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 Forum index » Meta » General META Discussion
Crossing-Over = A Player "Death"?
Moderators: imbri, ndemeter
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jlr1001
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Joined: 06 Jun 2006
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Crossing-Over = A Player "Death"?
What Games (If Any) are the PMs Playing?

After listening to ARG Netcast #42, I realized that if I could go back in time I would ask the people at 42 Entertainment what games they were currently playing/lurking in....

Since I can't go back in time, yet--come on Enitech Research, let's make it happen--I'll ask here.

To all the established PMs, whatever established means... what current ARGs are you playing or lurking around? Or, on a sadder note, do you even have time to be a consumer of current games?

Thanks,



-jlr1001

PostPosted: Thu Jan 17, 2008 12:19 pm
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vpisteve
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Joined: 30 Sep 2002
Posts: 2441
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My general answer is, unfortunately, not enough time to really play something. Sad

I've often lamented the fact that if I were in any other genre, it wouldn't be quite as hard to enjoy other folk's fine work. Directors, actors, producers, etc. can easily go see other movies, tv shows. Authors can sometimes actually find time to read (or so I'm told).

But playing an ARG? No way, man. Too much time commitment.

But, that's not necessarily a bad thing, if we use that feeling to our advantage in what we design, i.e. striving to create a satisfying experience for both the casual player/lurker as well as the hardcore, committed ARGfiend (did I say fiend? I meant that in the nicest way).

But not for lack of trying. I've tried to follow the Lost Experience, Heroes, Sammees, Sarah Connor.....all with pretty limited success.

But this lack of playing didn't really happen with my current job. It began to be a problem back when unfiction/argn started up. Razz
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PostPosted: Wed Jan 30, 2008 1:13 am
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SirQuady
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For me as a vaguely beginner PM (helped with TORgame, am working on another project or two currently), I find that, like vpisteve references:
Quote:
But this lack of playing didn't really happen with my current job. It began to be a problem back when unfiction/argn started up.

Basically, if it's not the ARG you are PMing, it'll be something else eating up your time. I personally haven't had a chance to play a full out ARG for about a year and a half to two years (Who Is Benjamin Stove?) 1 and anything ARGish for about a year (Vanishing Point) 2 . That's not PMing using up my time, it's life in general. Fortunately, it looks like i now will have more time over the next while to do some ARGing, so hopefully I'll be able to find something good to play...

That said, it is my suspicion (you'll have to ask vpisteve or another professional PM to confirm this) that in the long run, a grassroots PM will probably have much more chances to play ARGs. Grassroots are usually shorter/smaller, though not necessarily, and can be of a even higher quality and enjoyment level than the Marketing Campaign-centric ARGs. As well, a grassroots PM doesn't have to keep pumping out game after game (not to make it sound tedious), because it's not a paying job, so they can do one, then take a break for a year or two until their next one! Grassroots games don't have required deadlines (only self-imposed deadlines) for launch dates. Thus a grassroots PM can take things slower in the pre-launch stage, giving them more time elsewhere.

Naturally, during the run of a game it is very hard to play other games, and many budding PMs (and veteran PMs too, for that matter) find that during the pre-game as well, they want to get a lot done and put their energy into the game they are working on...

It is still possible to play games when you are a PM of course. For an excellent example, look at Jane McGonigall. She worked(?) at 42 back when Art of the Heist was running, yet was still heavily involved in getting those SD cards and trying to save Ian! 3 AotH was awesome, dammit! 4

So, uh, yeah.

Anyways, have fun with any ARGs you are playing or making!



1 The Poster is hanging behind me! Foily!
2 Thank you Microsoft for the free PC games! And yes, i'm using Vista right now...
3 Note: if any of this bit about Jane McG is incorrect, my apologies. I'm running on vague memories here, bear with me.
4 It was!

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PostPosted: Wed Jan 30, 2008 3:54 am
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Will 2.0
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Well the thing is while creating these projects, especially if you started the idea, managing people, finding people, handling storyline, puzzles etc is a LOT of time consumption.

That said, I do have time to play other games but rarely so. I usually end up being there at the start and fizzling out just because I have to keep my concentration on my own baby. Right now I'm interested in 48 Hours and The Human Pet since quite honestly nothing in N&R looks particularly interesting to me right now besides Findings Cedar Rapids that I lurk.

Hope that answered your question. Of course it varies with different people and games, your game could be like a 2 week game, very simple. Depends I guess.
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PostPosted: Wed Jan 30, 2008 7:57 am
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imbriModerator
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Like the others have mentioned, I just don't have the time to get as involved as I would like to with some games.

I do disagree with Sir Quady's hypothesis that Grassroots PMs have an easier time of it - as a Grassroots PM, I was just as dedicated to my game and the craft of PMing as I am now that I'm on the paid to do this stuff side. However, now it is my job and I don't have another job that I have to focus on in addition to my Grassroots game. I put in a fulltime work week (and then some) on both Lockjaw and Metacortechs in addition to having to earn money to keep a roof over my head. Grassroots != Less Commitment or Less Time (in fact, because it is a passion and a hobby, I would argue that some grassroots pms put in more time and have a greater commitment)

One of the reasons that I love doing the Netcast is that it forces me to take some time to look into some of the games that are going on. I really do love seeing what other teams are doing - for both professional and playing purposes. I do like to find myself sinking into a rabbit hole and struggling not to fall too deeply (for fear that I'll be lost for hours and get nothing done for work) and I also like to see what PMs are doing and how players are reacting to it (especially if it's a new or unique idea). But, as I I mentioned on the last netcast, I just can't keep up with things and so I know I miss so much.

PostPosted: Wed Jan 30, 2008 10:11 am
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SirQuady
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imbri wrote:
I do disagree with Sir Quady's hypothesis that Grassroots PMs have an easier time of it - as a Grassroots PM, I was just as dedicated to my game and the craft of PMing as I am now that I'm on the paid to do this stuff side. However, now it is my job and I don't have another job that I have to focus on in addition to my Grassroots game. I put in a fulltime work week (and then some) on both Lockjaw and Metacortechs in addition to having to earn money to keep a roof over my head. Grassroots != Less Commitment or Less Time (in fact, because it is a passion and a hobby, I would argue that some grassroots pms put in more time and have a greater commitment)


I guess the point I was driving at was more the fact that a paid PM, once the game is over, has to start on the next project. A Grassroots PM can finish one, then do other things. Thus, their time avaliable between PMing games is bigger, perhaps allowing them more time in that break to play games. Of course, many Grassroots PMs who do multiple games just end up starting the next project right away anyways, out of interest. Very Happy

I had not considered the point that when PMing is your job, you no longer have to do a different job as well as PMing, so thanks for pointing that out Imbri.
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PostPosted: Wed Jan 30, 2008 1:41 pm
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krystyn
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Projects can be concurrent, too.

I generally don't have time anymore to play other ARGs, it's true. I did like Chain Factor a lot because I didn't have to get obsessed with it, and it had a nice, addictive web game I could play when I had a few minutes here and there.

I don't think there's a clear delineation of commitment and time spent that can be made between grassroots/professional. A game is what it is.
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PostPosted: Wed Jan 30, 2008 2:40 pm
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C_Brennan
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Although I haven't PMed for... wow... 3 years now, apparently... I doubt I could ever really get serious with a game. I keep my head into the genre to stay afloat of the news and game changes... but not enough to really get my hands dirty like I did before. That makes me sad. Sad

But... there's more important things to do as a grassroots PM, like do my homework for college so I get a bachelors so I can go to grad school and spend my time researching this. Very Happy

Even my PMing has gone on the wayside. (Obviously, heh.) But, I always keep ideas in my head. Keep writing them down... never know when they're gonna be useful. Smile
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PostPosted: Thu Jan 31, 2008 1:29 am
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SirQuady
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C_Brennan wrote:
But, I always keep ideas in my head. Keep writing them down... never know when they're gonna be useful. Smile

That's basically what i'm running on too, for now. Sadly.

C_Brennan wrote:
But... there's more important things to do as a grassroots PM, like do my homework for college so I get a bachelors so I can go to grad school and spend my time researching this. Very Happy

Good luck! (I really wish I could do that too!)
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PostPosted: Thu Jan 31, 2008 1:32 am
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jlr1001
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Wow! Turn my back for a few days on a post, and look what happens. I had given up on this one, so was pleasantly surprised to see responses.

I guess, at the heart of my question is the assumption that to be a creator of an art form you have to first be a consumer.

From what I gather from the responses, for many of you, once you cross the curtain you almost lose your player side.

Are there any downsides to this transaction?



-jlr1001

PostPosted: Thu Jan 31, 2008 5:49 pm
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imbriModerator
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There is something to remember here...

The people behind the game, the puppetmasters in particular, interact with the audience in a way that is truly unique to ARGs. There is a relationship that unfolds over the course of the run and, in many ways, puppetmasters are playing along with the players.

Sean Stewart likens it to a tango, with puppetmasters taking the lead. I think it's an appropriate analogy. While you can admire another dancer's grace and moves, you don't have to dance with them to appreciate it. It helps, sure, but when you get that close it can be difficult to appreciate the beauty of the form.

PostPosted: Thu Jan 31, 2008 6:54 pm
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Jas0n
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I've thoroughly enjoyed my voyage to the other side of the curtain. Like imbri said, it's a unique experience and though it's a lot of work it certainly is enjoyable. I don't get many opportunities to play, but I do lurk around and watch some games unfold. It's interesting to see the various ways other developers unfold their games to the players. The last game I really played though was Monster Hunter Club, and I've watched a bit of the EE stuff, but haven't had a chance to interact.

My biggest thing is the fact that there just isn't an ARG audience anywhere near me so there's never going to be any live events I can comfortably attend, so that stuff aside - I enjoy looking at the back of the curtain. There's nothing more exciting and rewarding than watching how players react to various situations.
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PostPosted: Thu Jan 31, 2008 9:03 pm
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GodPidgeon
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Joined: 28 Jan 2008
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As someone that GMs some fairly long running RPG games, the job of PM is very intriguing. I know there are companies that run these viral marketing things, but how hard is it to get a job as a PM? And what kind of qualifications do you need?

PostPosted: Fri Feb 01, 2008 12:31 am
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SirQuady
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I think most players who become PMs (with a number of DAMN LUCKY exceptions) do so by creating a grassroots game (at least at first), not by getting a job at a company that does so.

That said, If you can get into a job, that's awesome. Good luck!

I'll leave it to someone else to discuss qualifications and possibilites.
If you need me i'll be over in the corner stewing in my jealousy
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PostPosted: Fri Feb 01, 2008 3:16 am
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MageSteff
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After being a PM for Orbital Colony I did lurk/play in a few games. But like others real life sometimes has other plans for us. Last year my mother passed away and I haven't been very interested in doing much of anything this past year.
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PostPosted: Fri Feb 15, 2008 2:03 am
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