Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Wed Nov 13, 2024 1:14 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » Player Help
ARG HeadF*ck
Moderators: imbri
View previous topicView next topic
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
Author Message
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

ARG HeadF*ck
Looking for Paranoia and Immersion

Hello all,

Instead of sifting through tons of trail heads and games that are running i decided to ask here for some advice...

I want to find an ARG that really seems like a real alternate reality; to find a game that a person can immerse themselves in and forget that its a game. A game that makes you want to look over your shoulder and wonder if someones watching you, or that places you in direct interaction with players on a regular basis via dead drops, spying, relaying messages and secret meeting spots or whatever.

Also I am looking for philosophical or esoteric ideas woven into the game that give it deeper meaning when examined than an elaborate advertisement .

I see a lot of product and event tie in games that are well done and also other args that seem like they could be great but deliver players sets of ciphers and short clunky pieces of story that seem distant and detached with no visceral and real connection to the majority of players.

Is there a game out there that can be confused with reality while playing or one that comes close?

PostPosted: Thu Sep 04, 2008 4:37 pm
 View user's profile
 Back to top 
redct
Entrenched


Joined: 20 Jun 2007
Posts: 1233

I think you were looking for Year Zero, which has long since ended.
_________________
Playing and lurking: I'm too lazy to keep track
someone in IRC: see, sometimes instead of a man and woman loving each other, men and men love each other. this usually happens in prison, but sometimes in real life


PostPosted: Fri Sep 05, 2008 9:04 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

Isn't what you want basically what all ARGs are ideally supposed to be?

You could've had an experience like that - if you'd involved yourself deeply in the campaigns for the 2008 elections. Twisted Evil
_________________
Any sufficiently plausible fiction is indistinguishable from reality.
Any sufficiently twisted reality is indistinguishable from fiction.
Welcome to the new world of entertainment.
ŠEuchre 2007


PostPosted: Wed Sep 10, 2008 2:43 am
 View user's profile
 Back to top 
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

Euchre wrote:
Isn't what you want basically what all ARGs are ideally supposed to be?

You could've had an experience like that - if you'd involved yourself deeply in the campaigns for the 2008 elections. Twisted Evil


Haha. I do follow politics closely and i have to say it does screw with my head. Nothing gets me more angry. I really have to stop watching it so much.

Also yes i guess IDEALLY thats what ARGs are supposed to be but i think that what ones i look at and follow seem to fall very short.

PostPosted: Thu Sep 11, 2008 9:32 am
 View user's profile
 Back to top 
Rekidk
Entrenched


Joined: 19 Dec 2006
Posts: 992
Location: Indiana, USA

Most 'good' ARGs don't make you confuse the game with reality. Becoming temporarily immersed in the game is okay--not being able to tell the game from reality is just frustrating.

I played a game over a year ago--the Wyoming Incident--and it never actually stated that it was a game. We stumbled across the trailhead and it led us backwards to a forum that formerly belonged to a group of serial killers.

Yes, part of this was thrilling and exciting. But part of it was terrifying--I never felt entirely sure that it was just a game.

(I know I didn't offer much help, just thought I'd share this little anecdote.)
_________________
iTube - iTweet - iNetwork

PostPosted: Mon Sep 15, 2008 10:55 pm
 View user's profile Visit poster's website
 Back to top 
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

Rekidk wrote:
Most 'good' ARGs don't make you confuse the game with reality. Becoming temporarily immersed in the game is okay--not being able to tell the game from reality is just frustrating.

I played a game over a year ago--the Wyoming Incident--and it never actually stated that it was a game. We stumbled across the trailhead and it led us backwards to a forum that formerly belonged to a group of serial killers.

Yes, part of this was thrilling and exciting. But part of it was terrifying--I never felt entirely sure that it was just a game.

(I know I didn't offer much help, just thought I'd share this little anecdote.)

Dude that's exactly the type of game I'm looking for. that inkling of doubt that makes you feel like it could be more than a game is what makes ARGs (for me at least) an exciting thing. The immersion depth are taken to a new level.

PostPosted: Tue Sep 16, 2008 12:27 pm
 View user's profile
 Back to top 
Agent Lex
Entrenched


Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

operativegrey wrote:
Dude that's exactly the type of game I'm looking for. that inkling of doubt that makes you feel like it could be more than a game is what makes ARGs (for me at least) an exciting thing. The immersion depth are taken to a new level.


Personally, I think it will be a long time before we see much at that level. Purely because games such as Save My Husband have shown that people can get very upset about being misled. If there's a chance that someone could stumble on the game, and believe that it's real, then you've probably got negative press coming your way.

That (and general storytelling magic, probably) is why most ARGs have an unbelievable element.

PostPosted: Tue Sep 16, 2008 3:04 pm
 View user's profile Visit poster's website
 Back to top 
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

Well if they cant get to the level where you could believe in them then they aren't really "alternate reality" games are they? They should convey to the player (Reality: the quality or state of being real). If you always feel like its just a silly game that defeats the idea of an ARG doesn't it?

ARGs are like an interactive play where the actors define the narrative in a free form manner; but a plays entire point is to create within the view the suspension of disbelieve to take then into the narrative and tell them the story.

Are my ideas totally off?

PostPosted: Wed Sep 17, 2008 10:14 am
 View user's profile
 Back to top 
Agent Lex
Entrenched


Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

operativegrey wrote:
ARGs are like an interactive play where the actors define the narrative in a free form manner; but a plays entire point is to create within the view the suspension of disbelieve to take then into the narrative and tell them the story.


Suspension of disbelief is exactly the concept. You don't really believe that the actors are these people, that you're looking into their private lives and seeing the events in the play. You just pretend that it's all real, for the sake of enjoying the story.

ARGs should portray an alternate reality, not be confused with actual reality.

PostPosted: Wed Sep 17, 2008 12:17 pm
 View user's profile Visit poster's website
 Back to top 
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

Agent Lex wrote:
operativegrey wrote:
ARGs are like an interactive play where the actors define the narrative in a free form manner; but a plays entire point is to create within the view the suspension of disbelieve to take then into the narrative and tell them the story.


Suspension of disbelief is exactly the concept. You don't really believe that the actors are these people, that you're looking into their private lives and seeing the events in the play. You just pretend that it's all real, for the sake of enjoying the story.

ARGs should portray an alternate reality, not be confused with actual reality.


Meh I guess your right. I mean that i see your point. I just think it would be more fun to go out of your mind thinking something could be real but really knowing its not in the back of your mind. Paranoia can be fun sometimes.

Edit
might you suggest a gmae i would enjoy?

PostPosted: Wed Sep 17, 2008 2:00 pm
 View user's profile
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

How about Global Thermonuclear War"?

You've probably already tried this ten-minute experience.

I've heard that Neurocam can be an immersive experience, though I have absolutely no experience to confirm that.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Wed Sep 17, 2008 5:10 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
operativegrey
Boot

Joined: 24 Apr 2007
Posts: 32

I did the whole NCI thing back in 2005 and still keep tabs on it and talk to people. I am always hoping something new like that will pop up.

PostPosted: Thu Sep 18, 2008 10:32 am
 View user's profile
 Back to top 
Vecheeso
Unfettered


Joined: 30 Mar 2008
Posts: 337
Location: Titusville, FL

yeah, unfortunately the games that blur the line between reality tend to get some people afraid/scared/upset, and because of that, most of those games dont do well because people are scared to start playing and a few people who are playing/following it, actively try and make people scared and paranoid and terrified that the game is real. also, because its known that people get spooked by such thing, a lot of PMs wont make such a game.

the funny thing is that we can only play a game about shooting people and talking to serial killers, and other terrible things, only if we know that its a game. but the fact is that if we dont know its a game, we tend to all act indignant that such a thing is of no interest to us, even though, in game-format it is interesting to us.

Vicarious by Tool, describes it pretty well "Eye on the TV, cause tragedy thrills me, whatever flavor it happens to be like. Killed by the husband, drowned by the ocean, shot by his own son, she used a poison in his tea, then kissed him goodbye. That's my kind of story. It's never fun til someone dies. Cause I need to watch things die, from a good safe distance. Vicariously I live while the whole world dies."

But i agree, I really want to see a game like this come out, but it wont be a while. I cant wait for one to come out. I think that if it does, we need to try and hush-up the naysayers and encourage people to play it. But, that's just me Razz
_________________
Brute Force Social Engineer (ty j5)
Currently Playing: The Aporia Agathon Project, Deleted, Eklipse Global


PostPosted: Thu Oct 16, 2008 3:58 pm
 View user's profile AIM Address
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

to add to that, there have been sentiments in the past that to make an ARG really believable, it can't touch on those types of events - people dying, guns, violence, etc - where police might get involved, or where the players would actually do something outside the bounds of the game - it's, generally speaking, beyond the lifestyle scope of most ARG players, so that wall between reality and fiction is pretty tight.
As a result, a lot of the best, most fun args are the ones that are entirely realistic and feasible, because they don't put the player in a position where they have to ask "would I do/not do this in real life?". now again, for the general public, like you said there's a certain level of 'unrealism' that makes stories fun and entertaining... so a game without action or violence and whatnot might not get a lot of community. But that's certainly not a rule

It's all about how the content is played out... for instance, that kind of action or violence could occur in the game, but if it's outside the scope of the player's influence, then they're not put in that wall-breaking position... an easy solution, for example, is time travel (requiring suspension of disbelief, but not a wall-breaking request of the player) as we saw with ILB, listening to the future as it played out. Thus, there could be a murder, but the player wouldn't have to ask "should I really call the police?!" because they know that it would have no effect in this instance.

So the point, really, is that to maintain a semblance of alternate reality, a player should generally not be asked to do something that they either would never do in real life (to some extent, like letting a blatant murder they know everything about pass without a word to the authorities), or if the result of that request would be a wall/game-breaking consequence (blowing up a real business down the street, or calling the police to a fictional address, or a real address where a fictional murder occurred that ends up being the puppetmaster's home, etc)
And none of that, really, is necessary to make a 'good' ARG.

Honestly, if you really want to live the life of a believable secret agent, you'll have to go and really become a secret agent =)

Also IMO, if an ARG is effectively a real-life RPG, then it's not an ARG... ARGs aren't role-playing games (which to me includes, for instance, having to take actions you'd only take because it's a game).

A good example of one that worked around this might be the Freefall experience for Eagle Eye. If that actually happened, and I had enough time, I most likely would get law enforcement involved right away... but because it happened in such a short, adrenaline packed time where if instructions weren't followed worse might happen, then following through with the experience may very well be what I would have done were it real. (maybe I shouldn't say that too loud Razz) There's definitely a level of suspension of disbelief (technical aspects of the interface, communication, etc, and a bunch of other aspects), but it's less wall-breaking than other similar experiences.

Anyway, I've rambled long enough... I think my point's been made Wink
Suspension of disbelief = yay!
Reality-breaking requests = not necessary to make a 'good arg'

eat: (sorry) that's definitely not to say that paranoia can't be implemented to an extreme degree and still be believable and 'real'. Could be more difficult, but it's certainly an exciting tool for a memorable experience Smile
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Oct 16, 2008 4:32 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
GalvanicSpiral
Unfettered


Joined: 13 Jan 2007
Posts: 307
Location: Asgard, Chatting Up Freyja

thebruce wrote:
a player should generally not be asked to do something that they either would never do in real life (to some extent, like letting a blatant murder they know everything about pass without a word to the authorities)


Unless, of course, you are the rapper Cam'ron; then you wouldn't have a problem with that. Laughing

Sadly, try as I might, I could not come up with a fundamental disagreement with any part of what you said, so as to have this post ultimately make a serious statement about the topic at hand. I guess I will have to settle for being forum clown-of-the-day. Aren't you lucky. Wink
_________________
"Remember, if no one ever explored the unknown we would still be living in caves, wondering how to arrange our rock furniture to best feng our shui." -Yours Truly

Playing: Institute for Future Medicine

Lurking: In the Shadows...


PostPosted: Thu Oct 16, 2008 9:26 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
View previous topicView next topic
 Forum index » Meta » Player Help
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group