Author
Message
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
[Omphalabyrinth] Sao Paulo
Well...i've never designed a laby before, so i'm not sure if this one is correct.
This isn't by far the final version. It needs a lot of testing and improvement, to achieve the perfect strenght.
It has 6 x 13 stadia, and i don't know how to count the circuits, but i guess it has more than 7, at least.
@ Google Earth Community Thread
@ Google Maps
Let me know what you all think, give suggestions on how i can improve it.
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 9:08 am
Canzonett
Unfettered
Joined: 28 Jun 2007 Posts: 489 Location: Munich
Looks impressive - much more so than mine ...
A great instruction for designing labyrinths can be found here:
http://www.labyrinthos.net/classical.htm
This is the one I have used for the Munich suggestion.
The official instructions, however, are to be found in the chapter 5 of the Ring Codex.
http://olympics.wikibruce.com/Codex-Chapter5
http://olympics.wikibruce.com/Codex-4Ap2
Posted: Sun May 25, 2008 9:17 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
The sad thing is that the streets here doesn't help that much. Some of them doesn't connect to each other, so i had to twist it a lot. I could do it shorter, but...what would be the fun of a small omphalaby?
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 9:25 am
AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
I don't think we have to stick on classical labyrinth design. Regarding the omphaputer we can use "any design". If we look at the labyrinths of the transparent photo Monica found at her uncle's place it also seems, that we do not have to use classical labyrinths.
Posted: Sun May 25, 2008 9:38 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
AUZ505 wrote:
I don't think we have to stick on classical labyrinth design. Regarding the omphaputer we can use "any design". If we look at the labyrinths of the transparent photo Monica found at her uncle's place it also seems, that we do not have to use classical labyrinths.
phew! that's a relief.
how many circuits are in that laby? i've counted over 11, 13 i guess.
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 9:52 am
Falco20019
Boot
Joined: 23 May 2008 Posts: 54
But eli said (in chat with mrjudkins), the counter-agono know the design, so there have to be a design, maybe not a classical, but a given design i think.
Posted: Sun May 25, 2008 9:55 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
Falco20019 wrote:
But eli said (in chat with mrjudkins), the counter-agono know the design, so there have to be a design, maybe not a classical, but a given design i think.
Quote:
Eli: (...) All we are missing is an omphalos design. To know where to tie the knots.
I believe that the counter-agonothetai know the omphalos design.
I believe that they have concentrated geographically in the cities that correspond with the knot locations.
I believe they have done this specifically to conduct as much desynchronisation as possible in potential knot cities so as to undermine any efforts to build an omphalos.
If my theory is correct, then we know for sure that certain counter-agonothetai hubs -- such as San Francisco, Los Angeles, Seoul, Buenos Aires, and Sao Paolo are essential knot cities.
I feel we have two strategies going forward.
The first is to figure out how the counteragonothetai have come to understand the omphalos design, and to get that design from them, or from whatever source they have learned it.
The second, simultaneous, strategy,I believe, is to start making our large-scale labyrinths in the cities we believe are undoubtedly part of the design.
Mr. Judkins: And the impression I get is that we need to choose our cities, superimpose our own designs upon them a'la Philadelphia and communicate them? Or am I misunderstanding here?
Eli: Well clearly we need to actually make the labyrinths. Much as the ancient Greeks did with their training exercises.
Mr.Judkins: But we need to let the other worlds know WHERE these will be.
Eli: We will need proof that the labyrinths were actually physically traced.
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 10:08 am
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
So what Eli said the CA knows was the earth-sized ohphalos design, not the city-sized labyrinth design.
Posted: Sun May 25, 2008 10:31 am
Falco20019
Boot
Joined: 23 May 2008 Posts: 54
But then the Strength is taken as given and calculated out of circles and stadia, so it is also limited.
Posted: Sun May 25, 2008 10:43 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
Falco20019 wrote:
But then the Strength is taken as given and calculated out of circles and stadia, so it is also limited.
but...there's no way to do a circle labyrinth at the streets, unless they're concentric.
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 11:06 am
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
Falco20019 wrote:
But then the Strength is taken as given and calculated out of circles and stadia, so it is also limited.
Yes, I agree the city-sized labyrinth design is also limited.
I think the design should be somewhat concentric.
Posted: Sun May 25, 2008 11:09 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
Chapter 15 says:
Quote:
The circles would have to appear as diagrammatic circles, and we do NOT want the circles to be connected, as in the Olympic Symbol. The circles would have to be further apart than in the Olympics symbol. Five circles in the same 3 x 2 form, but not connected in any way.
In the future,
the world comes together,
except that today,
the world comes together.
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun May 25, 2008 11:11 am
AUZ505
Unfictologist
Joined: 07 Mar 2008 Posts: 1599 Location: Germany
unagi wrote:
Falco20019 wrote:
But then the Strength is taken as given and calculated out of circles and stadia, so it is also limited.
Yes, I agree the city-sized labyrinth design is also limited.
I think the design should be somewhat concentric.
Not sure what you mean exactly with "concentric", but it should be a circle or a square (at least all examples we know have those designs). So Jorgeguberte's design is not a square. So whether only the half of the actual design is used or the labyrinth has to be increased to the double size
Additionally I think that it is nicer to have a design with path going inside and outside again (like the left in my example) - even though this is probably not necessary.
Description
Filesize
7.75KB
Viewed
279 Time(s)
Posted: Sun May 25, 2008 3:23 pm
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
Quote:
So whether only the half of the actual design is used or the labyrinth has to be increased to the double size
Additionally I think that it is nicer to have a design with path going inside and outside again (like the left in my example) - even though this is probably not necessary.
It'll be giant!
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Mon May 26, 2008 12:03 am
unagi
Unfettered
Joined: 31 Mar 2008 Posts: 464 Location: Japan
AUZ505 wrote:
Not sure what you mean exactly with "concentric", but it should be a circle or a square (at least all examples we know have those designs).
I thought Jorge used the word "concentric" to mean the state where circles/squares have a common center, so I used the same word.
AUZ505 wrote:
Additionally I think that it is nicer to have a design with path going inside and outside again (like the left in my example) - even though this is probably not necessary.
Well, I think the center of any types of labyrinths should have a special meaning.
Posted: Mon May 26, 2008 12:33 am
Display posts from previous: All Posts 1 Day 1 Week 2 Weeks 1 Month 3 Months 6 Months 1 Year Sort by: Post Time Post Subject Author Ascending Descending