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 Forum index » Meta » Puppetmaster Help
Best (and worst) ARG endings
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veebee
Unfettered


Joined: 02 Apr 2008
Posts: 551

Best (and worst) ARG endings
What's your favourite, what did you hate?

Firstly, thank you to EVERYONE who has replied to my PM Help topics so far. You have been really helpful!

I was just wondering what your favourite (and least favourite!) end-games have been. I loosely followed Hollowmove, which has caused discontent because the end just kinda fizzled.....
My favourite so far is We Tell Stories, which had a great live interactive blog as the end-game, which really made us feel like we had influence over what was going on.

So, what are yours?
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PostPosted: Thu Jun 26, 2008 3:12 pm
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Lunsford
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Joined: 26 Nov 2007
Posts: 1602
Location: With Rorschach

the worst ARG's are the one's that never finish and IMPLODE! Cursing
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PostPosted: Thu Jun 26, 2008 4:11 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

I agree one hundred percent, that is very frustrating! However, I am talking about actual endings........
Twisted Evil
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PostPosted: Thu Jun 26, 2008 4:22 pm
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Lunsford
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Joined: 26 Nov 2007
Posts: 1602
Location: With Rorschach

I think the endings that happen abruptly without explaination are the worst... or when the PM ends the game with a less than proper ending... meaning "Hey everyone! It's over because.. ...well it just is!! Deal with it!"


and alot of times, the endings leave the players scratching thier heads because it wasn't a full conclusion...

I am just rambling at this point so...yeah...
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PostPosted: Thu Jun 26, 2008 4:38 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

That's not rambling, it's an opinion. All worth it! I am posting this in PM Help for a good reason.......I don't want to repeat other's past mistakes, and I do want to leave the players satisfied at the end of the game. So, all opinions welcome!
Very Happy
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PostPosted: Thu Jun 26, 2008 5:52 pm
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Fishjp
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Joined: 05 Feb 2008
Posts: 875
Location: Beneath a sky of Blue and a sea of Green.

One of the best endings was Project Ophiucus. We beat the bad guys saved the girl and then found out we were all to be targeted next. Fantastic ending.
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An Arg Experiment

If the government is covering up UFOs then they are doing a much better job at that than they seem to be able to do with anything else. - Stephen Hawking


PostPosted: Thu Jun 26, 2008 6:00 pm
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Lunsford
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Joined: 26 Nov 2007
Posts: 1602
Location: With Rorschach

I agree with Fish. That game and LGL was the best games I have ever played!
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War doesn't determine who's right. War determines who's left.
Next time you wave, use all your fingers. Catfight!


PostPosted: Thu Jun 26, 2008 6:04 pm
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Fishjp
Entrenched


Joined: 05 Feb 2008
Posts: 875
Location: Beneath a sky of Blue and a sea of Green.

Lunsford wrote:
I agree with Fish. That game and LGL was the best games I have ever played!


I love it when people agree with me. (It shows how smart they are!)
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An Arg Experiment

If the government is covering up UFOs then they are doing a much better job at that than they seem to be able to do with anything else. - Stephen Hawking


PostPosted: Thu Jun 26, 2008 6:20 pm
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veebee
Unfettered


Joined: 02 Apr 2008
Posts: 551

Thank you both!
What made the ending great though? Was it the level of interaction, the general storytelling, the fact that you felt you had a bearing on the outcome...yada yada...?

I guess what I'm really asking is what made you feel emotionally attached to the ending? What made you feel "Oh cr*p, It's really over, what do I play now?" Or, on the flip side, what made you think "If that was supposed to be the end, why the hell did I just spend the last six weeks of my life following this Sh*t?" !!
Very Happy
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PostPosted: Thu Jun 26, 2008 7:19 pm
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LordIllidan
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Joined: 16 Jun 2007
Posts: 737

IRIS had a really disappointin ending, if you can call it that. There was no real "finale" to it. We didn't even know the game WAS over until someone who's dad worked at M$ leaked out an article from their employee homepage saying how it just ended and they were making a note: Huge success.

/me has been playing Orange box XD

As for best ending... Yeah, WTS was epic Very Happy Too bad I wasn't there to see it live

PostPosted: Thu Jun 26, 2008 7:21 pm
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Lunsford
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Joined: 26 Nov 2007
Posts: 1602
Location: With Rorschach

@Fish haha

Well, i think the fact that it was so exciting as far as trying to decode files and getting a certain number of people to help with "unlocking the files".. It was great intercation.. and one more thing!!! We had our own chat room and mailing system!! It was awesome!

LGL had the computer that you could carry on a converstaion with.. very cool!!


To sum it up, I think it was the level of interaction and updates!!
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War doesn't determine who's right. War determines who's left.
Next time you wave, use all your fingers. Catfight!


PostPosted: Thu Jun 26, 2008 7:28 pm
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veebee
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Joined: 02 Apr 2008
Posts: 551

**WHOOP!!**
Thank you guys, that's what I'm talking about! Keep it coming. YAY!!
Laughing Laughing Laughing
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PostPosted: Thu Jun 26, 2008 7:35 pm
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notgordian
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Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Beast of Black Water had an ending so bad it might actually count as "best ending" for me. PM died (in a house fire, I think) and his girlfriend posted to the thread revealing what the story would have done had he not died a fiery death, cuz that's what he'd have wanted.

Can't think of the best ending, but I enjoyed the Chain Factor finale -- control over the ending was vested in how people chose to play the flash game over a fixed period of time.

PostPosted: Thu Jun 26, 2008 9:13 pm
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Lovek
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Joined: 02 Mar 2005
Posts: 434

notgordian wrote:
Can't think of the best ending, but I enjoyed the Chain Factor finale -- control over the ending was vested in how people chose to play the flash game over a fixed period of time.


Dude... can't believe you mentioned Chain Factor. I'd finally broken the addiction, and then you talk about it... Un. Cool. You gonna hand out cigarettes to people who just quit smoking next?

Wink

Anyway. I've gotta say, of the few ARGs I've played through all the way, I haven't been completely blown away by any of the endings. But I think a good ending in an ARG is just like a good ending in anything. The main thing to remember is that when it's all said and done, the story justified the conclusion.

In other words, no twists that weren't clued in on previously, no shocks for the sake of shock value, and -- good or bad -- everyone gets what they deserve (even if it doesn't seem that way until you've reflected on it a bit).
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PostPosted: Thu Jun 26, 2008 9:40 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

I didn't play it, but I hear that Vapor Lofts just sorta faded out at the end without a real conclusion.

PostPosted: Thu Jun 26, 2008 10:33 pm
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