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 Forum index » Meta » General META Discussion
ARGs and Politics?
Moderators: imbri, ndemeter
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Fishjp
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Joined: 05 Feb 2008
Posts: 875
Location: Beneath a sky of Blue and a sea of Green.

ARGs and Politics?

On my drive home last night I began wondering about other uses for ARGs or CF. They are currently used as Art or Entertainment, Advertising a movie, book, album or product, and in some cases to find unthought of solutions to problems.

But has an ARG ever been used to make a political point? Should they be? Could they be?

If you knew a game was sponsored by Candidate X and you personally liked Candidate Y, would you play?

What if you weren't told at the beginning but found out during the course of the game, would you quit then or keep playing.

What if the game just seemed to lean in a particular political direction? Would that turn you off or interest you? Would it depend if it leaned the same way you did or not?

Would you feel cheated if the game ended with Candidate X saying " I approve this message"?
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PostPosted: Wed Feb 04, 2009 12:08 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
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Would that be a form of "Quixotic Fiction"?
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PostPosted: Wed Feb 04, 2009 1:21 pm
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Fishjp
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Rogi Ocnorb wrote:
Would that be a form of "Quixotic Fiction"?


It could i suppose. My main question and what I hoped would be discussed is not HOW this would be done, but more of what would be the response from the community to an ARG of this type.
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PostPosted: Wed Feb 04, 2009 1:44 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


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There are just SO many ways it could be done that I don't think you'll get to any kind of consensus.

Most of us don't appreciate having political views shoved down our throats, especially when they differ from our own. So I'd imagine a big group would just lose interest when it started looking TOO political, one way or the other.

Personally, I'd keep up with it while the views being discussed/depicted align with my own Utopian desires and I wasn't aware that there was going to be a "hook" coming. (Something like, "If you've enjoyed this game and agree with Harvey Dent's stated positions, we'd like to take this opportunity to introduce you to Candidate X.") Again, probably only as long as the views aligned with my own.

But, if it started out, widely known, as in support of "Candidate x", I'd look, but probably not keep up with it, regardless of my like or dislike for said candidate. I guess I'd best describe it as not wanting to get into a game within a game when I feel like one half of that pair is always 90% crap/misinformation.
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PostPosted: Wed Feb 04, 2009 3:14 pm
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Fishjp
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Good points. I suppose it is much like any Movie Tie in ARG. If you are looking forward to the movie you will be more interested in the game. Much like I would never play a Sex In The City themed game, but others may be hoping for just that sort of thing right now.
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If the government is covering up UFOs then they are doing a much better job at that than they seem to be able to do with anything else. - Stephen Hawking


PostPosted: Wed Feb 04, 2009 4:11 pm
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notgordian
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PostPosted: Wed Feb 04, 2009 4:56 pm
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FLmutant
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Fishjp wrote:
It could i suppose. My main question and what I hoped would be discussed is not HOW this would be done, but more of what would be the response from the community to an ARG of this type.


I think you are confusing intent and authorship with structure and mechanics. Eldritch Errors, for example, intends to explore themes motivated by political observations (primarily, "Living in the Bush regime feels like being a protagonist in a Lovecraft story: how does one respond when the struggle feels hopeless?") World Without Oil, for example, was also in essence a political statement: one had to buy into a certain political worldview to find the tableau engaging.

A political candidate, from a marketer's perspective, is just another kind of client: they would hope to motivate a certain kind of action ... so from an authorship standard, it is rather immaterial whether they are hoping to shift perception about a durable goods product like a car or an intangible goods product like a candidate.

So my off the cuff answer would be: outside of the unique requirements for disclosure and transparency that political speech requires, there wouldn't be anything structurally or mechanically different about an ARG for a politician than there is for an ARG for entertainment purposes or for marketing purposes.

Snarky answer would be: all political campaigns are essentially already an ARG -- they exist, most frequently, in a self-contained "alternate reality" and must, by their very nature, engage the audience in an active participatory way and not just a passive perceptual way.

PostPosted: Thu Feb 05, 2009 10:46 am
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ndemeterModerator
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FLmutant wrote:
Eldritch Errors, for example, intends to explore themes motivated by political observations (primarily, "Living in the Bush regime feels like being a protagonist in a Lovecraft story: how does one respond when the struggle feels hopeless?")


Huh.

News to me. Perhaps that's how the respective PM's would like to think in order to engage the players and get inspiration but in no way, at the beginning of the game at least, did we ever try to "sell" this with a political agenda in mind. While I won't speak for anyone else and regardless of my political beliefs, I would have never been involved in anything that would do so in such a blantant fashion as the one you elude to.

Surely you do not think that with the Obama administration now in power Edritch Errors has finally run its course? Rolling Eyes
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PostPosted: Thu Feb 05, 2009 1:25 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
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I didn't/don't see the connection, either.

Unlike my time trying to play EE, I never felt "hopeless" during the Bush 43 years.
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PostPosted: Thu Feb 05, 2009 1:49 pm
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rose
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I think any discussion of politically themed ARGs has to include Year Zero. If the sites are still up, it is worth a look through the story to see it, but you couldn't be more blatantly espousing a specific political worldview. In essence, and extremely simplified, the story of Year Zero was the government hunting down, repressing and silencing the anti-government forces.
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PostPosted: Thu Feb 05, 2009 2:03 pm
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ndemeterModerator
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Yeah but if you do that then you open the door to a lot of other similar themes.

Take the movie "Equilibrium" for example. Was there a styatement being made there? Sure. The references to political beliefs and even the giant cross at their capitol and their enforces being called "Clerics" were very much creating a picture of fundamentalism gone wrong. But the statement did not overshadow the movie in a way "The Day After Tomorrow" did for example.

An ARG can have fears of an oppresive government, shadow agents working against the players, etc without necessarily being turned into a "political" statement. After all, most Americans still believe in a conspiracy surrounding JFK's assasination. Smile
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PostPosted: Thu Feb 05, 2009 2:36 pm
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FLmutant
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ndemeter wrote:
While I won't speak for anyone else and regardless of my political beliefs, I would have never been involved in anything that would do so in such a blantant fashion as the one you elude to.

Surely you do not think that with the Obama administration now in power Edritch Errors has finally run its course? Rolling Eyes


Heh -- that was just the origin of the idea, and that's why artist's intent is generally not as interesting as audience reaction (IMHO). Nothing was ever meant to be preachy, but I'm not exactly motivated by monsters, right? What I did find motivating, burning in a story nugget, was a question about the nature of hope in the face of what logically should be hopeless. That was a core around which that particular story emerged, and was part of what led to the choice to have very little black/white and an awful lot of grey.

ndemeter wrote:
An ARG can have fears of an oppresive government, shadow agents working against the players, etc without necessarily being turned into a "political" statement. After all, most Americans still believe in a conspiracy surrounding JFK's assasination.


My attitude would be: politics are a part of the human experience, and good stories derive from human experience. Sometimes metaphors can hide the original thinking, but the viewpoint hangs on. Politics are, in essence, the power struggle of control in human societies: they aren't the same as "traditionally partisan political stories". That would be called propaganda.

PostPosted: Thu Feb 05, 2009 3:42 pm
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krystyn
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Quote:
World Without Oil, for example, was also in essence a political statement: one had to buy into a certain political worldview to find the tableau engaging.

The set of characters in the WWO narrative were designed to cover a pretty wide spectrum of political and social flavors. The game was run more as a basic simulation, with the imagination of the players driving the true shape of any agenda it might've espoused. We had everything from crowded CTA trains to people trying to create their own fuel to increased participation in CSAs to full-on riots with looting in small towns.

Your phrasing makes it sound like there was one worldview to subscribe to, where in fact there were not only several pre-suggested worldviews, but as many as the players wanted to make during the course of the simulation.

Unless you meant some higher concept that encompasses all of this, of course.

(and then you posted in the time it took me to type this, and I think you mostly addressed my implied question)
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PostPosted: Thu Feb 05, 2009 3:46 pm
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faeryqueen21
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It seems we're in agreement that a game could have themes that would be considered more liberal or republican in nature.

I am curious as to the answer to what fish's specific question seems to be. Rather than the broad definition of the world "politics", could there be a game specifically made to "advertise" a politician?

I would think it could work similar to Find The Lost Ring. Eventually everyone knew that McDonalds was behind it, but it wasn't really thrown in the players faces. There wasn't blatant advertising. It did seem to turn a couple of people off, however. Politics is a sensitive issue for lots of people and I think knowing someone is behind it that you don't like would turn some people away. If your game is good though, and the message more subtle, I think people will play.
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PostPosted: Thu Feb 05, 2009 4:19 pm
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FLmutant
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krystyn wrote:
Your phrasing makes it sound like there was one worldview to subscribe to, where in fact there were not only several pre-suggested worldviews, but as many as the players wanted to make during the course of the simulation.

Unless you meant some higher concept that encompasses all of this, of course.

(and then you posted in the time it took me to type this, and I think you mostly addressed my implied question)


Absolutely, Krystyn ... I meant it as, if you didn't believe "a world without oil" was something that would be faced before the energy problem was solved (say by orbital solar power) than the premise could seem overly political. Not that I'm in that camp, but I can certainly imagine there being people who might fall into that camp.

PostPosted: Thu Feb 05, 2009 4:44 pm
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