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 Forum index » Archive » Archive: General » ARG: Iris (Halo 3)
[SPEC] Q: Does slipspace protect you from the Halo pulses?
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DM
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Joined: 29 Aug 2004
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Location: Perth, Western Australia

It seems quite likely that the whole reason that the Covenant know about the Forerunner is because they were treated by the Forerunner in much the same respect that we suspect the Humans were. Except the Humans were given a task where the other races of the Covenant, I suspect, were kept safe from the blast during the later phases of their evolution.
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PostPosted: Mon Jun 25, 2007 3:27 pm
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Anton P. Nym
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Jordan117 wrote:
How exactly the Halos "decide" who to kill is a mystery, but it's likely to be tied to intelligence, or some factor directly related to intelligence.

Well, my favourite theory is that the Halos act as a cosmic dimmer switch; archeological evidence points to the most recent bout of ice ages starting up about 100,000 years ago, and every Flood-contaminated area we've seen in the game series soon experiences climatic cooling (possibly as a result of Sentinel action). I wish I had a link (will search after work) but one Bungie employee expressly mentioned that the gloom of the Quarantine Zone in Halo 2 is a defense against the Flood by starving the ecosystem of light and warmth.

So in my theory, Halos turn on and tweak, say, the strength of the Strong nuclear force within the array's area of effect. Stars there contract and flare up briefly (wiping out anything without a protective atmosphere and/or heavy EM shielding... there's the "cognative capacity" part); Halo array shuts down so stars rebound and expand beyond their original radii, cooling off in reaction; climates cool off from the reduced insolation; food chains collapse as plant life goes dormant in the resulting superwinter; big animals die off in droves (as large animals are more prone to climate failure than small ones... there's the "sufficient mass" part) thus depriving the Flood of suitable hosts; Sentinels "glass" contaminated worlds to sterilise any remnant spores; solar output gradually returns to normal (probably decades); shield worlds open up and allow uncontaminated autocthones to recolonise their worlds.

I like it. That's no guarantee it's right, though.

-- Steve's prepared to make massive revisions on this as further information comes in... probably from this very ARGoid.
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PostPosted: Mon Jun 25, 2007 4:24 pm
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Cloaked Hunter
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ThereIsNoSpoone wrote:
No. The Mini Dyson Sphere is located at the center of Onyx. It's hard to explain but the Forerunner compacted 2 AUs worth of space into a space no bigger than a few meters. So from the outside, it looks fairly small, but once you're in it, it's the size of 2 AUs.

That makes sense now. Thanks for the explanation.

PostPosted: Mon Jun 25, 2007 5:22 pm
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smokymcp28
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Joined: 25 Jun 2007
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Its all about how complicated the basic flood particle/cell/organism is

A Flood ship in slipspace at the time of a Halo Detonation wouldnt matter as the detonation would kill "Any creature of sufficent biomass" this may kill the larger flood infected but still may not irradicate the route of the virus which will persist until a suitable host is discovered. Guilty spark mentions that the Halo's have been detonated before giving the impression that the flood partical/cells/samples remained dormant until they came in contact with the Covenant and or w/e which became the 'suitable host'.

The meat of my arguement is that for whatever reason the flood on a cellular - basic level are immune to the effects of the Halo's and as such persist long after there various forms have expired; the idea behind halo was to starve them quickly; causing the flood cells to become burried via various natural means where they lay with millions of years before large complex animals (potential vectors) once again evolved.

PostPosted: Mon Jun 25, 2007 8:45 pm
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anaerin
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Cloaked Hunter wrote:
ThereIsNoSpoone wrote:
No. The Mini Dyson Sphere is located at the center of Onyx. It's hard to explain but the Forerunner compacted 2 AUs worth of space into a space no bigger than a few meters. So from the outside, it looks fairly small, but once you're in it, it's the size of 2 AUs.

That makes sense now. Thanks for the explanation.


From the sounds of it, the Dyson Sphere at the centre of Onyx uses a kind of inverse slipspace. After all, if (in slipspace) you can travel several hundred AU realspace by moving a few miles slipspace, it should be theoretically possible to make the inverse (where a few miles realspace is a hundred AU slipspace).

That, or the Forerunners are from Gallifrey, and have borrowed T.A.R.D.I.S tech.

PostPosted: Mon Jun 25, 2007 10:41 pm
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anaerin
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smokymcp28 wrote:
Guilty spark mentions that the Halo's have been detonated before giving the impression that the flood partical/cells/samples remained dormant until they came in contact with the Covenant and or w/e which became the 'suitable host'.


Not really. The flood in the original Halo were from samples that were kept "For... Study" (According to 343GS) and overran the security measures there.

PostPosted: Mon Jun 25, 2007 10:43 pm
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Flyhigh
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Anton P. Nym wrote:
Jordan117 wrote:
How exactly the Halos "decide" who to kill is a mystery, but it's likely to be tied to intelligence, or some factor directly related to intelligence.

Well, my favourite theory is that the Halos act as a cosmic dimmer switch; archeological evidence points to the most recent bout of ice ages starting up about 100,000 years ago, and every Flood-contaminated area we've seen in the game series soon experiences climatic cooling (possibly as a result of Sentinel action). I wish I had a link (will search after work) but one Bungie employee expressly mentioned that the gloom of the Quarantine Zone in Halo 2 is a defense against the Flood by starving the ecosystem of light and warmth.

So in my theory, Halos turn on and tweak, say, the strength of the Strong nuclear force within the array's area of effect. Stars there contract and flare up briefly (wiping out anything without a protective atmosphere and/or heavy EM shielding... there's the "cognative capacity" part); Halo array shuts down so stars rebound and expand beyond their original radii, cooling off in reaction; climates cool off from the reduced insolation; food chains collapse as plant life goes dormant in the resulting superwinter; big animals die off in droves (as large animals are more prone to climate failure than small ones... there's the "sufficient mass" part) thus depriving the Flood of suitable hosts; Sentinels "glass" contaminated worlds to sterilise any remnant spores; solar output gradually returns to normal (probably decades); shield worlds open up and allow uncontaminated autocthones to recolonise their worlds.

I like it. That's no guarantee it's right, though.

-- Steve's prepared to make massive revisions on this as further information comes in... probably from this very ARGoid.



when you think about it, he is correct in both halo games where you encounter the flood the area is in a type of nuclear winter.

PostPosted: Mon Jun 25, 2007 10:59 pm
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eolith
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Joined: 23 Jun 2007
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Flyhigh wrote:
Anton P. Nym wrote:
Jordan117 wrote:
How exactly the Halos "decide" who to kill is a mystery, but it's likely to be tied to intelligence, or some factor directly related to intelligence.

Well, my favourite theory is that the Halos act as a cosmic dimmer switch; archeological evidence points to the most recent bout of ice ages starting up about 100,000 years ago, and every Flood-contaminated area we've seen in the game series soon experiences climatic cooling (possibly as a result of Sentinel action). I wish I had a link (will search after work) but one Bungie employee expressly mentioned that the gloom of the Quarantine Zone in Halo 2 is a defense against the Flood by starving the ecosystem of light and warmth.

So in my theory, Halos turn on and tweak, say, the strength of the Strong nuclear force within the array's area of effect. Stars there contract and flare up briefly (wiping out anything without a protective atmosphere and/or heavy EM shielding... there's the "cognative capacity" part); Halo array shuts down so stars rebound and expand beyond their original radii, cooling off in reaction; climates cool off from the reduced insolation; food chains collapse as plant life goes dormant in the resulting superwinter; big animals die off in droves (as large animals are more prone to climate failure than small ones... there's the "sufficient mass" part) thus depriving the Flood of suitable hosts; Sentinels "glass" contaminated worlds to sterilise any remnant spores; solar output gradually returns to normal (probably decades); shield worlds open up and allow uncontaminated autocthones to recolonise their worlds.

I like it. That's no guarantee it's right, though.

-- Steve's prepared to make massive revisions on this as further information comes in... probably from this very ARGoid.



when you think about it, he is correct in both halo games where you encounter the flood the area is in a type of nuclear winter.


not true. The first time we encountered the flood was in a jungle like segment. You go down the lift and have your first encounter. That was not cold or winter at all.

PostPosted: Mon Jun 25, 2007 11:29 pm
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Phyltre
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glyph wrote:

not true. The first time we encountered the flood was in a jungle like segment. You go down the lift and have your first encounter. That was not cold or winter at all.


But this was before they'd even truly escaped from containment onto the surface in any significant numbers. I think that's a reasonable exception.

And after reading the Zombie Survival Guide by Max Brooks, it follows reason that if a Flood infection disables normal life support functions, Flood would exist at or near room temperature--making them much easier to freeze than a warm-blooded enemy.

PostPosted: Tue Jun 26, 2007 12:00 am
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yakaman
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Does it matter?

Assume you are a voracious eater. Assume there is a table in front of you with a veritable plethora of food. Enough to last you for a year.

Now assume I come along and with a magical wave of my arm, sweep the table and all the food falls into the abyss. Oh, a few items escape my arm, say:

- A slice of cake
- 3 pieces of bacon
- 2 potatoes

Great. You certainly can eat them, if you can find them. But will you be able to survive for a year?

PostPosted: Tue Jun 26, 2007 5:54 pm
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IMightBeRusty
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I'm pretty sure it's been answered, right? (if not, it's yes; the Dyson Sphere built by the Forerunners wasn't there for no reason)

PostPosted: Tue Jun 26, 2007 6:02 pm
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eolith
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Joined: 23 Jun 2007
Posts: 623

Re: Does it matter?

yakaman wrote:
Assume you are a voracious eater. Assume there is a table in front of you with a veritable plethora of food. Enough to last you for a year.

Now assume I come along and with a magical wave of my arm, sweep the table and all the food falls into the abyss. Oh, a few items escape my arm, say:

- A slice of cake
- 3 pieces of bacon
- 2 potatoes

Great. You certainly can eat them, if you can find them. But will you be able to survive for a year?


True, to some extent, but that's not the scope of the question. It's simply more delving into the Halo Universe. It could also provide insight into other matters.

PostPosted: Tue Jun 26, 2007 7:02 pm
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eolith
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IMightBeRusty wrote:
I'm pretty sure it's been answered, right? (if not, it's yes; the Dyson Sphere built by the Forerunners wasn't there for no reason)


But is that what makes the Dyson Sphere safe? Is it the sentinels in the entire planet? Is it something about the dyson sphere itself? Too many unknowns, that's why this question cannot be definitively answered.

PostPosted: Tue Jun 26, 2007 7:03 pm
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IMightBeRusty
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glyph wrote:
IMightBeRusty wrote:
I'm pretty sure it's been answered, right? (if not, it's yes; the Dyson Sphere built by the Forerunners wasn't there for no reason)


But is that what makes the Dyson Sphere safe? Is it the sentinels in the entire planet? Is it something about the dyson sphere itself? Too many unknowns, that's why this question cannot be definitively answered.


Check the Halo wiki articles on Onyx, Dyson Sphere, and Shield World (or whatever it's called). It's the fact that the sphere is located in a pocket of Slipspace that makes it safe.

PostPosted: Tue Jun 26, 2007 7:05 pm
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Phyltre
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Joined: 17 Jun 2007
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IMightBeRusty wrote:
It's the fact that the sphere is located in a pocket of Slipspace that makes it safe.


I thought the entire subcrust planet being made of Sentinels might have had something to do with it?

PostPosted: Tue Jun 26, 2007 7:10 pm
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