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AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
[OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth thebruce discovered a new omphaputer command:
BAETYLUSDILOO/OMPHALABYRINTH
which will result in this message:
omphaputer wrote:
MAKE OMPH KNOT: One rock, covered by a net, with at least 27 knots.
OMPH STRENGTH: K1 + K2 + K3 ... + K27. K = (C x S)/6
Trace a labyrinth (any design) at least 3 stadia wide. The bigger the labyrinth, the more powerful it is.
The labyrinth must have AT LEAST 3 circuits. The more circuits, the stronger the knot.
Earth-scale omphalos knots must be created within omph city limits. OMPH CITIES PENDING.
May assumption:
K = (C x S)/6 with C = number of circuits (3,5,7 eventually 11,...) and S = size (probably in stadia)
Posted: Thu May 22, 2008 11:19 am
Last edited by AUZ505 on Thu May 22, 2008 11:47 am; edited 1 time in total
sapagoo
Charter Member
Joined: 25 Sep 2002 Posts: 1213 Location: Atlanta, GA
I tried to do some calculations on the Philadelphia OmphaLabyrinth.
http://olympics.wikibruce.com/Alfredo%27s_items
Looks like a 5 circuit labyrinth ( start from the outside, count the paths to the center, don't count the center)
1.849 miles from corner to corner (1.253 miles from side to side). Distance Calculator
1.849 miles = 3 km = 3000 m
Using 1 stadia = 185 m roughly, I get about 16 stadia.
5 x 16 = 80, Philadelphia was listed as the 16th node.
K16 = 80.
Don't know how that is supposed to match up with 11.3%, the omph strength for the 1920 summer games (and also the highest omph strength of all games)
I haven't checked the proposed circuit in Buenos Aires
http://forums.unfiction.com/forums/viewtopic.php?p=511233
Posted: Thu May 22, 2008 11:28 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
sapagoo wrote:
I tried to do some calculations on the Philadelphia OmphaLabyrinth.
http://olympics.wikibruce.com/Alfredo%27s_items
Looks like a 5 circuit labyrinth ( start from the outside, count the paths to the center, don't count the center)
1.849 miles from corner to corner (1.253 miles from side to side). Distance Calculator
1.849 miles = 3 km = 3000 m
Using 1 stadia = 185 m roughly, I get about 16 stadia.
5 x 16 = 80, Philadelphia was listed as the 16th node.
K16 = 80.
Don't know how that is supposed to match up with 11.3%, the omph strength for the 1920 summer games (and also the highest omph strength of all games)
I haven't checked the proposed circuit in Buenos Aires
http://forums.unfiction.com/forums/viewtopic.php?p=511233
that place is perfect for a labyrinth
Posted: Thu May 22, 2008 11:31 am
Khaos
Decorated
Joined: 04 May 2008 Posts: 287 Location: France
You forgot the "/6" part, so that would be : K16 = 13.3333
In reverse, if we take philadelphia as a labyrinth power of 11.3, we'll have : 11.3*6/5=13.56 stadia (around 2,5 km)
_________________"I'm getting kidnapped tonight by players!" - James
Posted: Thu May 22, 2008 11:32 am
sapagoo
Charter Member
Joined: 25 Sep 2002 Posts: 1213 Location: Atlanta, GA
Khaos wrote:
You forgot the "/6" part, so that would be : K16 = 13.3333
In reverse, if we take philadelphia as a labyrinth power of 11.3, we'll have : 11.3*6/5=13.56 stadia (around 2,5 km)
True, but Philadelphia was only the 16th node.
They should have planned at least 15 other labyrinths, if not more.
Posted: Thu May 22, 2008 11:44 am
Khaos
Decorated
Joined: 04 May 2008 Posts: 287 Location: France
If we take the lowest omph strengh in the omphaputer (athens, 1.1%), something doesn't work : 1.1*6/3 = 2.2 stadia (for the biggest labyrinth)
It's under the "3 stadia" rule.
_________________"I'm getting kidnapped tonight by players!" - James
Posted: Thu May 22, 2008 11:53 am
danteIL
Unfictologist
Joined: 08 May 2006 Posts: 1990
Re: [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth Brilliant find!!
omphaputer wrote:
Earth-scale omphalos knots must be created within omph city limits. OMPH CITIES PENDING.
Isn't "omph city limits" a 70's band???
Posted: Thu May 22, 2008 12:06 pm
Shad0
I Have No Life
Joined: 20 Jun 2004 Posts: 2180 Location: Southern California, USA
Re: [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth [OMPHAPUTER] new command: omphstrength OMPHSTRENGTH is also a valid command, though at the moment it returns only "Pending" -- apparently we'll be able to check our progress, once we figure out how to identify omph cities.
_________________These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.
Posted: Thu May 22, 2008 12:38 pm
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
Supposing the labyrinth is square and there are many circuits, the labyrinth path length is approximated as 4 x S/2 x C = 2 x S x C, and it's proportional to the omph strength.
Posted: Thu May 22, 2008 12:46 pm
Weezel
Unfettered
Joined: 01 Sep 2006 Posts: 420 Location: National Park, NJ
Kinda odd that we find a omphaputer command from something that Theo gave us.
Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!
_________________
Wiki: FTLR
Blog: If Chaos Was Organized
Posted: Thu May 22, 2008 12:48 pm
AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
Just to get things started, I made a new wiki page for the labyrinth designers among us Even though we have nice design from Victor for Buenos Aires, I think there is still some optimization regarding the size and the circuits.
Should we make a new thread for the labyrinth designs? One for each city?
Posted: Thu May 22, 2008 12:50 pm
jasper
Unfettered
Joined: 12 Mar 2008 Posts: 560 Location: Texas
Weezel wrote:
Kinda odd that we find a omphaputer command from something that Theo gave us.
Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!
I think the Theo connection is a little creepy too. Maybe it's a parallel Theo. What a tangled web. Didn't the MAKE OMPH KNOT command come from a parallel Ariadne, not ours?
Posted: Thu May 22, 2008 1:04 pm
dreamerblue
Unfettered
Joined: 14 Mar 2008 Posts: 710 Location: Toronto, Ontario, Canada
Weezel wrote:
Kinda odd that we find a omphaputer command from something that Theo gave us.
Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!
I have a theory...[SPEC] TheO created the secret site. They use it to do all their calculations, integrate their research, etc. The notes that Eli Hunt found in a copy of The New Atlantis were orginally made by one of the counter-agonothetai. They just weren't very good at using the site...we were able to use it much more effectively than they, given that we have collected a whole lot more codex pages than TheO have (heck, they had to steal the one page that is in their possession!). [/SPEC]
Posted: Thu May 22, 2008 2:35 pm
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
I'd like to make sure about something. Noriko is asking me by email in Japanese:
Noriko wrote:
By the way, I heard of "Code", which was got back from Theo. Have you heard of it? I wonder what's going on with it ...
May I tell her about the baetylusdiloo/omphalabyrinth command?
I think this is an OOG topic, and I've never told her about topics of double-spying, but I know the Bacon coding was told to Ariadne first ... I might be still confused about OOG/IG.
By the way, if Ariadne went on Theo's side, she could tell them who's double spying, coundn't she? (I know she won't do that)
Posted: Thu May 22, 2008 4:57 pm
Weezel
Unfettered
Joined: 01 Sep 2006 Posts: 420 Location: National Park, NJ
I'm going to play with some anagrams of baetylusdillo:
Libelous Toady
Usable Idol Toy
You Bailed Lots
Ideal Lost Buoy
Could be esperanto?
_________________
Wiki: FTLR
Blog: If Chaos Was Organized
Posted: Thu May 22, 2008 5:04 pm
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