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[META] 1-18-08 and design flaws
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rose
...and then Magic happens


Joined: 26 Nov 2003
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[META] 1-18-08 and design flaws

I've been having a great discussion with a few of the players from 1-18-08 about the seemingly endless number of gamejacks in that "game" and how to manage the information about that "game".

While every game has attempted gamejacks, in every case I can think of, the designers have either anticipated that possiblity or corrected for it as the game progressed.

Not so with 1-18-08. The designers have used no tools to help the players determined what is in-game or not. All the players have had to rely on, from a design perspective, is WHOIS meta data. To me, this isn't enough. See the discussion on whether the jjabrams myspace page is real. Also, not everyone has access to WHOIS or thinks to check it.

(actually, there may be some way to tell that the character my space pages are in-game...I'm not sure about that.)

As a result, the amount of disinformation has soared. Because the players have no good means to determine what is in-game or not, the number of sites handling the "news" (from a "game" that has had one update in the past few weeks) about the "game" - mostly covering fake stuff- have proliferated.

Here is the thing, new players have no idea that the designers could fix this problem easily if they cared to do so.

I don't think the designers ever intended 1-18-08 to be more than a slightly immersive experience with an "oh wow- the T-shirt leads to a "real" site" and an "oh wow - the characters have myspace pages." (at least not at this stage of the marketing) So they probably didn't intentionally design the outcome they have gotten. They may feel that all publicity is good: perhaps as far as they're concerned the more sites that mention 1-18-08, regardless of that site's content, the better.

As xnbomb told me once, it is all about managing expectations.

I guess that is true, but I can't help feeling that they don't care about the audience or the audience experience. (maybe looking back at the lost experience validates that view) I don't think they realize that they are hurting themselves and devaluing what could be a golden opportunity for them to not only sell tickets to this film, but to create a huge brand loyalty and a franchise for the characters and monsters in the film.
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PostPosted: Sun Sep 16, 2007 5:03 pm
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Andrhia
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If I may play the devil's advocate here... you could make a case for all of this disinformation and gamejacking being seen as a positive thing by the Cloverfield producers. Free publicity! And there's no such thing as bad publicity... is there?

Here's the thing; people are talking about the campaign, and even false sites perpetuate that conversation. People who are trying to decide if Site X is legit are people who are engaged in the marketing campaign.

Rumor is a powerful thing.

I'm not implying that the designers intentionally set out to create a powerful user-created content rumor mill, mind you. That's so many layers of marketing doublethink in that it makes my head spin. But... while it might not be the experience you're looking for, it could be a fun little diversion for other people... couldn't it?

(I'm not sure even I agree with what I'm saying here, mind you. I'm just making the case for it in my head to see where it goes.)

PostPosted: Sun Sep 16, 2007 6:04 pm
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Blue K
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To my eye, it looks as if the powers that be are making the same two mistakes that everyone who is not truly 'Net savvy makes: They're trying to move this thing along at meatspace speed when, as we all know, teh internets move at the speed of light -and- they're severely underestimating both the intelligence and the abilities of the people playing along (or, possibly overestimating their own intelligence and abilities...probably a combo of both).

The producers would be well-served by picking up the phone and giving GMD Studios or Jane McGonigal a call.

ETA: After re-reading your post, rose, I think JJ Abrams would be well served to hear from articulate folks like yourself. He's always represented himself as fan...a Comic Con nerd. If that representation is true, my guess is that he's simply too far removed from what's actually being done. If that representation is true and he was playing along as a fan, I think he would be as equally frustrated, or bored, as the rest of us seem to be.
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PostPosted: Sun Sep 16, 2007 6:32 pm
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FLmutant
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This is a tough one, Rose. Maybe I'm too in the weeds -- if I think about "movie marketing" I don't necessarily have the same problems with gamejacking as I do if I know I'm making a "game". That's what is the most interesting aspect of the question you're asking, hidden underneath the explicit question.

Some people's "play" is diminishing the fun of other people's "play" and the structure of the game doesn't seem to consider that a major negative and doesn't seem to do enough to correct it.

If you're a marketer, that statement is a really strange one. Try this on for size as a translation:

"Some people's fandom for the advertisements is diminishing the fandom other people have for the advertisements and you should do something about that."

Yup, that's a hard one to swallow. Now try the same thing with a filmmaker's hat:

"Some people's enjoyment of the film is interfering with other people's enjoyment of the film and you should do something about that."

That almost sounds like the filmmaker should be making people stay quiet in the theater and not talk back to the screen ("Oh, no she didn't! She didn't just go outside where the ax murderer is! You are so dead, girl! What? Shush? You can't tell me to shush!")

That's part of what makes this hard, I think. I'm a part of community, and I just BARELY understand what everyone means when they same "game jack" (and I'm still not sure the label isn't used to describe both activities that I would consider "game destructive" and fan behavior that just doesn't fit the expectations of this community, like Fenwiching.)

Ultimately, JJ's team is likely to be only more confused by the term, because if they aren't thinking like "game designers" it might be ambiguous to them if what you're pointing to is a bad thing. A marketer would describe it as word-of-mouth and it doesn't look like MOST of the tone is negative. As a linear storyteller, you might write all of that off as fan fiction and again see the total set of it as good for the film (even if individual pieces might not be.)

I think others in this thread are probably right -- marketers, PR people and linear storytellers are used to being in complete control over the pace of advancement and reveal. They probably had no idea what it meant to feed this kind of community for six-months.

For me, the take away though is that the community could stand to have a better definition and series of essays on gamejacking ... but probably the most important people to have understand those concepts are marketers, PR people, and linear storytellers (more so than game designers.)

PostPosted: Mon Sep 17, 2007 6:53 am
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imbriModerator
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Great points, Brian, but I don't think that they negate the design flaws of the experience.

rose quoting xnbomb wrote:
It is all about managing expectations.


When throwing something out there, there needs to be a certain amount of communication on what is expected of the experience in order to make people comfortable within that experience space. When somebody creates something, they have expectations and a purpose and those need to be communicated to the audience in same way.

What happened here, it seems, is that there wasn't a clear purpose. It is designed to look and feel like a (slightly) immersive and mysterious challenge. That's fine, but if it isn't going to go anywhere and has no intent of going anywhere, it's a tease. Teasers can be great, but there should be something that says "that's all folks" or people become frustrated. "that's all folks" doesn't have to put an end to the fan behavior and, in fact, may increase it as well as the audience's enjoyment of it.

I think to an image I saw posted yesterday. The image is impressive and the presentation even more so. It was created by a fan and posted by him on another forum along with his ideas of why he designed it in that way. The image is now being circulated without his words and, of course, incites the debate over whether the images is official. The realization that it is created by a fan feeds into the disappointment and frustration that already exists. Appreciation of the fan's art is lessened which may lead to fewer fans making or sharing a similar effort.

If there were clearer communication ("in-game" or "out of game"), players would have more confidence to enjoy the experience as they would like to - whether that's to continue the debates over the few official pieces or creating & enjoying the work done by fans.

FLmutant wrote:
"Some people's fandom for the advertisements is diminishing the fandom other people have for the advertisements and you should do something about that."

Yup, that's a hard one to swallow.


Or, rephrase that to... "Some people's fandom is creating confusion and frustration which could easily be diminished while increasing their activity as well as the mystery, we should do something about that."

Not so hard to swallow, that way Smile

And, I agree Brian, they wouldn't understand "game jacking." Like you, I'm not fully sure I understand the term completely. I wonder, was Metacortechs a gamejack? The Matrix universe was built on a complex cross-media/transmedia platform. It could easily be argued that we "stole" the metacortechs domain from them and misdirected people from the existing platform and universe bringing them into our own alternate reality game. On some level, that's the truth - we knew they didn't have an ARG and thought they should and wanted to "prove" that the concept would have worked well and that they (and future people working in the space) should consider them. Of course, the greater truth is that we just really wanted to create a game and that universe was just too great to pass up Smile

So, what is it that makes gamejacking "ok" vs "not ok" - intent? respect? An article or series of articles on this stuff would be interesting.

PostPosted: Mon Sep 17, 2007 8:18 am
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rose
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Gamejack to me is pretty simple. People create fake sites solely for the purpose of confusing the audience and using (abusing) the popularity created by the game for their own profit, ego, fun, etc.

In Year Zero there was a woman who created her own site as if she was a character. In her blog she made clear that she wasn't part of the game or trying to be part of the game, it was just her way of playing. I would call that "fandom."

Making fake photos from a film and presenting them as stills you found is a gamejack. Having them on a site so where audience can't tell if the photos are real or not, and allowing that to continue, creates confusion, division and frustration in the audience.

As I said, the marketers of 1-18-08 may be gleeful at the number of sites about their movie that have sprung up. What they don't see is what they could be doing with that level of interest, how they've managed to lose a lot of fan interest by ignoring or not understanding what is happening with those sites, and how they could be creating a fan base that will serve them or even Paramount, for a long, long time. I mean you can disrespect or make fun of people who listen for clues in the audio..because you've led them to believe such clues might be there...or you can look at their level of interest and say "if we make something amazing here, these people will not only tell all their friends, they will remember it forever."

Along the lines of design flaws, I say they don't care about the fans based on the low quality of what they have produced. That ridiculous video from a site that could have been made by a fourth grader (I thought the characters were sophisticated New Yorkers) is a good indication of the low regard they hold for the audience.

Too bad for them.

Luckily for us there are people who do understand it. Those people are the ones who will be winning the loyalty of an audience while people like these marketers are still trying to figure it out.

/end rant. Smile

ok, not quite the end, as I recall JJ Abrams himself specifically made statements that increased the fan level of expectation to be more than what they have delivered. He definitely fed the flames. He also said, while dismissing the internet reaction, that he wanted to concentrate on making the movie. Good for him. I hope it is a good movie because he is going to have to produce something great to justify the hype and to reenegize fans that have been disappointed with the marketing - those who thought he said they were getting a game and not just a Slusho website and some myspace pages.
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PostPosted: Mon Sep 17, 2007 8:27 am
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Andrhia
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There's something about all of this troubling me, and I think... I think... it's judging something against what we want it to be instead of what it wants itself to be.

I don't think this Cloverfield stuff is trying to be a full-blown six-month intense every-day-updates ARG. It's a lighter, less time-consuming experience. Somebody can check in every couple of weeks and not miss much. And its design goals are to generate interest in the movie, and get and keep people talking, presumably for the smallest amount of cash possible.

So... if that's what it wants to be, and that's what it's doing, then sure, it isn't going to please the ARG community. But why does it have to? Isn't there room out there for less-intense, less-time consuming experiences?

I mean, if I'm reading Paddington Bear, and I'm disappointed because it doesn't have enough graphic sex and violence for me, is that a failing in the book? Or is it my fault for wanting the book to be something it isn't?

PostPosted: Mon Sep 17, 2007 11:32 am
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imbriModerator
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Andrhia wrote:
I mean, if I'm reading Paddington Bear, and I'm disappointed because it doesn't have enough graphic sex and violence for me, is that a failing in the book? Or is it my fault for wanting the book to be something it isn't?


But, if you're reading Paddington Bear, you've got a certain amount of information to tell you what you're in for. The cover, as an example, would tell you that it's a story of a bear and not erotic fiction (unless you were looking for furry inspired fiction and, if that's the case, Paddington Bear might just work for you anyway Wink). The issue, as I see it, is that the promotion hasn't properly communicated its intent (via metacommunication) and that is what is causing the level of frustration.

Interesting that you should point out that it's not going to please the ARG Community because most of the frustration that I've seen has come from folks that were not familiar with ARGs or were only familiar with them enough to hope that it was an ARG. The previously existing ARG community was hopeful and, at the start, interested. However, it seams that they were able to fairly quickly put the promotion in a "not an arg - at least not yet, maybe someday" box which reduced their overall frustration.

That's not to say that there wasn't (isn't) frustration among the genre enthusiasts. I don't know that I would take it as a failure to see the different types of experiences out there, they've (we've) certainly embraced lighter campaigns in the past. It comes more from seeing the power that this campaign had, the number of people that it brought in, and the hopes and, quickly, frustration that it gave them. It's difficult to watch that and to know, with some better communication, that energy and excitement could have been harnessed and the frustration & disappointment would have been minimized.

PostPosted: Mon Sep 17, 2007 1:52 pm
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xnbomb
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A double-edged sword?
(or 'you can't have one without the other')

I am of two minds when it comes to this:

On the one hand, the part of me that is most concerned with players/audiences being able to identify experiences they are going to enjoy agrees with what has been written above: Find a way to communicate to people what a thing is going to be, if only in the broadest possible strokes. Make it a meta-communication (which is, in itself, a delicate art) so the message can be received without totally collapsing the bubble in which the alternate reality exists, if possible. That part is really tricky, and I can see how artists who are really new to these new sorts of media can have a hard time with this.

But on the other hand, I do see this from another perspective as well, that of the creators/artists: What if part of the effect you are trying to achieve is that you don't want to tell players/audiences beforehand just what the thing is going to be? What if, in your estimation, an integral part of the experience you hope to facilitate is that being in the dark about what it is and what to expect? I recognize this as a potentially legitimate artistic sentiment, although I wonder if some creators/artists enter into this sort of thing without recognizing the potential consequences of taking such a position.

I'm pretty sure these two sentiments aren't really reconcilable. But, I am confident in suggesting to the creators/artists out there who want to keep their players/audiences guessing that they will reap what they sow. If you want people in the dark about what to expect and generally confused, okay then. But be aware of how that possibly huge mass of people, with their potentially bottomless appetite for content, entertainment, knowledge, and understanding is going to react once they realize they are in that place of confusion.
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PostPosted: Mon Sep 17, 2007 4:19 pm
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rose
...and then Magic happens


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I understand your point Andrhia.

Here is what JJ Abrams said earlier this summer about the online stuff to Aint It Cool News:

Quote:
Dear Sir,

Thanks for your support of our little movie. I can't wait to talk to you more about it -- of course, knowing you, by the time we talk you'll know more than I will.

Regarding the online stuff you posted: yeah, we're doing some fun stuff on the web. But, obviously, if the movie doesn't kick some massive ASS, who gives a rat's about what's online? So as you can imagine, we're focusing mostly on THAT. For what it's worth, the only site of ours that people have even FOUND is the 1-18-08.com site. The others (like the Ethan Haas sites) have nothing to do with us.

Stay cool the rest of the summer -- and thanks per usual for AICN!

JJ


Some people ran with that as a clue (the word FOUND), I guess, that there was a lot more out there and that there would be more to come. (Personally, I thought he only responded because, at that time, Ethan Haas was getting tied up with their stuff.) In any event, he clearly and intentionally raised expectations that there would be more. Perhaps he meant only Slusho and the myspace pages -which I think were found later -but people keep expecting more. So it isn't as if the expectations were created and continued in a vacuum.

As far as I can tell, there are no veteran ARG players in this thing. I don't know if there have ever been many veterans following this, outside of those who are following along in their roles as moderators or site admins. (I haven't seen any, except for a few comments from Kona maybe, in all the time I've been a moderator.) I also think that the audience keeps cycling through - people post a lot, look for more, realize it isn't there and then leave...repeat with new people.

A part of this is that when something new did get released, it took people a while to find it. I think that shows that interest was dying off ..well, who knows what it means really. Certainly the interest is a tiny bit of what it was initially.

I agree that they probably designed some very light immersive experience. I don't have a problem with that at all. Lots of movies and TV shows do that and do it quite well. I don't think anyone expected a six-month ARG. Whatever they designed, I think they could easily have included something that would indicate to people whether a site is in "game" or not.

I guess my complaint isn't what they created as much as their failure to manage what it became. The beauty of the internet is that it is a responsive medium, as you well know Smile, so that at any point they could have addressed what is happening with the campaign that they launched.

As I said, I think they feel that any publicity is good. The frustration that I see on the forums, and what led me to post in the first place, is that sites create "fake" information and publish it as real. Right now that is acting out as a sort of bickering among the audience members. The backlash hasn't turned to the creators yet, maybe it won't, I guess time will tell.

But, man, they did have a bunch of eyeballs looking at them, and brains thinking about them, this summer...what did they create out of that opportunity?

I think this line:
Quote:
who gives a rat's about what's online?
pretty well sums up their attitude about their potential audience...most of whom are online almost all the time. I just think they don't get it. I think they see the internet as another sort of billboard - maybe a shiny one that changes pictures in Times Square- but still, just a billboard where they control the message totally and the audience just looks on.

edit:

how fun will it be if no trailers ever give the name of the movie anymore? they could all end with just dates! A whole new way to market a movie without picking a name. Smile
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PostPosted: Mon Sep 17, 2007 4:34 pm
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lestat5891work
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I personally don't view 1-18-08 as an ARG. What I do think it is, is a very very clever way of advertising his movie.

The reason there are so many gamejacks is partly, I believe, because of the Ethan Haas debacle. Non-ARG players were drawn to the mystery and intrigue of the puzzles and the messages in video that they wanted to believe so bad that was directed towards them. They didn't want it to stop, so some folks made gamejack sites and all these rumors about basically nothing at all because they just needed more intrigue, more mystery.

I would assume JJ Abrams knew exactly what he was doing when he released a trailer with no title, no other information but the release date, production company, and studio. He knew people would be drawn by curiosity to find out exactly what it is. And since the trailer generated such an outrage, it fueled his creative mind, and he's holding out and letting the movie advertise itself.

ARG or not, it's still fun to follow all the speculation and hearing all the ideas about what's going on. I'm surprised he hasn't thrown the proverbial dog a bone, but at the same time, I'm not.

If it's not an ARG, I wish it was.
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PostPosted: Mon Sep 24, 2007 1:24 pm
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HetMasteen
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Wow. I feel that if my post is under 5,000 words, it won't quite cut it in this thread Smile.

As someone who was sucked into the ARG subculture and UF by 1-18-08, I think the major problem is that it looks like an extended experience that was marketed as an ARG. Whether this was done on purpose, by accident, or just because the people behind it didn't know what they were doing, I do not know.
However, this may present a future problem:
If we assume for a second that this was intentionally marketed as an ARG in order to attract as much cyber attention as possible, then we could be facing a future full of "lesser" experiences marketed as "major" ones. I use quotation marks here because I think there is nothing wrong with just having a nice extended experience to go with your TV show/movie/book/comic/new triple bacon beef bonanza burger. I just like to know this in advance (or at least after a reasonably short period of time).
I like comedies, for example. But if I were to go to a movie, expecting it to be an action movie, or horror, of sci-fi, and got a comedy instead, I would be disappointed.
Once again, returning to the great sage xnb's quote. It really is about managing expectations. I just hope that expectation mismanagement supervisor is not a post currently up for grabs in the dark halls where ARGs are born from a cauldron of geek culture ooze. Smile

Another likely problem that this could cause, regardless of the intentions of the 1-18-08 people is that it might inspire other companies to give their upcoming promotions the old anabolic treatment to make them look like something bigger than they actually are.
I wouldn't put it past corporate bigwigs to propose something like this just to get people to eat more Krispy Kream. (oooh, a krispy kream ARG! Count me in!)
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PostPosted: Mon Sep 24, 2007 6:01 pm
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Quote:
expectation mismanagement supervisor


I want that job.
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PostPosted: Mon Sep 24, 2007 10:45 pm
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JaeDom
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rose wrote:
ok, not quite the end, as I recall JJ Abrams himself specifically made statements that increased the fan level of expectation to be more than what they have delivered. He definitely fed the flames. He also said, while dismissing the internet reaction, that he wanted to concentrate on making the movie. Good for him. I hope it is a good movie because he is going to have to produce something great to justify the hype and to re-energize fans that have been disappointed with the marketing - those who thought he said they were getting a game and not just a Slusho website and some myspace pages.



I agree. This better be one helluva movie. The way I see it, there was no definite say as to whether the website or movie would be an arg, extended experience, (chaotic fiction), etc other than the mere website and J.J.'s statement at Comic Con. Of course this is good right? People will speculate and ponder about the what ifs and such. This is only good for so long until people become delirious and start acting out of frustration (i.e. see gamejacks, fan made trailers, other tie-ins), especially is no new information has been found.

Seriously, the timeline IF this is suppose to be some sort of experience, it needs help. People who are running this should monitor and say "Hey, no one is finding anything maybe we should give more clues out." Even though having to do that is a big flaw too. If the clues are so hidden that no one, not even a community of experienced/seasoned Arg players can figure it out within months then some re-working and re-writing needs to be done asap. Also, why even release the teaser so soon?

I admit that this whole 1-18-08 thing has brought me into the world of ARG, chaotic fiction, whatever you may call it and I intend to stay. For that I am greatfull. But, this experience with 1-18-08 was nothing like I assumed or merely thought it would be. It was exciting at first but there is no/hardly if any character interaction and a very slow story progression. People say that its slow because the release date is so far away but from what I see other chaotic fiction last months with constant updates. So far, the most enjoyable thing has been the fan art, fan vids, and player theories about this whole shebang. As of now, I really don't care to see the movie. I'd rather wait for someone to go see it and let me know if I should see it myself. I don't even care what the monster looks like anymore. If the real teaser came out today I would hardly be excited to see it.

PostPosted: Tue Sep 25, 2007 7:59 pm
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Rogi Ocnorb
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I wonder, sometimes when we, as a worldwide society will reach that point when the internet is truly the primary driving factor in mass marketing and, for that matter, world affairs.
I believe it will happen. I'm just not sure when. Probably sooner than most of us expect.
For something like this, going on now, there's pretty much nothing the internet can do that a few million spent on theater/TV trailers couldn't fix.
But, sometime soon (Maybe when all the $100 laptops have been deployed)... Mob rules!
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PostPosted: Tue Sep 25, 2007 9:04 pm
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