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 Forum index » Meta » General META Discussion
Whats so great about ARG's
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Aaronr808
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Whats so great about ARG's

Hi everyone,

I'm currently writing my dissertation in the UK on the world of alternate reality games. I'm very interested in the motivation people have to help out in a ARG community, which can involve a large amount of time.

So my question to you is, what do you like about ARG's that keeps you interested in playing them? Do you mind that you have to rely on a community for the game to be completed? Do you not miss the individual control you had when playing video games?

Would you ever like more of a reward for the part you play in an ARG?

It would be great to hear from you all, keep me posted!

PostPosted: Fri Apr 25, 2008 5:55 am
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SirQuady
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Joined: 15 Jan 2006
Posts: 576

Re: Whats so great about ARG's

I'll have to sit down and think this one over for a bit before I give you my full reasons, but I do have one thing.

Aaronr808 wrote:
Do you mind that you have to rely on a community for the game to be completed? Do you not miss the individual control you had when playing video games?


I seriously doubt there are ANY dedicated ARG players (differentiating from those new to the medium and lurkers) who would say yes to either of these questions. The community aspect is, in many ways, the defining aspect of ARGs (there are other defining aspects, of course, but hey, run with me on this one). Collaboration is key.

And thats one of the reasons I love ARGs. Since you bring up video games, I'll say, heck, even when I AM playing video games, I much, much, MUCH prefer games where I do NOT have individual control. I'd much rather run an instance in World of Warcraft with a group of other players than grind alone (and even then, the only reason I don't get bored then is the accessibility of guild and region chat). I'd much rather play some Team Slayer game of Halo 3 than play Campaign alone. Even when I had a good month of regular games of Tetris DS each day, I played it with a group of friends going versus each other, not against the computer.

Not to say that single player games are bad (I would like to use this parenthesis to reiterate my luuuuve of AudioSurf), it's just that human interaction (even within a game framework and "game tokens" interface) adds in aspects that are absolutely unique and are impossible to find in automated interaction/responses, be that of a bot in a video game or even the rule limitations when playing Solitaire.

ARGs take this and expand it greatly so that we have real human interaction not just with fellow players, but with characters as well!

Sure, there are people who play ARGs just for the puzzles, but even then, most of the joy of solving a puzzle is only possible with the work of the Collective Detective to assist in that solving.

Community can suck, when you have a player or two who are being d@$%@#bags, but for the most part it is incredibly worthwhile, and the community, co-operative aspect of ARGs is a big part of what keeps me at least coming back here.
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PostPosted: Fri Apr 25, 2008 11:25 am
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faeryqueen21
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Joined: 25 Sep 2007
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Well said SirQuady! I love the friends I've made on unFiction. Some are twice my age, and some are half. It's a place where diverse people can come and interact with each other on common ground.

As far as other "rewards" go. I've played a couple of ARG's with these. I won an iPhone and a gift bag from Covet. That was sweet. I am also currently playing What Is This Game where there will be a winner who gets a part in a movie sort of based around the ARG storyline and where it goes. That's pretty sweet as well. That being said, I will only play an ARG if the story is compelling. Prizes and swag are merely bonuses.
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PostPosted: Fri Apr 25, 2008 1:05 pm
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Rekidk
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Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

Nothing is more interesting to people than other people. That's why the community is such an important aspect in ARGs. To be honest, if I had to play ARGs by myself, I probably wouldn't play them. It just wouldn't be as much fun without other people to solve puzzles and discuss the story with.
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PostPosted: Fri Apr 25, 2008 6:17 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I came for the puzzles...
And I stayed for the people.

I've learned so much from the folks around here.
And...
A nicer online bunch, you just won't find.
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PostPosted: Fri Apr 25, 2008 10:45 pm
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LordIllidan
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Joined: 16 Jun 2007
Posts: 737

Yes. As pretty much everyone else has said above, it's the interaction with other people, both players and characters, that really make an ARG fun.

PostPosted: Fri Apr 25, 2008 11:09 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

This thread seems to be drifting into a discussion of solo play versus group play, so let me fully admit to threadjacking right now. Over on a blog mainly devoted to virtual worlds and 3-D environment, they too are wondering what makes MMO games different than solo play.
http://terranova.blogs.com/terra_nova/2008/04/did-we-ignore-t.html
This entry interested me not from the ARG perspective, but it did mention a term I've heard used in ARG discussions:
Quote:
...solitary play allows one to construct a magic circle (for lack of a better metaphor) that doesn't have to look like a Venn diagram where players are constantly constructing, reinforcing and arguing about the boundaries between those two play circles. It is precisely the necessary overlp of the circles that creates so much conflict in MMO environments...

I think in ARG play, the community somehow builds a single magic circle around itself. The element of competition is absent (in what I would call the "traditional" ARG, at least), which makes it feel more like solo play.

PostPosted: Sat Apr 26, 2008 12:28 pm
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Big_Larry
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Joined: 28 May 2007
Posts: 96
Location: Not there... maybe somewhere else.

catherwood wrote:
I think in ARG play, the community somehow builds a single magic circle around itself. The element of competition is absent (in what I would call the "traditional" ARG, at least), which makes it feel more like solo play.


That's a great description, but I have to disagree to some extent. In some ARGs, you see some competition, especially in those in which you have to side with one or the other of the characters involved. Even when that isn't the case, I think you'll see some friendly competition within exclusively-collaborative ARGs, because for many of the players, being the first one to figure out a puzzle or find (or receive) some new information is the rush that keeps them playing (and forces PMs to realize that their six-weeks-in-the-planning puzzle has just been solved in six hours). The competition is there, but not in such a manner that it detracts from the ARG, but rather pushes it along. I hope that makes sense.

As for me, I come from a significant RPG background. Even when playing video games, my favorites are those which involve group play, even if I'm the only RL person involved (i.e., Final Fantasy). Games like the Halo series or the Tomb Raider series or even the Resident Evil series are all great games, but I prefer to play games where there is a well-rounded set of skills and knowledge incorporated into a number of characters. I may be good at specific types of logic-based puzzles. Other folks playing an ARG may be better at character interaction or cipher puzzles or other technologies. The thing for me is that as I play, I continue to learn, not just about the game, but also about these other abilities in which I am not necessarily proficient, and it pushes me to get better. The reward for me is the knowledge and skills I get from this community.

Yeah, prizes would be cool, but only if they're for everyone. I don't do this alone, and I wouldn't want to be the only one receiving a prize, as I would never have been able to get to that point without the help of the folks here.
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PostPosted: Sat Apr 26, 2008 1:46 pm
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faeryqueen21
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Joined: 25 Sep 2007
Posts: 1348
Location: Pasadena, CA

Big_Larry wrote:
The thing for me is that as I play, I continue to learn, not just about the game, but also about these other abilities in which I am not necessarily proficient, and it pushes me to get better. The reward for me is the knowledge and skills I get from this community.


Yes, I totally agree. I have only been playing ARGs since October and I feel like I have learned so much. Granted, I don't know how much RL application there is to knowing how to solve a Base 64 code or looking in the source of a website, but it's stuff I didn't know how to do before. It keeps my brain active and flexing, learning new things. I love it.
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PostPosted: Sat Apr 26, 2008 4:59 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

Different people gather different things from ARG, as is the case with any fiction.

Some people, like myself, enjoy the feeling of accomplishment, be it through puzzles or plot resolution.

Others like the roleplaying aspect, the feeling of being a part of the story as it progresses. They become part of the reality, embracing the "TINAG" concept, making the story progress through their direct input.

Others do it as a learning experience. Prior to my involvement with ARGs, I knew nothing about encryption systems, or audio and video manipulation, or image processing, or several other things. In some cases, like VITD and Rivard Project, there's historical information that is sometimes fascinating.

Prior to becoming a PM myself I was very poor at graphic design, artistry and 3D rendering, but I feel I'm becoming significantly better at it as a result of my own game's development. As a PM I have developed sites and processes I would have never done for any other reason, giving me that same sense of accomplishment. Also, even though I've been a programmer and in the computer industry for over twenty years, I don't recall the last time I've learned more about the history of computers than when I was involved with LGL.
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PostPosted: Sat Apr 26, 2008 7:46 pm
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happojapo
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Joined: 26 Apr 2008
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I understand ARGs as an avanced form of cinema, "Web 2.0 movies". Directly linked to the tradition of storytelling.

More than what motivate people to play an ARG, I am concerned with which elements of the game keep people playing.

What could be the pattern of a succesful ARG, i.e. storyline, challenging puzzles, forums community involvement, etc.

PostPosted: Sat Apr 26, 2008 9:10 pm
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Aaronr808
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The possibilities of your community

Hi I'd just like to thank you all for the replies you have sent in so far, they are great!

After considering the motivation you have to be involved with ARG's, it is quite clear you all argree that the community is a big attraction. Through playing ARG's you also learn new skills which you hadn't had before.

Now let's consider something else, if so many of you join together to solve huge complex puzzles and problems, relying on a network of people all around the world. Is it possible that communities online could join together to solve real complex problems, such as defeating bird flu, tackle global warming, keep communities safe, provide support for disaster victims, teach and learn, design and even make physical products?

Is there anything stopping communities like yours, from combining collective intelligence and forming a new global brain, a global brain that could make huge changes to the planet we live on?

PostPosted: Sun Apr 27, 2008 6:39 am
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pancito
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Joined: 24 Feb 2008
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Location: In my happy place.

I assume you are talking about 'just folks' communities, because many of the types you speak off already exist. They're called research instituitions, corporations, governments, etc. The type of problems you mention require a lot of expertise. I learned how to use an Enigma machine playing VITD, but I wouldn't have a clue as to how to build one or set up a Benchley Park situation. It may be that the best we can do is educate and raise awareness, like World Without Oil did. And, some ideas for possible solutions might come out of a situation like you describe, but people go to school for 20+ years for a reason.
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PostPosted: Sun Apr 27, 2008 7:28 am
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natas
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Joined: 06 Oct 2007
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pancito wrote:
It may be that the best we can do is educate and raise awareness,


That, in itself, is a great thing.

PostPosted: Sun Apr 27, 2008 8:38 am
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

Quote:
Now let's consider something else, if so many of you join together to solve huge complex puzzles and problems, relying on a network of people all around the world. Is it possible that communities online could join together to solve real complex problems, such as defeating bird flu, tackle global warming, keep communities safe, provide support for disaster victims, teach and learn, design and even make physical products?


You mean like Let's Change the Game, which is designing an ARG to raise awareness for cancer research?
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PostPosted: Sun Apr 27, 2008 9:04 am
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