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 Forum index » Archive » Archive: General » Low-Volume Games
[STORIES] [TRAILHEAD] We Tell Stories
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veebee
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Joined: 02 Apr 2008
Posts: 551

Faustus wrote:
it is only one story, but read one way round it's a man grasping his ambition and slowly settling down, whereas read the other way it's a settled, quiet man gradually becoming more active then grasping his ambition.


Bit like MA & Doom?

PostPosted: Tue Apr 22, 2008 6:05 pm
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IngyW
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Joined: 08 Apr 2008
Posts: 90
Location: Oxofrdshire, UK

ALISDAIRPARK wrote:
Just noticed something useless..the stars change pattern at the top of the window if you refresh the page, seems random though


Rushed to check as soon as i saw your post. as I tried to count them, some faded away, looks as though they constantly change

PostPosted: Tue Apr 22, 2008 6:08 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

Sorry for the double...

ALISDAIRPARK wrote:
Just noticed something useless..the stars change pattern at the top of the window if you refresh the page, seems random though


Looks like they are just twinkling, though I am intrigued by which constellation they may be. I'll do dig a bit.

PostPosted: Tue Apr 22, 2008 6:10 pm
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Faustus
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Joined: 17 Apr 2008
Posts: 95

yeah it's looks like it's codeded as randomish in the javascript.
Spoiler (Rollover to View):

var makeStar = function ( ) {
var ow = stars.offsetWidth / 4;
var w = stars.offsetWidth / 2;
var oh = stars.offsetHeight / 4;
var h = stars.offsetHeight / 3 * 2;
var x = ow + parseInt ( w * Math.random() );
var y = oh + parseInt ( h * Math.random() );
twinkle ( StS.utils.DOM.create ( "li", { style : { left : x + "px", top : y + "px" }, parent : stars } ) );
}
for ( var i = 0; i < num; i ++ ) {
makeStar();


I think if there was a code there they'd designate exactly where each star would be.

EDIT: twinkle function is definitely random,
Spoiler (Rollover to View):
}
function twinkle ( star ) {
var low = Math.randomInt ( 10, 50 );
var high = Math.randomInt ( 75, 90 );
var speed = Math.randomInt ( 25, 100 );
var l = function ( ) {
fadeTo ( star, low, h, speed );
}
var h = function ( ) {
fadeTo ( star, high, l, speed );
}
l();


PostPosted: Tue Apr 22, 2008 6:12 pm
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CCS
Boot

Joined: 07 Apr 2008
Posts: 69

The Game

D seems to have challenged M-A to a battle.

If I understand the rules of the game properly, in a Battle both players show a card. The winner then gets to request a card from the loser. The loser must give up the requested card, if he holds it. EXCEPT that the Fool may be substituted for the requested card.

So perhaps that's the end game here. Dee has lost his head and called for a battle, and M-A can make him the Fool for it. All M-A needs to do is LOSE the battle (play his lowest card).

Can anyone plot out what that would do to their relative hands?

PostPosted: Tue Apr 22, 2008 6:15 pm
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Faustus
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Joined: 17 Apr 2008
Posts: 95

ahhh but in a duel the cards are scrificed blind before "Each Dueller must sacrifice a card blind, when both cards are upon the table they are turned over and the owner of the highest card wins the Duel." so there's be no way for MA to deliberately lose...not without cheating anyway.
Spoiler (Rollover to View):

EDIT: but if MA lost the fool and (presumably) gained the the World (since it's the highest value doom possesses) his hand would then be 54, and dooms would be 59...hard for either of them to reach a path from there.


2nd edit: @veebee, yeah could be MA and doom, I quite like that. has a nice symmetry to it

PostPosted: Tue Apr 22, 2008 6:20 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

Aaahh but.....
MA knows which card Doom will lay down as his duel card, because we have told him! So MA can win or lose the battle as he chooses. Why else would Alice have seen that low value card?


Have been rooting around star charts and I am fairly confident that it is either Bootes or Libra. Libra would obviously make more sense, Justice and all that...

PostPosted: Tue Apr 22, 2008 6:48 pm
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Faustus
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Joined: 17 Apr 2008
Posts: 95

no but the point is both their duel cards are random neither player gets to choose what card they lay down. "Each Dueller must sacrifice a card blind, when both cards are upon the table they are turned over and the owner of the highest card wins the Duel. "

Or am I missing the point?[/i]

edit: hmm libra would be interesting, hinting that we need the justice card...subtle if it is though.

PostPosted: Tue Apr 22, 2008 7:00 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

Each player chooses which card they will sacrifice, the blind bit means they put them face down on the table. If you are going for a particular hand, then you would obviously keep the cards you need for that hand and sacrifice the highest scoring of your worthless cards. And we know Doom only has one of them....
Unless, of course he is willing to sacrifice a Major, that would mean we are stuffed!

I am sure our path will become clear!

PostPosted: Tue Apr 22, 2008 7:06 pm
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Faustus
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no but we want to lose dont we? so we can give him the fool. in which case it's going to be very hard to lose to a 5.

PostPosted: Tue Apr 22, 2008 7:27 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

We can give him the Fool anyway, as if we win the duel we can give him whichever card we like as a swap.Remember, the duel cards are discarded and don't re-enter the game. I don't think we will be getting involved in the duel, that will more than likely take place without our help, but, Win or lose, we win!
Wink

EDIT: It will be interesting to see if Shaan's story is different tomorrow, this is based on 1001 nights, after all... Smile

PostPosted: Tue Apr 22, 2008 8:03 pm
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AndyAndyO
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Joined: 09 Aug 2006
Posts: 70

The sixth story
Where's the ending?

'Scuse the slight ramblings here but it is quite early.
I was slightly disappointed with the final story, especially since I read somewhere that this was the one story the designers were most pleased with. It seemed to be a story without a satisfactory ending.
I looked back at the map of the labyrinth and tried turning it upside-down to see it from a different viewpoint and instead of numbers or symbols I saw...

[I'll spoiler this so you can try it yourself!]

Spoiler (Rollover to View):
a simple picture of a key in a keyhole!


And this got me to thinking of the two ways to tell Shaan Azad's tale - clockwise or anti-clockwise.
I believe that to complete the maze of this story you have to follow it in a specific order. To reach the ending you have to visit each node in a specific order - an order that any reader is unlikely to stumble upon by chance the first time they do it.
I don't know if the programming of this is possible, but I would like to think it's what they've done...

... if we can crack the right order to visit the 'rooms' or chapters, we can unlock the ending to the story, or possibly a whole new part of the labyrinth!

Rambling ends: I'm off to try to come up with a code so we can track the exact route we've taken round the maze.

PostPosted: Tue Apr 22, 2008 11:47 pm
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AndyAndyO
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Joined: 09 Aug 2006
Posts: 70

The labyrinth map
Node Codes!

I went through the story and gave each location a number, so I can keep track of which route I've taken. Here they are if anyone else wants to tell their story.
EDIT: Map added:


Node 1. The start point - must go South
2. The Office - the central point with 4 exits
3. I went West to reminisce about childhood
4. Went South on the roof
5. Further South
-- then back to 4 and 3
6. West to see to homework
7. West again
-- then back to 6 and 3
8. North to fight!
9. North - the fight.
-- then back to 8, 3 and 2, the office again
10. I went East to the Hall way. Here you only get 2 choices, North or South (though interestingly you can get back here from node 15!)
11. I headed South to the meeting then carried on anti-clockwise through..
12.
13.
14.
15. When you're here, having completed the lower part of the figure of 8 you can either go back to node 10 or go North towards the studio.
16. I went North, anti-clockwise round the rest of this loop.
17.
18.
19.
-- then back to the Hallway (10) and the office (2) then took the South route to ...
20. The first part of the story loop where you can go one way or the other. I went East on the ONE WAY first. This takes you through nodes...
21, 22, 23, 24, 25, 26, 27 and then back to node 20
At this point in my story, I tried telling it the other way as well, so I went back from 27 round to 21 anti-clockwise, before finishing with nodes 20, 2 and I ended back at 1.
I like to think that if you get the story combination right, then something else happens at the end!

So what's your story preference? I'm off to try some other possibilities!

PostPosted: Wed Apr 23, 2008 12:25 am
Last edited by AndyAndyO on Wed Apr 23, 2008 3:31 pm; edited 1 time in total
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doublecross
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Joined: 25 Jul 2005
Posts: 588
Location: London, UK

Gosh, I can't believe I'm the first person to find this!

Spoiler (Rollover to View):
What is the only 'meta-story'-related thing this week?


Spoiler (Rollover to View):
And what is the obvious thing (to me!) to try with it?


Spoiler (Rollover to View):
http://www.acutelyleveragedinfrastructureandcommodityequilibriums.com


Nothing there yet, but keep looking!
_________________
xx

PostPosted: Wed Apr 23, 2008 3:08 am
Last edited by doublecross on Wed Apr 23, 2008 3:30 am; edited 1 time in total
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veebee
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Joined: 02 Apr 2008
Posts: 551

Well done! I did look for this several times yesterday, to no avail...
Crying or Very sad

PostPosted: Wed Apr 23, 2008 3:18 am
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