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 Forum index » Meta » General META Discussion
VS.
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natas
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Joined: 06 Oct 2007
Posts: 3177
Location: Northwest Indiana

VS.

Has there ever been an ARG that has pitted 2 sides against each other as part of the plot of the main storyline. (not puzzle competitions like Perplexcity or PuzzleCrunch) If so, how did it work out? If not, what does everyone think of the chances that it will be a successful type of game?

I thought this was going to happen with VITD, but alas, it's in some sort of suspended state right now. And, I'm hoping it might happen with a certain game that hasn't "officially" started yet. Are there any other players out there that would like to see this type of game?

PostPosted: Sun Apr 27, 2008 5:10 pm
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labfly
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Joined: 30 Apr 2005
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Location: nyc or the haunted house in maine

city of domes

although the ARG imploded, we had to decide whether we wanted to be "runners" or "sandmen". this was a logan's run themed ARG.. runners are chased down by sandmen. i have no idea if it would have worked. i think i was killed or captured attempting to find sanctuary. i kept hoping to find out i had somehow survived but we will never know due to the implosion.

there are other examples... but i'm too hot to think today - mid 90's and i melt at 87 degrees.

i'm sure there is a good design out there for this sort of idea - that said, it is rather difficult due to the fact that the entire experience of playing an ARG is collaborative. of course, you could have two teams collaborating against each other. but you must be very careful to make the "fun factor" of the competition between the two sides very high. (don't want people to experience hurt feelings due to your game)
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PostPosted: Sun Apr 27, 2008 5:26 pm
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LordIllidan
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Joined: 16 Jun 2007
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Me and a friend have been planning something like this since January (Long before you know what, mind you!), but... This'll be our first time behind the curtain, so we'll probably fail in some spectacular manner.

Perferably something involving a few hundred pounds of pyrotechnics.

PostPosted: Sun Apr 27, 2008 5:52 pm
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Will 2.0
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Joined: 22 Jun 2007
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Location: Burlington, Vermont

This is a subject talked about in my project as well.

Advantages: Makes the game fun and can be played from two different perspectives as well as lets the game drive itself at times.

Cons: Players can overreact, get out of control and possibly override the story you are trying to tell. Creating all that content for both sides.

It's tough to do, which is why I believe it's best to not do VS.

Didn't Deus do something along those lines? I never really played.
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PostPosted: Sun Apr 27, 2008 8:47 pm
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notgordian
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Joined: 23 Nov 2006
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Deus City did it, Lawn Games for Life did something in that vein, and Beyond the Rave: Humans vs. Vampires is currently doing it.

It takes some time to allow the players to adjust to the new game mechanic (which is what makes me VERY intersted in seeing how BtR works out, since the playerbase is almost exclusively non-UFers) but generally the players reach a consensus, just as they do with pretty much any change you throw at 'em.

Those are the only non-implosion games I know that did it, although there are probably a couple more. Every example so far found a way to make the game modular enough that certain sections of the game were still purely collaborative...as far as I know a game of pure competiton hasn't worked out in the ARG setup (although you can probably look to Big Games like those "Go Cross Campus" and Casablancagames for ideas of how that might work)

PostPosted: Sun Apr 27, 2008 8:55 pm
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LordIllidan
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Will 2.0 wrote:
Cons: Players can overreact, get out of control and possibly override the story you are trying to tell. Creating all that content for both sides.


Well, the way I have it planned, I have a storyline that's conveyed partly through traditional ARG means, and partly through the game mechanic the players will use to do battle. It's a lot of hard-to-ignore stuff, like third parties joining the fight, or important characters popping in for a guest visit.

So, I suppose it just depends on how you integrate it into your story

PostPosted: Sun Apr 27, 2008 9:47 pm
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Omega
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Joined: 07 Mar 2008
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HaMWaR pitted players into single-elimination matches. I only lurked for a while, but from what I understand, once a player was beaten, they were essentially kicked out of the game because there was little else to do (I think there were a few tiny meta-puzzles to do on the side, but the main attraction was placed out of reach). If you weren't a winner, you weren't involved.

(Can anyone from HaMWaR correct me on this? I didn't actively watch the game, so my viewpoint is skewed.)
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PostPosted: Sun Apr 27, 2008 10:02 pm
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redct
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HaMWaR wasn't really an ARG, so I doubt it counts. It's more of a community game.

Omega wrote:
HaMWaR pitted players into single-elimination matches. I only lurked for a while, but from what I understand, once a player was beaten, they were essentially kicked out of the game because there was little else to do (I think there were a few tiny meta-puzzles to do on the side, but the main attraction was placed out of reach). If you weren't a winner, you weren't involved.

(Can anyone from HaMWaR correct me on this? I didn't actively watch the game, so my viewpoint is skewed.)

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PostPosted: Sun Apr 27, 2008 10:23 pm
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konamouse
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The hard part is when META information is discussed in an OOG area. Both sides have access. How do you NOT use information about what the other side is doing? You can't be sure there won't be spies or double agents.

Nash Carey tried that with one of his early games. But he had password protected forums for IG on his OOG forum (Immersion Unlimited). I can't remember all the specifics. But you always had to wonder if someone had a second account and was spying from the other side. There really isn't any way to avoid that.

I don't like it when I end up pitted against a fellow ARG player. I much prefer us against an evil IG character(s) or organization. I've seen too many hurt feelings when stuff happens IG between players.
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PostPosted: Mon Apr 28, 2008 12:04 am
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rowan
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konamouse wrote:
Nash Carey tried that with one of his early games. But he had password protected forums for IG on his OOG forum (Immersion Unlimited). I can't remember all the specifics. But you always had to wonder if someone had a second account and was spying from the other side. There really isn't any way to avoid that.

Of course, it didn't help that he also encouraged double agents at the beginning, and then decided that he didn't want them so people started getting outed. I can't remember all the specifics either (and I was one of the spies!) I just remember being very upset that Nash himself used OOG knowledge that I was working both sides to A: out me on the IU boards and B: force me into a group that I wouldn't necessarily have picked. Needless to say I ended up quitting the game pretty quickly after that. The kicker of it all - both sides ended up merging anyway (if I remember correctly).

The problem with having two (or more) sides pitted against each other is the natural tendency for the sides to want to keep their information secret. So you start having splinter groups go and create secret forums where they keep a tight control over who sees the information. This creates a two-fold problem. One - it creates artificial barriers for new entrants into the game. No one wants to spend the time or energy trying to prove why they are worthy to play a game. Two - secret sites means that PMs won't be able to see what's going on, and thus won't be able to tweak the things that need tweaking during a game.

Personally, I think a VS game will only work under very controlled circumstances - and that most puppetmasters wouldn't have the finesse to pull it off. I'm not saying that it could never be done, but to me it's sorta gone the way of those ARGs that try to push the boundary of the 4th Wall. You know the ones that try to be all 'cool' and 'ground breaking' and 'eXtreme!!' but just end up looking rather sad and moldy.
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PostPosted: Mon Apr 28, 2008 12:34 am
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LordIllidan
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konamouse wrote:
The hard part is when META information is discussed in an OOG area. Both sides have access. How do you NOT use information about what the other side is doing? You can't be sure there won't be spies or double agents.


I think that's the fun part Wink I mean, that does probably happen every now and then in the real world, so why not in an ARG, as well? It encourages the players to come up with creative security measures and such Wink

Think of it this way: In Year Zero (Which I didn't actually play, but read about, so some of my info may be wrong), the OSR contacted the people they sent phones to, and asked them a series of questions to make sure they weren't one of the bad guys. Now, that's all well and good, because it's an IG organization taking measures against another IG organization. Neither of which are probably as clever as the players.

On the other hand, in a VS ARG, the players are going against an organization who's just as smart and can adapt just as well as them: Other players. I would think that would add quite a bit of exitement to the game

PostPosted: Mon Apr 28, 2008 12:55 am
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faeryqueen21
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Joined: 25 Sep 2007
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I'm currently playing What Is This Game and we were forced to split into teams. I still love the game, but I think it was kind of a bad move. Both teams have split into their own secret forums and the official WITG forum is pretty silent because everyone is hoarding the information. The PM's have said several times that teams only matter for challenges at the end of each stage, but people are very loyal to their teams even if it's an individual challenge. We've even had quite a bit of fighting amongst the two teams leaders. The game started off collaborative, and when we split it completely changed the dynamic of the game. And not in a good way in my opinion.
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PostPosted: Mon Apr 28, 2008 2:18 am
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pancito
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Joined: 24 Feb 2008
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And of course there is the multi-team, bilingual clusterfork that is Project Rivard. I really wanted that one to work, but the PMs had a hard time at the start, all kinds of tech probs, a LOT of n00bs, etc. and at this point the teams don't matter anyway because CIA vs. Mafia turned into French (& Quebecois) players vs. anyone who doesn't speak French. I think in that case handling multiple languages would have been enough of a challenge...

I'm not sure what the perceived benfit of VS is. Maybe using teams to raise player enthusiasm? Tap into tribal pride stuff? Dunno
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PostPosted: Mon Apr 28, 2008 3:30 am
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