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 Forum index » Updates » Press and Other Analysis
BrandWeek Article on McDonalds Marketing Strategy
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notgordian
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Location: Philly

BrandWeek Article on McDonalds Marketing Strategy
Find the Lost Ring from the Sponsor's Side

http://www.brandweek.com/bw/news/spotlight/article_display.jsp?vnu_content_id=1003798142

Mary Dillon, McDonald's Global CMO:

Quote:
Obviously the way young adults consume media is different from anybody else. One of the ways they love to spend their time is online and there is a subgroup of adults who really like to spend time gaming. We created the first ever global alternate reality game. It launched about six weeks ago and will continue into the Olympics. It encourages people to join forces online and offline to solve this mystery.

We're learning as we go from this market. It's really about engaging the young adult community and building a relationship with them. Since it launched, we have two million that have been engaged in the game around the world. It's being played in seven languages across 100 countries. It has spread very virally. It's not something, unless you're in that world, that's easy to relate to. There were times when I was trying to get this off of the ground and make it happen that it was challenging to get people to understand what we've done here.


More in the article, obviously, but that's a pretty good highlight.

PostPosted: Sun May 04, 2008 7:23 pm
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Nighthawk
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Joined: 14 Jul 2007
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Quote:
We created the first ever global alternate reality game.


Uh... WHAT?
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PostPosted: Sun May 04, 2008 7:36 pm
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notgordian
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Joined: 23 Nov 2006
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Admittedly it's a debatable point as almost every alternate reality game has a global audience for the internet portions.

HOWEVER, I figure they're warranted in making that claim due to the multilingual playerbase, deaddrops on each continent, and ability to provide non internet-based content on a global scale.

So which games could viably debate that claim (assuming "global" refers to more than just access to online portions)?
Vanishing Point -- Probably the best game to use in order to make the argument (although I've heard some claim this wasn't an ARG), the contest and related "clues" were released at international locations, and Microsoft went through the trouble of clearing a large number of countries for participation in the contest portion.

The Dark Knight -- Recent events took place in the US, Canada, UK, France, and maybe a few more countries. However, the truly "global" parts of this campaign occurred after Find the Lost Ring launched.

Trinstod -- I didn't follow this game so I could be completely off-base, but I seem to recall multiple languages and packages in a variety of European countries.

Others I'm not considering but could make decent arguments:
Perplex City - Held international events and sold the cards at a global level through Firebox, although this was restricted to US/UK and the game was highly UK centric.

The Beast - If you are making the argument that global access is all it takes, look no further than the first ARG.

Cloverfield - Again, didn't really follow this game but I got the sense that the "ARG" was largely internet based with a few noticable exceptions like the manga.

There are gaping holes in my memory and I don't know very much about the ARGs-in-foreign-languages (quite a few in Germany, France, and South American countries) , so I'm sure there's quite a few I've left out -- however, I think there's enough ambiguity that McD's, Jane, and AKQA can make the claim.

PostPosted: Sun May 04, 2008 8:24 pm
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Rogi Ocnorb
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Joined: 01 Sep 2005
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No. Sadly, that's the state of the corporate world, today.
Filled with executives that have no clue how their business runs, no desire to learn that and willing to tell great, heaping, self-serving lies knowing that unless there is a group like PITA or Greenpeace with major passion on tap to call their hand on their claims, that 85% of the sheep that don't know any better will believe their claims and it's an overall win for them.

By the way...
I invented the internet and second-hand smoke is more dangerous than first-hand smoke.

PostPosted: Sun May 04, 2008 9:37 pm
Last edited by Rogi Ocnorb on Sun May 04, 2008 9:43 pm; edited 2 times in total
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vpisteve
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Joined: 30 Sep 2002
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Quote:
HOWEVER, I figure they're warranted in making that claim due to the multilingual playerbase, deaddrops on each continent, and ability to provide non internet-based content on a global scale.


Even I Love Bees had some payphones ring outside of the US. Last Call Poker had Small Favors missions specifically scouted and built for locations outside of the US as well.

And there have been numerous games with non-English speaking playerbases before this.

Lest we get into splitting hairs about what constitutes "Global," I think it's pretty obvious that the claim that FTLR is the first global ARG is absolutely preposterous.
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PostPosted: Sun May 04, 2008 9:41 pm
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notgordian
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Joined: 23 Nov 2006
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Good examples there, vpisteve. Point conceded.

Given both of the games you mentioned are games Jane worked on, I wonder if they ran that claim by her first.

PostPosted: Sun May 04, 2008 9:55 pm
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krystynModerator
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Metacortechs had a pretty significant Japanese playerbase, yar. We couldn't even effectively see how they were doing, except maybe Steve a little bit.

I mean, if we're gonna get into firsts, I was the first person to shill a grassroots game in an existing ARG community! HOW 'BOUT THEM APPLES? HOW YOU LIKE ME NOW?

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PostPosted: Mon May 05, 2008 3:05 am
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Mikeyj
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Joined: 18 Oct 2004
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notgordian wrote:

Others I'm not considering but could make decent arguments:
Perplex City - Held international events and sold the cards at a global level through Firebox, although this was restricted to US/UK and the game was highly UK centric.


Just like every other game mentioned here was highly US-centric perhaps...? Just saying, us furrerners can read this you know Wink

I reckon that she could have got away with saying that they'd created an ARG with the greatest evenness of player nationalities - not as skewed to one nationality or another. But I'd want to see numbers Smile
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PostPosted: Mon May 05, 2008 3:24 pm
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notgordian
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Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Mikeyj: As I said, Perplex City could make a darn good argument: my intent with the list was to attempt to explain how FtLR could at least attempt to stake a claim of "first global ARG". The focus on two countries was literally the only sticking point I could find for PXC.

And yeah...I'd love to see the numbers if/when they come out as well.

PostPosted: Mon May 05, 2008 3:35 pm
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