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Websites (or website features) that PMs wish existed
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

AngriBuddhist--because it seems there's been a lot of confusion in this thread, I'll try to explain in my own words what I think you're asking about.

Paraphrasing attempt begins now: You're interested in an IG news resource that allows puppetmasters to submit stories without breaking the curtain. The extent of it is uncertain, so if puppetmasters wanted more than news (although I do not know what that would entail) it would be allowable.

If I'm off-base with that much, any comments to follow will not make sense. Someone already mentioned the World07 site as an example of what you've been describing...the problem with that and most other iterations of the idea as a puppetmaster resource is, as colin mentioned, control.

If the content posted on a third party site are taken as "in game", players of a specific game would need to go through a vetting process with every new post: is this something to be believed? Gamejacking attempts happen fairly frequently...and any content put on "acceptable" websites needs to be controlled if the puppetmasters want to have any influence on the story. It might even be as simple as related worlds--Tomorrow Calling mentioned World Without Oil as being part of their reality. Would the World Without Oil PMs necessarily want that relationship to be reciprocal?

So either you need some way of identifying the source of the news (whether through World07's concept of "different universes) or you need to have every person utilizing the site allowing articles to go through. It might just be easier to create an open-source world that players can set their games in (I know somebody's doing that, but I forgot who).

PostPosted: Tue Aug 07, 2007 2:51 am
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AngriBuddhist
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Joined: 04 Aug 2004
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Thank you notgordian. Your description is completely accurate.

Quote:
...so if puppetmasters wanted more than news (although I do not know what that would entail) it would be allowable.


Of course I have some ideas but the whole point was to gather the opinions of others.

I also understand the "security" issue, however, there are controls that could be put in place. I even asked "What kind of controls would need to be in place to make you comfortable utilizing such a site?"

Before I go any further though I would like to apologize.

I do sincerly apologize to those that have read this thread and left, those that have just re-read this thread, those who have just read it, those that have tried to point out my true intentions, and mostly to those who tried to correct my poor behavior.

I don't apologize for the content of what I was saying. I do, however, apologize for the approach that I took and more importantly for the fact that once you tried to inform me of my poor behavior, I completely refused to listen.

As I comtemplated my explainations and defenses for those statements I realized, too late, that I had been extremely rude.

I'm sorry.

PostPosted: Tue Aug 07, 2007 4:23 am
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AngriBuddhist
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notgordian wrote:
AngriBuddhist--because it seems there's been a lot of confusion in this thread, I'll try to explain in my own words what I think you're asking about.


Thank you.

I've never needed a Life Guard so much.

Quote:
If the content posted on a third party site are taken as "in game", players of a specific game would need to go through a vetting process with every new post: is this something to be believed? Gamejacking attempts happen fairly frequently...and any content put on "acceptable" websites needs to be controlled if the puppetmasters want to have any influence on the story.

So either you need some way of identifying the source of the news (whether through World07's concept of "different universes) or you need to have every person utilizing the site allowing articles to go through. It might just be easier to create an open-source world that players can set their games in (I know somebody's doing that, but I forgot who).


I understand completely. I asked in the original post about "measures".

This is where a few of my questions come into play.

Quote:
Are you all content with the restrictions you have right now?
Are we already in the "this is how it's always been done" state of mind?"


Maybe I'm the only one who thinks that characters that don't seem to sprout out of thin air would be preferable to those that have a only existed for 3 weeks. Is this a problem that we have to live with? Has anyone thought of how to change this? Does the solution seem daunting?

Instead of suggestions for "services" that a PM would like, we have reasons why something cannot be done. Although this is important it's also the thing that keeps us from making advances. This isn't restricted to ARG development either.

Like technologies and policies, methods work best when they are designed to work together. There is no one thing that can be done currently to solve each of these dilemas (security on a third party site, limited existence of a character, etc.). However, two or three things can be done in conjucture that will get each of these jobs done.

I believe that along with the people who would like to be PMs (writers, coders, actors, web designers, forum Mods, Admins, players) there is a large number of people who would be willing to contribute their time being Middleware creators.

That's the best description.

Middleware for ARGs.

Seemingly in-game websites, features, and services (news sites, forums, whois.wiki.org, etc.) that offer security and control to PMs who can tweek them to their needs without having to build them everytime they need them.

:::::
:::::

Edit: collin

During a tantrum AngriBuddhist wrote:
I can't believe that no one has anything to add with all the talk of wanting to-
-expand this medium beyond it's current audience.
-find a profitable business model.
-increase the depth and realism in ARGs.


I never claimed that my ideas would address any of these issues but I agree. The way that I should have approached it should have been "Does anyone with experience in and care for these issuses have an opinion?" Not that I believe that my ideas are solutions. Then again, I haven't shared my ideas.

colin wrote:
AngriBuddhist wrote:
If there were a website or a group of websites that existed solely for the dissemination of your information in a realistic, in-game, safe, anonymous way that offered you complete control why wouldn't you be interested in using it? Or in the least offering your ideas to see what could be done with them?


Why? Because the world the websites create doesn't mesh with mine. You'll never have 'complete control' the website will all be out of your control, you will be relying on people that have no obligation to you. That's a risk.


How could you say that "the world the websites create doesn't mesh with mine"? Having never seen these websites or considered how they would be targeted at their audiences, how could you know? These could fit into some ARGs yet their role would be supplimentary.

Thinking long term, imagine multiple redundant sites each serving the same purpose yet each themed and realized to target a specific demographic.

Quote:
You'll never have 'complete control' the website will all be out of your control...


So, to agree in the first place, the site would have to mesh with your "world"? Lets assume we've accomplished that. There is a news website that fits into your futuristic cyber punk ARG. What control do you want? Protected Anti-Gamejack Forum Posts? Posting of discernable news stories mixed with real or seemingly real news stories? What else?

If your a new PM team you get the basic "control" the first time you use these solutions. If you're already well established or are using these solutions again, you get more "control". Trust is a two way street.

Quote:
...you will be relying on people that have no obligation to you. That's a risk.


Wouldn't the asperations of those supplying these services give them an obligation to you? These ideas would depend PMs being willing to use them. One or two mistakes would be enough to sink them. I assume that anyone creating ARGs would love to be able to make a living doing it. If you were getting paid for your services I would hope to be paid for mine.

Risk? In building an ARG development team, isn't choosing one person over another sometimes a risk? Actually, isn't the whole venture a risk?

:::::

So once again, assuming that "security" and "control" were the highest priorities...

Quote:
As a PM (or anyone with an idea really), if someone were to create multi-ARG in-game websites...

1.) What kind of websites or website features do you wish existed that you would consider using for your ARGs?

2.) How do you envision this working? How does it seem real but be in-game?

3.) What measures would have to be in place for you to feel comfortable utilizing such a site?


PostPosted: Tue Aug 07, 2007 5:22 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

There are now means to set up websites and forums and seed them with historical data.

Eldritch Errors did that with the Sentry Outpost forum. When we (players) finally arrived, there were existing posts from characters dating back to January. But they talked about having a history stretching back beyond that (those posts did were not online because of a system crash that happened over the holidays but there was some backup files that the players found as part of the game).

Blogspots can easily be modified to include past dated entries. Can include RSS feeds. Course, you have to have a good reason for a site to have a xxx.blogspot.com address (but, hey, they're free).

You can seed information out on other internet sites that allow comments to articles (many magazines do that) but how do you know it's going to be found and known to be ingame? Tagging with certain phrases or keywords is easily spoofed once the players know the pattern.

The key here is control of access for posting, and a player recognized method to distinguish IG from gamejack (since that is becoming more persuasive as the genre has expanded). So you really have to come back to PM controlled resources that can provide direct (or indirect) links to the legitimate sites (any new found site linking back to the original is not necessarily proof of co-existence unless the original IG site publically acknowledges it or there is a unique tag/identifier - like creation prior to game start noted in the Whois).

At least, this is as far as my brain can think of this stuff.
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PostPosted: Tue Aug 07, 2007 8:44 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Here's a thought that just came to mind Angri...

Are you thinking along the lines of something like a 'meta ARG' - as you say, a middleware site? In such a way that it's as if you're creating the 'shell' within which ARGs can be set up freely by PMs, to take place and use (or not) to any capacity they wish? One comment you mentioned multiple sites catering to different demographics, such as cyper punk, or future sci-fi...

Immediately I envisioned an 'alternate world' set up as a website - how alternate is a variable (could be entirely real-world - real news, real items, mixed with fictional characters, places, events). Puppetmasters could then create an ARG utilizing anything within this world - characters, places, events - and spawn their CF from there.

This obviously presents the security issue - that PMs would have to retain control of anything in-game, and they would also have to follow the rules of the site in question. If using a character/place/event with history, then somehow it can't conflict with another's use of the same asset.

In a sense, the non-PM run website that is intended to be a free, trustable in-game site for any ARG, becomes a persistent world in itself, where ARGs may or may not use existing assets, may or may not add new assets, and may or may not play out at that location (from simply launching the rabbithole to being entirely contained within).

Like reading an ARG newspaper... might have real world news, might have ARG news. But by its nature, those ARGs may potentially be required to exist in the same 'world', or the same 'demographic' as you put it.

A middleware ARG that supports the existence of ARGs and CF, without explicitly running them, while being a free resource for PMs and players for that purpose, and being a trustworthy host.

It's interesting... but quite an undertaking.
Is that something along the lines of what you were thinking? Or am I completely off base? Razz
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PostPosted: Tue Aug 07, 2007 10:33 am
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notgordian
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Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Also if you're talking middleware and support functionality, what you're probably looking for is the IonARG mailinglist. A few months ago a group of people were discussing creating software to streamline and simplify the PM-ing task...you seem to be proposing something similar.

As for the rather difficult task of world creation, slap up a wiki and make the creation and population of the world an open source product so the people who want to use it can use it--maybe lock up controls so people can post in the discussion pages only leaving administrators the right to make things canonical. But again, because there are so many things PMs don't have control over, I'm not sure how kindly they'd take to ceding control of reality. The closest things have come to that by my knowledge is World Without Oil (and as you said, this could open up a different kind of chaotic fiction for those willing to cede that control)

PostPosted: Tue Aug 07, 2007 11:26 am
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AngriBuddhist
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Joined: 04 Aug 2004
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Location: Wa.

thebruce wrote:
Is that something along the lines of what you were thinking? Or am I completely off base?


Actually, the point was to see what other people thought would be good ideas.

The extent of these sites involvement is completely undefined. That's where this thread comes in.

notgordian,

Sometimes I just don't explain myself well enough. Confused

I didn't literally mean, Middleware as in- computer software. It's purpose is what I was refering to. Linking together information and resources across a variety of sites that the PMs can use but not have to build each and everytime the need them.

PostPosted: Tue Aug 07, 2007 4:15 pm
Last edited by AngriBuddhist on Wed Aug 08, 2007 7:42 am; edited 1 time in total
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AngriBuddhist
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Joined: 04 Aug 2004
Posts: 778
Location: Wa.

It's difficult to give anyone an exact example as most of my ideas depend on what PMs would want or be willing to use if their requirements were met.

I'll use the "Reclaimers" site that I linked to earlier in this thread as one example that would have a specific use.

With a little tweeking and a lot of work, imagine the "Reclaimers" as a in-game player base of sorts. The members could be an in-game version of ARG players. Think: an organized Lone Gunmen.

These would be the type of people who go searching for or inviting mysteries into their lives. Add to that the "Reclaimers" sci-fi/fantasy theme (that pervades many ARGs) and you have a much more natural way to leave a rabbithole than mailing an item to SpaceBass. PMs want to target a group who is interested in sci/fi ARGs? We have a huge, built in mailing list. We could bulk email something for you. You really enjoyed having this or that player in your last ARG? You now know where to go to get their attention and have a way to contact them in-game beyond AIM and email.

This concept although not fleshed out could open new doors. With a public in-game site, could a player create an in-game persona for themselves that they could carry from sci-fi ARG to sci-fi ARG? Would anyone be interested in doing so?

With the theme of the "Reclaimers" site (think alien/conspiracy theory/lone gunmen) it could actually fit into many ARGs without having an affect on a PMs choices, control, or creativity.

Another idea-

Imagine a fictional whois/wiki. Do you want character, organization, or topic information to be available to your players? Not want to create, host and maintain it yourself? You write it, we post and lock it. With enough people participating, this could become an encyclopedias worth of information. Do a "search" on a fictional company, character, or topic and get actual results.

The whole point of this is to see if there are ways to utilize the tools we have in creative ways that PMs don't have the manpower, resources, or solutions for.

PostPosted: Tue Aug 07, 2007 5:34 pm
Last edited by AngriBuddhist on Wed Aug 08, 2007 7:43 am; edited 1 time in total
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Rekidk
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Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

RedHatty wrote:
Oh, I think the first discussion came up with something found during the Vanishing Point game, a web site that *someone* commented would be a great place for a rabbit hole to be posted.


Ah, sorry, I wasn't trying to steal another person's idea or anything. I just remembered hearing about it a long time ago (I think on the Netcast?) and thought that it was something that AngriBuddhist was looking for.

Also, I hadn't considered the potential for gamejacks.
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PostPosted: Tue Aug 07, 2007 6:01 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I think I understand this a little better.

As an example: I remember there was a law firm used in Acheron and also in AWARE. So perhaps there could be an existing firm that grassroot PMs could just use in their game without having to create another site. Not that anyone uses law firms in games that much. Smile

Something like this might make it easier for people to add to their games. I think of Perplexcity which created all those sites - the bank, the university, PCAG...and other stuff. If there was a way to these general sites that PMs could use, that might be helpful.

Funny that Kona mentioned Eldritch Errors. This idea reminds me of how Lovecraft created a city (Arkham) with a university and characters that subsequent people then used as the basis for their own stories. They took a parts from the framework he started and made their own stories out of it. Just like the Eldritch Errors PMs are doing.

I'm not so worried about overt gamejacking. That comes up all the time and PMs find ways to deal with it.
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PostPosted: Tue Aug 07, 2007 6:03 pm
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AngriBuddhist
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Rekidk wrote:
Also, I hadn't considered the potential for gamejacks.


One of the biggest hurdles I see. It's present throughout the entire PM Guide. People seeing only the pitfalls. Is it possible to discuss an idea without it getting shutdown for being "impossible"?

I'm not saying that anyone is doing this here or now. Rekidk's response, however, makes me think that if he had thought about the pitfalls first then he wouldn't have posted his idea.

I feel as if this attitude towards this type of discussion has become common place as some who have succeeded one way consider someone else's different way to be the wrong way.

PostPosted: Tue Aug 07, 2007 6:18 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Another hurdle though is the sharing of in-game assets. Or are you saying that none of the ARGs you'd see included in this resource would actually be linked? So the 'demographic' is more like a theme for the site... a sci-fi site would include science/space/technology related real-world news, and allowed PMs to post their own leads and in-game info, not necessarily linking their ARG to any other that also uses the site... Players registered there could use their same profile/in-game 'character' to be communicated to by the PMs easily. PMs could utilize news that appears on the site, if they wish, in their ARGs.

I don't know if this would be considere "in-game" per se, as maybe "safe-game"? *shrug* a site that the PMs can utilize, though not specifically a PM-run site, and not everything on the site IS necessarily in-game to that specific ARG, since some PMs wouldn't want to share their ARG assets (coming back to the issue of gamejacking, piggybacking, etc).

It's an interesting concept, but I'd consider it still kind of a meta-arg site, since it would be in-game to many ARGs, but they wouldn't necessarily be able to recognize each others' existence, which kind of breaks the illusion of a real alternate reality. There would need to be agreed upon rules by any PM using the site, depending on whether it allows interaction between ARGs, or maintains them independently of each other either by global requirement or PM choice.
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PostPosted: Tue Aug 07, 2007 7:21 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Digging into this from a PMs perspective.

AngriBuddhist wrote:
These would be the type of people who go searching for or inviting mysteries into their lives. Add to that the "Reclaimers" sci-fi/fantasy theme (that pervades many ARGs) and you have a much more natural way to leave a rabbithole than mailing an item to SpaceBass. PMs want to target a group who is interested in sci/fi ARGs? We have a huge, built in mailing list. We could bulk email something for you. You really enjoyed having this or that player in your last ARG? You now know where to go to get their attention and have a way to contact them in-game beyond AIM and email.


Angri, I'd be skeptical about using that. Yes, I realize you are trying to offer an option on rabbitholing. Get it, got it. I can imagine some grassroots PMs finding that useful. I like to think that there are special style points assigned by the judges for graceful and unique mounts and dismounts.

AngriBuddhist wrote:
This concept although not fleshed out could open new doors. With a public in-game site, could a player create an in-game persona for themselves that they could carry from sci-fi ARG to sci-fi ARG? Would anyone be interested in doing so?


Actually, I'd point out that isn't "new doors" -- that's moving one core audience from ARG to ARG. How many ARGs can people play at once? The challenge for PMs in outreach and recruitment is only in small part about reaching the UF crowd. The real challenge is how do increase the size of that community as an aftermath of your ARG by reaching people who wouldn't have signed up in your system already. That doesn't reduce the value of the scratch you are describing, just which itch it actually scratches.

AngriBuddhist wrote:
Imagine a fictional whois/wiki. Do you want character, organization, or topic information to be available to your players? Not want to create, host and maintain it yourself? You write it, we post and lock it. With enough people participating, this could become an encyclopedias worth of information. Do a "search" on a fictional company, character, or topic and get actual results.


I think this is a great potential tool idea ... for players. I'm actually torn on if you should give players anything as straightforward as a PM-provided encyclopedia of the Universe. The technology to do that is so simple that the tech isn't the barrier for fans to get that going, the enthusiasm level is.

AngriBuddhist wrote:
The whole point of this is to see if there are ways to utilize the tools we have in creative ways that PMs don't have the manpower, resources, or solutions for.


So, I mean this only as a friendly case study of 1 developer, but I'd probably take a pass. Here's the simple reason why: mission criticalness. The solutions you describe are out there, maybe not always free, but in a budget range friendly to independents.

Maybe part of the difference in my perspective is that it seems like there TONS of solutions out there. Every time I see a clever widget I find myself daydreaming about how you could tell a story with it, or reach out the the audience that was already clustered around it, or engage that audience to create in a story, or all of the above. Which means any of the particular itches you are describing are very real itches, they just aren't itches for which there are "no new options under the sun". So a new option would be just that: a new option. Worth looking at, but not necessarily worth abandoning all the other great options that can be thrown at the same problem.

So I was one of those 80 views, but really wasn't clear what you were asking, and then wondered whether or not you'd even want to hear this answer. But there it is, meant in a construtive way.

There must be a million ways to solve each of those problems. My list of fun ways to try to solve them haven't been exhausted yet, so I'm also not ready to settle down into one mold of doing things. I'm more likely, after doing something, to specifically not want to do it that way ever again. Twisted Evil

PostPosted: Tue Aug 07, 2007 7:43 pm
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AngriBuddhist
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We've been watching my 5 yr. old nephew the last couple of days. He's pretty much an attention whore so I haven't been able to truely give this very much focused attention. While going back through it (and fixing my horrible spelling) at 5:30 a.m., I noticed this-

thebruce wrote:
Is that something along the lines of what you were thinking? Or am I completely off base?


AngriBuddhist should have wrote:
Yes.


PostPosted: Wed Aug 08, 2007 6:37 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
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so, along those lines, and off base... ok then! Razz

No, you made your point about that post already...

again, what you're suggesting I think is an intriguing idea, and potentially a great tool for PMs who wish to use it... I don't know if it would be as significant a catalyst to advancing the genre as hoped, but then we have no practical experience to test that... the discussion going on here though really is interesting and thought provoking.
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PostPosted: Wed Aug 08, 2007 11:00 am
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