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 Forum index » Archive » Archive: General » ARG: Find the Lost Ring
[EMAIL] thecouberteam??
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thebruce
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Once again, a quick reminder - its not that different paths were taken by players, it's mainly because some people here felt purposely mislead by other players in the community, at unfiction. "Working together" doesn't necessarily mean everyone has to know everything about what every player is doing, but more that people in the community don't feel cheated by others in the community.

No one's saying that it was bad that a small group of people decided to do something privately - but the result was misdirection and confusion for players, by players. That is never a good thing in community and collaboration. And it only work in ARGs when it's specifically and knowingly set up that way from the start, so players know what's coming. FTLR was always considered a community game, not a faction game.
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PostPosted: Fri Jun 13, 2008 9:38 am
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Khaos
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thebruce wrote:
Once again, a quick reminder - its not that different paths were taken by players, it's mainly because some people here felt purposely mislead by other players in the community, at unfiction.


My argument, as a devil advocate, is that different paths can (and will surely given the size of the players base) include misleading or cheating or lying.

thebruce wrote:
FTLR was always considered a community game, not a faction game.


That's the trick. Nothing is black or white, a community game can just as well include internal conflict and misleading. That's implied by Jane, and that's the argument i'm following to defend my client, Mr Coubert. Wink
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PostPosted: Fri Jun 13, 2008 9:53 am
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thebruce
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Oh it can, but now it falls to what kind of game people generally want to play. And if you resort to deception and misleading among the player base, especially where it's not expected or warranted, you're guaranteed to cause conflict. And saying "well it's just part of the game" is a cheap cop out trying to place blame elsewhere.

It's not about defining 'rules' for playing ARGs, it's about providing and encouraging a fun, healthy environment, where everyone is the same playing field (even if it's a factioned game where players know they'll be pitted against each other). In this case, (and pretty much every game that isn't described from the start as including factions) people expected a community working together - not necessarily sharing every single but, but certainly not working against each other.

As I said in my first comment, what's done is done. And if people do insist on playing that way, then the basis for trusting other players, within the same community, has been lowered. With this game we began assuming a trustworthy, communicative playerbase. But if players insist on saying the misleading is part of the game that they are playing, then the general level of trust between players here has just gone down. It can't be both ways. And again, it's not necessarily a bad thing - it's just that maintain a level of 'equality' in enjoyment, we all just need to be on the same level.

Will there, or won't there, be inter-player factioned gameplay (active playing against other players - not just 'doing your own thing') from this point on? Most of us would prefer not, but it sounds like along with the knowledge that many communities are playing and by nature not communicating everything, there may also be groups that wish to willingly mislead other players, in-game. Is that a fair observation?
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PostPosted: Fri Jun 13, 2008 10:06 am
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ScarpeGrosse
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I would argue something entirely different: Regardless of whether it was a Good Idea or a Bad Idea at the start, it has essentially resulted in a Bad Thing.

My rationale? The actions of the PMs + Couberteam have distracted from the process of game play. Instead of remaining engaged in the story, players are discussing the mechanics of how the game (both via PM and community behavior) works/should work.

(I realize that the above is a big reduction in complexity)
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PostPosted: Fri Jun 13, 2008 10:16 am
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Weezel
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ariock wrote:
And by "fairly" certain, I WAS concerned that MAYBE it was all Monica's fault. Maybe she really WAS telling them to do all this. I don't believe now that she was.


I get the feeling that you think this entire thing was by the players and with no involvement by the PMs. I think Tench answered part of this below regarding the photos. They weren't just sent out without discussion.

I also think you are latching onto Jane's blog comment about it being a player created team. It was. Rather than being individuals, a team was formed with a common goal and a single name to work behind. Just because that happened, doesn't mean that everything that was done was totally independent of their (PM) influence and direction.

I want to take a moment and discuss my expectations of what happened in the team too. I know that several others have said that they were on the list, but they weren't actively involved. That leaves the team mostly filled by non-American players, and as Jane mentioned in her blog post, those goals and interactions can be quite different.

I was always of the belief that what we were doing *was* going to have a direct impact on the game. I always believed that when the letter and ritual were completed that they were going to be handed off to an IG character, and then eventually returned to the rest of the community as IG items. I always worked with that belief. I wrote the cover letter and designed the ritual with that belief. I wrote the text on the postcards with that belief.

Now, looking back, and reading Jane's blog, it doesn't look like that was the case. If they were supposed to be released back, they haven't been. If the fruits of our labors were supposed to be seen by everyone, they haven't been. If the entire thing was just a way for some extended roleplaying and interaction between the Monica PM and that community, to give them what they were looking for, I never knew that.

My disappointment on this whole thing comes from that. I defended what we did very strongly in the beginning, because I felt that 'any day' that stuff would all be released and the gaps in the story would be filled.

That never happened. Maybe I was misled by my own naivety, but I never got any feedback from the Monica PM that wasn't the intent.
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PostPosted: Fri Jun 13, 2008 10:26 am
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Khaos
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thebruce wrote:
Will there, or won't there, be inter-player factioned gameplay (active playing against other players - not just 'doing your own thing') from this point on? Most of us would prefer not, but it sounds like along with the knowledge that many communities are playing and by nature not communicating everything, there may also be groups that wish to willingly mislead other players, in-game. Is that a fair observation?


Pretty much fair except the "most of us" part. You seem to forget that different style of play also mean different view of what is fun.
Give me the exact same argument on a single country centered game and i will agree entirely.
But it's really a culture bias. You just can presume what "most of us" are thinking when you're dealing with completely different country.

You have to keep in mind the big picture, because whatever players do, the important part is WHY they do it. In their eyes, the Couberteam acted for the greater good even if misleading was part of it.
It's the old "lying for your own good" that parents use for their children or that politicians use too.

The community as a whole still work for the same goal to be achieved, even if when you look closely you only see chaos (or i should say "different and separated pockets of order")

Really, in NO way, the act of the Couberteam has damaged the capacity of the community as a whole to progress toward the goal. They even make it advance somehow (slowly, in a direction you didn't choose, but still).

If some people took it badly, sometime with anger, it's only a matter of personnal view, a "wrong check" against a personnal set of rules (which may be shared among part of the community but not automaticaly among the whole community)

Again, a community is defined by its goal, not by the way to achieve it. You can't control the giant squid and say "no tentacles should go that way". THAT is damaging the progress of the whole community.

Now as a "debate meta" note, i should say that it's time for me to have some rest. Because arguing is fun, but arguing in a language i'm not native is challenging and exhaust my brain Smile
So, in order to preserve the quality of my argument, i'll rest some hours before posting here again.
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PostPosted: Fri Jun 13, 2008 10:36 am
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xnbomb
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Khaos wrote:
Pretty much fair except the "most of us" part. You seem to forget that different style of play also mean different view of what is fun.
Give me the exact same argument on a single country centered game and i will agree entirely.
But it's really a culture bias. You just can presume what "most of us" are thinking when you're dealing with completely different country.

You have to keep in mind the big picture, because whatever players do, the important part is WHY they do it. In their eyes, the Couberteam acted for the greater good even if misleading was part of it.
It's the old "lying for your own good" that parents use for their children or that politicians use too.

The idea that playing in a particular way is fun for me, and that it's particularly a result of my cultural orientation is an interesting one. Perhaps it's observably true in this case, but most of us are not in a position to know because the language barriers here obscure the bigger picture from being seen by all but a few specific individuals. But supposing we accept it to be true; I think this discussion has still managed to skirt around the central point, which Khaos has just hinted at in this post.

Khaos suggests that because a certain style of play is fun for me (potentially a result of some particular cultural orientation I may have), it justifies my playing in that fashion ... even if it is demonstrably true that the fun I may have might interfere with the fun that someone else has playing differently as a result of their style of play (as a function of their cultural orientation).

This is (to my mind) a big and powerful statement, and needs to be looked at a lot more carefully. Khaos offers a series of justifications (we are all in this for the same reasons {to have fun?}, to achieve the same goal, it wasn't done to hurt others but in the spirit of 'for their own good') that, at least from my cultural orientation, are not so easily accepted.

Part of the culture of this community is that we try to play games in a way that our ability to have fun does not diminish someone else's ability to have fun as well. I've expressed that fairly loosely, but if you look at some of the things in the Terms of Service in the unfiction forums, you'll find some actual rules that are designed to support that precept (where you cannot use posting on this forum to try to diminish the playing experience of other players). Please note that I am not specifically implying that members of the Couberteam broke the ToS on unfiction by posting, rather I refer to the ToS to demonstrate how these values are actually codified in some of the functional aspects of this community.

Now let me be clear: I am not accusing members of the Couberteam of deliberately trying to interfere with other players' ability to play, or having fully thought out what the implications of their approach might be for some non-members of their team. Having read what many of them have posted, I'm fairly satisfied that this was never their intention. But I think it's important that we recognize what some of the results were here. Other players felt deceived and confused by their actions. To put it more bluntly, the approach taken by the Couberteam was not fun for some non-members of the Couberteam, and a lot of the subsequent discussion is that this is just fine and that neither they, nor the creators of this game, are responsible for the effect of their actions on other players.

Where I get really lost here is in the morass of relativism that so far is being used to justify anything and everything in this situation: It was fun for us, I'm sorry if it was not fun for you, but too bad because all that really matters is that it was fun for us because of particular cultural orientation when it comes to gaming? I'm pretty uncomfortable with this way of thinking.

This notion of different cultures and communities approaching the game with varying styles is positioned strangely when it comes to interactions and communications between the cultures and communities. The "it's fun for us so too bad" line of reasoning would be a lot more comfortable if the multiple communities were truly isolated, because then their various approaches would not have an effect on each other. But that's not the case here. The various cultures and communities do overlap enough that they can exchange information and impact one another. For every suggestion that one culture or community should not be telling another how to play, I'd like to counter with the suggestion that cultures and communities with varying styles of play should really be sensitive to how their actions might affect other cultures and communities.

If we all are truly part of a global community playing this (or a future) game, I don't think we can afford to do any less. Because if we all are going to undertake the attitude that what is important is our fun, and we don't care how that impacts anyone else's fun, I think we are in for trouble. If it becomes about my imposing my style of play upon you (and that kind of behavior gets endorsed, encouraged, and sanctioned by people who run these games), then I think it has the potential to get less fun for everyone.
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PostPosted: Fri Jun 13, 2008 11:18 am
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Khaos
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That, my friend, is a perfectly put argument i can only completly agree with.

If i was picky, i would still say that the "impact" of Couberteam action is really a matter of personnal view. And that it has been mostly exaggerated by some people because of anger.
Reading a mail, wondering if it's IG or not, trying to find who is in a picture, is really not what i would call an "unfun" play.

It only impacted the fun of some because some choose to take it that way. Non-couberteam players expressed before in this thread their congratulations for the achievement of the team, which really mean positive or negative impact is a matter of personality.

But, again, that's being picky and i will side with your opinion :

Quote:
cultures and communities with varying styles of play should really be sensitive to how their actions might affect other cultures and communities.

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PostPosted: Fri Jun 13, 2008 11:46 am
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danteIL
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Khaos wrote:
If i was picky, i would still say that the "impact" of Couberteam action is really a matter of personnal view. And that it has been mostly exaggerated by some people because of anger.
Reading a mail, wondering if it's IG or not, trying to find who is in a picture, is really not what i would call an "unfun" play.

It only impacted the fun of some because some choose to take it that way. Non-couberteam players expressed before in this thread their congratulations for the achievement of the team, which really mean positive or negative impact is a matter of personality


I wasn't going to add anything more to this thread, but you have managed to distort other points of view, especially my own, in a way that really irks me. I wasn't angry just because I was reading the email or trying to find out who is in a picture -- I was angry when I found out that this material came not from the PMs but from some of my fellow players masquerading as PMs, and *that's* what sucked all of the fun out of it for me. This may or may not be a matter of "personal view" as you so dismissively put it, but the larger point isn't whether or not the couberteam had an "impact" on the game or whether different people might have different reactions to their actions. The issue is whether it was 'okay' for the couberteam -- as individuals playing their own "style" -- to knowingly mislead other players not playing in the same style.

But if you found it "fun" or "enjoyable" to learn that information posted on this board was false or misleading, then that's for you to decide for yourself, I suppose. I just don't see that as a very good way to build a community.

PostPosted: Fri Jun 13, 2008 12:05 pm
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Shad0
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Re: [EMAIL] thecouberteam??
Re: Jane's blog

Khaos wrote:
... different paths can (and will surely given the size of the players base) include misleading or cheating or lying. ... a community game can just as well include internal conflict and misleading. That's implied by Jane ...

I believe that you may have misunderstood Jane, just as she may have misunderstood why the Couberteam's approach has upset some players. In her blog entry, Jane stated that as far as she is concerned there are only four "rules" to this sort of thing. The very first one is "Play fair."

"Misleading or cheating or lying" is not playing fair.
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PostPosted: Fri Jun 13, 2008 1:21 pm
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vpisteve
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OK, this blog post has changed from its original version...beyond her PS at the end. Confused
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PostPosted: Fri Jun 13, 2008 1:31 pm
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VictorSueiro
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I am really tired about this.
I wolud like to say a lot of things, but im not writting in my own language, so, its pretty difficul for me.
Im not agree with a lot of people here. For example: I cant remember those questions that Ariock said he did to me. Maybe because i didnt want to anwser. Is there any rule concerning questions?
I will follow with the game.
This is my last post in this thread.

PostPosted: Fri Jun 13, 2008 3:07 pm
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ariock
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xnbomb wrote:
Great stuff


Brownie Worshippy

I don't need to say another word. Thank you.
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PostPosted: Fri Jun 13, 2008 4:15 pm
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Tenchizard
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xnbomb wrote:

If we all are truly part of a global community playing this (or a future) game, I don't think we can afford to do any less. Because if we all are going to undertake the attitude that what is important is our fun, and we don't care how that impacts anyone else's fun, I think we are in for trouble. If it becomes about my imposing my style of play upon you (and that kind of behavior gets endorsed, encouraged, and sanctioned by people who run these games), then I think it has the potential to get less fun for everyone.


I think I agree with all that you wrote up there. But there's a point noone seems to acknowledge yet.

After explaining (or trying to) my motives for my behaviour and my misleading actions and such, and after getting such negative opinions, I apologized. Twice.
But it didn't matter at all. Posts kept appearing saying how wrong we were and how we were not to trust.
Everyone has agreed that keeping secrets may not be a good idea between players, and that misleading is just wrong. Ok, I have seen it too, and now I see we could have done it better. But isn't that enough?

As bad as it was the way we tried to "impose" our way of playing... aren't some of you just trying to do the same on us? You said our intentional lying was bad, for example, because it could confuse the new players.
But lots of us are new players and this is our first or second game, and all this rules we never heard of are doing the same to us. Instead of teaching us how to play and giving advice, you just throw your non-written rules at us. And after seeing our errors, you keep throwing them at us.

And please, come on... you can't be serious about saying that what the couberteam did was "not playing fair"... were we trying to get some kind of... advantage over other players? well, there are no winners in this game, so I think not. After seeing your reactions I agree we should have done it in another way. But there was no intention of "cheating". No intention to harm the game. And it really had no impact on the game after all. We just took a path we couldn't imagine would end this way.

PostPosted: Fri Jun 13, 2008 6:33 pm
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AUZ505
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Tenchizard wrote:

After explaining (or trying to) my motives for my behaviour and my misleading actions and such, and after getting such negative opinions, I apologized. Twice.
But it didn't matter at all. Posts kept appearing saying how wrong we were and how we were not to trust.
Everyone has agreed that keeping secrets may not be a good idea between players, and that misleading is just wrong. Ok, I have seen it too, and now I see we could have done it better. But isn't that enough?


I guess I speak for a lot of people here when I say you shouldn't take the ongoing discussion too personal (I know that is not always easy) and I also assume the almost everybody has accepted your apologize.

The actual discussion is mainly a general thing about the way args could/should be played and the reasons for or against player-made puzzles and the everlasting IG/OOG theme. The couberteam is "just" a good example for this discussion.

So if someone writes, "I am totally disappointed from the couberteam, because..." that does not immediatelly means this person doen not like you or wants you to leave the community or will never again answer a question you post...

At least I hope so Wink
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