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Keeping the ARG athmosphere alive... after the ARG...
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filipe93
Kilroy

Joined: 23 Jan 2008
Posts: 2

Keeping the ARG athmosphere alive... after the ARG...

Hi !
First of all, sorry for my poor english - I'm french and... well... a fluent pidgin-english speaker !

I'm setting up a french grassroot ARG, to promote the musical and creative universe of a french jazzman.
Through the scenario (very ARGish, very chaotic, thanks to all your advices posted here - you guys old puppetmasters would be proud of your young padawan ! Wink ), I'm trying to create an entertaining "athmosphere", a feeling of "I'm part of a new kind of game, which is also an universe, which is also a shared experience between a community of jazz fans..."
(ok, nothing new until here, but wait...)

How can I keep these athmosphere "alive" after the ARG has finished ? I would like the players/jazz-fans to keep talking about the game one, two, three month or more after it's finished, to keep talking together about the universe, to remember the rush of it, etc. To make it short, I would like to keep the player community alive as long as possible after the game...

Any idea/advice ? (or anything that would sound like a chicken soup for the puppetmaster soul ? Wink )

PostPosted: Wed Jan 23, 2008 12:32 pm
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

Well, you have to make your universe appealing enough to be in even after the game ends. For example, if an in-game forum becomes popular, and off-topic discussion is allowed during the game, the players may stick around there to just "hang out" even after the game ends.

If your game is interesting, people will continue to talk about it after it has ended. However, without any reason to stick around, a community will gradually disintegrate. A good example would be a message board I used to go to called 'Golden Sun Anonymous." We discussed the Golden Sun games for the GameBoy Advance. However, after several years without a new game in the series, the community fell apart. It used to be a community with 100s of regular visitors; now, there are maybe 10 people who post. They stick around because they like the community (we had been together for quite a while, after all). However, most people found a different way to keep in touch--via other forums, instant-messaging, etc.--or just stopped communicating. The forums at Golden Sun Anonymous, while not completely inactive, rarely receive more than a handful of posts per day.

Anyways, the point is that people come together because they have a common objective; without that objective, they will (after time) go elsewhere. However, by providing a reason to stick around, you can keep a community together.

Good luck with your game; it sounds fun!
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PostPosted: Wed Jan 23, 2008 5:30 pm
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SirQuady
Unfettered


Joined: 15 Jan 2006
Posts: 576

Bonjour!

You could perhaps include player-created parts of your ARG, things that would be able to be continued after it is over, to give them something to do once it is over, keeping the community together longer.

Good luck!
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PostPosted: Thu Jan 24, 2008 12:25 am
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filipe93
Kilroy

Joined: 23 Jan 2008
Posts: 2

@Rekidk :
Quote:
the point is that people come together because they have a common objective

A common objective besides the ARG main goal... I'll work on that...

@SirQuady :
Quote:
player-created parts of your ARG, things that would be able to be continued after it is over, to give them something to do once it is over

This is what Nine inch Nails/Trent Reznor did with his ARG? if I remember well... Asking players to do their own artwork http://www.opensourceresistance.net/ and to start a "grass-root information militia"... I'll keep that in mind...

Thanks both of you...

PostPosted: Thu Jan 24, 2008 3:18 am
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SirQuady
Unfettered


Joined: 15 Jan 2006
Posts: 576

No problem, and Good luck!
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PostPosted: Thu Jan 24, 2008 4:35 am
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