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 Forum index » Meta » General META Discussion
TINAG: The Most Misused Term of ARG History
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Chewy
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TINAG: The Most Misused Term of ARG History
And why we, the ARG community, are to blame!

I was listening to the most recent ARG Netcast (28, with Elan Lee), and while finding it a great listen, I found myself most intrigued not by the answers posed by Elan, but by his question.

"What does 'This is Not a Game (TINAG)" Mean to You?"

Each of the panelists seemed to be in general agreement as to what the term meant, with each adding a little personal touch. To paraphrase (if you want to hear their thoughts, its at approximately the 34th minute of ARG Netcast 28.2):

TINAG means that the characters believe that they are in a real world, in an authentic reality, but not necessarily that of the player's reality. The story operates in a general state of believability and consistency. And to take it a step further, our role as players is to take a leap and, at times, suspend our beliefs and stop thinking about this as just a game.

So, in essence, TINAG operates on two distinct and very different levels.

1) TINAG as applying to the characters (they do not refer to themselves as characters in the game, they live in a reality that is more than just set in our computer screens, etc.)
2) TINAG as applying to the players (interacting with the characters on a real level, not referring to the game when interacting with the characters, etc.)

This is not, at least in practice, how the term is understood. Generally, the term TINAG is used most often on a totally different level all together. TINAG, according to the vast majority of posts when you use the unforums Search feature, applies not to the characters or players, but to the puppetmasters.

3) TINAG as applying to the puppetmasters (PMs must remain behind the curtain, creating an illusion of a reality)

While most hardcore ARG enthusiasts would scoff at this use of the phrase, it's very easy to see why a new member would gravitate towards this definition rather than the one mentioned above. Imagine, if you will, that you were just introduced to ARGs. You are told two varying definitions of the word, one which says the puppetmasters are responsible for keeping their actions blurred, the other saying that you have to pretend that you are not playing a game even though you are. Which sounds more reasonable?

When I started writing this rant, I wanted to say that this use of TINAG was wrong, and that the community had to take affirmative action to correct it. But the more I wrote, the more I began to see this definition as but another bullet-point to add to the definition. Nay, regardless of whoever might tell you otherwise, this isn't misuse of the phrase. It's just another variation, and no less valid. If a video of a hidden lair of the secret organization is posted on Youtube, the Puppetmaster has invalidated TINAG, as this does not fit in the realm of believability.

The real reason that the term TINAG is misused, is because no definition has incorporated all 3 different meanings of the phrase, and everywhere you turn you are told your definition is wrong. TINAG is a phrase with 3 tiers of meaning, for 3 different audiences, and 3 sets of different reasons.
And until we adapt a unifying definition, TINAG will continue to be the most misused term in ARG history.

EDIT: Indeed, I did amalgamate the responses of the panelists into a singular entity, and I'm sorry if I mischaracterized anyone's personal response by doing so. When I listened to it, I believed that the panel agreed on all points made just on the basis that there were no objections to anyone's additions. My bad!

(Not to mention the fact that the unforum Glossary entry for it makes no sense whatsoever. Wink )
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PostPosted: Sun Jun 24, 2007 1:35 am
Last edited by Chewy on Mon Jun 25, 2007 1:57 am; edited 1 time in total
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Phaedra
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Hmm, as one of the panelists, I want to make it clear that I don't see TINAG as applying to player behavior.

I see it solely as a design aesthetic. (That is, some combination of your #1 and #3.) I don't think that puppetmasters staying behind the curtain is the main component of their adherence to TINAG. Rather, I think that puppetmaster adherence to TINAG inheres more fully in other design choices: phone numbers that work, internal consistency, etc. The curtain is one component, and even a major one, obviously, but I don't think that it's the main component. A puppetmaster can give an interview during a game, and providing it's to an outlet somewhat removed from the game, I don't think it completely wrecks TINAG (although it does reduce it, for me).

I respectfully disagree with Geoff's (and perhaps others' -- I don't remember offhand) characterization of TINAG as applying to player behavior. Certainly, one might hope that a player, in dealing with a character, doesn't bring up the fact that said character is fictional, but I see that as more of a common sense thing than an adherence to TINAG. Generally speaking, one does not do that in other game types (such as RPGs) that do not hold strongly to a TINAG principle. One also does not shout at characters on a movie screen that they are only fictional, or repeatedly remind oneself of the fictional nature of a novel while immersed in it. That's more about the general suspension of disbelief required for enjoyment of any type of storytelling, even if that suspension must stretch further in ARGs.

What Geoff describes as TINAG is actually, I believe, the effects of successful adherence to the TINAG principle on the part of the puppetmasters. If they successfully create a character that feels, in interactions, like a real person, players will want to treat that character like a real person, not because they're consciously trying to preserve the "immersion" or "reality" of the game, but merely because that is a natural response.

So, as far as I'm concerned, TINAG is a design aesthetic on the part of the puppetmasters, not a behavior type on the part of the players.

Tangentially, Elan is the guy that coined the term, and it was fascinating to me, at ARGfest, to hear him describe it as being a "terrible job describing what [he] meant," which was apparently "We will never make you feel stupid for believing us."

Which at first, I thought, was sort of a radical change from how I understood the term; but then, upon reflection, it's not so far off at all, since my understanding has always been along the lines of a commitment to internal consistency and (make-)believability.
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PostPosted: Sun Jun 24, 2007 12:14 pm
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thebruce
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I agree Phaedra Smile
After reading the first post, I came to realize that what I mentioned wasn't as much what TINAG actually stood for, or the reason for its coinage, but rather, as you eloquently put it, the result of a good TINAG design and adherence.

When I said my part, I was thinking more along the general lines of what keeps the lines of reality blurred - and for me, when people over-refer to the ARG as a game, or debate about what's in or not, and just a general lack of 'entering in' to the arg world, it makes suspension of disbelief more burdensome...

But yes, I agree now that what I was desribing wasn't really TINAG, but a game-playing philosophy.

As for applying to characters or PM's, I also agree with Phaedra, in that 1 and 3 are really very similar if not referring to the same things. The characters are the PM's. So I think 1 and 3 really become a matter of how the PM's treat their in-game resources, and how they treat 'real life' pertaining the ARG - not just a matter of retaining the curtain as it applies to PM identity, but retaining the curtain as it applies to the wall of immersion and believability. Before the curtain is drawn, the room is just a room, but once it's drawn, the illusion of the room as it was is ruined.

And once again, another point of Phae's I agree with - small amounts here and there of PMs associating with 'their arg' I don't think is a huge hinderance, since first we already (or should) know that it's a game we're playing, and chances are we have an idea of who's behind it. I think it can be detremental when the itendity of the puppetmaster team behind an ARG changes the acceptability or general opinion of the ARG - case in point, the Halo 3 campaign vs Ilovebees. But that's another topic Smile

Point being, I agree that yes, the TINAG philosophy is a matter applicable to the puppetmaster team behind the game, which in turn applies to the characters, locations, events, and other in-game elements controlled by the PM team. They can't do anything about how players refer to an ARG, and ultimately, neither can a community. As it pertains to players, it's not so much TINAG as is a matter of whatever is considered 'etiquette' at the time for the community playing the game.

Good distinction, and thanks for bringing it up Chewy Smile
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PostPosted: Sun Jun 24, 2007 12:57 pm
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Rogi Ocnorb
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I'm averse to breaking TINAG down into separate areas of "responsibility". To me it is a more global philosophy that requires work on everyone's part. Players should put on their "game face" and PMs should use heavy material on their curtains.
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PostPosted: Sun Jun 24, 2007 1:16 pm
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Zombie Arthur
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 Where is the line; and is there one?
Distinction, separation, overlap between LARP AND ARG

Rogi Ocnorb wrote:
I'm averse to breaking TINAG down into separate areas of "responsibility". To me it is a more global philosophy that requires work on everyone's part. Players should put on their "game face" and PMs should use heavy material on their curtains.


So when the players put on their 'game face', do first-time players understand that it is their own face they are putting on? A transparent mask, if you will. . .

And to expand on the question, would you agree that an ARG is a LARP where your character is you?

Maybe too heady for 9:am on a Tuesday, but there it is. . .

PostPosted: Tue Jul 03, 2007 9:08 am
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Rekidk
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But I don't think your character necessarily must be you. I remember reading something by Konamouse on this subject. I can't find the quote, but I think she said something along these lines:

Konamouse, NOT DIRECT wrote:
When I play a game, I usually play someone slightly younger than myself. I play a charmer, and attempt to charm the male characters into giving us information. I wouldn't act like this in real life, so I am essentially 'playing a role.'


I also remember somebody else saying something like this, which is basically what Zombie Arthur is saying:

Somebody, NOT DIRECT wrote:
When you play an ARG, you are always playing a role. You are playing the role of someone who believes the world of the ARG is real. You are playing the role of someone who believes that this is not a game.


So maybe it's a combination. You are putting on an 'invisible mask,' but if you wish you can put a touch of makeup on the mask first.

---

As for an ARG being a LARP where you play yourself (or at least someone similar to yourself), I disagree (to an extent). A LARP (at least, as far as I know) has clearly defined rules set at the beginning of the game. An ARG does not define its rules at the beginning of the game--it lets players discover the rules through playing the game.

However, in other ways, an ARG is a lot like a LARP.

---

This is a really interesting discussion. Smile
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PostPosted: Tue Jul 03, 2007 10:27 am
Last edited by Rekidk on Wed Jul 04, 2007 6:54 pm; edited 1 time in total
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EarlyWyrm
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This is off point in the midst of such wonderfully critical thinking, but after my "lengthy" 9 months in the genre, TINAG has come to mean: Just let yourself go.

To expand on such a simple definition - over analyzing the meta takes away from the enjoyment of suspended disbelief. After a brief hiatus from net-land I just started re-reading some of the games I've lurked through and it dawned on me that I missed a lot of enjoyment by dissecting the artform INSTEAD of simply experiencing it. If that makes sense?

That being said, as I realize it's over simplified in the grand scheme of the collective grasp of this genre, tinag simply means "relax and take a ride".
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PostPosted: Tue Jul 03, 2007 11:17 pm
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vpisteve
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Gotta call shenanigans on this whole thread! TINAG is the most misused term in ARG history???? I think not!

*cough*

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PostPosted: Wed Jul 04, 2007 12:48 pm
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rose
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Blair Witch

Andrhia reminded us the other day that innovative use of TINAM (this is not a movie) utilized by the creators of the Blair Witch Project.. HaxanMike et al...is the forerunner of TINAG. I think the content of the original website is pretty much the same it was set up in 1999.
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PostPosted: Wed Jul 04, 2007 1:59 pm
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HaxanMike
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Re: Blair Witch

rose wrote:
I think the content of the original website is pretty much the same it was set up in 1999.


It is essentially the same, except in summer of 1998 (when we launched it), and through most of 1999, there were no direct sales or marketing messages like the messaging at the bottom to buy the DVD.

The site was completely and totally "inside" the BW mythology and narrative.
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PostPosted: Tue Jul 10, 2007 4:20 pm
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vpisteve
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By the way, Mike, looks like there are some broken links in there. The photo links on http://www.blairwitch.com/photo1.html, photo2.html, etc. are broken.

Dunno if you're in a position to fix (or even care at this point Smile ), but just fyi.
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PostPosted: Tue Jul 10, 2007 6:20 pm
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HaxanMike
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vpisteve wrote:
By the way, Mike, looks like there are some broken links in there. The photo links on http://www.blairwitch.com/photo1.html, photo2.html, etc. are broken.

Dunno if you're in a position to fix (or even care at this point Smile ), but just fyi.


Yes, I know. Unfortunately Lion's Gate is responsible at this point and I doubt they'll pay attention to it until there's a reason (i.e. money to be made).

Maybe for the 10 year anniversary which is coming (gulp) soon...
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PostPosted: Wed Jul 11, 2007 8:26 am
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catherwood
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HaxanMike wrote:
Maybe for the 10 year anniversary which is coming (gulp) soon...

haha haha, "old man", haha

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PostPosted: Wed Jul 11, 2007 10:35 am
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rose
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Quote:
The site was completely and totally "inside" the BW mythology and narrative


Ah yes, good to make that point clear. The whole site was TINAM which makes it the candidate as the beginning of the TINAG concept.
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PostPosted: Wed Jul 11, 2007 11:40 am
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addlepated
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HaxanMike wrote:
Maybe for the 10 year anniversary which is coming (gulp) soon...

Gah, don't say that - Blair Witch premiered the same year as my older daughter. In fact, I remember being nervous that I'd yark in the theater from the motion of the cameras since I was approximately 27 months pregnant (or so it seemed) when I saw it.
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PostPosted: Wed Jul 11, 2007 1:45 pm
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