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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[City Labyrinth] San Francisco
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AUZ505
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Joined: 07 Mar 2008
Posts: 1599
Location: Germany

[City Labyrinth] San Francisco

Ok here my attempt of creating a city labyrinth in SF.
Do not know if it is inside the OMPH CITY LIMIT Smile
Also I do not know if it is possible to walk through this park marked with "possible?". Perhaps someone in SF can check this out.

The actual design would calculate to something like:
C = 8, S = 1.78 miles (corner to corner) = 15.5 stadia
K=20,6
SF_lab1.jpg
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PostPosted: Thu May 22, 2008 2:10 pm
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jorgeguberte
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Joined: 21 May 2008
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Holy cow!!! Shocked
Awesome design!!
Very neat.
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PostPosted: Thu May 22, 2008 2:15 pm
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hmrpita
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Precise in design and very pretty, but, I am afraid, impossible to traverse within any reasonable amount of time. I think these need to be driven, given the distances (with maybe some walking involved as well). San Francisco has many one way streets that need to be taken into consideration and it appears you are going straight through some areas that are impassable. The park you mark as "possible" IS possible to walk through--it is other areas that are questionable to impossible (for instance, playgrounds that are fenced off and going the wrong way on a one way street).

I have worked on a labyrinth for San Francisco myself (with some help from Ariock), which, not all perfect in design like yours, is definitely doable physically (taking into consideration one way streets, parks, etc.), if very long (approaching 90 miles). It is a 12-circuit labyrinth and covers most of the city.
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PostPosted: Thu May 22, 2008 3:50 pm
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thebruce
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has anyone tried using google maps' direction tweaking ability? I assume it takes into account one way streets, but being able to click and drag the route as much as necessary to create a labyrinth I'm guess would make things easier/quicker...
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PostPosted: Thu May 22, 2008 4:40 pm
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hmrpita
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thebruce wrote:
has anyone tried using google maps' direction tweaking ability? I assume it takes into account one way streets, but being able to click and drag the route as much as necessary to create a labyrinth I'm guess would make things easier/quicker...


I used Googlemaps, but not their direction tweaking because I don't need it. [/bragging]

Besides, some of mine is going to need to be walked--it is unavoidable--but I think I have it under a mile of actual walking, so it won't be a problem.
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PostPosted: Thu May 22, 2008 4:48 pm
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AUZ505
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Are we sure that "non-walking" is allowed at all?

Nevertheless, the labyrinth could be shortend to a 3-circuit. This would lead naturally to a lower K. But we still know too little about the Ks and how much the sum of the 27 knots should be.

PostPosted: Thu May 22, 2008 5:10 pm
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hmrpita
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AUZ505 wrote:
Are we sure that "non-walking" is allowed at all?

Nevertheless, the labyrinth could be shortend to a 3-circuit. This would lead naturally to a lower K. But we still know too little about the Ks and how much the sum of the 27 knots should be.


Well, judging from this post from mr.judkins, Kai is talking about tracking a city-sized labyrinth using a trackstick, which can mean driving (to me anyway). When I think large-scale and long distances, I do not think walking. How many miles is your San Francisco labyrinth?
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PostPosted: Thu May 22, 2008 5:34 pm
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hmrpita
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Here is the 12-circuit labyrinth I created within the boundaries of San Francisco. The purple areas are parts that need to be walked.

San Francisco Omph Knot Labyrinth
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PostPosted: Sun May 25, 2008 2:44 pm
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AUZ505
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Joined: 07 Mar 2008
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Seems pretty nice.

But I am not sure about the layout. All examples we know so far (Philadelphia + the labs on the transparent map from Monica, which probably have been used to draw city labyrinths) are symmetric.
So I would assume, that we need a symmetric design.
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PostPosted: Sun May 25, 2008 5:40 pm
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Canzonett
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Symmetric to what degree? Perfect symmetry is almost impossible to achieve, especially in all the cities that don't follow a perfectly even rectangular street pattern.

PostPosted: Sun May 25, 2008 5:56 pm
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Falco20019
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Joined: 23 May 2008
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Canzonett wrote:
Symmetric to what degree? Perfect symmetry is almost impossible to achieve, especially in all the cities that don't follow a perfectly even rectangular street pattern.

I think AUZ mean more symmetric than the one hmrpita showed. The first 5 circles are very symetric, but then it gets more and more asymmetric. And even in the Lab on the Philadelphia-Map is a little asynch part.

PostPosted: Sun May 25, 2008 6:06 pm
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AUZ505
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Yes, it does not have to be perfect symmetric, but I think the overall pattern has to be almost a circle or a square, e.g. like the one I posted at the beginning of this thread - which seems unfortunately impossible to do regarding the information from people in SF.

[EDIT] some typing eeros Wink

PostPosted: Sun May 25, 2008 6:57 pm
Last edited by AUZ505 on Sun May 25, 2008 7:09 pm; edited 1 time in total
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hmrpita
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AUZ505 wrote:
Yes, I does not have to be perfect symmetrci, but I think the overall pattern has to be almost a circle or a square, e.g. like the one I posted at the beginning of this thread - which seems unfortunately impossible to do regarding the information from people in SF.


More symmetry can be achieved in the neighborhoods on the west side of the city, but I do not think it has to be that symmetrical. I think that is asking far too much for a large labyrinth. I like the idea of using as much of a city as is possible, rather than just one small area of a city.

I hope I'll find out if my labyrinth is useless before we actually travel it.
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PostPosted: Sun May 25, 2008 7:00 pm
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Falco20019
Boot

Joined: 23 May 2008
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I hope the 2 new artefacts will give some new clues about what we have to do in this task or some other valuable information...

PostPosted: Sun May 25, 2008 7:04 pm
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ariock
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Joined: 11 Aug 2004
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Location: SF East Bay

AUZ505 wrote:
Yes, it does not have to be perfect symmetric, but I think the overall pattern has to be almost a circle or a square, e.g. like the one I posted at the beginning of this thread - which seems unfortunately impossible to do regarding the information from people in SF.


If it doesn't have to be perfectly symmetric, then why "almost" a circle or square? Also, depending on City layout, it may be impossible. I don't think WE should be making rules as far as what is or isn't a valid omphalabyrinth. We can let the game decide whether or not the labyrinth is acceptable.

And since you're not familiar with SF, what Pita wanted to do here was get the full breadth of the City, AND include the Peace Plaza as the final destination of the labyrinth. That point isn't at the center of the City, so it's not possible to make it symmetric and as meaningful. It also goes to Coit Tower and along the crooked part of Lombard street, and several other points of interest.
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PostPosted: Sun May 25, 2008 7:32 pm
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