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lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
[City Labyrinth] Dallas Just saw Kai's post on Ariadne's blog , so here is the thread for us Texans!
"Dallas" can refer to lots of cities that aren't actually Dallas proper, but for this I think we're supposed to concentrate on the specific city (the hub of the wheel, if you will) .
Downtown is pretty convoluted though, because of its one-way streets. I'm gonna poke around with some Google maps and will post here...
What do you guys think?
Posted: Sat May 31, 2008 12:12 am
Last edited by lhall on Tue Jun 03, 2008 3:59 pm; edited 1 time in total
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
Seems like somewhere it says these are supposed to be within the "city limits" which could be tricky. Is it easy to tell if you're in the Dallas city limits and haven't wandered into Farmers Branch or some place?
I think we can manage the one way streets (if they are necessary) by combining the horse power with runners- have a runner get out and walk while the vehicle navigates to the next turn, by-passing the one ways.
I'm willing to come and help, though the number of times I've been lost driving in Dallas is beyond belief.
Posted: Sat May 31, 2008 12:36 am
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
small attempt
Posted: Sat May 31, 2008 11:23 pm
AUZ505
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Joined: 07 Mar 2008 Posts: 1599 Location: Germany
I really like it
Is there any chance to "fix" the upper left corner?
Posted: Sun Jun 01, 2008 6:22 am
jorgeguberte
Veteran
Joined: 21 May 2008 Posts: 128 Location: Brazil
I saw the design earlier, but i couldn't remember the word. Now, somehow AUZ's post made me remember it: crispy. lol
It looks crispy. I hate when the streets doesn't help at all.
Besides the crispiness, it's good!
_________________Playing: PIE Theory | ATW
Played: The Lost Ring
Posted: Sun Jun 01, 2008 6:30 am
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
AUZ505 wrote:
I really like it
Is there any chance to "fix" the upper left corner?
Well, we can't really run the upper left corner as I drew it anyway. That expressway is like a channel in the earth with overpasses. There is no exit at that point back to Mockingbird lane.
If this one has any merit, I think it would help with that corner to move it a block east.
Posted: Sun Jun 01, 2008 9:40 am
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
Oops, I posted these on Ariadne's forum but forgot to add them here, too. Just playing around with some stuff. I like jasper's though, as it's very symmetrical!
Smallish labyrinth , standard shape. Begins and ends in parks.
The big'un , about 95 miles long in total. What can I say...I got a little excited when I saw that Dallas was one of the knot cities. Anyone up for it?
Historical shape , based on the Sao Paolo-style labyrinth linked on Ariadne's blog. I'm working on scooting the bottom right segment over to be closer to the rest.
Let me know what y'all think!
Posted: Mon Jun 02, 2008 12:53 am
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
The thing I'm wondering is whether we should be trying to get as large and complex as possible, or if smaller and neater will work as well.. The designs get wonky as we try to force in more circuits and/or cover more ground. I saw the math on size and circuits and power, but presumably, we're going to generate a lot more power this olympiad by simply having more of these than past teams. 3 stadia isn't all that huge is it? Though more circuits are probably more fun. . . but looking at your 95 miler that starts north of Lover's Lane, - wouldn't it work using just the first few circuits?
I tried to adjust mine to avoid the central expressway- though I still cross the expressway - too power hungry?
http://maps.google.com/maps/ms?hl=en&ie=UTF8&oe=UTF8&msa=0&msid=113481603571624592715.00044e9bb269bfc6105a6&z=14
Posted: Mon Jun 02, 2008 7:01 am
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
jasper wrote:
The thing I'm wondering is whether we should be trying to get as large and complex as possible, or if smaller and neater will work as well.
I asked Kai about this and he defered to Eli
Quote:
Kai to me
show details 10:57 PM (6 hours ago)
Reply
Hi Jasper,
That's an interesting question. I would think that more power = better... but I think we have to defer to Eli Hunt to find out the answer. Once you and your team have a couple of final labyrinths, email them to Eli Hunt for approval (and copy me), and he can give you feedback on the shape and power.
-Kai
- Show quoted text -
do we have anything remotely final?
Posted: Tue Jun 03, 2008 6:25 am
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
jasper wrote:
3 stadia isn't all that huge is it? Though more circuits are probably more fun. . . but looking at your 95 miler that starts north of Lover's Lane, - wouldn't it work using just the first few circuits?
Yeah, it would. I started out just building a regular-sized one and then realized it could go bigger and bigger. But, the core of it is decent on its own; I'll make a new one to represent only that space.
This is my favorite of yours so far - very tidy. Central is pretty easy to navigate, so I think it's fine to include it.
Posted: Tue Jun 03, 2008 1:40 pm
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
Just heard from Kai, the trackstick is on its way! \o/ Go Team Texas!
Posted: Tue Jun 03, 2008 3:58 pm
jasper
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Joined: 12 Mar 2008 Posts: 560 Location: Texas
the Dallas maps are apparently elegant and charming in the eyes of Eli Hunt (or he was describing lhall .)
We need to calculate the strength now. I can't do the math. I don't understand how to count the circuits to start.
Posted: Wed Jun 11, 2008 11:34 am
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
jasper wrote:
the Dallas maps are apparently elegant and charming in the eyes of Eli Hunt (or he was describing lhall .)
We need to calculate the strength now. I can't do the math. I don't understand how to count the circuits to start.
You're makin' me blush! He loved your highly symmetrical ones and said that the four quadrant labyrinth would be suitable if we wanted to do multiple knots.
Thanks to sapagoo for helping walk me through this calculation stuff!
This is the one Eli liked best. It's 7 circuits, so:
- 1.757 miles from left to right (its widest points), yielding 2.828 km, or 2827 m
- there are 185 meters per stadia, so we have 15.281 stadia
- the strength formula is Circuit x Stadia / 6
- (7 x 15.281) / 6 is 17.82
And, from IRC: "sapagoo: if we have 27 omphalabyrinths with an average strength of 11-13, we should be good. so I would classify a strength of 17.8 as "Great" and helping to offset the small omphalabyrinths we are bound to have."
So unless I've messed up the calculations, that one is good to go!
Posted: Wed Jun 11, 2008 12:24 pm
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
Here is the four-quadrant labyrinth that Eli called "charming" (haha!)
I am not too sure about my calculations here, so please let me know if they're wrong...
- 4 quadrants, 7 circuits (calculated in the same way as the Sao Paolo labs)
- measured from Inwood to Skillman, so 5647 meters, or 30.5 stadia
- (30.5 x 7) / 6 = 35.6
Description
Dallas four-quadrant labyrinth
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Posted: Wed Jun 11, 2008 5:38 pm
lhall
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Joined: 17 Feb 2005 Posts: 411 Location: Portland, Oregon
I finished the Dallas labyrinth tonight, based on jasper's design: http://maps.google.com/maps/ms?hl=en&gl=us&ie=UTF8&ptab=2&oe=UTF8&msa=0&msid=113481603571624592715.00044e920d37b61a8f769&z=14
I have photographs but won't be able to add the Trackstick data until tomorrow, when I can get to a computer with Windows: http://www.flickr.com/photos/lhall/sets/72157605946866548
It took about two hours all told and I got a decent signal on the Trackstick the whole time, so I'm excited to see how it turned out. The strength for this one is 17.82 so I hope that'll help bump up the omphputer rating a bit.
Posted: Thu Jul 03, 2008 12:23 am
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