmeck on Wed Jun 20, 2007 6:47 pm; edited 1 time in total
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BoonIsha
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Joined: 31 Jul 2004
Posts: 207

Interesting variable name:

_loc? Location?

PostPosted: Wed Jun 20, 2007 6:24 pm
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CrispyG4
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Joined: 01 Aug 2004
Posts: 115
Location: Tallahassee, FL

may 19th?
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PostPosted: Wed Jun 20, 2007 6:25 pm
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Schmeck
Boot

Joined: 11 Aug 2004
Posts: 27
Location: St. Louis, MO

Quote:

may 19th?


That is weird, but I'm guessing the month just wasn't relevant in any of the calculations.

Here's all of the code, if anybody wants to dissect it:

Code:

class com.thetime.Clock extends MovieClip
{
    var endTime, time_mc, position;
    function Clock()
    {
        super();
        var _loc5 = this;
        endTime = new Date(2007, 5, 21, 0, 0, 0, 0);
        var _loc3 = new Date(2007, 5, 19, 14, 34, 22, 0);
        var _loc4 = endTime.getTime() - _loc3.getTime();
        this.showTime(_loc4);
    } // End of the function
    function toBase(num, base)
    {
        num = Math.floor(num);
        base = Math.floor(base);
        if (num < 0 || base <2> 36)
        {
            return ("");
        } // end if
        var _loc4 = new Array(36);
        for (var _loc1 = 0; _loc1 < 10; ++_loc1)
        {
            _loc4[_loc1] = String(_loc1);
        } // end of for
        while (_loc1 <36>= base)
        {
            _loc5 = _loc4[Math.floor(num % base)] + _loc5;
            num = Math.floor(num / base);
        } // end while
        _loc5 = _loc4[num] + _loc5;
        return (_loc5);
    } // End of the function
    function showTime(msecs)
    {
        var _loc6 = Math.floor(msecs / 1000);
        var _loc7 = Math.floor(_loc6 / 60);
        var _loc8 = Math.floor(_loc7 / 60);
        var _loc9 = Math.floor(_loc8 / 24);
        var _loc2 = this.toBase(_loc6 % 60, 7);
        if (_loc2.length < 2)
        {
            time_mc.secs_txt.text = "00" + _loc2;
        }
        else if (_loc2.length < 3)
        {
            time_mc.secs_txt.text = "0" + _loc2;
        }
        else
        {
            time_mc.secs_txt.text = _loc2;
        } // end else if
        var _loc3 = this.toBase(_loc7 % 60, 7);
        if (_loc3.length < 2)
        {
            time_mc.mins_txt.text = "00" + _loc3;
        }
        else if (_loc3.length < 3)
        {
            time_mc.mins_txt.text = "0" + _loc3;
        }
        else
        {
            time_mc.mins_txt.text = _loc3;
        } // end else if
        var _loc4 = this.toBase(_loc8 % 24, 7);
        if (_loc4.length < 2)
        {
            time_mc.hours_txt.text = "00" + _loc4;
        }
        else if (_loc4.length < 3)
        {
            time_mc.hours_txt.text = "0" + _loc4;
        }
        else
        {
            time_mc.hours_txt.text = _loc4;
        } // end else if
        var _loc5 = this.toBase(_loc9, 7);
        if (_loc5.length < 2)
        {
            time_mc.days_txt.text = "00" + _loc5;
        }
        else if (_loc5.length < 3)
        {
            time_mc.days_txt.text = "0" + _loc5;
        }
        else
        {
            time_mc.days_txt.text = _loc5;
        } // end else if
    } // End of the function
    function setNewTime()
    {
        var self = this;
        delete self.onEnterFrame;
        self.newTime = new Date(2007, 5, 22, 0, 0, 0, 0);
        var _loc2 = new Date();
        var _loc3 = self.endTime.getTime() - _loc2.getTime();
        var _loc5 = self.newTime.getTime() - _loc2.getTime();
        var _loc6 = Math.abs(Math.floor(_loc5 / 1000));
        var _loc4 = new mx.transitions.Tween(self, self.diffAdjusment, mx.transitions.easing.Regular.easeOut, _loc3, 0, _loc6, true);
        _loc4.onMotionChanged = function ()
        {
            self.showTime(position);
        };
    } // End of the function
} // End of Class


PostPosted: Wed Jun 20, 2007 6:35 pm
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Phoenix1337
Veteran

Joined: 13 Jun 2007
Posts: 118
Location: London, Ontario

Schmeck wrote:
Quote:

may 19th?


That is weird, but I'm guessing the month just wasn't relevant in any of the calculations.


Not so much that it wasn't relevant, it's just that the end time was also set for may (or June if they start indexing months at 0. I can never remember.)

PostPosted: Wed Jun 20, 2007 6:41 pm
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Schmeck
Boot

Joined: 11 Aug 2004
Posts: 27
Location: St. Louis, MO

Phoenix1337 wrote:
Schmeck wrote:
Quote:

may 19th?


That is weird, but I'm guessing the month just wasn't relevant in any of the calculations.


Not so much that it wasn't relevant, it's just that the end time was also set for may (or June if they start indexing months at 0. I can never remember.)


I just checked the documentation. It is zero-based, so 5 = june.

PostPosted: Wed Jun 20, 2007 6:45 pm
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Kelex
Guest


loc?

Hey in that ActionScript code it references 5 variables called loc#.... could these locations be involved with the 5 locked servers on Halo3.com?

PostPosted: Wed Jun 20, 2007 6:54 pm
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Schmeck
Boot

Joined: 11 Aug 2004
Posts: 27
Location: St. Louis, MO

Quote:
Hey in that ActionScript code it references 5 variables called loc#.... could these locations be involved with the 5 locked servers on Halo3.com?


I doubt it. They just look like incremented variable names to me.

Besides, there are actually 9 _loc variables in the code.

PostPosted: Wed Jun 20, 2007 7:00 pm
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Siege88
Veteran


Joined: 25 Jul 2004
Posts: 139

This might be a little out there, but I noticed that all of the numbers can be made into letters when you turn it upside down (Remember playing on that calculator through all of Calc class?). What I got was:

OOIOIROEHOSE
or
OOLOLROEHOSE

I can make a few words out of it, but not sure if all the letters can be used to make a phrase or something, or what we'd do with it anyway. Just an idea.

PostPosted: Wed Jun 20, 2007 9:29 pm
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Guest
Guest


Siege88 wrote:
This might be a little out there, but I noticed that all of the numbers can be made into letters when you turn it upside down (Remember playing on that calculator through all of Calc class?). What I got was:

OOIOIROEHOSE
or
OOLOLROEHOSE

I can make a few words out of it, but not sure if all the letters can be used to make a phrase or something, or what we'd do with it anyway. Just an idea.


I'm not too sure about that one buddy, but atleast your thinking outside the box.

PostPosted: Wed Jun 20, 2007 9:48 pm
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