Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 15, 2024 2:10 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Diversions » TimeWasters
A LITTLE TIMEWASTER SET
Moderators: Giskard, ndemeter, ScarpeGrosse
View previous topicView next topic
Page 34 of 37 [550 Posts]   Goto page: Previous 1, 2, 3, ..., 32, 33, 34, 35, 36, 37  Next
Author Message
sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

Yeah cather, the braille can be seen as the white dots (where each circle is moved to) in the image linked in the spoiler tag. Great work on the solve daniel, and great breaking down of the process.

Now for a bit of a self postmortem. I think for this thread the initial jump was too big, too much trying of ideas with no return. A better structure could have been to have a simpler first step and put the larger leap a ways into the puzzle, so that you would have already had some positive result to encourage continuing. I considered putting a visual hint to doing the spinning and locking in place in there, but thought with this being obvious the whole thing wouldn't have stood for more than the first look really.
The other thing I wasn't too sure about, that I was glad daniel clicked on, was the long marks indicating the morse splits. I had also considered instead putting a list of numbers somewhere corresponding to the size of each morse character (i.e. 3 3 4 2 1 3), but had thought it would distract too much during the first step and could get too fixated on before it was needed.

So any comments or shrieks of hatred?

PostPosted: Wed Apr 29, 2009 6:47 am
 View user's profile
 Back to top 
GreenWindmill
Decorated

Joined: 21 Apr 2006
Posts: 195
Location: Midlands, UK

sixsidedsquare wrote:
So any comments or shrieks of hatred?


Absolutely not - just admiration and provision of kudos. Worshippy

This is partly why I haven't set a puzzle at any point (the other reason being I don't actually solve any!) Anything I could come up with would be so childish in comparison it doesn't bear thinking about! I've been knocking some ideas around to try to come up with something but nothing like what you guys are posting - I'll just continue to lurk and chip in with silliness every now and again!
_________________
Mmm... Sacrilicious.

PostPosted: Wed Apr 29, 2009 7:50 am
 View user's profile
 Back to top 
catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

I'm blind (pun intended) to many hyperlinks on this forum, due to low contrast, so i missed the 2nd hidden link to this intermediate step image.
http://farm4.static.flickr.com/3557/3481907677_18c42bea9c_o.jpg
of course I do see the white circles in ^that^ image. However, I would not have seen it as Braille (and even now still don't), because the spacing is too uniform. I would recommend spreading out the sets, giving the break between Braille letters. I agree that there was too much trial-and-error to get to the first step, without any flavor text or visual hints to prod us, but only because the required image manipulation is harder than pure data manipulation puzzles. I'm happy to do trial and error with ciphers, because I can run them thru Excel or other tools quickly, but I wasn't ready to commit to transferring this one to paper to play with. It's good to get us out of that rut sometimes, so I have no complaints about the methodology here. Now I wonder if this could have been written as an animated/interactive Flash puzzle...

PostPosted: Wed Apr 29, 2009 11:09 am
 View user's profile AIM Address Yahoo Messenger
 Back to top 
la!uep
Boot


Joined: 26 Mar 2009
Posts: 69

Six, I enjoyed it a lot just as it is. I don't think the initial exploring was that bad. With a larger playerbase, I think it's just right. The only thing that kept sending me on a goose chase was the placement of the marks inside the circles, which to me it indicated this was the point where the compass made it's mark, and thus I kept using it as the referential point for each circle. This of course didn't help when all my arcs where drawn from these points, neither when I tried swinging the circumference points. What would have helped, maybe would be having those marks at the centers, and thus the arcs passing through the centers would cut the three horizontal lines at regularly spaced intervals. Another possibility is to include some tickmarks on the horizontal lines at the points where the Braille grid would potentially have a dot centered on it.

The thing about the spacing of the Morse is that, with these few characters (or less), a dedicated puzzler should be able to generate (manually or automatically through some scripting) all the valid Morse code configurations, discard those that seem like gibberish, and study the candidate list to pick the right answer. I'm 99% sure if someone showed me a candidate list for these ones I would have picked the right answer from the context. Then, those slightly different marks can be made even more subtle, and could act as confirmation for this final Morse search.

I still don't have anything ready. Like Windmill, I'm playing with a few ideas and trying things and coming up with some silly or too complicated results. Maybe next week. But in the meantime, I'd like to share three videos from a year and a half ago in which I collaborated with a few little puzzle-ish elements. The puzzling component and player participation in these is of a very different kind, a particularly free but also difficult approach which, when done right, sometimes results in a very satisfying experience. Much more passive in the active "solving" of anything, but somewhat intense in researching the potential meanings and intentions of things, and much more involved with story development, theorizing, and speculating. All the video/art/sound/music selection/editing/production/writing etc, etc, etc is the work of one of the most amazing artists/PMs I've had the pleasure of playing with. Just want to make sure all credit goes to him, as my contribution is just with the few puzzling concepts there. Feel free to ask me here or in PMs about it. Watch the 3 short installments in order but leisurely, leaving some time in between for as much reflection as possible, as if they were events on three different nights a few days or a week apart.

Inner World
Tupelo Sky
Requiem

I hope this is not seen as spamming, and I apologize if anyone sees it as such and will edit these out of here if asked. I really think most people playing here would enjoy them, and I'm very interested in any discussion of this strange type of lite/symbolic puzzling.

PostPosted: Wed Apr 29, 2009 3:13 pm
 View user's profile
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Sorry for being out of pocket on this thread for a while. Lots of projects coming to fruition/completion all at once.

Wanted to say that that was a well done puzzle with nice twists and progression.

I gotta give props to daniel, again, as I'm pretty sure (for the reasons he already enumerated) that I wouldn't ever have figured it out. Using the spoilers up to the Morse part, I was also stuck trying to turn what I was seeing into Morse. On this one, I consistently missed trying the things that it turned out to be. Or maybe it's just the curse of the EI 2 background image. I've only been able to get 3 out of all of those puzzles.

The suggestions for improvement by both Six and daniel seem appropriate, for this venue and I'm sure it'd be just right for a larger audience.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu Apr 30, 2009 1:24 am
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

catherwood wrote:
but I wasn't ready to commit to transferring this one to paper to play with.

Ha, lately I've been trying to think of puzzles that specifically can't be done on the computer alone and require some physical world work Twisted Evil
Problem is, there's not much you can't do on the computer or in your head really. Even complex 3D visualisation and manipulation are a breeze for some people (however this puzzle that appears to be a 4D 5x5x5x5 tictactoe board is doing my head in). All I've really come up with is measuring the lengths of curved lines, but I'm sure I've just not found the appropriate application to do that in.

PostPosted: Thu Apr 30, 2009 7:05 am
 View user's profile
 Back to top 
la!uep
Boot


Joined: 26 Mar 2009
Posts: 69

Six, that 4D thing looks like it wants me to find where to make a winning move, but as you already know I suck at this initial search with these puzzles. And the 4D is exploding in my brain, especially when trying to see all the possible "diagonal" plays.

I've also found myself avoiding most if not all the mindless code and cipher geeking. Sure at first it's cool for someone to learn how to use some tool where they paste a bunch of random letters or numbers into a field and push a button and out it comes in perfect English (or Urdu) text, clean as a whistle. But after a while, it gets old. People just plug things into the black-box decoders without giving it any thought, and it's gone to a point where the puzzling is gone missing.

In this light, back in the day I made a puzzle in which my decoder had been pwnd and a bunch of ASCII-text encodings had gone all wrong. The point was to get the puzzler to stop and pay attention to what they were doing with the black-box decoders like this popular one. The concept was interesting, but I'm not convinced it's worthy of a puzzle. As an example I've simplified it a bit for a quickie here:

Code:
211 71 69 245 173 249 3 142 66 213 253 159 5 177 1 223 205 56 227 77 56 227 142 55 249 86 141 116 9 72 204 71 126 237 177 94 235 199 122 247 94 244 236 38 222 1 193 31 245 173 249 3 142 92 213 253 133 249 86 141 116 9 72 204 71 126 243 78 56 227 141 56 211 78 251 108 64 119 123 175 3 235 221 123 211 183 27 17 237 52


PostPosted: Thu Apr 30, 2009 3:08 pm
 View user's profile
 Back to top 
sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

I agree on the dislike of the use the black box decoders with no idea of what's going on. I prefer when people are made to think a little and have to understand what is going on (which I am totally not doing below really, I've already reached my thought quota for this week).

So I've gotten a ways though your numbers, but not all the way:
Spoiler (Rollover to View):
First thing is plugging them in as char codes on the page daniel linked, you see in the Base64:
00dF9a35A45C1f2fBbEB380440044443+VaNdAlIzEd+7bFe68d691707CbeAcEf9a35A45c1f2F+VaNdAlIzEd+804444040077bEB3e68D691707cbEe00
+VaNdAlIzEd+ ?? Oh no!
Lets get rid of that vandalism, and what we have left looks a lot like...

Spoiler (Rollover to View):
Hex. Plugging it into the hex decoder and:
AN+aNaRcHy+76zgEQAREQ3v+aNaRcHy+rO+aNaRcHy+AREQEAHe+s+aNaRcHy+4A
Now we've got +aNaRcHy+ going on?

Anyone know where to go from here?


PostPosted: Fri May 01, 2009 8:05 am
 View user's profile
 Back to top 
cjr22
Boot

Joined: 10 Apr 2005
Posts: 58

So, iterating six's method we ...
Spoiler (Rollover to View):
... take out the +anarchy+ and decode what's left as base 64, this gives 00 de fa ce 01 10 01 11 10 de fa ce 01 11 10 10 01 de fa ce 00 in the hex window. I bet you can guess what's coming, right?

Spoiler (Rollover to View):
Finally, decoding 00 01 10 01 11 10 01 11 10 10 01 00 as binary gives the answer in the Base64 window, "Geek".

I don't have a puzzle ready to go (and I can't claim any credit for the solve here!) but I've got an idea I'm going to try to flesh out over the weekend, so if someone wants to post another one while I'm thinking...

PostPosted: Fri May 01, 2009 11:02 am
 View user's profile
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

You got me on that one.

While I did resort to trying a decimal decode at the site daniel listed, I took his statement to mean that using said tool in any way would be a waste of time and didn't even investigate the base64 window. So, I spent all my time trying various substitution methods and funky word math.
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Fri May 01, 2009 3:12 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
danteIL
Unfictologist


Joined: 08 May 2006
Posts: 1990

I don't know if you guys have been following the Electron-innovations game (UF thread), which has been a veritable puzzle-a-palooza, but we are currently stumped on 4 remaining puzzles (out of 36). For a couple of these last 4, we probably just have yet to make the right random associations, but for at least one -- the one attached below, affectionally called "Bubbles" -- we have had no success on even knowing how to start. (Also remaining: "ClockDial," "Face/Orbits," "UrsaMajor" - the IG E.I. forum has threads on each)

So, I thought that perhaps some of the followers of this thread might enjoy tackling this. Obviously, there is the big caveat that I have no idea what the correct solution is -- most of the other solutions have been historical or cultural in nature (e.g., people, artworks). If a possible solution(s) is found, it can be tried in the game -- ask how. I'm doing this because we have made literally no headway on how to approach this one and I'm kinda desperate Smile
bubbles.jpg
 Description   
 Filesize   161.18KB
 Viewed   94 Time(s)

bubbles.jpg


PostPosted: Tue May 05, 2009 4:13 pm
 View user's profile
 Back to top 
sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

A few things from looking at it before I got to bed. I've played a little with what seems the obvious thing, connecting letters to numbers as written in the text. Tried counting the total number of circles intersected for each row of lines, but gave up after getting 10, 8 5, 5, 6, 9, 9. What was interesting though was just how many of the lines between pairs didn't intersect any circles (I'll have to mark all of these out tomorrow, unless someone else does before then).

A few other facts; the pairs not used are as follows:
Code:
               a6 a7 a8
            b5    b7
   c2    c4
d1    d3          d7
e1             e6    e8
                     f8
g1
   h2 h3 h4 h5    h7 h8
May be interesting to look a bit deeper into the frequencies. There are 3 sizes of circles and they don't appear to have any even spacing between them horizontally or vertically. The fact the circles and bits on the sides being the same black makes me think they relate together. Perhaps counting how many times in total each circle is crossed by a line may yeild something? I dunno, lots of options and I'll have more of a play tomorrow.

PostPosted: Wed May 06, 2009 8:33 am
 View user's profile
 Back to top 
sixsidedsquare
Unfettered

Joined: 24 Mar 2005
Posts: 409
Location: 60E

I'm not normally one to double post, but some stuff from this post by QtheC on the EI forums may be useful:
QtheC wrote:
In the 98 letter/number pairs, there are 43 unique.
18 pairs appear 1 time each
12 pairs appear 2 times each
4 pairs appear 3 times each (a5, f5, g7, h1)
5 pairs appear 4 times each (b1, c3, d2, f4, g5)
2 pairs appear 5 times each (c8, e3)
1 pair appears 6 times (bCool
1 pair appears 8 times (h6)

This might be a substitution cipher where more than 1 pair
could be used to encode the same letter.

Considering: Map code pairs to the bubbles and bubbles to an alphabet to decode.

There are 23 bubbles in 3 sizes:
8 small, 10 medium, 5 large

If the bubbles are an alphabet (combine J/K and drop Q and Z perhaps to get 23),
then the bubble size might relate to letter frequency. (This idea has not panned out so far)

To map code pairs to bubbles, I have been using a copy of the number scale on the right of the image and using it to measure distances from the a to h tick marks or the 1 to 8 tick marks to the center or nearest point of each bubble.

For instance, the center of the upper right hand bubble in the image is exactly 5 units away from the "b" tick mark, and thus might be "b6" bubble (align the "1" on the "b" then the "6" lands on the bubble).

The center of the lower right hand bubble in the image is exactly 2 units away from the "6" tick mark, and thus might be the "c6" bubble (align the "a" on the "6", then "c" lands on the bubble) .

With this approach, I found a lot of distances from tick marks to bubble centers that appear to be exact numbers of the unit distances defined by the tick marks ... however, there are a few codes that do not hit bubbles, and the code "a1" for instance would be stuck at the "a" or "1" tick mark with this method.

Another possibility is that the distance is measured to the edge of a bubble rather than it's center. A found quite a few of these that work, but there are still some codes such as "b2" that do not land on any bubble. Also, shifting the measurement by 1 tick (as if it starts from a "0") helps solve the a1 problem. For example, the distance from the "a" tick to the upper left bubble's closest edge is 1 unit, so that bubble might be "a1". The distance from the "h" tick to the topmost large size bubble's near edge is 6 units so that bubble might be "h6" ... and since "h6" appears so frequently, that might be the letter "E" ... and that bubble could also be "a2" (2 units away from "a" tick) or "c3" (3 units away from the "3" tick on the right)

So, no solution yet, but maybe something here will help.


PostPosted: Wed May 06, 2009 7:27 pm
 View user's profile
 Back to top 
la!uep
Boot


Joined: 26 Mar 2009
Posts: 69

To follow up on Six's observation, when joining a letter to a number with a line, out of all the possible letter-number pairs (64 possible lines), 16 of the lines pass through without touching any bubble, which seems too many or too lucky if the bubbles were placed randomly. That's a 25% chance of not touching a bubble for a random pair.



However, among the given pairs, 53 out of 98 (54%) pass through without touching a bubble. I'm pretty sure this would not happen by chance and is significant. Perhaps it just means one or 2 of the most common letters in english (e, t, a, etc) are represented by one of these "no touch" pairs.

Here I've marked with a "t:" those pairs that do touch a bubble:

Code:
b8 t:b2 t:a3 t:f5 t:e7 - b8 t:f6
h6 t:d5 - h6 t:e2 t:a2 - b1 t:b6
c8 t:g8 t:a4 - g3 - b4 - a5 - e3
b1 t:f5 - h6 t:a2 - c8 - b1 - b8
d2 t:c5 t:c5 - e3 - h1 - h1 t:c3
c8 t:f3 t:g5 - f4 t:c7 t:g6 - d2
d2 t:g4 t:f2 t:f2 t:g6 t:f1 - f7
e3 t:c3 t:b3 - f4 - c8 - c8 t:c7
e3 - g2 t:c1 - e4 - e3 t:c3 - g7
e3 t:c6 t:a1 - g7 - f4 - d2 - a5
g7 t:d6 - b8 t:e2 - h6 t:d8 t:g5
b4 t:f6 t:e5 - h6 t:a3 t:g5 - b8
h6 t:d4 t:f5 - b1 - g3 - a5 - h1
b8 t:g5 t:b3 - h6 - f4 - h6 t:d6


PostPosted: Thu May 07, 2009 2:52 pm
 View user's profile
 Back to top 
Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Sorry I've been away for a while.
Once again, daniel comes through with the twist that goes somewhere.

Formatting your list of "touch" vs. "non-touch"s as 7-bit ASCII, where touching a bubble equals a "1" (and plopping a "1" on the front for each line). Gives the binary:
Spoiler (Rollover to View):
1000010
1010010
1001111
1010111
1001001
1001001
1000001
1001110
1101101
1001111
1010100
1001001
1001111
1001110


Which converts to:
Spoiler (Rollover to View):
"BROWIIANmOTION"


Gah! they just got it on the IG forum .
_________________
I'm telling you now, so you can't say, "Oh, I didn't know...Nobody told me!"


PostPosted: Thu May 07, 2009 5:53 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 Back to top 
Display posts from previous:   Sort by:   
Page 34 of 37 [550 Posts]   Goto page: Previous 1, 2, 3, ..., 32, 33, 34, 35, 36, 37  Next
View previous topicView next topic
 Forum index » Diversions » TimeWasters
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group