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 Forum index » Archive » Archive: General » Old News & Rumors
[TRAILHEAD?] Zetria Atrian and the Sparrow-Clam
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faeryqueen21
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Joined: 25 Sep 2007
Posts: 1348
Location: Pasadena, CA

There's also a puzzle on the blog from October 30th. I have no idea how to solve that one either.

PostPosted: Fri Nov 02, 2007 2:33 pm
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eegleburger
Decorated

Joined: 30 Aug 2007
Posts: 184
Location: Dallas, Texas

phonon81 wrote:
Is it just me, or are these puzzles wicked hard? Perhaps they just need more eyes staring at them than we have?

omfg. seeing these puzzles makes me want to throw up. Cursing
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PostPosted: Fri Nov 02, 2007 7:39 pm
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faeryqueen21
Unfictologist


Joined: 25 Sep 2007
Posts: 1348
Location: Pasadena, CA

Quote:

omfg. seeing these puzzles makes me want to throw up. Cursing


Seriously. I saw the two puzzles and almost got angry I was so confused. There is no explanation of the Lockstone one and the rings one is really confusing. We submit an answer but it doesn't tell us if we're right or wrong (although I assume it's wrong cause I got no idea what I'm doing) WTF? Where is everyone else? Help! I'm clueless!

[Fixed broken quote tags. ~Rekidk]

PostPosted: Fri Nov 02, 2007 7:54 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

still here Razz
I think they're losing people because of the puzzle, and not a lot of furthering of the story... at least, not in a timely manner... we don't seem to know a purpose for the puzzles either. they just kind of appeared. granted, they seem to be appearing in the desert with alvy and jedd somewhere, but their reasoning is vague, so I think not a lot of people feel overly compelled to strive to slve the puzzles, given their difficulty. *shrug*
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PostPosted: Fri Nov 02, 2007 8:18 pm
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phonon81
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Joined: 21 Oct 2007
Posts: 70
Location: Notre Dame, IN

I agree. I've seen people solve some incredibly hard puzzles in ARGs back in my lurker days Smile. I don't think these are necessarily harder (although they are certainly harder than average, which can be a good thing i think), there just aren't enough motivated people working on them.

PostPosted: Fri Nov 02, 2007 9:09 pm
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

I'm still here too--I just had a week-long hiatus becase school was eating my brain.

That said, I'm not really a puzzle person. Never been good at it. Uh... Sorry. And I don't really have any new ideas for the new puzzles (I've looked at them).
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PostPosted: Fri Nov 02, 2007 11:16 pm
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The Mirror
Unfettered


Joined: 13 Sep 2007
Posts: 700
Location: Mankato, MN

puzzles

I love it that the puzzles are hard, I just keep forgetting about this game because the plot is so weak. I feel all guilty about it!

PostPosted: Sat Nov 03, 2007 12:21 pm
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phonon81
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Joined: 21 Oct 2007
Posts: 70
Location: Notre Dame, IN

Why don't we just brainstorm about the puzzles a little. Perhaps someone has an idea that another one of us can take a little farther towards a solution?

So here's a little summary and a few ideas to get us started...

Quote:
Square0.png puzzle:
We know that the boxes in the green outline translate to:
1492 Columbus Sailed the Ocean Blue.
I think that this is just a hint to align us to the fact that the black box is a magic square:
4 9 2
3 5 7
8 1 6

This images in the boxes could perhaps represent letters. We also have a hint from one of the emails that this puzzle goes together with the ring puzzle somehow (i think).

Ring Puzzle:
3 rings, numbers appear to be base-8, but Jedditor keeps insisting something about base-10. The numbers in the outer two rings are a fibbonacci sequence.

Lockstone puzzle:

I haven't looked at this one much yet.

Jedditor left this hint on Alvuryin's blog:
Quote:
Interesting that the stone uses a double dactyl for its question...we dont have that poetic form, but ive been reading up on it and it seems like fun. maybe i should try writing one or two sometime. most of the lockstones ive seen have poems on them, but some just have a question. the hardest ones just have the question, like a riddle, but this has some other stuff to let you spell out the answer, i think...the numbers look like one of those series, so its not too hard to figure out the ? marks, so now i guess i should work on the coded works and little diagrams...


[edit - save spoiler tags for a puzzle solve, no need to spoiler a summary post if you are trying to help someone get caught up in the game - kona]

PostPosted: Sat Nov 03, 2007 1:16 pm
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phonon81
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Joined: 21 Oct 2007
Posts: 70
Location: Notre Dame, IN

Lockstone

I've been working a bit on the lockstone puzzle.

Quote:
The number sequence is just another geometric sequence. If you start at the beginning you get 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322. Taking the last digit of each gives you the numbers on the lockston: 1, 3, 4, 7, 1, 8, 9, 7, 6, 3, 9, 2.

Also, the words on the stone are a ROT-9 code. From top to bottom they read:
Ragnarok
Strike Bomber
Andromalius
Sunday Strike
Tropical Angel


edit: see Kona's comment above, removed spoiler -thebruce

PostPosted: Sat Nov 03, 2007 1:39 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

well rethinking the square0 puzzle, we have 9 numbers (of the magic square), so possibly we reorder the letters from the boxes in the number order... in which case, we have

(#, possible letters, possible contents)
Code:
1 (VJBDLFO) Jane Badler/One Life To Live/Diana/V/Lizard Lady/Queen, V=5
2 (ET     ) Transcendental/e
3 (KPB    ) Potassium/K/atomic weight 19, group 1, Bohr diagram
4 (IFTC   ) Fluoride/Toothpaste/Charge/Ion (fluoride/fluorine has a -1 charge)
5 (CFKER  ) Feudal/Royalty/King/E/Chess/starts at position 1 or 8
6 (KSA    ) SI unit/Lord Kelvin/"líng dů" (mandarin for "Absolute zero")
7 (BSKPNA ) Strawberryclock/King of the Portal/Newgrounds/job: A/made "B"
8 ( VU    ) (shape of arms, a U or V, V=5)
9 (WJTN   ) Nm/Joule/Work/Tau/Torque


Also, Vandemar now has a blog
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PostPosted: Sat Nov 03, 2007 2:35 pm
Last edited by thebruce on Sat Nov 03, 2007 4:03 pm; edited 1 time in total
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

revisiting the lockstone, based on the comments by jedd

here's my text representation:


and some guesses at the images
Code:
  Mokushi kushimo,   1 + Ragnarok + 1                                 (R90, 12)
          Kallomar   3 + .... - 2 (earth)
        Ridditum's   4 + .... ... (earth)
          lectures   7 + (contourny)
    sent listeners  11 + (contourny) Strike Bomber                    (R-9S, 11)
spinning in rings.  18 + (contourny) (claw) (claw) (clock) (horus)
          What did  29 + (contourny) (claw) (claw) (clock) (horus) + 1
      old Kallomar  47 + Andromalius + 1           (clock)            (R-9F, 42)
    unhesitatingly  76 + (toad)
        value more 123 + (frog) Sunday Strike                         (R-9K, 10)
       highly than 199 + (sea gull)
  all other things 322 + (sea gull) Tropical Angel  - 2               (R-11S, 46)

BTW, the rot-9 texts are more R-Type ships - the text at the end are their ship codes and #, according to the same r-type reference I used before

I'm not positive what the +'s and numbers mean yet, but the riddle is definitely:
Quote:
Mokushi kushimo,
Kallomar Ridditum's lectures sent listeners spinning in rings.
What did old Kallomar unhesitatingly value more highly than all other things?

in the same double dactyl form as demonstrated on wikipedia.
The fact that Kallomar and Ridditum is line-split makes me think that the numbers have something to do with the line it's on...
*sigh*

ok, image guesses:
1) deathstar?
2) some kind of eye
3) earth/planet/gaia?
4) "(Fieldless) A lion's head erased contourny sable. (For the Populace)" so maybe 'fieldless' or 'contourny'
5) claw/lobster/crab
6) clock/noon/12?
7) eye of horus (definitely)
Cool frog or toad
9) sea gull most likely
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PostPosted: Sat Nov 03, 2007 3:24 pm
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ALISDAIRPARK
Unfictologist


Joined: 27 Nov 2005
Posts: 1646
Location: Everywhere else

<delurk> (sorry if this is troutable)

1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322 is a version of fibonacci

Not sure that this helps, other than it means we can predict the series indefinately.
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PostPosted: Sat Nov 03, 2007 3:51 pm
Last edited by ALISDAIRPARK on Sat Nov 03, 2007 4:33 pm; edited 2 times in total
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

for reference, here are the links to the three (still unsolved) puzzles:

http://www.exilearchive.com/square0.png
http://www.exilearchive.com/whispers_0.php
http://www.exilearchive.com/lockstone.png
http://www.exilearchive.com/query.php (to submit answers?)

Confused

Alvyurin's blog: http://www.exilearchive.com/blog.php?b=1
Jedditor's blog: http://www.exilearchive.com/blog.php?b=2
Vademar's blog: http://www.exilearchive.com/blog.php?b=3
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PostPosted: Sat Nov 03, 2007 4:02 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

For "Whispers"...

Below are the results of applying Mod-8 to Fib sequences beginning with 1-7, respectively.

They stop at the point where their periodicity kicks in (They start repeating, indefinitely).
Code:
1= 0 1 1 2 3 5 0 5 5 2 7 1

2= 0 2 2 4 6 2

3= 0 3 3 6 1 7 0 7 7 6 5 3

4= 0 4 4

5= 0 5 5 2 7 1 0 1 1 2 3 5

6= 0 6 6 4 2 6

7= 0 7 7 6 5 3 0 3 3 6 1 7

As previously mentioned...
The outer ring contains the 12 Mod-8 values for a Fib seq starting with "1" and
The middle ring contains the 12 Mod-8 values for a Fib seq starting with "3".

The center ring could contain another repetition of the "3" start sequence or it could contain the "7" start sequence.

If it's missing digits, they would be:
3 = 0361707653 (rotate middle ring 2-CCW and inner ring 1-CCW)
7 = 0765303617 (rotate middle ring 2-CCW and inner ring 5-CW)

Given that the outer ring moves 2-CW and the inner moves 1=CW automatically, when the flash starts, the former (3) seems most likely.
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PostPosted: Sun Nov 04, 2007 7:48 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Quote:
If it's missing digits, they would be:
3 = 0361707653 (rotate middle ring 2-CCW and inner ring 1-CCW)
7 = 0765303617 (rotate middle ring 2-CCW and inner ring 5-CW)


Except if it includes the 3 and 7 in the sequence for the proper fib sequence, it would be

3 = 033617077653
7 = 077653033617

and the position of the inner 3 and 7 (with 4 digits between 7->3 and 6 digits between 3->7) means that only the 7 sequence 'fits'.
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PostPosted: Sun Nov 04, 2007 1:27 pm
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