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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth
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AUZ505
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Joined: 07 Mar 2008
Posts: 1599
Location: Germany

[OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth
[OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth

thebruce discovered a new omphaputer command:
BAETYLUSDILOO/OMPHALABYRINTH

which will result in this message:
omphaputer wrote:

MAKE OMPH KNOT: One rock, covered by a net, with at least 27 knots.
OMPH STRENGTH: K1 + K2 + K3 ... + K27. K = (C x S)/6
Trace a labyrinth (any design) at least 3 stadia wide. The bigger the labyrinth, the more powerful it is.
The labyrinth must have AT LEAST 3 circuits. The more circuits, the stronger the knot.
Earth-scale omphalos knots must be created within omph city limits. OMPH CITIES PENDING.


May assumption:
K = (C x S)/6 with C = number of circuits (3,5,7 eventually 11,...) and S = size (probably in stadia)

PostPosted: Thu May 22, 2008 11:19 am
Last edited by AUZ505 on Thu May 22, 2008 11:47 am; edited 1 time in total
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sapagoo
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Joined: 25 Sep 2002
Posts: 1213
Location: Atlanta, GA

I tried to do some calculations on the Philadelphia OmphaLabyrinth.
http://olympics.wikibruce.com/Alfredo%27s_items
Looks like a 5 circuit labyrinth ( start from the outside, count the paths to the center, don't count the center)
1.849 miles from corner to corner (1.253 miles from side to side). Distance Calculator
1.849 miles = 3 km = 3000 m
Using 1 stadia = 185 m roughly, I get about 16 stadia.

5 x 16 = 80, Philadelphia was listed as the 16th node.
K16 = 80.
Don't know how that is supposed to match up with 11.3%, the omph strength for the 1920 summer games (and also the highest omph strength of all games)

I haven't checked the proposed circuit in Buenos Aires
http://forums.unfiction.com/forums/viewtopic.php?p=511233

PostPosted: Thu May 22, 2008 11:28 am
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jorgeguberte
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Joined: 21 May 2008
Posts: 128
Location: Brazil

sapagoo wrote:
I tried to do some calculations on the Philadelphia OmphaLabyrinth.
http://olympics.wikibruce.com/Alfredo%27s_items
Looks like a 5 circuit labyrinth ( start from the outside, count the paths to the center, don't count the center)
1.849 miles from corner to corner (1.253 miles from side to side). Distance Calculator
1.849 miles = 3 km = 3000 m
Using 1 stadia = 185 m roughly, I get about 16 stadia.

5 x 16 = 80, Philadelphia was listed as the 16th node.
K16 = 80.
Don't know how that is supposed to match up with 11.3%, the omph strength for the 1920 summer games (and also the highest omph strength of all games)

I haven't checked the proposed circuit in Buenos Aires
http://forums.unfiction.com/forums/viewtopic.php?p=511233


that place is perfect for a labyrinth

PostPosted: Thu May 22, 2008 11:31 am
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Khaos
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Joined: 04 May 2008
Posts: 287
Location: France

sapagoo wrote:
K16 = 80.


You forgot the "/6" part, so that would be : K16 = 13.3333

In reverse, if we take philadelphia as a labyrinth power of 11.3, we'll have : 11.3*6/5=13.56 stadia (around 2,5 km)
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PostPosted: Thu May 22, 2008 11:32 am
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sapagoo
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Joined: 25 Sep 2002
Posts: 1213
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Khaos wrote:
sapagoo wrote:
K16 = 80.


You forgot the "/6" part, so that would be : K16 = 13.3333

In reverse, if we take philadelphia as a labyrinth power of 11.3, we'll have : 11.3*6/5=13.56 stadia (around 2,5 km)

True, but Philadelphia was only the 16th node.
They should have planned at least 15 other labyrinths, if not more.

PostPosted: Thu May 22, 2008 11:44 am
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Khaos
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Joined: 04 May 2008
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Location: France

If we take the lowest omph strengh in the omphaputer (athens, 1.1%), something doesn't work : 1.1*6/3 = 2.2 stadia (for the biggest labyrinth)

It's under the "3 stadia" rule.
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PostPosted: Thu May 22, 2008 11:53 am
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danteIL
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Joined: 08 May 2006
Posts: 1990

Re: [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth
[OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth

Brilliant find!!

omphaputer wrote:

Earth-scale omphalos knots must be created within omph city limits. OMPH CITIES PENDING.


Isn't "omph city limits" a 70's band??? Razz

PostPosted: Thu May 22, 2008 12:06 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [OMPHAPUTER] new command: baetylusdiloo/omphalabyrinth
[OMPHAPUTER] new command: omphstrength

OMPHSTRENGTH is also a valid command, though at the moment it returns only "Pending" -- apparently we'll be able to check our progress, once we figure out how to identify omph cities.
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PostPosted: Thu May 22, 2008 12:38 pm
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unagi
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Joined: 31 Mar 2008
Posts: 464
Location: Japan

Supposing the labyrinth is square and there are many circuits, the labyrinth path length is approximated as 4 x S/2 x C = 2 x S x C, and it's proportional to the omph strength.

PostPosted: Thu May 22, 2008 12:46 pm
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Weezel
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Joined: 01 Sep 2006
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Location: National Park, NJ

Kinda odd that we find a omphaputer command from something that Theo gave us.

Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!
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PostPosted: Thu May 22, 2008 12:48 pm
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AUZ505
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Joined: 07 Mar 2008
Posts: 1599
Location: Germany

Just to get things started, I made a new wiki page for the labyrinth designers among us Smile Even though we have nice design from Victor for Buenos Aires, I think there is still some optimization regarding the size and the circuits.

Should we make a new thread for the labyrinth designs? One for each city?

PostPosted: Thu May 22, 2008 12:50 pm
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jasper
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Joined: 12 Mar 2008
Posts: 560
Location: Texas

Weezel wrote:
Kinda odd that we find a omphaputer command from something that Theo gave us.

Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!
I think the Theo connection is a little creepy too. Maybe it's a parallel Theo. What a tangled web. Didn't the MAKE OMPH KNOT command come from a parallel Ariadne, not ours?

PostPosted: Thu May 22, 2008 1:04 pm
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dreamerblue
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Joined: 14 Mar 2008
Posts: 710
Location: Toronto, Ontario, Canada

Weezel wrote:
Kinda odd that we find a omphaputer command from something that Theo gave us.

Why would they be using the omphaputer for any reason? Especially one to HELP MAKE Omph knots!


I have a theory...[SPEC] TheO created the secret site. They use it to do all their calculations, integrate their research, etc. The notes that Eli Hunt found in a copy of The New Atlantis were orginally made by one of the counter-agonothetai. They just weren't very good at using the site...we were able to use it much more effectively than they, given that we have collected a whole lot more codex pages than TheO have (heck, they had to steal the one page that is in their possession!). [/SPEC]

PostPosted: Thu May 22, 2008 2:35 pm
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unagi
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Joined: 31 Mar 2008
Posts: 464
Location: Japan

I'd like to make sure about something. Noriko is asking me by email in Japanese:
Noriko wrote:
By the way, I heard of "Code", which was got back from Theo. Have you heard of it? I wonder what's going on with it ...
May I tell her about the baetylusdiloo/omphalabyrinth command?

I think this is an OOG topic, and I've never told her about topics of double-spying, but I know the Bacon coding was told to Ariadne first ... I might be still confused about OOG/IG.

By the way, if Ariadne went on Theo's side, she could tell them who's double spying, coundn't she? (I know she won't do that)

PostPosted: Thu May 22, 2008 4:57 pm
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Weezel
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Joined: 01 Sep 2006
Posts: 420
Location: National Park, NJ

I'm going to play with some anagrams of baetylusdillo:

Libelous Toady
Usable Idol Toy
You Bailed Lots
Ideal Lost Buoy

Could be esperanto? Smile
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PostPosted: Thu May 22, 2008 5:04 pm
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