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 Forum index » Archive » Archive: Cloverfield (1-18-08) » Cloverfield: General / Updates
Fan-made Cloverfield Game..?
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Caerwiden
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K1Ng5p4d3 wrote:
Quote:

Uh, Fox sued not because they were using Quake but because they were using Fox's intellectual property, Aliens.

Besides which, you'll need Half Life 2 to play this game as it's using the same engine and is basically a total conversion.


I didnt know about them using the half life 2 engine, but at any rate, the rest of what i said, at least I think so, is still in the right though. JJ and Paramount , or at least JJ, are not complete assholes. The ARG that was developed was made totally for the fans, so that they could get into the experience, and even obsess about it, and they succeeded in stride with that. So im sure they very possibly even anticipated the making of a fanmade game for this film. If they were to take something like this, and have it shut down for no other reason than that they are complete assholes, then they would be making a bold, bold statement to us fans here, that the money is in fact, all they give a shit about, which in turn, would probably cause them to lose quite a bit of their fanbase with this movie, because we are all pretty much like a very twisted, very belated family all involved in this thing, in that any one of us could strike up a conversation with any other one of us Clover-heads, and talk for fuckin hours about the movie, the ARG, the sequel, ect. So JJ even allowing something like that to happen, just doesnt seem plauseable in my opinion. I think , like i said previously, that JJ is proud if anything at what has been accomplished. This game is nothing more than a tribute, and a GIGANTIC thumbs up, pointed directly at Abrams and his crew for makin this movie.


Ignore the Half Life 2 thing, I was going off other posters.

I'm not saying they will, but they could. Paramount have every right to send a cease and desist letter.
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PostPosted: Tue Feb 26, 2008 10:49 pm
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OliMango
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It uses the same engine as HL2, but it is not a HL2 mod therefore you do not need HL2 to plays it.

Not that that would be a problem. HL2 is awesome and everyone should own it.
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PostPosted: Tue Feb 26, 2008 11:00 pm
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Monstrous
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OliMango wrote:
It uses the same engine as HL2, but it is not a HL2 mod therefore you do not need HL2 to plays it.

Not that that would be a problem. HL2 is awesome and everyone should own it.


Actually no, that's changed.

PostPosted: Tue Feb 26, 2008 11:02 pm
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OliMango
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Monstrous wrote:
OliMango wrote:
It uses the same engine as HL2, but it is not a HL2 mod therefore you do not need HL2 to plays it.

Not that that would be a problem. HL2 is awesome and everyone should own it.


Actually no, that's changed.


Well, their last video was made using the HL2 engine. So did they change it since then?
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PostPosted: Tue Feb 26, 2008 11:16 pm
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opencws
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For every non-profit fan game completed I'll show you 200 that fell apart. This is gonna take these guys years, they don't have any reason to put this mod before school/work/real life since they're not being paid. I have been following mods since they became popular on the Quake 2 engine and I have a bit of experience in everything that comes into play with making mods and games. You say they have 46 people working on the game? That isn't a good thing, more people doesn't equal better, that makes everything much more difficult to coordinate, and you guys are thinking this is gonna be a drama free process. Guaranteed team members will start having creative differences and start leaving/sabotaging the project because again these aren't professional developers and there is no profit motive here. I don't care if you listen to me or not, just know there's NO WAY, this game is coming out in 6 to 8 months. And even on the Half Life engine they still have a long long long long long way to go from concept art and ideas and the few models they've produced.

I actually laughed when I read they have 46 people working on the game, this is definitely on a crash-course for failure, I've seen it so many times before. If this was a really tight knit small group of dedicated people who were working together in real life somewhere and could coordinate well, I could MAYBE see this working out. But they're a bunch of disorganized people who are going to be throwing random pieces of the puzzle like darts and nothing is going to stick.

And I'm not even taking into consideration Paramount's involvement, Cloverfield is about to become a successful franchise as the second movie comes to fruition. They've already got a toy and other forms of merchandise, you don't think they're going to want to cash in on a game at some point, do you really think they're going to let someone make a game using their intellectual property with no proper license.

This game is so destined to fail I'd put money on it. Don't kid yourselves people. We'll eventually get a proper Cloverfield game hopefully, but getting excited about this is wasted energy.


And for those of you telling me 4-5 years is unrealistic, here's an example of 4-5 years of work that I have been following. Keep in consideration that these guys are in the very very very very small minority that they even got this far. 98% mods/games that aren't professionaly developed will not get to this stage.
http://www.nomoreroominhell.com/

These guys had mod experience before they got started on this in 2003/2004, and they predicted a 2 year dev cycle, they still haven't released even an alpha and all they're trying to do is make zombies. Even the parasites will be more complex than the zombies, let's not even think about the gigantic monster destroying buildings in scripted events.


Doubt me all you want but anyone who actually knows what goes into making a game, not just in making models or levels in a pre-made engine, but actually knows what goes into putting everything together will agree with me 100%.

PostPosted: Tue Feb 26, 2008 11:16 pm
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austinmcconnell
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Joined: 24 Dec 2007
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Quote:
For every non-profit fan game completed I'll show you 200 that fell apart. This is gonna take these guys years, they don't have any reason to put this mod before school/work/real life since they're not being paid. I have been following mods since they became popular on the Quake 2 engine and I have a bit of experience in everything that comes into play with making mods and games. You say they have 46 people working on the game? That isn't a good thing, more people doesn't equal better, that makes everything much more difficult to coordinate, and you guys are thinking this is gonna be a drama free process. Guaranteed team members will start having creative differences and start leaving/sabotaging the project because again these aren't professional developers and there is no profit motive here. I don't care if you listen to me or not, just know there's NO WAY, this game is coming out in 6 to 8 months. And even on the Half Life engine they still have a long long long long long way to go from concept art and ideas and the few models they've produced.

I actually laughed when I read they have 46 people working on the game, this is definitely on a crash-course for failure, I've seen it so many times before. If this was a really tight knit small group of dedicated people who were working together in real life somewhere and could coordinate well, I could MAYBE see this working out. But they're a bunch of disorganized people who are going to be throwing random pieces of the puzzle like darts and nothing is going to stick.

And I'm not even taking into consideration Paramount's involvement, Cloverfield is about to become a successful franchise as the second movie comes to fruition. They've already got a toy and other forms of merchandise, you don't think they're going to want to cash in on a game at some point, do you really think they're going to let someone make a game using their intellectual property with no proper license.

This game is so destined to fail I'd put money on it. Don't kid yourselves people. We'll eventually get a proper Cloverfield game hopefully, but getting excited about this is wasted energy.


And for those of you telling me 4-5 years is unrealistic, here's an example of 4-5 years of work that I have been following. Keep in consideration that these guys are in the very very very very small minority that they even got this far. 98% mods/games that aren't professionaly developed will not get to this stage.
http://www.nomoreroominhell.com/

These guys had mod experience before they got started on this in 2003/2004, and they predicted a 2 year dev cycle, they still haven't released even an alpha and all they're trying to do is make zombies. Even the parasites will be more complex than the zombies, let's not even think about the gigantic monster destroying buildings in scripted events.


Doubt me all you want but anyone who actually knows what goes into making a game, not just in making models or levels in a pre-made engine, but actually knows what goes into putting everything together will agree with me 100%.


Couldn't have said it better myself. Case Closed.

PostPosted: Wed Feb 27, 2008 12:15 am
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Magus00
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Joined: 18 Dec 2007
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Console, Counsol, potatoe, potato...

Laughing
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PostPosted: Wed Feb 27, 2008 12:17 am
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avengedsamurai7
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Magus00 wrote:
Console, Counsol, potatoe, potato...

Laughing


Tomato, tomato, ketchup, catsup.... the list goes on.....
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PostPosted: Wed Feb 27, 2008 12:44 am
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Caerwiden
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Joined: 08 Oct 2007
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opencws wrote:
For every non-profit fan game completed I'll show you 200 that fell apart. This is gonna take these guys years, they don't have any reason to put this mod before school/work/real life since they're not being paid. I have been following mods since they became popular on the Quake 2 engine and I have a bit of experience in everything that comes into play with making mods and games. You say they have 46 people working on the game? That isn't a good thing, more people doesn't equal better, that makes everything much more difficult to coordinate, and you guys are thinking this is gonna be a drama free process. Guaranteed team members will start having creative differences and start leaving/sabotaging the project because again these aren't professional developers and there is no profit motive here. I don't care if you listen to me or not, just know there's NO WAY, this game is coming out in 6 to 8 months. And even on the Half Life engine they still have a long long long long long way to go from concept art and ideas and the few models they've produced.

I actually laughed when I read they have 46 people working on the game, this is definitely on a crash-course for failure, I've seen it so many times before. If this was a really tight knit small group of dedicated people who were working together in real life somewhere and could coordinate well, I could MAYBE see this working out. But they're a bunch of disorganized people who are going to be throwing random pieces of the puzzle like darts and nothing is going to stick.

And I'm not even taking into consideration Paramount's involvement, Cloverfield is about to become a successful franchise as the second movie comes to fruition. They've already got a toy and other forms of merchandise, you don't think they're going to want to cash in on a game at some point, do you really think they're going to let someone make a game using their intellectual property with no proper license.

This game is so destined to fail I'd put money on it. Don't kid yourselves people. We'll eventually get a proper Cloverfield game hopefully, but getting excited about this is wasted energy.


And for those of you telling me 4-5 years is unrealistic, here's an example of 4-5 years of work that I have been following. Keep in consideration that these guys are in the very very very very small minority that they even got this far. 98% mods/games that aren't professionaly developed will not get to this stage.
http://www.nomoreroominhell.com/

These guys had mod experience before they got started on this in 2003/2004, and they predicted a 2 year dev cycle, they still haven't released even an alpha and all they're trying to do is make zombies. Even the parasites will be more complex than the zombies, let's not even think about the gigantic monster destroying buildings in scripted events.


Doubt me all you want but anyone who actually knows what goes into making a game, not just in making models or levels in a pre-made engine, but actually knows what goes into putting everything together will agree with me 100%.


Well that's all lovely but you've still not actually shown me anything to make me believe that you've got experience in this. All you've said is that you've followed mods for years and expected us to believe you.

Not that it really matters at all what you say, you're only actually saying all of this bollocks so that if if they do fail then you can say "I told you so ha ha!", which is a pretty shitty reason for doing it really.

Do you 'want' this to fail? Because that's the only reason I can see for you being so down on this project. If so, gtfo, you're not welcome.
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PostPosted: Wed Feb 27, 2008 3:50 pm
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Caerwiden
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Magus00 wrote:
Console, Counsol, potatoe, potato...

Laughing


No, potato is singular, potatoes is plural. There's no such word as 'potatoe".

Smile

I want some roast potatoes now...
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PostPosted: Wed Feb 27, 2008 3:51 pm
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opencws
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Caerwiden wrote:


Well that's all lovely but you've still not actually shown me anything to make me believe that you've got experience in this. All you've said is that you've followed mods for years and expected us to believe you.

Not that it really matters at all what you say, you're only actually saying all of this bollocks so that if if they do fail then you can say "I told you so ha ha!", which is a pretty shitty reason for doing it really.

Do you 'want' this to fail? Because that's the only reason I can see for you being so down on this project. If so, gtfo, you're not welcome.


And so far you haven't actually given any reasons why this is going to succeed. One doesn't need to work in the industry to be able to learn about it and know things about it. You're right, I don't have any professional credentials, but I have friends who do and I've personally been following the scene as a hobby for over 10 years. I am not an auto mechanic but I can still fix my car most of the time when something is wrong with it. I don't want this project to fail, and I'm not doing this as a "told you so", I just know it's going to fail. Nothing personal against the people involved in the project, they'll learn a bunch of things from the project that they can utilize down the road if they decide to go into the industry, but the odds are stacked against a large, unpersonal, uncoordinated team of inexperienced fans.

I can give you dozens upon dozens why this won't work out. Can you give me one reason it will work out besides the fact that you want it to?

PostPosted: Wed Feb 27, 2008 5:25 pm
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Caerwiden
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opencws wrote:
Caerwiden wrote:


Well that's all lovely but you've still not actually shown me anything to make me believe that you've got experience in this. All you've said is that you've followed mods for years and expected us to believe you.

Not that it really matters at all what you say, you're only actually saying all of this bollocks so that if if they do fail then you can say "I told you so ha ha!", which is a pretty shitty reason for doing it really.

Do you 'want' this to fail? Because that's the only reason I can see for you being so down on this project. If so, gtfo, you're not welcome.


And so far you haven't actually given any reasons why this is going to succeed. One doesn't need to work in the industry to be able to learn about it and know things about it. You're right, I don't have any professional credentials, but I have friends who do and I've personally been following the scene as a hobby for over 10 years. I am not an auto mechanic but I can still fix my car most of the time when something is wrong with it. I don't want this project to fail, and I'm not doing this as a "told you so", I just know it's going to fail. Nothing personal against the people involved in the project, they'll learn a bunch of things from the project that they can utilize down the road if they decide to go into the industry, but the odds are stacked against a large, unpersonal, uncoordinated team of inexperienced fans.

I can give you dozens upon dozens why this won't work out. Can you give me one reason it will work out besides the fact that you want it to?


I never said it would succeed, I don't boast to be able to predict the future.

You have absolutely nothing positive to add to this, you have no suggestions for designs or levels and rather than getting the word out about it you're posting incredibly negative things about it.

I honestly don't see why you're posting. Nobody really needs to know that you 'know' it's going to fail and it adds nothing to the thread.
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PostPosted: Wed Feb 27, 2008 5:42 pm
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opencws
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Sorry I just find the whole thing comical really. And since when are we not allowed to post in certain threads if we have nothing to add? Hell, since 1-18-08 there hasn't been a single thing to add to any of the threads posted since. Laughing

And I just stopped by their Staff Members forum and had an even bigger laugh.

http://www.cloverfieldgame.com/forum/viewforum.php?f=11

They have all the menial jobs filled, now all they need is the heavy lifters that will do 97% of what the game actually requires such as coding, modelling, animating, and scripting. The fact that they filled the game testers role before even getting programmers is a real hoot.

I hope the PR position isn't filled yet, I'd love to apply. Also the text on the back of the box, somebody's gotta write that!!!

PostPosted: Wed Feb 27, 2008 5:46 pm
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Caerwiden
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opencws wrote:
Sorry I just find the whole thing comical really. And since when are we not allowed to post in certain threads if we have nothing to add? Hell, since 1-18-08 there hasn't been a single thing to add to any of the threads posted since. Laughing

And I just stopped by their Staff Members forum and had an even bigger laugh.

http://www.cloverfieldgame.com/forum/viewforum.php?f=11

They have all the menial jobs filled, now all they need is the heavy lifters that will do 97% of what the game actually requires such as coding, modelling, animating, and scripting. The fact that they filled the game testers role before even getting programmers is a real hoot.

I hope the PR position isn't filled yet, I'd love to apply. Also the text on the back of the box, somebody's gotta write that!!!


So did one of the people on the staff steal your girlfriend or something?

You sound like a 6 year old who's bitter that he hasn't been invited to a party.
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PostPosted: Wed Feb 27, 2008 5:58 pm
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pegassissy
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Caerwiden, I used to think you were a jerk and overall a complete ass, and to be honest, i still do.

But ive grown to love you and your cynical and ironic responces. Its jerks like you that make life worth living. Without you, i dont know who would deliver the humor.
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PostPosted: Wed Feb 27, 2008 6:52 pm
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