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 Forum index » Meta » General META Discussion
ARGs in 2008
Moderators: imbri, ndemeter
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Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

ARGs in 2008
What do you want to see?

Well, it's about 6 hours before 2008 (by my clock, anyway). I'm leeching Wi-Fi from the ski lodge and the scary security person is glaring at me, so I'll make this brief. Wink

What would you like to see from ARGs in 2008?

Me? I'd like to see another self-supporting ARG along the lines of Perplex City. Specifically, I'm hoping to see it from Eldritch Errors. Smile

I'd also like to see an ARG that makes good use of podcasting, something which I am enamored with. I want to see a podcast be a major part of the story, not just a one-time deal with a story-so-far.

Finally, I'd like to see a higher rate of successful ARGs. 2007 saw a lot of great ARGs, but it also saw a lot of implosions. I'd like to see more prepared PMs and less imploding games in '08.

So, how about you guys?
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PostPosted: Mon Dec 31, 2007 7:41 pm
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FLmutant
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Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Re: ARGs in 2008
What do you want to see?

Rekidk wrote:
Me? I'd like to see another self-supporting ARG along the lines of Perplex City. Specifically, I'm hoping to see it from Eldritch Errors. Smile


I am too, and not just because of Eldritch. I have high hopes from Fourth Wall too, same with Smith & Tinker. I'm hoping tonight there are teams of people clinking glass wishing themselves luck with a grassroots or independent ARG project next year.

This New Years Eve, I'm wishing for a long, ugly, protacted Writers Guild strike because it might be the best thing that ever happened to entertainment (especially if my striking and supporting friends come play at being independents on the Web for a while as a result.) Twisted Evil

PostPosted: Mon Dec 31, 2007 8:05 pm
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Jas0n
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Joined: 19 Aug 2006
Posts: 244

/me clinks glasses with other developers trying to do the same

It's a boggling process to create a self-supporting game or something with the resemblence of one Smile

fear not though - there are efforts out there Wink
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PostPosted: Mon Dec 31, 2007 8:37 pm
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konamouse
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Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Fun rabbithole.
Engaging story.
Credible characters.
Puzzles that involve community cooperation (not competition).
Surprises in the mailbox or that sqeeeee of glee when something new pops up unexpectedly.
Fun phone calls.
Mysterious faxes.
Reward for pressing the button (wait, isn't that the Skinner box or something psychological like that).
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PostPosted: Wed Jan 02, 2008 12:38 pm
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Clementine
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Joined: 26 Dec 2007
Posts: 208

konamouse wrote:
Fun rabbithole.
Engaging story.
Credible characters.
Puzzles that involve community cooperation (not competition).
Surprises in the mailbox or that sqeeeee of glee when something new pops up unexpectedly.
Fun phone calls.
Mysterious faxes.
Reward for pressing the button (wait, isn't that the Skinner box or something psychological like that).


Ditto! (Couldn't have put it better).
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PostPosted: Wed Jan 02, 2008 5:24 pm
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catherwood-offline
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konamouse wrote:
Reward for pressing the button

Variable and intermittant rewards -- especially at random and infrequent intervals -- are better than a consistent response. Eventually I just stop pressing buttons when I already know exactly how they will respond, no matter how big or important the reward. Compare this to Chain Factor, when playing a lengthy game may or may NOT end with that "reward" of an error message, and many times the message that did come up had already been found and reported. This only makes it even MORE compelling to play yet another round, because maybe THIS time i'll get a new message.

PostPosted: Wed Jan 02, 2008 5:52 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Very good point! Intermittant and variable, unpredictable rewards. Cool
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PostPosted: Thu Jan 03, 2008 12:25 pm
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Lovek
Unfettered


Joined: 02 Mar 2005
Posts: 434

I would agree that credible characters and swag out the ying-yang are the top two for me.

Mo' bigger and mo' better live events would be great as well. Especially if I can get to them.

But after the failure of Cloverfield to do so, I also require that at least one ARG (or ARG-like experience) incorporate a lion.

A huge lion.
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PostPosted: Thu Jan 03, 2008 5:16 pm
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Jas0n
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Joined: 19 Aug 2006
Posts: 244

well... I've been looking at incorporating lions, but I can only afford a tiny one - I'm sorry Laughing
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PostPosted: Thu Jan 03, 2008 8:29 pm
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Slyfox
Unfettered


Joined: 06 Feb 2004
Posts: 323
Location: Manchester, UK

konamouse wrote:
Fun rabbithole.
Engaging story.
Credible characters.
Puzzles that involve community cooperation (not competition).
Surprises in the mailbox or that sqeeeee of glee when something new pops up unexpectedly.
Fun phone calls.
Mysterious faxes.
Reward for pressing the button (wait, isn't that the Skinner box or something psychological like that).


I'll see what I can do Wink
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PostPosted: Wed Feb 06, 2008 7:29 am
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Will 2.0
Unfictologist


Joined: 22 Jun 2007
Posts: 1431
Location: Burlington, Vermont

In exception of faxes, coming right up.
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PostPosted: Thu Feb 07, 2008 12:06 am
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ncfriend
Unfettered


Joined: 04 Apr 2007
Posts: 694
Location: Your imagination

speaking of ARGs in 2008
look who's playing now..

did anyone notice this article:


http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20080204005684&newsLang=en
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PostPosted: Sun Feb 10, 2008 11:18 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Re: speaking of ARGs in 2008
look who's playing now..

ncfriend wrote:
did anyone notice this article:

"US Military Runs First Alternate Reality Game"
yes, it was posted under our Press section
ARGs and the Military

PostPosted: Sun Feb 10, 2008 11:33 am
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Im_RawnBurgundy
Decorated


Joined: 31 Jul 2007
Posts: 284
Location: Mein Fuherbunker..aka Londonderry, NH

I would like an ARG that I find early enough to actually know what is going on.


For once.

PostPosted: Wed Feb 13, 2008 2:24 pm
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Will 2.0
Unfictologist


Joined: 22 Jun 2007
Posts: 1431
Location: Burlington, Vermont

It might be best to post in the PM help section under the interaction thread.

That'll prolly heighten your chances of getting a launch email/text/myspace mesage/whatever else there is.
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PostPosted: Wed Feb 13, 2008 2:33 pm
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