Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 12, 2024 8:14 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Updates » Press and Other Analysis
Spacebass & imbri in WSJ article on Chain Factor
Moderators: krystyn
View previous topicView next topic
Page 1 of 1 [4 Posts]  
Author Message
jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

Spacebass & imbri in WSJ article on Chain Factor

Wall Street Journal (subscription needed, sort of)

Good stuff. Smile
_________________
Digital Trail | Twitter | Retired ARGFest-o-Con 2012 Project Manager

PostPosted: Fri Dec 07, 2007 2:44 pm
 View user's profile Visit poster's website
 Back to top 
RedHatty
Unfictologist


Joined: 08 May 2006
Posts: 1428
Location: x¡Jyœ–‹˜VJvk

Here it is for easy access

Quote:
Multimedia Games Create TV-Show Buzz
By EMILY STEEL
December 7, 2007; Page B4

Last month, hundreds of people around the country spent hours of their free time on the Web and out on the streets in search of clues that would help them solve a complex puzzle called "Chain Factor."

It wasn't some school assignment or the latest experiment in community building, it was part of an elaborate promotion by CBS Corp. A game by the same name had been featured during a recent episode of the show "Numb3rs," and the network was using the real-world version of the game to help drive traffic to the show.


Not a garden, a plant: CBS billboard is part of a coded game for fans of the show "Numb3rs."
CBS and other networks see games such as "Chain Factor" as a new way to market TV shows and experiment with non-TV spinoffs for those shows, which they can then pitch to advertisers. The networks hope to package those sponsorships in various ways. Companies might embed one of the game clues in an ad, or one of the company's products might be integrated into the contest. CBS, which says it has yet to sign any advertisers, is operating a similar game to drum up interest for the drama "Jericho" before it returns to the air next season."

It's not the first time a TV network or entertainment company has ginned up a game to build buzz for a show or product, but CBS's effort is different in that the games draw on all of its entertainment units, from billboards in its CBS Outdoor division to its mobile properties. CBS plans to use these kinds of sprawling online/offline games to promote more of its shows.

For the networks and the entertainment companies, the games can be expensive to create and time-consuming to manage. Some marketers say the potential payoff is dubious, as the games may appeal most to people who already are fans of the show or to folks who are more gamers than TV watchers.

For many "Chain Factor" players, including Brooke Thompson, a 36-year-old Web designer in Atlanta, the game was kicked off by email from a character in a "Numb3rs" episode named Spectre. Working collaboratively, players found clues and shared discoveries via an online forum. Some of the first clues were unearthed on chainfactor.com via error messages that popped up when people were playing the site's main attraction, a Tetris-like game. Clues took them on a quest from a digital billboard at the Mall of America in Minnesota to ads on mobile Web sites.

The error messages directed players to send text messages with the word "chain" to the short code 38383. The response looked like jargon: "Check these HOT* stocks! FOFN, NDGPF, COFI, TTWO, EBKLF, DADVF, RTHTF and FSPX. Info? Go 2 chainfactor.com . or txt Help to 38383 *Not real investment advice." The game was designed by the New York-based company area/code.

Some players managed to decode that message by recognizing the capitalized letters as stock-ticker symbols and then using those company names to unlock other clues. That, in turn, led them to billboards in certain cities, such as a large red-and-orange sign in San Francisco that showed a woman planting flowers and listed the Web address chainfactor.com. (The billboards serve no marketing purpose beyond the game.) After weeks, some players unlocked the final clue last weekend and received an email from Spectre declaring their victory.

The goal with scavenger-hunt-like games is to build buzz among an audience that is hard to reach through traditional advertising. Designing such intricate games often is an adventure of its own, costing anywhere from hundreds of thousands to millions of dollars.

One challenge: pumping out the clues fast enough to keep up with the players. Unlike regularly scheduled TV shows where networks decide when to roll out each episode, players set the schedule with these games.

With a game affiliated with ABC's "Lost," Ms. Thompson and others were able to decipher within minutes all the computer code used to build the site, and they solved a number of clues before they were supposed to be solved.

"You would be all excited because you would find something...but then if the designers aren't prepared, it's frustrating," she said. "We were just kind of hanging around and waiting for the next clue to be given."

Said Michael Benson, executive vice president of marketing at Walt Disney's ABC Entertainment: "I was amazed how fast this stuff was consumed."

With CBS's game for "Jericho," a handful of people work around the clock to monitor the Web sites where players are posting their discoveries, trying to make sure the network doesn't fall behind.

While the games are aimed at creating new audiences for shows, that's not always the way it plays out. Sean Stacey, president of gaming site Unfiction.com, says he fell asleep during the episode of "Numb3rs" and probably won't watch it again, but he did enjoy playing the game.

"The 'Chain Factor' game actually is more interesting," he said.

_________________
Friend of Peeps
Currently playing Callum Felderi


PostPosted: Fri Dec 07, 2007 6:04 pm
 View user's profile Visit poster's website
 Back to top 
konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Quote:
While the games are aimed at creating new audiences for shows, that's not always the way it plays out. Sean Stacey, president of gaming site Unfiction.com, says he fell asleep during the episode of "Numb3rs" and probably won't watch it again, but he did enjoy playing the game.

"The 'Chain Factor' game actually is more interesting," he said.


Laughing Laughing Laughing Laughing
_________________
'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Fri Dec 07, 2007 6:46 pm
 View user's profile
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

verynice article! And definitely a great clicher quote by space Laughing
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Sat Dec 08, 2007 1:30 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [4 Posts]  
View previous topicView next topic
 Forum index » Updates » Press and Other Analysis
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group