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 Forum index » Archive » Archive: Ephemeral » ARG: Intimation
[TRAILHEAD] Intimation
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Abraxas
Unfettered

Joined: 27 Aug 2005
Posts: 736
Location: Cologne, Germany

ironnikki wrote:

As for the navpath, have we tried directing the subroutines to the pignoses in the maze? I'll give that a shot once I find a couple of the pignoses, and report if anything happens.


Yes, we tried that in various ways. But personally, I certainly didn't try all of them. Feel free to check. Smile

@Turducken
"_in_" is his form of putting emphasis on a word.

I must say, what Eridanos said didn't ever cross my mind, but it makes sense. Everything past the hole in the wall is no longer part of the AI. If you want to go there, you need some other kind of navpath. While Eridanos is just a player from our POV, I think we all suspect that he is a little bit of a PM voice, right? I take it this means we can stop to try all sorts of random Memloc or Path combinations. But you can never be sure, I guess.

Edit: This Twitter n00b right here totally confused the sides of the exchange. Embarassed

PostPosted: Tue Aug 04, 2009 9:39 am
Last edited by Abraxas on Tue Aug 04, 2009 11:41 am; edited 1 time in total
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dreamerblue
Unfettered


Joined: 14 Mar 2008
Posts: 710
Location: Toronto, Ontario, Canada

dreamerblue wrote:
Tweets from Eridanos:

Quote:
@dreamerblueon Hmm. Well, from my analysis, the navpaths on the network are routes from one node to another. Here, (cont)

@dreamerblueon If I recall correctly, aren't we digging _into_ the AI now? I think the subroutines need a safe navpath to move forward.


ETA: Remember how we were wondering where the S* subroutines were sitting--i.e., which node we were directing them from? Well, I think they're sitting in the cornfield, which is why their statuses are reported in the upper-left-hand corner.

Edit 2: This is what I tweeted back:
Quote:
@eridanos01 Ah, I see...so the Stonewall & the nodes we've used to date aren't _in_ the AI, so they're not the nodes we need!


Here is what he's tweeted back:

Quote:
eridanos01@dreamerblueon That appears to be the case, the way I understand it. The question is, what is the necessary navpath? There must be a way.


...so I don't think we are to direct the subroutines to the pignoses or anything else that is inside the Stonewall...rather, we need some way to figure out what the navpaths are that will direct the subroutines into the AI itself.

PostPosted: Tue Aug 04, 2009 11:11 am
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Turducken
Decorated


Joined: 10 Jun 2009
Posts: 273
Location: REACHing for September 14th

You guys probably already did this, but did you guys already run a steg or whatever else you guys use on the cornfield page just be sure sure, even if you already did, i think it would be safe to do it again

PostPosted: Tue Aug 04, 2009 1:45 pm
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ancalime
Unfettered


Joined: 20 Aug 2004
Posts: 341
Location: Paragon City

I've copied over some summary posts about the skulls we've found into a new thread. Yay, our own forum! Very Happy
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Now Playing: Blackhollow Project | Watch/Wait: ??? | Played: TRON, Ny Takma, Landalan, FutureMedicine, Intimation, MarkoftheSpiderMan

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PostPosted: Tue Aug 04, 2009 4:45 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

So maybe the skull directions *are* part of it.

There is a meta-style push to start trying Navpaths, obviously, so this means we have at least *some*thing at our disposal to start this process.

So, let's say the skull directions are part of it. We have at least one (or a few) of a particular skull in order to start. I wonder if we start plugging in terms or phrases or commands that are at least *partially* correct, if we get some sort of confirmation on-screen.

(Like, for instance, the sequence is like, all oldskool interactive fiction stylee: we can enter in W,S,SW,W,N,N,N,SE and the input box will 'try' that path.)
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xbl gamertag: krystyn


PostPosted: Tue Aug 04, 2009 4:45 pm
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MrToasty
I Have 100 Cats and Smell of Wee


Joined: 03 Aug 2004
Posts: 4310
Location: Des Moines, IA

New Eridanos tweet:
Quote:
I'm going to review the information we currently have. We must be missing something if she really wants us to save her.


PostPosted: Wed Aug 05, 2009 8:55 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [TRAILHEAD] Intimation
whine, whine, whine

I officially picked the worst week in the world to be out of town.

There's not really a chance in hell I can get caught up on everything that's happened since last Thursday, is there?

*sigh*
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Thu Aug 06, 2009 1:15 pm
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drizjr
Unfictologist


Joined: 28 Nov 2003
Posts: 1700

Welcome back, Shad0! I missed you. Smile
I'm sure you could get caught up. We have a wiki now, thanks to krystyn!
http://intimation.glitterbook.com/wiki/Main_Page
and the active puzzle is http://intimation.glitterbook.com/wiki/S5:RPT_2
Join us in chat at #intimation, where there are many helpful players who can answer any lingering questions.

PostPosted: Thu Aug 06, 2009 1:37 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [TRAILHEAD] Intimation
Re: catching up

drizjr wrote:
I'm sure you could get caught up. We have a wiki now, thanks to krystyn!
http://intimation.glitterbook.com/wiki/Main_Page
and the active puzzle is http://intimation.glitterbook.com/wiki/S5:RPT_2

Or I could simply look at the lovely new thread that is now in our lovely new forum. Whee! Very Happy
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Aug 07, 2009 2:43 pm
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dreamerblue
Unfettered


Joined: 14 Mar 2008
Posts: 710
Location: Toronto, Ontario, Canada

Announcement: we are going to use a page in our wiki to compile questions for the post-game PM chat. There is a link to this page from the "News" section of the wiki. A wiki page is ideal for this so we can edit our questions if any get answered or need tweaking as the game continues to play out. Feel free to contribute your questions!

Dear PMs: you can read the questions there, but you may NOT use that wiki page as a way to get out of a PM chat Smile!

A few questions have already been posted. Please refrain from editing the questions of others without their permission. Also please try to avoid editing the page when someone else is (using IRC to ask if anyone else is editing the page first, then perhaps changing your nickname in IRC while you are editing, is a great idea).

PostPosted: Sat Aug 08, 2009 1:29 am
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halo422mjk
Veteran

Joined: 21 Mar 2009
Posts: 85

So wats this i hear of a need for a gps mission in central park?

PostPosted: Sat Aug 08, 2009 5:11 pm
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DavFlamerock
Entrenched


Joined: 11 Oct 2006
Posts: 937
Location: H2Oville, ME, USA

Hey hey there halo422mjk! We do indeed need someone to run through the Central Park GPS Mission--we need them to get a singular series of numbers and letters which will allow us to find another skull and "rescue" another one of Essy's memories! (someone correct me if I got that wrong)

PostPosted: Sat Aug 08, 2009 5:19 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

halo422mk,

Remember when you did the mission before, and it would give you URLs at thewaytheirworldended.com?

Basically, the mission is *exactly* the same, but Sys has gone in and added a little bit to the first few waypoints. You'll see the usual, "Is it here?" text over the waypoint marker screen, but also a ":@]" appended to it.

In the second waypoint for the other missions we've done that had new content in them, there is an ID that should look *some*thing like P-12Y56S9T343N11YK91R - copy that down, and we can help you form it into a URL so you can help rescue one of the skulls hidden in the maze.

That's pretty much it! You don't even have to do the whole mission, just up until you see something like that weird text above.
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Stories and dreams, crossing my palm like silver.

xbl gamertag: krystyn


PostPosted: Sat Aug 08, 2009 6:27 pm
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halo422mjk
Veteran

Joined: 21 Mar 2009
Posts: 85

ha yea thats wat i thought, i kinda regret falling out of pace with this game now

would anyone like to get me caught up with the story, i think the last thing i remember was eridanos joining the arg and being under suspicion of w.e

PostPosted: Sun Aug 09, 2009 4:11 am
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Turducken
Decorated


Joined: 10 Jun 2009
Posts: 273
Location: REACHing for September 14th

The UCOII (ultimate collection of intimation information)


http://intimation.glitterbook.com

many people probably already told you about the wiki, but hey, it's worth a shot.

PostPosted: Sun Aug 09, 2009 9:50 am
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