Author
Message
AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
ariock wrote:
AUZ505 wrote:
Yes, it does not have to be perfect symmetric, but I think the overall pattern has to be almost a circle or a square, e.g. like the one I posted at the beginning of this thread - which seems unfortunately impossible to do regarding the information from people in SF.
If it doesn't have to be perfectly symmetric, then why "almost" a circle or square? Also, depending on City layout, it may be impossible. I don't think WE should be making rules as far as what is or isn't a valid omphalabyrinth. We can let the game decide whether or not the labyrinth is acceptable..
Because that is what we "know" from the examples that we have from the things Monica found at her Aunt's home. I do not want to make rules, I just put together the information we have up to now.
So if you got the impression that I wanted to decide that hmrpita's design is not a valid one, I want to apologize: This was not my intention.
I just wrote what "I think" and wanted to start a discussion (but more on the topic on labyrinth design not on the way I write my posts )
Posted: Sun May 25, 2008 8:02 pm
ariock
Has a Posse
Joined: 11 Aug 2004 Posts: 762 Location: SF East Bay
AUZ505 wrote:
Because that is what we "know" from the examples that we have from the things Monica found at her Aunt's home. I do not want to make rules, I just put together the information we have up to now.
On the other hand, we do have these instructions from the Omphaputer:
Omphaputer wrote:
Trace a labyrinth (any design)
1
at least three stadia wide.* The bigger the labyrinth, the more powerful it is.
The labyrinth must have AT LEAST 3 circuits.** The more circuits, the stronger the knot.
Earth-scale omphalos knots must be created within omph city limits.***
*: > 3 stadia. Check.
**: > 3 circuits. Check.
***: Completely within SF city limits. Check.
1
: And it's any design, so Check.
_________________"It says, 'Let's BEE friends'...and there's a picture of a bee!" -Ralph Wiggum
When the Apocalypse comes, it'll be in base64.
Posted: Sun May 25, 2008 9:43 pm
AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
ariock wrote:
AUZ505 wrote:
Because that is what we "know" from the examples that we have from the things Monica found at her Aunt's home. I do not want to make rules, I just put together the information we have up to now.
On the other hand, we do have these instructions from the Omphaputer:
Omphaputer wrote:
Trace a labyrinth (any design)
1
at least three stadia wide.* The bigger the labyrinth, the more powerful it is.
The labyrinth must have AT LEAST 3 circuits.** The more circuits, the stronger the knot.
Earth-scale omphalos knots must be created within omph city limits.***
*: > 3 stadia. Check.
**: > 3 circuits. Check.
***: Completely within SF city limits. Check.
1
: And it's any design, so Check.
You are right.
What me concerns is the question if the design is a Labyrinth at all. Even if there is no clear definition of labyrinth (besides one path to the center...): If you look at labyrinths you can find for example with google, they all have a symmetric layout. Any design could just be a hint, that we do not have to stick to classical labyrinths.
The risk I see:
Labyrinth: not checked
But again I cannot proof this, as I have not found a reference about valid labyrinths ... it is just a feeling.
Posted: Mon May 26, 2008 3:11 am
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
hmrpita wrote:
Here is the 12-circuit labyrinth I created within the boundaries of San Francisco.
I love this design!
Does anybody know if they can receive GPS signal inside the train?
(I've already given up designing a Tokyo labyrinth using subway networks )
Posted: Mon May 26, 2008 4:35 am
Falco20019
Boot
Joined: 23 May 2008 Posts: 54
i looked into the german wikipedia-GPS-article and there stands, that GPS should be useable in the train on windowseats.
Posted: Mon May 26, 2008 6:27 am
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
Falco20019 wrote:
i looked into the german wikipedia-GPS-article and there stands, that GPS should be useable in the train on windowseats.
Thanks, Falco, then we can make a big labyrinth without a car!
Posted: Mon May 26, 2008 8:15 am
Khaos
Decorated
Joined: 04 May 2008 Posts: 287 Location: France
Somehow i still feel that only one single man on foot are allowed.
We sure don't have any proof, but that's really the most logical hypothesis (even if not the easiest)
I'll also add that Lucie firmly believe that it should be done BLINDED.
_________________"I'm getting kidnapped tonight by players!" - James
Posted: Mon May 26, 2008 8:44 am
Falco20019
Boot
Joined: 23 May 2008 Posts: 54
But if we should do it blind, we maybe get problems with some vehicles on streets that don't want to play and wait till we cross the street...
Posted: Mon May 26, 2008 9:07 am
danteIL
Unfictologist
Joined: 08 May 2006 Posts: 1990
Khaos wrote:
Somehow i still feel that only one single man on foot are allowed.
We sure don't have any proof, but that's really the most logical hypothesis (even if not the easiest)
I'll also add that Lucie firmly believe that it should be done BLINDED.
I sincerely doubt that the PMs want us playing in traffic blind. Yes, McDonald's is well-insured, but that just seems like a bad idea.
Posted: Mon May 26, 2008 9:10 am
passer-by
Guest
This might be a very naive idea, but would it be possible to get permission from city authorities to temporarily and sequentially block traffic block-wise? So only the parts where the labyrinth runner actually is or is coming to would need to be cleared of traffic.
That way, we would need lots of people blocking the traffic (with warn wests and flags and stuff), but which could also perform as living walls, giving the athlete direction.
I admit, that would mean really lots of people, perhaps someone responsible legally responsible for the "event" and probably fees for blocking application fees.
Otherwise I don't see how our training labyrinths would in any way have been practice for Olympic labyrinths.
Posted: Mon May 26, 2008 9:32 am
Khaos
Decorated
Joined: 04 May 2008 Posts: 287 Location: France
Falco20019 wrote:
But if we should do it blind, we maybe get problems with some vehicles on streets that don't want to play and wait till we cross the street...
Well actualy we may not need to run in the center of the road... You can run just as well on the side of it (but still we'll need people to be around and help the blinded runner not getting hurt)
_________________"I'm getting kidnapped tonight by players!" - James
Posted: Mon May 26, 2008 9:36 am
Canzonett
Unfettered
Joined: 28 Jun 2007 Posts: 489 Location: Munich
Running blindfolded through the city traffic? Definitely not. I hope the remaining parts of the codex will help us understand the different kinds of labyrinths we're dealing with here ... Besides, Kai must have had a reason for asking us to form teams.
Posted: Mon May 26, 2008 9:55 am
Falco20019
Boot
Joined: 23 May 2008 Posts: 54
Khaos wrote:
Well actualy we may not need to run in the center of the road... You can run just as well on the side of it (but still we'll need people to be around and help the blinded runner not getting hurt)
i didn't mean to run in the center of the road, but also on the sideways you have to cross sometimes the street and change the streetside. And if you aren't good trained running blind through the town, it could be difficult to hold your path, don't hurt anyone (even yourself). So IF we have to do it blind, we won't be able to use bicycles and have to run around with someone taking care of us... Ok, an explanation for building teams, but do we have enough players in all cities or will we have to ask strangers...
Posted: Mon May 26, 2008 10:29 am
jasper
Unfettered
Joined: 12 Mar 2008 Posts: 560 Location: Texas
Here's what Eli just told me:
Quote:
Eli Hunt (thelostgamesSPLAT googlemail.com) 9:59 I see. I'm putting together some notes right now for Kai on the proper design of a labyrinth, according to my research, and potential tracing strategies.
jasper 10:00 people were asking today if they are to be run blindfolded- and if they need to be done on foot, and if they can be run as relays. . .
Eli Hunt (thelostgamesSPLAT googlemail.com) 10:01 Oh heavens! Oh my heavens, no.
jasper 10:01 lots of confusion
Eli Hunt (thelostgamesSPLAT googlemail.com) 10:01 I have never seen evidence that the tracing exercises were blindfolded. That would be quite dangerous.
jasper 10:01 LOL
Eli Hunt (thelostgamesSPLAT googlemail.com) 10:01 Relays, however, does seem to be a historical strategy.
Although not a requirement, for very large labyrinths it requires either Olympian endurance or relay assistance, certainly.
We'll have more clarity before we start. He also said that these don't have to be run simultaneously, but that the exact labyrinth will have to be repeated in the target world, where ever we want the traveler to end up when we open the door.
Posted: Mon May 26, 2008 11:15 am
Last edited by jasper on Mon May 26, 2008 11:20 am; edited 1 time in total
Khaos
Decorated
Joined: 04 May 2008 Posts: 287 Location: France
Now, we know !
(But makes me wonder, why do we train for lost sport by the way ?)
_________________"I'm getting kidnapped tonight by players!" - James
Posted: Mon May 26, 2008 11:18 am
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