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 Forum index » Archive » Archive: General » Low-Volume Games
[SKY][SPEC] Speculations on the Shards
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Pied Piper
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 [SKY][SPEC] Speculations on the Shards
Why haven't PMs given ALL shard location? and all other shard speculations

I've started this thread because we already have two threads going where people are starting to speculate about the game. Please place posts any speculations about the shards here.

EDIT: Changed subject line; removed tag. Just realized this isn't really a META kind of thread.

PostPosted: Wed May 07, 2008 12:49 pm
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Jediwannabe
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Reposted from another thread...

Russell_k wrote:
Quote:
Well my two cents. This game I believe will probably be over shortly after we find the phrase. The main purpose of this game as i see it was to introduce a central website for geocaching and note keeping that people could use in the future if they wished as a tool. I believe therefore that until we find a few more shards they probably wont release the last few shards coordinates.



If it was me, being a keen geocacher myself (and bearing in mind that I was one of the people who suggested they incorporate geocaching into their next game in the Geist survey) I'd have clues to the remaining shards hidden within existing ones as a multi-cache.

One shard gets you to the initial set of clues, which includes details on how to find another shard close by - and so on. Though I'm thinking they've probably gone for the "delay to play" route as you suggested.

PostPosted: Thu May 08, 2008 6:47 am
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carmenmiranda
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I'm going to paraphrase here, because I'm lazy.

Basically, my REAL question is, should we just be waiting for information from the shards, or is there more we could/should be doing.

So, as I see it, since not all of the shard locations are listed, the question is why. And the answer must be one of the following:

1. The other shard locations will be listed in time, and we must wait.

2. We are not going to have all of them listed, in which case we either have or will have clues to find the other shards, or

3. We will be able to solve the puzzle without the shards that haven't arrived yet.

I'm leaning toward the first answer, simply because there will also be a third mscape game, which hasn't arrived yet either.

Of course, my other non-shard questions are whether we should be looking for Wendy as a separate issue (you could hear a location being given in Poliakov's last transmission), and whether or not there is something we can do right now to find the mole.

As Jedi says, it's probably a wait-and-see thing.

PostPosted: Thu May 08, 2008 1:45 pm
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Pied Piper
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carmenmiranda wrote:
I'm going to paraphrase here, because I'm lazy.

Basically, my REAL question is, should we just be waiting for information from the shards, or is there more we could/should be doing.

So, as I see it, since not all of the shard locations are listed, the question is why. And the answer must be one of the following:

1. The other shard locations will be listed in time, and we must wait.

2. We are not going to have all of them listed, in which case we either have or will have clues to find the other shards, or

3. We will be able to solve the puzzle without the shards that haven't arrived yet.

I'm leaning toward the first answer, simply because there will also be a third mscape game, which hasn't arrived yet either.

Of course, my other non-shard questions are whether we should be looking for Wendy as a separate issue (you could hear a location being given in Poliakov's last transmission), and whether or not there is something we can do right now to find the mole.

As Jedi says, it's probably a wait-and-see thing.


Speaking of the mole, I have started a new SPEC thread on this subject. I've got some questions on the subject, and I'm hoping that by voicing them, you all might be able to see something I'm missing.

You can get to the new thread HERE.

PostPosted: Fri May 09, 2008 12:55 am
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Pied Piper
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The Sky Remains and Norse, Mayan, and Greek Mythology

Okay, it looks like we're dealing with several cultures' mythologies.

Here's how I think it breaks down.

The tree that plays an important part in our story is Ygdrasil from Norse myth. Ygdrasil connects heaven, earth, and Hel (Norse underworld). Hel equals Xibalba from Mayan myth. There's an interesting diagram on Wikipedia's page for Ygdrasil that looks very similar to the tree in Harry's drawing. Ygdrasil link here.

Argard, city of Odin, is Norse heaven (containing the hall of Valhalla) = Summerland, the Wiccan heaven (Argard had to be rebuilt, hence the "metropolis encore" which was on the tag for that shard.) Note that Argard is also known as "Asgard."

Phlegyas, from Greek mythology, serves as boatman for Dante and Virgil in "The Divine Comedy." I haven't figured out how this connects. Will try to do that later, if no one else manages it.

I've got to get some sleep.

I realize that this may all be a lot of bunk. That's why I put here in the Spec thread.

EDIT: for minor typos

PostPosted: Sun May 11, 2008 5:51 am
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Pied Piper
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Shard 13 transmission

I was listening to the transmissions for shards 13 and 16 (I have sent a transcript of what I could hear to carmenmiranda, because there were some words I couldn't quite make out), and there was something that I noticed about the transmission for shard 13 that I'd meant to mention.

No pressure, carmenmiranda (heh heh)

At the end of the recording, you hear a sort of screeching tone (which is G natural on the keyboard), a tone (F natural), followed by Sam saying something (it sounds something like "And then.." but I can't quite hear it), and then two more tones--F natural, followed by G natural.

I think this is significant because on Harry's drawing there is a key with two "loops" around the top (as well as three tines at the bottom) and this is set next to a picture of part of a piano keyboard. So I'm thinking that the notes are important.

I have tried entering "FFG" in for an answer for the shards and keys solution, but that didn't do it. Since answers are case sensitive, I also entered that in lowercase. In addition, I tried using notation to indicate the piano numbering system (where middle C is C4), and tried variations using F5F5G5 (which is what it sounds like to me), but also entered numbers up to 7. (I'm pretty sure that the notes aren't higher than that.)

In the meantime, anyone have any ideas on some other way these notes could be applied to our puzzles?

PostPosted: Fri May 23, 2008 4:02 am
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Pied Piper
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What does Originals mean?

You know, I think maybe the reason that we aren't able to form words from the shards we have is that the words we are supposed to use to get "the 3rd letter" or whatever aren't from the shard that is actually in each place.

Okay, so you know how the shards and keys legend has that word "Originals" on it? I'm thinking that the term "original" means that the original guardian for each point around the circle of shards was thus and such--like number 16 was originally Mahiki--but that we are supposed to figure out, from the info they've given us, what the CURRENT guardian is. One thing that makes me think this is that I haven't (yet) found any relation between Ereshkigal and the text that was on the tag in the box.

If that is the case, then the letter that corresponds to each number is for the CURRENT guardian, or the current guardian's description. Don't know how we'd get that info, but figured I'd put it out there.

EDIT: Another thing I wonder is if shard number 8 and the answer for the "Tree" mscape have anything to do with each other. Because the symbol for Uku Pacha is a snake which delves under the earth to the underworld and dies, and then rises and is reborn.

EDIT2: I have been very stupid on the Ereshkigal. Of course there is a tie-in. Regina means queen, so the name of the tag is indicating that she is queen of the underworld. That's what I get for trying to figure things out when I'm tired.

PostPosted: Fri May 23, 2008 1:32 pm
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