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 Forum index » Meta » Puppetmaster Help
New to these forums, and hoping for some advice
Moderators: imbri
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Perversion
Kilroy

Joined: 09 Dec 2007
Posts: 1

New to these forums, and hoping for some advice

I'm an active member of the RPG Maker (console-based RPG game creation tool) community, and have two "official" games, and numerous other projects released to the community. I'm always trying to find ways to push the boundaries of what can be done with RPG Maker games, as I feel it is not worth my time to make another, "Go kill the dragon and get this item for me" type cliche-fests. So after playing around a bit by using the forums and the RPGM wiki in ways they were not intended to be used, I came up with the idea of making an RPG Maker game that would be posited as an MMO, with ARG-type attributes to it (things in the game would only be unlocked by solving puzzles and following clues planted online). As of right now, the userbase of the community is fairly small (probably only 2000-3000 members), and users of RPGM3 (my preferred software), even less. So I'm not sure it would work as a "live" ARG, as there would probably only be a few people playing the released game at any given time.

I'm posting this here, as I don't know where else on the forum to post it, and I don't intend for members of this forum to play the game, as probably few, if any, members here use the RPGM software. However, I plan to use different web assets (fileden, Myspace, email, the RPGM forums, etc), to create puzzles for players to solve. So technically, this is not going to be a true ARG, but will heavily incorporate elements from them.

That's a long-winded way of asking for some advice on how to go about this process. I perused the forums for a bit, and saw some general information, but was hoping someone might be able to link me to some concrete "how to" type stuff. I've got some ideas, but any input would be welcome.

Thank you for your time, and I hope posting about an actual "idea" is not against forum rules.

PostPosted: Sun Dec 09, 2007 2:26 am
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Interesting topic, are you talking about RPG Tsukuru? Just did a quick Google and was kind of tickled to see that a new version is coming out this month and that the last version incorporated Ruby!

A couple of ideas occur to me that might help. You can certain make puzzles and hide them around the Web and make understanding those answers key to being able to advance in your game. However, you could just as easily to do that in a straight-out-riddle type environment (where you're drawing upon real details already out there on the Web in a new context.) As an example, we used something similar recently with map of real events that were also being used in the story we were telling.

Equally fun, though, would be if the RPG were itself the clue. Imagine that one of your map areas in your game were modeled off of a real place -- perhaps a place where you have actually hidden a little trinket. I could imagine MMO-style events where all the players were waiting for one of them to accomplish that "road block" in order to open up different opportunities for everyone (almost like a Kerafyrm but in real life.)

Ultimately, ARGing isn't really about puzzles -- it is about the community of audience members feeling like they accomplished something, something that changed what they were experiencing and that required thinking about things in non-ordinary ways.

You'll occassionally hear the developer mantra "this is not a game." That isn't a description of what it is like to play an ARG, that's a description of what it is like to design an ARG -- as a developer, you like it if the audience needs to remind themselves "this is just a game, this is just a game." To accomplish that feeling of immersion, the puzzles or activities need to feel somewhat natural, at least in the setting of the story you are telling.

In your story, the players are people who play in an RPG Maker world, and from playing that world they discover there is more to it than meets the eye. There have been some really great novels written with that general premise (Tad Williams' Otherland series leaps to mind) . Figure out the story you want to tell first, then let the activities and puzzles and whatnot flow from that.

Sounds like a fun experiment, you have to make sure to let us know when you get that launched. Sorry there aren't any clearer "how tos" to guide you to, but I suspect you don't need one as much as you think you do Smile

PostPosted: Sun Dec 09, 2007 9:23 am
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

OMG, RPGMaker! I was never part of the community over at GamingW.net, but I played Lysander86's games. They were awesome.

And with that, I have run out of things to add to this conversation. XD
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PostPosted: Sun Dec 09, 2007 2:16 pm
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