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 Forum index » Archive » Archive: General » Low-Volume Games
[TCJ][META] OverWatch Gameplay
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mortality
Unfettered


Joined: 12 Jul 2007
Posts: 428

[TCJ][META] OverWatch Gameplay
Please discuss things here to keep the REF and Story threads streamlined.

Welcome!

The current main issue on tap is that we have created an in-game collaborative project site. Access requires a username or password. As of now, the four members of UnderWatch are admins, PM or contact them via IM program to have an account created.

We intend to allow in-game characters in on an as-needed basis. This means information posted there is confined only to those who have access. The forums will be our place for discussion safe from the PMs. The GroupHub will be for secure, in-game communications. This will make it easier to contact the characters.

This is much better than the blog option we've used in the past where one person was responsible for maintaining summaries. It allows real-time chat, forum, and wiki functions.

Help us flesh it out.

We think it's best to not create an anonymous, open account. That way we can keep track of contributions and supply credit. Everyone will be an admin, except maybe the in-game characters.

We also have an Underwatch Private Investigations gmail account, UnderwatchPISPLATgmail.com. Password: redcarwhitetruckpool.

PostPosted: Fri Oct 19, 2007 3:13 am
Last edited by mortality on Fri Oct 19, 2007 3:25 am; edited 1 time in total
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surfzoned
Decorated


Joined: 30 Jun 2007
Posts: 237
Location: City of Denial, Nation of Sheeple

Real time chat

There are at the moment 2 chat channels, more to be added later, one for in-game character interaction named Osprey and one for us named Overwatch: Private...
_________________
"CypherMonkey: A person required to do many hours of cryptology for free at the cost of MANY braincells."

PostPosted: Fri Oct 19, 2007 3:16 am
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