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 Forum index » Meta » General META Discussion
Chaotic Fiction?
Moderators: imbri, ndemeter
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Nola
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Chaotic Fiction?

So what is the rationale behind this new term?

PostPosted: Fri Jul 20, 2007 6:50 am
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Agent Lex
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Read and be enlightened.
(for those who find it hard to see the difference, like myself sometimes, that's a link right there)

PostPosted: Fri Jul 20, 2007 8:05 am
Last edited by Agent Lex on Fri Jul 20, 2007 8:07 am; edited 1 time in total
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imbriModerator
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SpaceBass said it all better than I ever could in Undefining ARG.

I've gotta admit that I really like the term, especially when talking about multiple and very different games/experiences. Plus, it makes it easier to talk about distinguishing characteristics without hitting the ARG/NotAnARG debate. That debate isn't all that bad, but sometimes it's nice to be able to avoid it.

PostPosted: Fri Jul 20, 2007 8:06 am
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konamouse
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My take on the definition:
Chaotic Fiction - an Alternate Reality in which the players interact with the characters to create the story as it goes, not about puzzle solving to find the next chapter, but more that the next chapter is based on interaction between characters and players. May not always have a pre-determined ending by the PM, or the PM may cautiously guide the players.
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PostPosted: Fri Jul 20, 2007 8:28 am
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rose
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Nice one Kona.

I'm not sure that the definition requires character interaction.
I have to read it again but I thought it encompasses basically anything that has a story? Like even the Pirate of the Caribbean contests? Or maybe not, as that contest is clearly labeled as a GAME on the forums. Wink

And I am certain that everything we have already "decided" or "defined" as an ARG is included in the sphere of chaotic fiction.

This term is fantastic. I'm looking forward to seeing it propagate. I predict it will spread much faster than the term Alternate Realty Game (which SpaceBass also coined) did.
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PostPosted: Fri Jul 20, 2007 8:35 am
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konamouse
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I agree that ARGs are CF, but not all CF are ARGs.

What I posted in 11808 thread a couple of days ago:
Quote:
How I define the game play.

Alternate Reality = fictional world, no matter what the medium - book, video, tv or film, or on the internet. Characters within this world believe their world is real (see "This is not a game", i.e. TINAG) and any interaction by players with these characters supports that supposition.

ARG - an Alternate Reality GAME is where character interaction can be both automatic responses and personalized, where the players "hunt" (usually solving puzzles/codes/ciphers) for the next chapter in the story, but have some affect on the direction, twists and turns in the plot, and even sometimes the ending, depending on the interaction with the characters.

ARE - an Alternate Reality Experience is when character interaction is automatic responses only. There is still puzzle solving to find the next chapter, but the players have NO affect on the direction, the path, nor the ending. The story is set in stone. Like a puzzle trail that has a story.

Space's term Chaotic Fiction - an Alternate Reality in which the players interact with the characters to create the story as it goes, not really about puzzle solving to find the next chapter, but more about the next chapter is based on interaction between characters and players.

Extended Reality - the viral type marketing where the internet is being used to promote a commercial product (item, tv, movie, book, etc) that includes websites that may or may not appear to have interactive elements but there is NO effect by the players on the true property. There might be player generated content utilized on the internet to help players feel ownership and partnership, but it doesn't affect the product (as a recent example, think Heroes - the interaction was automatic response, the outcome predetermined by the authors, etc). This is being utilized more and more as an advertising medium (Save My Husband) or extension of art (Year Zero) or a means to show a back story to a tv show (Lost Experience). It's also a great way for these folks to harvest emails, track public interest, and generate advertising revenue with product placement.

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PostPosted: Fri Jul 20, 2007 8:56 am
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sixsidedsquare
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imbri wrote:
That debate isn't all that bad, but sometimes it's nice to be able to avoid it.

Unfiction avoid a debate? That doesn't sound like us Razz

As for my oppinion on the 'new' term, at first I didn't really like it (mainly because it was new, and people don't tend to like new stuff the encroaches on something else they know), but I have to say it quickly grew on me and I do like the term chaotic fiction now. I always find 'Alternate Reality Game' doesn't always do justice to things, with 'Alternate Reality' automatically making people (I try to explain it to) think of it in a fantasy/sci-fi way, ala role playing/dungeons & dragons, when it's really quite opposite that. Rather than the real you pretending to be an imaginary person in and imaginary world, you have an imaginary world pretending to be real and you just being the real you.

In my eyes, 'Chaotic Fiction' sounds far more interesting, like fiction, but more unpredictable and well, mysterious. As for how I see the definition (sheesh, we're alreay trying to define it), Chaotic Fiction is a way of telling a story that, compared to conventional methods normally used in fiction, is wildly unpredictable and different. Not all Chaotic Fiction is an ARG, something the general media really need to see. IOne great example of this sort of thing would be Origami Shadows (actual site link). Even though it is the one site, it's a story told in a very un-conventional way. Sure, it doesn't have a game element or puzzles, bar finding all the links, but it's still an amazing piece of online fiction in my opinion.


Course,
SpaceBass wrote:
I define chaotic fiction as a fictional construct that begins with a set of rules, uses those rules to run its scenario through an organic "computer" comprised of audience and author, and ends with a finite body of work that was not predetermined. This is to say that, though the authors (those who set the rules and started the production of the fiction in motion) may have been able to predict with some measure of certainty what they might end up with upon completion of the product, since they did not have complete control during production of every element of creation, they could not say with absolute certainty beforehand exactly what would be created by the process.

And really, this is the term he and others came up with, so that is really the definitive definition and what I have said generally is null and void.
Carry on, nothing to see here.

PostPosted: Fri Jul 20, 2007 9:21 am
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Mikeyj
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It would be interesting to empirically assign ARGs, AREs and other bits and bobs that have been played or followed on the forum values for coherence, authorship and ruleset (erm...CAR?) in order to see just what volume of the Sphere of Chaotic Fiction is covered by Unforum. I suspect we skew towards one side and in fact cover an Aubergine rather than a Sphere.

Could also be used by an experimental PM to deliberately make something that hasn't been made before - (at this point I was going to use something completely plotless, authored by the players with no rules whatsoever, but realised that this was in fact the PXC collaborative story).
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PostPosted: Fri Jul 20, 2007 10:09 am
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rose
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random thoughts

Yes, ARGs are a subset of CF. I was hoping that the point of CF would be to decrease discussion of definitions, but maybe not. My reading of CF is that it is huge and encompasses almost all art that can be said to have an "author" (or authors) and an "audience" as long as that audience is involved in the performance/creation of the work.

I think that many plays, opera and ballet performances - or maybe all live theater that has a story (my phrase for "fictional construct) - float within the sphere of CF as well. The performance varies on the performers who are in turn inspired, or not, by the audience and the audience reaction. The performers interpretation of the work is what makes it CF. Are the performers "audience" or "author"? I think audience. In say, Rigoletto, the musicians are the audience who interpret the original work of the author, Verdi. No performance is identical. I've seen the same ballet danced with different principals and it is a different creation even though the choreography and the music is identical.

And, really, don't most collaborative creative endeavors end up some place other than where the author says it will end with complete certainty. I'm a bit fuzzy on this part of the definition.

So, right now, the only thing I'm seeing as not being CF is a novel, or short story written by one author..does poetry count? Basically anything produced by one identifiable author that exists in a fixed state regardless of the actions of the audience of readers or viewers. Wink

What about film? Documentary - not fiction. Other films? Are the director and the writers the "author" and the actors the "audience" ? Or is the audience simply the people watching the final result on the screen? And then we have "interactive multi-media" like Head Trauma.

Oh yes, television, I never watch it so I forget about it. Is that the same as film?

I guess I am so used to categorizing things by standard groups, I need to change my vocabulary.
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PostPosted: Fri Jul 20, 2007 10:29 am
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Lovek
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random thoughts

Mikeyj wrote:
It would be interesting to empirically assign ARGs, AREs and other bits and bobs that have been played or followed on the forum values for coherence, authorship and ruleset (erm...CAR?) ...Could also be used by an experimental PM to deliberately make something that hasn't been made before


I think this is a great idea. Especially to see what HASN'T really been touched inside the sphere yet. So... uhhh.... any volunteers? Cool

rose wrote:
Oh yes, television, I never watch it so I forget about it. Is that the same as film?


I'd say TV, at least shows that make it past a half-season, very much fall into the realm of CF. Over time, the characters are developed and given stories based on what will get the show ratings. In other words... based on audience feedback. An episode of this last season of Lost being a prime example, where (covered up in case you haven't seen the third season yet)
Spoiler (Rollover to View):
in response to the viewing audience's hatred of Nikki and Paulo (two characters that appeared out of nowhere and seemingly injected themselves into the main cast), the writers created an episode showing that the two had indeed been there the entire time.... and then killed them. Brutally.


If that's not an audience affecting the direction of a story, I'm not sure what is. On the other hand, I guess it's more audience opinion affecting out come, not audience interaction... so I'm not sure it counts.



On a side note, how did 1-18-08 get marked as an ARG? It hardly even seems to be a puzzle trail at this point Wink
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PostPosted: Fri Jul 20, 2007 10:49 am
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vpisteve
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/me dances with glee at this scrumptrillescent thread.
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PostPosted: Fri Jul 20, 2007 11:39 am
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danteIL
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I don't usually post in the Meta, although I think about Meta a lot.. but just free-associating in response to this thread (rose's post in particular) two different things came to mind:

John Cage's 4'33"

And Stanley Fish's reader-reponse theory of literature

Both of these are well-known attempts to dissolve the the notion of the "objective" artwork and to demonstrate how meaning can never reside 'in' the text but only emerges through the responses and interpretations of the recipients.

If you take this to heart, then almost anything that this site deals with could be "chaotic fiction," in the sense that it is the responses of the audience ('players' no longer seems appropriate with chaotic fiction, and 'audience' may be too passive. Co-participants? bleh) that matter, and that different audiences will generate different narratives.

I'm not bothered by the term 'chaotic fiction.' It certainly opens up a lot of other possibilities. I think, however, that it might be confusing to people when viewed from certain perspectives.

PostPosted: Fri Jul 20, 2007 3:11 pm
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GuyP
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My brain is addled to say the least, but I give Chaotic Fiction +5 awesome points. I think it excludes certain things in the way "alternate reality gaming" does - but a different set of things, mind you. So now I'll use "chaotic fiction" when I refer to innovative, interactive storytelling, "avant gaming" when I refer to innovative, interactive gaming, and, err, "ARGs" where they intersect. For the time being, anyway Smile

PostPosted: Sun Jul 22, 2007 4:43 am
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rose
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So after looking at this definition some more, I now understand that it is a four-part definition. Yes, Space even included handy-dandy graphs labeled with the elements of the definition - it just took me a while to get a handle on this.

1. Authorship - the architect (for ARGs, PMs) and the audience (for ARGs, players) the spectrum ranges between the author and the audience.

2. Ruleset - rules that the architect sets for the narrative before it is launched on the public. The range is from order to chaos.

3. Coherence - ie, plot - from no plot to lotta plot. Wink

4. Persistence - not a graph for this one, but I think it means that the fiction isn't a one-time performance thing, which would leave out live theater, etc.


I'm still not sure I understand this correctly. What happens in games where the ruleset changes? I think that it doesn't have to be set totally in advance. I'm thinking of ilovebees where the PMs added in puzzles after we started. But the overall ruleset is in place.

In thinking of the Halo 3 game, iris, my first instinct is that the lack of the audience to have any effect on the story makes it more of a game (like the Pirates of the Caribbean contest) than chaotic fiction. I'm not sure where that line gets drawn. But, iris seems to fit within the overall construct of chaotic fiction as Space defines the term.

As I said before, the definition has nothing to do with whether the story moves forward by interaction or puzzle solving. Unlike ARGs in general ( at least my view of them) in chaotic fiction, that the audience share authorship isn't required. So Halo3 would fit in that category, way over on the architect side.

Halo3 has a ruleset. A frustrating and confusing ruleset, but a ruleset nonetheless.

Halo3 also has coherence, at least it seems like it will have some overall plot or at least some mini-bits of plot.

So what about Eldritch Errors?

Again that fits the requirements of Chaotic Fiction. It has a plot (even though I personally as a player am lost most of the time, being lost in that game may be part of the plot. Wink ), authorship -more shared with the audience than Halo3, and a ruleset. The ruleset seems to change in that game, but I think that is in response to what the players do or don't do.

Those are the only two games I am following right now. The definition of Chaotic Fiction is very broad. I'm thinking the Pirates of the Carribbean game is a game because it lacks plot, not because it lacks audience authorship. (but so does SFzero's games, so maybe I'm wrong about this) And live performances are ephemeral not persistent.

Actually, as I write this, I am hard pressed to find examples of things that aren't chaotic fiction. So maybe I still don't understand it. Smile
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PostPosted: Wed Jul 25, 2007 10:52 am
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ScarpeGrosse
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Heh, no, I think that's the point, rose Smile

The idea of CF, as I've always understood it, was to delineate the differences between "game" and "ARG" - they're all chaotic fiction. They all have elements that sit somewhere on the 4 spectra you outlined above. Some will be more chaotic and less ruled, some will be more plot and story than game. Regardless of those small differences in characteristics (what is ARG vs what is just Game), all experiences are chaotic fiction.

It's the definition that defines everything Wink
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PostPosted: Wed Jul 25, 2007 10:57 am
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