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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[mission] sofia/dikai - Top 10 things learned from the Codex
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thebruce
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[mission] sofia/dikai - Top 10 things learned from the Codex

Added to both sofia and dikai's mission pages:

Make a Top 10 List of Things We've Learned from the Codex
Quote:
The original six travelers wrote a truly epic story. We've found almost all of it, so I think it's time to start figuring out what matters most.

We need to boil down the epic story the original six travelers wrote to a "must know" document.

What are the Top 10 Things we've learned from the Lost Ring Codex so far?

Let's work together on this mission on the forums.

Post your suggestions for the list, or make your own complete list. When we've collectively got our favorite top 10 list, I'll blog it.

I think Sofia (the knowledge seekers) and Dikaiosune (the list makers, among other things!) would be especially helpful for this mission, but really EVERYONE's POV would be good to have for our top 10 so we make sure we don't miss anything vital.

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PostPosted: Mon Apr 21, 2008 2:39 pm
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jasper
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Here are 10 (little summaries of) things that stand out to me- not an ordered list, but the first 10 things that come to mind.

1- the codex writers failed in their mission- otherwise we wouldn't be reading the codex now.

2- reality is multiple- every decision creates a new branch of reality: many worlds theory.

3- There is an upper limit to the number of world that can exists within reality at the same time.

4- Labyrinth running as a sport was banned (in this reality), then carried on in secret, but the secret was lost over time.

5- human labyrinths replaced stone labyrinths because they are portable, and leave no trace so they can be secret/ hidden in plain sight.

6- the specifics/ rules for playing the labyrinth sport.

7- you can use a personal labyrinth rite to connect to an alternate version of yourself and share memories/ knowledge across worlds

8. parallel geography: other Earths within reality have different configurations of land masses, so a city in one world will have a different location on the globe in an alternate world: there are 6 configurations of continents.

9. We are in danger of a sudden and disastrous continental shift back to neo-pangaea because there are too many worlds

10. The purpose of the Labyrinth sport is to synchronize / reduce the differences / reduce the number of realities before nature reduces the number by collapsing the differences with the sudden continental shift.

PostPosted: Mon Apr 21, 2008 6:10 pm
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Elizabeth123
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Excellent job, Jasper! But I think maybe 3 and 9 should be combined, since they say more or less the same thing? (I.e., once the upper limit is reached we will move to neopangaea.)

PostPosted: Mon Apr 21, 2008 6:36 pm
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AUZ505
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jasper wrote:
Here are 10 (little summaries of) things that stand out to me- not an ordered list, but the first 10 things that come to mind.

1- the codex writers failed in their mission- otherwise we wouldn't be reading the codex now.

2- reality is multiple- every decision creates a new branch of reality: many worlds theory.

3- There is an upper limit to the number of world that can exists within reality at the same time.

4- Labyrinth running as a sport was banned (in this reality), then carried on in secret, but the secret was lost over time.

5- human labyrinths replaced stone labyrinths because they are portable, and leave no trace so they can be secret/ hidden in plain sight.

6- the specifics/ rules for playing the labyrinth sport.

7- you can use a personal labyrinth rite to connect to an alternate version of yourself and share memories/ knowledge across worlds

8. parallel geography: other Earths within reality have different configurations of land masses, so a city in one world will have a different location on the globe in an alternate world: there are 6 configurations of continents.

9. We are in danger of a sudden and disastrous continental shift back to neo-pangaea because there are too many worlds

10. The purpose of the Labyrinth sport is to synchronize / reduce the differences / reduce the number of realities before nature reduces the number by collapsing the differences with the sudden continental shift.


Very nice Smile
Even though I would change the order (first talking about the problem than the solution)

1 - 2 - 8 - 3 - 9 - 10 - 4 - (5) - 6 - 7

Than two more things:
- Use Rapid Continental Change (RCC) as some kind of standard science term Smile

adding to 3
When reality hits this upper limit all worlds will collapse due to a Elastic Reaction (ES) to one

Pephrasing 9
Reality has a natural way reducing the number of parallel worlds by a RCC and our wolrd is in danger of shifting to a neo-pangea.

PostPosted: Mon Apr 21, 2008 6:40 pm
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jasper
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AUZ505 wrote:

Very nice Smile
Even though I would change the order (first talking about the problem than the solution)

1 - 2 - 8 - 3 - 9 - 10 - 4 - (5) - 6 - 7

Than two more things:
- Use Rapid Continental Change (RCC) as some kind of standard science term Smile

adding to 3
When reality hits this upper limit all worlds will collapse due to a Elastic Reaction (ES) to one

Pephrasing 9
Reality has a natural way reducing the number of parallel worlds by a RCC and our wolrd is in danger of shifting to a neo-pangea.


Thanks. Yeah, rephrasing would be necessary- not feeling too mythopoetic today. And I figure I missed some things or was redundant.

Do you think it should be order of importance, order within the codex chapters, or some other logic for the order?

PostPosted: Mon Apr 21, 2008 6:48 pm
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DavFlamerock
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Location: H2Oville, ME, USA

My few cents--in no particular order (except the order I come up with them)

[DF]1. Nature fixes its natural tendancies by melding worlds together that are the same.
[DF]2. Humankind speeds up the growing number of worlds--it's up to us to keep the # of worlds down through athletic synchronization.
[DF]3. Athletic synchronization is the key--by doing the same thing at the same time in the same way as some other 'you' on some other world, you become an omphalos and allow the worlds to overlay and meld seamlessly.
[DF]4. There's 6 main world types based on geography.
[DF]5. The rules on the labyrinths.
[DF]6. There's an upper limit on worlds. You get close, you cause RCC. You get too close, you get an ES. Both of those suck.
[DF]7. I guess if we're making a Codex of our own, we'd need to eplain the many-world theory.
[DF]8. The abilities/tasks/origin of the Agonothetai.
[DF]9. Social labyrinths are hidden in plain sight: for less obvious ones that are also less portable, you've got personal labyrinths.
[DF]10. INSERT SOMETHING WE HAVENT LEARNED YET HERE

PostPosted: Mon Apr 21, 2008 7:42 pm
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danteIL
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1. Our world is just one of trillions of worlds in the Multiverse that are created as different branches of reality every time a path is taken or a decision is made.

2. Human beings accelerate this branching process due to the multitude of decisions they make every day, but there is an elastic limit on the total number of possible worlds that the Multiverse can sustain.

3. When this limit is reached, there are drastic natural processes of self-correction (e.g., earthquakes, Rapid Continental Change) that violently reduce the number of worlds, at great cost to human life.

4. Luckily, however, humans have the capacity to control the number of alternate realities through processes of synchronization across worlds.

5. This was known by the Ancient Greeks, who created an entire Olympic sport - "The Lost Game" - based on the discovery that carefully controlled blindfolded navigation through labyrinths can bring separate worlds closer together in a process of synchronization.

6. Unfortunately, this sport was lost to the mists of history, and the resulting imbalance in the Multiverse has placed our world in great danger of undergoing a drastic change that would reshape the planet and kill millions of people.

7. Through the years, groups of 6 "agonothetai" have apparently been sent to our world at various times to make us aware of the importance of the labyrinths for synchronization; unfortunately, they failed.

8. Earlier this year, a new group of 6 agonothetai appeared with no memories of who they are or where they come from, and we are trying to help them discover the rules of the Lost Sport so that we can avert disaster.

9. We are currently recovering the pieces of the "Codex of the Lost Ring" that were hidden by an earlier group of agonothetai as a guide for those who hope to succeed in the goal of athletic synchronization across worlds.

10. In the meantime, we are trying to organize groups of people around the world to use the guidelines in the Codex to train in the Lost Olympic Sport. Join us!

PostPosted: Mon Apr 21, 2008 8:14 pm
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konamouse
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PostPosted: Tue Apr 22, 2008 12:22 am
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lhall
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Here's my massive summary of what I think are the most important points in the document. I've tried to boil it down to the essentials but if necessary I can do one-liners for each.

Also, please post your versions above to the thread in Ariadne's forum! She was asking around today to see if anyone had any to share.


1. The history
In 480 BC, an alliance of Ancient Greek city-states forbade the Labyrinth as a sport. They felt that the visions experienced by runners during synchronization of many worlds was offensive to the gods, dismantled the sporting labyrinths and forbade the spread of information about the sport and its athletes. Thus, the ancient tradition of the Olympiad had been abandoned in this world, although labyrinth structures from many time periods still remain - perhaps established by a secret group of supporters of this ancient tradition.

2. The amnesiacs' task
"To save the world, the six must work together." The Codex was written because the turn of the century amnesiacs failed at their original task, and wanted to help future travelers. The current team of six must recruit members for a new global Agonothetai who will study the labyrinth, learn the science of athletic synchronization, build labyrinths and practice the lost sport, understand the theory of the many worlds, and build a secure network of Omphaloi. When the six are sure that the Agonothetai will continue the ancient traditions, they can return home.

3. Ancient strengths
"The journey begins with knowing one's own strength."

The six ancient strengths work together to form the essential whole. People possessing these strengths apply their skills to the physical labyrinth running sport, as well as organizing the synchronous labyrinth events.

Sofia creates seekers of knowledge.
Thumos creates adventurers.
Chariton creates links.
Dikaiosune creates leaders.
Sophrosune creates counsellors.
Mythopoeia creates truth-finders.

4. Making a labyrinth
The labyrinth must be in a smooth, open place. As with any sport, there are specific guidelines for size and positioning, detailed in Chapter 4 of the Codex. The official Olympic labyrinth has 8 turnings. Historically, because stone labyrinth walls were outlawed and dismantled, the walls of the labyrinth are now formed by people.

5. Theories of multi-universes, the labyrinth and athletic synchronization, and the prophecy The theory of many worlds is based on a branching structure - every time a choice is made, a parallel universe is spawned in which one's self has made the opposite choice. The choices made by each self spawn
more branches, and so on.

However, it is theorized that once the maximum number of potential realities is reached, the universes will collapse into a single world, where reality starts from the beginning. The physical parallel to this is the geographic phenomenon of rapid continental change; the globe will snap back into place like an elastic band, re-forming the continents into one entity, in a cataclysmic event that destroys cities and ends lives.

A synchronous labyrinth is organized across many worlds, thus its center will be in a special, pre-determined space that is the same across each universe. The runners "share a single journey, experienced in perfect parallel, creating a little wave of powerful synchronicity across the many, many worlds", pulling "the worlds closer temporarily, creating a door only long enough to allow communication and movement between them."

6. Multiverse Olympiad
The Multiverse Olympiad is an event that brings together the phenomenon of athletic coordination on a mass scale. These athletes train all over the globe to participate in an international contest based on the model of the ancient Olympics, through coordinated events and places across all the worlds. In this way, they create a powerful group of synchronised worlds in order to resist the tide of Neopangaea, in order to prevent elastic reaction of the many worlds in one.

The athletes must recite an oath at the opening ceremonies of the event:

All of the parallel worlds are equally real.

But one is the original world, the world from which history was
born, the world from which is the source of all assembled knowledge.

The original world is the true unique omphaloi, the navel of reality itself.

There the Oracle of Delphi first acquired vision.

There the Oracle of Delphi brought about the first who saw the
many, the first who saw the six, the first who witnessed the bloodshed.
We will protect the one true omphaloi against the change, by means of the glory of our sport, and the honor of our teams.

We convene in the spirit of unity. We rescued the one to save the many.

As one circle of athletes we celebrate the world, for the celebration of all the worlds.

7. The personal labyrinth
Walking a personal labyrinth aligns oneself with one's parallel self in other universes, allowing visions and communication, including gaining some of the knowledge of that other self. This ritualistic act, which takes place during the twelve weeks before the opening ceremonies of the Multiversal Olympiad, prepares the person and the world for a much bigger event of coordination.

The five steps:
1. Choose a labyrinth (cannot be a human labyrinth)
2. Sign a labyrinth register to declare one's intention to finish the rite
3. Identify one's world-creating moment (the personal decision which, branching, led you to this world)
4. Prepare a scroll with a diagram of the decision, to be carried
5. Run the labyrinth, from the outside in, and back again, concentrating on one's parallel self

8. The omphalos
In Ancient Greece, a sacred omphaloi stone stood at each temple, above which oracles would float to receive communications from the gods. Their belief was false, though - these were actually communications from other worlds. The most famous of these sites was Delphi, which would have been the epicentre of a Rapid Continental Change in ancient times.

The original design of the omphaloi is an allusion to the labyrinths of the agonothetai, with a woven, circular net, existing as a metaphor for the labyrinths covering the earth.
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PostPosted: Wed Apr 23, 2008 4:07 pm
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hmrpita
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1. The ancient Greeks were meanies.

2. Saving the world isn't easy.

3. The six strengths are: snooty, reckless, wussy, bossy, anal, and nosy.

4. Let's make human labyrinths all over the place!

5. You run blindfolded through a labyrinth and we'll all hum to help you. Ready, go!

6. So many universes--so little time.

7. Coordinating an international, multiverse Olympiad is complicated.

8. A personal labyrinth is so selfish, yet so necessary.

9. Do not confuse omphalos with Oompa Loompas.

10. We must synchronize the worlds or else we all go boom!
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PostPosted: Wed Apr 23, 2008 6:36 pm
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Lysithea
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hmrpita wrote:
3. The six strengths are: snooty, reckless, wussy, bossy, anal, and nosy.
Your top ten list is definitely my favourite so far, even if it isn't quite what Ariadne is looking for. Laughing
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PostPosted: Thu Apr 24, 2008 2:44 am
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AUZ505
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Is this mission solved, now after Ariadne posted a list?

PostPosted: Fri Apr 25, 2008 1:06 pm
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