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 Forum index » Meta » General META Discussion
Why ARG?
Moderators: imbri, ndemeter
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vpisteve
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Joined: 30 Sep 2002
Posts: 2441
Location: 1987

I'm telling ya, we've been using Participatory Entertainment Experiences around here....
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PostPosted: Fri Oct 17, 2008 3:40 pm
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ariock
Has a Posse


Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

full confession:

I actually thought for a brief moment that IP WAS FLMutant. I know he's good at stirring things up.

Operative word being "good." That's when I realized it couldn't be him.
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PostPosted: Fri Oct 17, 2008 4:22 pm
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natas
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Joined: 06 Oct 2007
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ariock wrote:


I actually thought for a brief moment that IP WAS FLMutant.


We can have more than one ID?

PostPosted: Fri Oct 17, 2008 5:05 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Re: Why ARG?
A question of Name Purpose and Identity

FLmutant wrote:
Personally, I think "ARG" was an attempt to describe what other theoretical designers call "experience design"


Experience Design is an excellent term. It's actually what I use when I tell people what I do... "I'm an Experience Designer" or "I work in "Experience Design". To be more specific, though, I am an Experience Designer that makes ARGs (among other things).

As your preferred definition states, "Experience Design is an approach to creating successful experiences". Alternate Reality Games, in my opinion, happen to be one of the possible the products of Experience Design (or as some call them, the Puppet Masters). Another possible product might be a theme park attraction - they're very cool, but they aren't quite ARGs. Cousins, perhaps, under the Experience Design/Designed Experiences family tree.

PostPosted: Fri Oct 17, 2008 5:50 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Wow, didn't mean to throw so much fuel on this, but I'm impressed by the level cunning and discordianship you think I have. Let me try to clarify my thoughts on this ... through video. In the following example, I've chosen to depict the Unfiction community as a deer, the media as a rabbit, and myself as a skunk:

http://www.youtube.com/watch?v=54sZ8TFFAmY

Genre labels are always developed by fans, not artists. If you ask any band to describe themselves, they'll answer with a string of hyphenated comparisons. Eventually, though, the fans will come up with their own label, and that almost always adheres more firmly ... but is of a temporary nature.

Krystyn, I don't think there's such a thing as a "wrong term". You can still call me Flower if you want to.

PostPosted: Mon Oct 20, 2008 8:50 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Isn't it possible to use different terms for different audiences? I mean if advertisers and marketers recoil at the word "game" because they have a preconceived idea of what a "game" is, then pitch ideas to them as experiences - I don't have a problem with people using other terms to sell the genre to people who aren't players or are unfamiliar with it.

I like the inclusion of the word game because the word implies there are players. My concern is that the role of the players in the game and the story will gradually become discounted. The ARG SIG group not allowing players initially, just reinforced my concern that developers will not appreciate or understand the role players play in the games and in continuing and promoting the genre. ARG players aren't just eyeballs on a page or "obsessives". The players and the player community bring the game to life, make it larger than it would have otherwise been and take it with them in the world beyond the game.

I think that ARG will stick around for a while anyway, after all, it is on wikipedia already.

Experiences sounds like something people due on cruises - like that horrible commercial of the family seeking a smile from their preteen daughter. But that's just my opinion.

And Brian, you're the best. I would never consider you a skunk.
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PostPosted: Mon Oct 20, 2008 9:24 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

FLmutant wrote:
Krystyn, I don't think there's such a thing as a "wrong term". You can still call me Flower if you want to.

I call you late for dinnah!
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PostPosted: Mon Oct 20, 2008 11:10 am
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Gupfee
Site Admin


Joined: 22 Sep 2002
Posts: 817
Location: Massachusetts

natas wrote:
ariock wrote:


I actually thought for a brief moment that IP WAS FLMutant.


We can have more than one ID?


NO.
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PostPosted: Tue Oct 21, 2008 9:43 am
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

rose wrote:
The ARG SIG group not allowing players initially, just reinforced my concern that developers will not appreciate or understand the role players play in the games and in continuing and promoting the genre. ARG players aren't just eyeballs on a page or "obsessives".


Have a wee bit more faith in the SIG than that, Rose ... we all know that ARGs work so well without players, just like filmmakers don't care about audiences and novelists don't care about readers. If anything, creators are hypersensitive about the responses they get from people who they are creating things for, right?

And the archives of the SIG are totally publicly available ... so you can always check in on what hand grenades HaxanMike or I might throwing around (or what horribly inappropriate jokes Steve might be lobbing). This same topic, in fact, represents the bulk of the conversation in the SIG in October ... "We Are Obsolete". October archives of the SIG discussions are at:

http://five.pairlist.net/pipermail/arg_discuss/2008-October/date.html

PostPosted: Tue Oct 21, 2008 12:42 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I just found it odd that players were excluded from the IGDA SIG as IGDA allows pretty much anyone to be a member. No one in the NYC IGDA chapter has a problem with me (or anyone else) as a player organizing and participating in talks on ARGs, posting to the forums about ARGs, etc. It didn't make sense to me that the SIG would want to exclude people.

I'm sure the SIG is very useful and does lots of good things! Thanks for posting the link to the archives so that even people who aren't active participants can read what's going on.

And I know we are way off topic, so I'll stop now. If needed, I suppose we could start a topic about the IGDA SIG.
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PostPosted: Tue Oct 21, 2008 12:56 pm
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