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 Forum index » Updates » Press and Other Analysis
Are ARGs Too Much of a Fad?
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jlr1001
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Joined: 06 Jun 2006
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Are ARGs Too Much of a Fad?
Yes, according to some brand marketers...

From the NMA website. The article should interest anyone currently, or who is interested in, consulting with companies on using ARGs as part of an interactive marketing strategy...

Thoughts?



-jlr1001

PostPosted: Wed Oct 08, 2008 8:45 am
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Arcas
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First, the quote "If agencies and clients do it blindly, just because it's the buzzword, it will just lead to copycat tactics." I find to be difficult to support. Because of the creative nature of an ARG, I don't see how a cookie cutter approach would work.

Do you think in a few years you'll stumble across a trailhead, click on it and say, "Oh, it's another one of those ARGS, just like the one I did three months ago, shrug your shoulders and leave it behind?

Second, I just finished reading Thomas Friedman's "The World is Flat" and a lot of what it talks about is participation, interaction, empowerment and collaboration on a global scale. Because of improvements in communication technology and the world wide web, people are going to have to learn how to do business differently, and that includes their advertising strategy.

I think a lot of the rush to label ARGs has a lot to do with resistance to change. A lot of big ad agencies and executives built reputations on doing things one way, and in the course of about five years they've seen big changes. They struggle (as we all do) with how change will effect us.

PostPosted: Wed Oct 08, 2008 1:38 pm
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Silent|away
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Quote:
Do you think in a few years you'll stumble across a trailhead, click on it and say, "Oh, it's another one of those ARGS, just like the one I did three months ago, shrug your shoulders and leave it behind?


Yeah, due to the fact that ideas can only be repeated and combined so many times, I am going to see some repeat ARGs. In fact, I already see repeats of ARGs that I have watched.

Like, in video games, they all supposed to be 'different', all supposed to be 'creative', and yet you know that in the end, you know that they are somewhat cookie-cutter.

PostPosted: Wed Oct 08, 2008 2:00 pm
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Arcas
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Further Research

This subject caught my attention so I was reading some related info and came across this blog entry that I thought you might find interesting:

http://www.stitchmedia.ca/2008/10/industry-watch-games-break-loose/

PostPosted: Wed Oct 08, 2008 2:57 pm
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HaxanMike
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Silent|away wrote:


Yeah, due to the fact that ideas can only be repeated and combined so many times, I am going to see some repeat ARGs. In fact, I already see repeats of ARGs that I have watched.


Well, if movies, books, and painting can continue to inspire, surprise, and delight, then certainly something that uses elements of all of those should have an equally long shelf-life, no?

Silent|away wrote:
Like, in video games, they all supposed to be 'different', all supposed to be 'creative', and yet you know that in the end, you know that they are somewhat cookie-cutter.


But this is common across all genres. The vast majority of horror films are uninspired, cookie cutter crap, but every once in a while, an Exorcist or a Silence of the Lambs or a Sixth Sense comes along and shows that it isn't the genre that matters, it's the people behind it that is important.
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PostPosted: Wed Oct 08, 2008 4:36 pm
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krystynModerator
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PostPosted: Wed Oct 08, 2008 5:40 pm
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Silent|away
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Quote:
Well, if movies, books, and painting can continue to inspire, surprise, and delight, then certainly something that uses elements of all of those should have an equally long shelf-life, no?


Not really. I don't view ARGs as a different framework, but rather as a genre. And Gernes can rise and fall in popularity, with a bunch of fans. I point to the "Choose-Your-Own-Adventure" gerne as an example for a gerne that was very popular, and still got some fans, but now is not as popular as before.

Also...ARGs, by definition, do not have a long shelf-life because they are not repeatable. Once an ARG is complete, we can't enjoy it again. It's over. Forever. I can enjoy a good movie, book, and painting, especially one from the past. I can't enjoy ILB...at least not at the same level. Make ARGs repeatable, then maybe I might give it some thought. But there is high opposition on the unfiction IRC chatroom to make ARGs repeatable, for good reason.

Quote:
But this is common across all genres. The vast majority of horror films are uninspired, cookie cutter crap, but every once in a while, an Exorcist or a Silence of the Lambs or a Sixth Sense comes along and shows that it isn't the genre that matters, it's the people behind it that is important.


But the genre matters. They provide a framework on how the game would be, and put a constraint on it. If you don't like the framework, if you don't really get a thrill of screaming like a little girl, then the Horror gerne falls flat.

And we're talking about the vast majority here. The vast majority of ARGs will, in fact, repeat, and will in fact be trash.

PostPosted: Wed Oct 08, 2008 9:37 pm
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notgordian
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Joined: 23 Nov 2006
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While the title of the article was controversial, its content was not -- ARGs are not for every company, nor for every marketing campaign. We know that. 42 Entertainment has said at numerous presentations that they strongly prefer approaching properties that either (1) already have an established fanbase or network [distribution] or (2) have a compelling story in place -- preferably both.

Procter & Gamble is a company that normally is on the cutting edge of just about everything marketing, and they're waiting on ARGs, as are a number of other companies because they don't necessarily see the transfer into increased brand awareness and purchasing for them.

So yes, ARGs are becoming more popular, and you'll see campaigns for a few companies that didn't think through exactly what they want out of it (did Ditch Witch really see an increase of sales from their viral site?) -- the article isn't arguing ARGs are dead and dying, just that they might not be right for every company.

I do find it odd that WWE is saying that ARGs would not be appropriate, since Blair Erickson at Millions of Us spoke about the successful ARG campaign they did on Second Life for the WWE at this year's ARGFest.

PostPosted: Wed Oct 08, 2008 11:54 pm
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