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The Barmaid
Decorated


Joined: 02 Apr 2009
Posts: 173
Location: Northern Arizona

Fishjp wrote:
While I havent finished and launched my game yet, I can tell you what I am doing. I am starting out with an rough outline of the overall plot, finding the begining middle and end so to speak. then I have fleshed out that outline to determine who the characters are and what their individual goals might be. Then I have further fleshed that out to determine what websites and puzzles are approriate. Lastly I began working on the content of the websites from a point of veiw of what has happened through the characters eyes before the game starts. (admitedly thats as far as I am now and what follows is what I INTEND to do) Once the game launches I will add information and character interaction on an evolving level, sticking to by characters goals and personalities but allowing the content to be influenced by the game play itself. (ask me this fall how it worked out)



So how did it work out?


I'm reading a lot of good threads even though most of these are way outdated, but hope it's okay to comment still

Just something that came to mind, simplistic as it is, but this subject reminded me of this point last year I had an idea for a book I'd wanted to write. I didn't do any sort of outline at the time. Mostly I just tried to see it as a movie in my head and kicking around various directions but the next thing that happened was stone cold writer's block. It was like a huge ugly confusion cloud any time I would think of it and I couldn't figure out for the longest time why I couldn't find a beginning point to just write.

Eventually while watching a movie suddenly I had this ridiculous revelation of the obvious. It's just a series of scenes. I remember actually seeing the movie that way, scene 1, scene 2, etc. and isolating each one to see what sort of information was delivered. When I was able to see the whole movie broken down into these tiny little scenarios, I could finally see why I clouded up. I tried to put everything into one gigantic scene and never had any movement.

That helped tremendously to get the story moving again, each scene I looked at had an entrance into the scene and an exit to some other one...and then some had several exit possibilities for the various directions any particular plot point could take.

I don't know how that would work in args but it might be a helpful perspective shift for the story ideas. If not, no harm. Sharing all the same.

PostPosted: Fri Apr 03, 2009 3:37 am
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