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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[RING][ARTIFACT] Chapter 3 (@ Stockholm, Sweden)
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Elizabeth123
Decorated


Joined: 15 Mar 2008
Posts: 285

I can't load Firefox into this computer...Can someone who has access put some kind of READ THIS FIRST post into the forum, telling the players there that they should come to unfiction, to get a feel for what's going on elsewhere? (And saying that there are new puzzles here that haven't yet been posted to the forums, and that probably most of their questions have been answered here already.)

I think the forums should still be used to some extent, because Ariadne doesn't check unfiction and she's getting some of her information from the forums, but I also think there's a wealth of info. here that all the players should know...

PostPosted: Mon Mar 17, 2008 7:59 pm
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RedHatty
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Joined: 08 May 2006
Posts: 1428
Location: x¡Jyœ–‹˜VJvk

What you are asking for is a difficult thing to do. The in-game forums are in game, unfiction is out of game - so in the Lost Ring reality, unfiction doesn't exist, but the ingame forum does.

I can see much info being repeated in both areas, but to keep the "curtain" intact, this will be necessary.

If we get real picky, the wiki is also out of game, but there is already a link to it in one of the ingame forums, so that is one way people will find unfiction.

PMs and Characters cannot post here in the unfiction forum. Period. That is Unfiction law that is never broken by experienced PMs, although they are moe than welcome to lurk & see how the players are progressing/ thinking.

They can post in the in-game forum, and interact with us there, so we are going to have to either:
1) be sure to cross post important info to the in game forum
or
2)pray that new players know to use search engines, where unfiction usually comes up as one of the topresults
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PostPosted: Mon Mar 17, 2008 8:55 pm
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Gerri
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Joined: 16 Mar 2008
Posts: 84

Elizabeth123 wrote:
There's a theory going on in Ariadne's forum, that the labyrinths aren't actual mazes, per se, but the trail we're following around the world from Omphalois to artifacts...Here's a quote from a player named oneijac:

.... Here's my theory. The lost ring is a place. All the clues reference navigation. The six have to use the omphelas code to follow the "thread" from one important spot to the other, picking up the peices of the codex. The olympic chart (ex: 1924.INF= VIII Paris OMPH Strength 5.5%...etc) I think the city is where an omphalos or important spot is and the city ofter that is where the next path leads. "strength" refers to positive "false" is ...well...a dead end. basically......it's a maze. the dots on the secret site are cities. Travel from city to city using the omphelas code and the "ariadne thread" algorithm and it will lead you to the lost ring...hopefully


I've had my own theory on the "lost ring" for some time now, but haven't actually been able to put in words. Things began to click a bit more after I saw Ch. 3 tho.

Before chapter 3 of the codex, I don't think the game ever gave us anything which mentioned a "ring" in itself; it never mentioned a "lost ring", but it told us about a "lost ring CODEX"; it never mentioned a "secret ring", but chapter 3 tells us about "secret ring MASTERS"....

With all this, I actually started to feel that the ring isn't an object we're trying to retrieve, but yes, a place we're trying to get to. What makes this even more likely now, is that chapter 3 talks about "guiding your world's journey back to the synchronised ring of many worlds."

I'm getting the sense that the "lost ring" is a Ring, that our world has "lost"/ estranged itself from, because we've forgotten the "art of the labyrinth", which is the way to "synchronise" the worlds.



And about the OMPH strengths in the interface, I'm just speculating from this line in Ch 4 of the Codex: "During our own training for our 1920 synchronizing event..."

I think a possible reason why 1920's OMPH strength is the highest is because that's the year where Jorge and his five companions succeeded in "synchronising the worlds". And for the next two or three Olympiads, the strength just diminishes till it becomes "false".

What if this is because no other group of six other than Jorge and co. have succeeded in the synchronisation? I'm thinking of the Omphaloi here as something like... transmission beacons; when the world is in the "synchronised ring", the OMPH communicates with the Omphaloi of the other worlds in the ring and reports back a certain strength, but left "unsychronised", the world drifts out of this ring and the OMPH strength fades.

So if Jorge's group was the last group who was successful, it could explain two things:

1. It could be an explanation as to why after a few years, the OMPH strength constantly reports as "false"; because our world isn't in that "synchronised ring" anymore.

2. It could also explain why we're ONLY finding things which Jorge's group has left us, and not artifacts from every other group of six that's come between Jorge and Ariadne's group; because if they've all failed thus far, maybe they all just disappeared off the face of the Earth, like Renata.


Well, that's just my bit of speculation... What does everyone else think?

PostPosted: Tue Mar 18, 2008 12:25 am
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Note that the omphaputer still has not updated Stockholm to show the artifact has been recovered - Somebody needs to go and actually take those pages from the bakery! Jooon? LadyLovelyLocks?
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PostPosted: Tue Mar 18, 2008 9:34 am
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sapagoo
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Joined: 25 Sep 2002
Posts: 1213
Location: Atlanta, GA

aliendial wrote:
Note that the omphaputer still has not updated Stockholm to show the artifact has been recovered - Somebody needs to go and actually take those pages from the bakery! Jooon? LadyLovelyLocks?

Yes it has.
the omphaputer got an update on Monday. It allowed us to enter the PRUVODEREHAVIGO command with the codes we found in Stockholm, Austin, and Shanghai.

The "Recovered" showed up after the omphaputer accepted the PRUVODEREHAVIGO command.

If you are typing RIBNITZ/DAMGARTEN, and it doesn't have RECOVERED by the first artifact, you might want to refresh your browser.

PostPosted: Tue Mar 18, 2008 9:46 am
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Embarassed

thx.

But ouch. Not opening correctly. Crashing my computer.
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PostPosted: Tue Mar 18, 2008 1:49 pm
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dreamerblue
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Joined: 14 Mar 2008
Posts: 710
Location: Toronto, Ontario, Canada

Gerri wrote:
...building one would be an awful lot of work tho....! >.<


It would be if you were talking about building, say, a hedge maze or a corn maze or something with walls, but I've seen a lot of examples since looking at labyrinths as part of this game of labyrinths made just by laying out a path of stones on the ground, or just drawing it with chalk, or something else notably less cumbersome than growing hedges.

PostPosted: Tue Mar 18, 2008 8:09 pm
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FlatCat
Boot


Joined: 05 Mar 2008
Posts: 23

On the first trailer you can clearly see people holding hands, perhaps it will be a human labyrinth.

PostPosted: Wed Mar 19, 2008 1:37 pm
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Keric
Boot


Joined: 16 Mar 2008
Posts: 12
Location: Athens, Ohio, USA

Gerri wrote:

And about the OMPH strengths in the interface, I'm just speculating from this line in Ch 4 of the Codex: "During our own training for our 1920 synchronizing event..."

I think a possible reason why 1920's OMPH strength is the highest is because that's the year where Jorge and his five companions succeeded in "synchronising the worlds". And for the next two or three Olympiads, the strength just diminishes till it becomes "false".

What if this is because no other group of six other than Jorge and co. have succeeded in the synchronisation? I'm thinking of the Omphaloi here as something like... transmission beacons; when the world is in the "synchronised ring", the OMPH communicates with the Omphaloi of the other worlds in the ring and reports back a certain strength, but left "unsychronised", the world drifts out of this ring and the OMPH strength fades.

So if Jorge's group was the last group who was successful, it could explain two things:

1. It could be an explanation as to why after a few years, the OMPH strength constantly reports as "false"; because our world isn't in that "synchronised ring" anymore.

2. It could also explain why we're ONLY finding things which Jorge's group has left us, and not artifacts from every other group of six that's come between Jorge and Ariadne's group; because if they've all failed thus far, maybe they all just disappeared off the face of the Earth, like Renata.


Well, that's just my bit of speculation... What does everyone else think?


I really like this bit of speculation Gerri. It makes perfect sense to me. The 1920 group of TAs has been the most successful (or at least partially so, as the OMPH strength only goes up to 11.3% in 1920), so the OMPH strength is the highest. Maybe as the current group of TAs progresses, we'll see a change in the 2008 OMPH strength from PENDING to some small percentage?

And, what happens if we fully succeed this year, and our world joins the synchronized ring of worlds? OMPH strength at 100%, so to speak.

Not to get off topic, but I can't help but think of Stargate. Labyrinth rings, linking us to a network of other worlds...Greek mythology backing it all up (instead of Egyptian, like in the Stargate universe)...this whole thing has taken an interesting turn. Foily!
Artifact 2A wrote:

They must be dedicated to the learning of the science of athletic synchronisation, must understand the theory of the many worlds, and must build and secure a network of Omphaloi.

It's exciting to think that we are to become the new Agonothetai, maintaining the connection between the "many worlds."

PostPosted: Wed Mar 19, 2008 9:08 pm
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Gerri
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Joined: 16 Mar 2008
Posts: 84

And speaking of the OMPH strength commands; recently I've tried typing "OPEN (year).INF" in the secret site, and have found that it no longer works. Since at least three days ago.

PostPosted: Wed Mar 19, 2008 10:24 pm
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Thank heavens for the wiki!

See below.
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PostPosted: Wed Mar 19, 2008 10:32 pm
Last edited by aliendial on Wed Mar 19, 2008 10:39 pm; edited 1 time in total
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FMG
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Joined: 04 Mar 2008
Posts: 81
Location: BB - Buenos Aires, Argentina

Gerri wrote:
And speaking of the OMPH strength commands; recently I've tried typing "OPEN (year).INF" in the secret site, and have found that it no longer works. Since at least three days ago.


Did you navigate to the DOCS directory? Because I see it working...

PostPosted: Wed Mar 19, 2008 10:34 pm
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aliendial
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Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

FMG is right - remember to CD to the DOCS directory; that's where the year files are.
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PostPosted: Wed Mar 19, 2008 10:37 pm
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Gerri
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Joined: 16 Mar 2008
Posts: 84

Hm, what's the exact sequence of commands I have to type?

I might be doing it wrong, I have no idea exactly how this command line prompt stuff is supposed to work! Razz

If it still works for everyone, then I guess it's just a false alarm on my part; sorry!! Embarassed

PostPosted: Wed Mar 19, 2008 10:50 pm
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Lysithea
Unfettered


Joined: 04 Feb 2004
Posts: 468
Location: Australia

Gerri wrote:
Hm, what's the exact sequence of commands I have to type?

Code:
LS
CD DOCS
LS
OPEN 2008.INF
OPEN 1896.INF
... and so on
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PostPosted: Thu Mar 20, 2008 12:37 am
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