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 Forum index » Archive » Archive: General » ARG: This Is My Milwaukee
[META] Whine about the PMs
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eOgas
Boot

Joined: 25 Nov 2008
Posts: 49

So the PMs are anonymously dropping hints and making us feel bad for not crediting them? Who was the first one btw?

EDIT: Never mind, I figured out who you're talking about. Hehe, I thought you were joking before, but that definitely sounds like a similar tone of conversation.

PostPosted: Mon Feb 09, 2009 5:28 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
Do you know how Game Design works? It's the general concepts of designing a game. The principles here are important no matter what kind of game you are designing, whether it's a card game, a board game, a computer game, an alternate-reality game, or a sex game. The game should - at all times be more engaging and rewarding than it is off-putting and frustrating.


Yes, actually, I think I do know how game design works. My point was that these PMs (or any other game designer) don't have to follow any rules that they don't want to follow. Also, they are telling the story here. If they wanted to require that a puzzle be solved before they moved forward, that is their choice.

Quote:
But people don't go out of their way to spend time on purely annoying things unless it contains an addictive substance

I was trying to point out that this game has many great, "addictive" even, qualities -the video, the interaction, the props, the community involvement. I don't think people are running away from this game; I thought the people who posted were sad that the game wasn't continuing. Usually, when people quit a game they just leave without a lot of posts about how sad they are to go.
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PostPosted: Mon Feb 09, 2009 6:07 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Quote:
So the PMs are anonymously dropping hints and making us feel bad for not crediting them? Who was the first one btw?


Are you assuming that the anonymous solve hints were from the PMs? Because, I'm not sure that is a fair assumption to make. I dislike the kneejerk reaction we sometimes have that anonymous posts have to be from PMs. I've seen perfectly harmless people, who were trying to be helpful, chased away from this forum and community because of the hostile response they received. PMs know that posting here on unfiction about their game-- while that game is running-- is a TOS violation.
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PostPosted: Mon Feb 09, 2009 6:18 pm
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robblatt
Boot


Joined: 16 Dec 2008
Posts: 26
Location: Brooklyn, NY

I'll admit that I thought that it was possible that the PMs were either breaking the rules and posting or having people unassociated with the game that they knew posting here. Some things just seemed to happen too easily.

Although, I'll admit that I also popped up out of nowhere when the first Central Park maps started to pop up, and I'm not a PM. I'm sure that there are a lot of people that haven't posted that will post when they either solve something or something relevant to them is put forward.

PostPosted: Mon Feb 09, 2009 6:50 pm
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Beeswax
Boot

Joined: 03 Dec 2008
Posts: 25

Hehe, too many chaotic game designers on here Wink (you've got to get what I'm alluding to!)

On the Anon thing ... nothing wrong with a bit of meta-gaming from the PMs in my opinion, but I don't think this is the case this time.

Anon Antipodean had been posting as a guest in the Red Book thread for a couple of weeks (pg 11 at least). Check the posts

The name changed a bit (including Anenome Antipodleons) and ended up as a registered account (Anonymous AntipoJamesDean) in Sydney - which matches the posting times (Sydney UTC+10, forum UTC-6).

Possibly a plant that maintained cover very well and deliberately mislead us but it seems unlikely. Sorry Anti for not recognising your contribution properly but you did overeact a bit!

(Only thing I found a bit odd was the use of the phrase "Piano goes in the trash" which I thought was a uniquely American term - I'm not Australian but isn't it rubbish or waste?)

PostPosted: Mon Feb 09, 2009 8:31 pm
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EnsO
Decorated


Joined: 28 Nov 2008
Posts: 205

parm wrote:
We've now had two anonymous posters turn up, drop a big lump of useful information as to how to solve or progress in the game, and then disappear again after falling out with the other forumites. Either we're all horrible, horrible people, or...

Just thinkin' aloud, like.


certainly possible, and i considered this fact immediately in both cases. if so, what is the problem reallly? you get a flat tire with no spare, you need some passerby to lend a hand. i have no problem with this and am actually thankful regardless.

now if another anony would just drop by and show us the way into the doleful city, please?

Cool

PostPosted: Mon Feb 09, 2009 8:44 pm
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yeah right
Guest


eOgas wrote:
Who was the first one btw?


i believe that would be the "helpful stranger" who did the following:


  1. "accidentally" discovered a piece of the NYC map that two previous people had failed to find while intentionally looking for it
  2. after finding this map, which to anyone else would look like random garbage with some squiggles on it, found it noteworthy enough to photograph it
  3. found it SO noteworthy that he then mentioned it to all his friends during their daily email discussions
  4. had a friend who immediately suggested that it was part of TIMM (not just any ol' ARG, which itself would be a stretch, but specifically this one)
  5. after "discovering" this connection he knew right where to go in order to deliver this photographic evidence to the people who needed it
  6. got really mad when people suggested he might be a plant and conveniently disappeared forever


now, i'm aware of the guiding principle of "assume good faith" but i think that is the most naive principle ever devised. if it looks like a troll, it's probably a troll. and if it looks like a plant, it's probably a plant.

PostPosted: Tue Feb 10, 2009 9:08 am
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Relia
Veteran


Joined: 19 Dec 2008
Posts: 141

yeah right wrote:

i believe that would be the "helpful stranger" who did the following:


  1. had a friend who immediately suggested that it was part of TIMM (not just any ol' ARG, which itself would be a stretch, but specifically this one)
  2. after "discovering" this connection he knew right where to go in order to deliver this photographic evidence to the people who needed it


now, i'm aware of the guiding principle of "assume good faith" but i think that is the most naive principle ever devised. if it looks like a troll, it's probably a troll. and if it looks like a plant, it's probably a plant.


That was definitely the part I thought was shady too. XD

Of course, if the PMs are all NYC-based and the drop did get "corrupted" thanks to a children's party, then arranging a plane ticket to go back out to SF to re-place the drop would've been cost-prohibitive; at least this way they could furnish us with the map piece without totally breaking down the fourth wall.

So, it definitely seemed like a plant to me, but I didn't mind it (though if it was a plant, they could've posted it on SA or elsewhere where there isn't a TOS that disallows this). <3

PostPosted: Tue Feb 10, 2009 11:34 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

On the other hand, I googled "map, Cafe Gratitude, table" and I came up with the exact thread discussing the SF drop on the third page of results. The person who found this knew the name of the location, I just don't think it would have been that difficult to find us through google if someone really tried.

Just googling "Cafe Gratitude, table" brings up Bruce's wiki on about the 10th page of results. I'm not sure what the state of the wiki was on the day the map was found.
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PostPosted: Tue Feb 10, 2009 11:38 am
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

A few observations, meant in a friendly and developmental and pseudo-meta fashion, from someone who sometimes get labeled a "game designer" by other people. Add it to the random two cents pile.

The source of these complaints isn't really about game design, even though you're labeling it that: you're really arguing about community dynamics. You're wanting a certain pace of development, and I can tell you from experience that the pace that this community wants developments is frequently faster than what a community designer should spool them out. It is, in essence, a variant of the "powergamer vs. non-powergamer MMO dilemma" and it isn't always "bad game design" to let part of that dynamic drag back expectations. Just sayin'.

Second, it is kinda bad form to jump to assumptions that just because someone you didn't know who isn't part of the insular community contributed to a solve, that must mean it was a PM plant. Practically, you can always ASK a mod to check IP addresses. Culturally, you might need to check if you're assuming that only you are playing it. Emotionally, once the frustration gets to a certain level, it can sometimes feed on itself. I've SO been there before: those kinds of challenges are the most difficult for a PM to find an IG and not OOG solution to fix, and is the place where you have to hope the community works it out.

Third ... personally ... I've found TIMM to be one of the most impressive debut grassroots experiences I've seen since labfly came along, and it pains me sometimes when the community can't find ways to love imperfect work. The fact that this team has also had the "we're WHATmasters?" experience and have adapted a plan that wasn't-ARG to the community expectations only ups my admiration for what they've pulled off. Criticism is always fair game: the meta-armchair-PMing is a fixture of this community. Sometimes, though, that creates an impression of "OMG GLASS NOT TOTALLY FULL WTF" that makes me sad, and makes me wonder what we all can do to be embracing of new talent.

Now, back to my lurking Smile

PostPosted: Tue Feb 10, 2009 1:23 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Speculation over why this alternate Milwaukee is the way it is creates a primary driving force for play in this experience. It's not as though the players here have become ravenous, out-of-control ARGbrain zombies -- in my experience, there was quite a lot of personal interaction between players and the characters inside the game, from November's launch right up to when the holidays kicked in. There were developments and changes that were pretty consistent, and fostered the community fairly well!

So, I don't think it's sad that a few people are expressing their discomfort with the near-complete radio silence (broken, if you don't know, by an OOG message sent by one of the puppetWHATS? just a few days ago) - in fact, speculation on an in-game reason has still been tossed around along with the meta discussion.

We all tend to look for patterns in regular life: in order to drive the correct route to work, discover social cues, learn how to do new things ... People are still playing this experience, but it's just in a more meta fashion, as the pattern established early on has diminished, and the community is attempting to participate in the same pattern in spite of that.

Armchair whatever-ing is not unique to this forum/community.

People are still here and talking and discussing and throwing ideas around. As a mod, I can tell you that IP numbers are not often conclusive, and as far as I could tell, the Gratitude player could've well been legit. I don't know who's behind TIMM, personally, and so I have no benchmarks to test whether they've been violating the TOS or not. I would rather they not, and I suspect that they're not, but it's really sort of astounding how many other pupWHAT?sters either completely ignore the Unfiction TOS, or claim ignorance of any sort of OOG interaction restrictions. It is not surprising (nor alarming) to me as a community moderator that players react the way they do. It is indeed unfortunate that a few frustrated players may have run off someone who was simply trying to do something good for the game, but it was not the end of the world. It a) does not define this community, and b) does not make the TIMM PW?MW?s terrible designers. It was bad timing, and will make for an interesting story, post-mortem. Period.

(It's just part of the internet landscape, man. If I had a nickel for every time some player popped onto a certain super-hero site and was accused of being me or one of my colleagues (AKA a ninja), I would be retired, and typing on my laptop to you from some un-named private island, sipping mojitos.)

Players will play how they play. Many of them will clamor or complain, cajole, quip, or come over all contentious-like. As a player and as a WHAT?WHAT?, it's been my experience that instructing a community on how to respond to a particular experience or narrative is, to be blunt, sort of useless. You only see the squeakiest, most extroverted wheels here, by definition, since community development has been 95% text, with 5% BONUB! against Power Worker. There's plenty of other people who never say a word, and many probably think everything is just hunky-dory. There are people posting that they still really like the experience, and are willing to wait and see (AKA me, and some others.) Anyone who's truly unhappy has simply gone by now.
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PostPosted: Tue Feb 10, 2009 3:08 pm
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FLmutant
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Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Quoting heavily here, Krystyn, to try to diminish what I think might be your misinterpretation of what I was expressing.


krystyn wrote:
It's not as though the players here have become ravenous, out-of-control ARGbrain zombies


Hello, Strawman! Nice to meet you! Shocked I didn't imply that, I was reacting to some of the comments in this thread like:

jebreject wrote:
I can't really blame people for feeling like the thing has no momentum any more

AntiPoJamesDean wrote:
It's simple games design. You set the system to respond to the player's success rate.

ens() wrote:
for those of us that have emotionally committed to the TIMM experience, however, the recent lack of reciprocal love on the part of the PMs is disheartening at best and worthy of public comment.


My point wasn't that the community had become seratonin-addicted puzzle monkeys, but that (to quote myself) "the pace that this community wants developments is frequently faster than what a community designer should spool them out." Perhaps I should have gone further to suggest why: because that escelating intensity can sometimes create expectations that the development team then has a hard time meeting with the resources they have. Especially for grassroots teams, where it can speed the path towards implosion. That shouldn't, though, suggest a "lack of reciprocal love on the part of the PMs."

krystyn wrote:
Armchair whatever-ing is not unique to this forum/community.


I said the same thing: sometimes even I get to armchair quarterback and go all meta as well Smile

krystyn wrote:
As a mod, I can tell you that IP numbers are not often conclusive, and as far as I could tell, the Gratitude player could've well been legit. I don't know who's behind TIMM, personally, and so I have no benchmarks to test whether they've been violating the TOS or not. I would rather they not, and I suspect that they're not, but it's really sort of astounding how many other pupWHAT?sters either completely ignore the Unfiction TOS, or claim ignorance of any sort of OOG interaction restrictions. It is not surprising (nor alarming) to me as a community moderator that players react the way they do.


Yes, but as a fellow PUWHAT?master, I can acknowledge how akward it is to be painted with the brush of other people's mistakes and offer that up as a counter-perspective. I have no special inside knowledge either from a production standpoint. My point was that people immediately assumed that, and I've seen tons of situations as PUDmastah where it was actually a new player ... and sometimes the community can even turn on those new players, accusing them of being a PupPLANT to stunningly akward results.

krystyn wrote:
Players will play how they play. Many of them will clamor or complain, cajole, quip, or come over all contentious-like. As a player and as a WHAT?WHAT?, it's been my experience that instructing a community on how to respond to a particular experience or narrative is, to be blunt, sort of useless.


The same might be said WTFmasters, though, right? This is part of the akwardness of occassionally "playing" these games -- I sometimes feel I need to lurk all games, lest my two cents be interpreted as something more than just MY two cents Smile

And my two-meta-cents was, best not to expect perfection, best not to let frustration turn to accusations, maybe even good to assume that the creators aren't playing by the same expectations that you are. But my two cents really aren't any more important than anyone other's, Krystyn ... they are just colored by a slightly different perspective.

With that, I'll go back to one of the people lurking the game. Less painful that way Smile

PostPosted: Tue Feb 10, 2009 3:42 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

WTFmasters is so the name of my next band.

(hee heeeeee)

And I guess I should've said more along the lines about agreeing with the spirit of what you were saying, because I think at the end of the day we're probably more in the same boat rather than swimming with the fishes, but you did frame a lot of suppositions as a game designer attempting to elucidate the community/masterpupwhats dynamic through discussion of design theory. Smile

Quote:
The same might be said WTFmasters, though, right? This is part of the akwardness of occassionally "playing" these games -- I sometimes feel I need to lurk all games, lest my two cents be interpreted as something more than just MY two cents Smile

If I were to tell you how to play ARGs, I would tell you to stop being so darn self-conscious about who you are, and what you perceive this means to a community. Smile But, you know, grain of salt: I tend to post as if no one knows a thing about me. If they wanna know, they can find out, but it is true that predicating your 2 cents on a title hangs the discussion on that title. Smile

I am Queen Wellsie, and I have spoken.
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PostPosted: Tue Feb 10, 2009 4:07 pm
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Relia
Veteran


Joined: 19 Dec 2008
Posts: 141

No straw men, only some of your own words.

FLmutant wrote:
You're wanting a certain pace of development, and I can tell you from experience that the pace that this community wants developments is frequently faster than what a community designer should spool them out.


I must disagree; I don't know that I ever specified I wanted new developments, just consistent communication. Communication, in any form, tells me one important thing: that I should still continue working. If there's a twitter every day telling me what Chuck had for breakfast, it tells me that at least one PM is around. Either they're waiting for us to solve something or they're waiting to release the next puzzle, but whatever's going on is as they choose it to be. It tells me that the lack of developments is intentional for whatever reason; it tells me that the lack of developments ISN'T because the PMs are busy moving to a new house or at a weekend spa retreat. I would be quite content with, say, a diary of Worker that had a daily post to it that said nothing but "Day 1. Today is Tuesday."

I think it's worth drawing that distinction, of what you mean by "developments;" the default assumption implies rather more than I want, for my mileage.

Aside: currently the best I can assume is that, with all the feedback going "unanswered" IG, this is another in-game "power outage," and that is useful information as well.

FLmutant wrote:
Third ... personally ... I've found TIMM to be one of the most impressive debut grassroots experiences I've seen since labfly came along, and it pains me sometimes when the community can't find ways to love imperfect work.


I think you're well mistaken here -- at least where this treasure hunter is concerned. From what I can see, a lot of us here love TIMM. <3

PostPosted: Tue Feb 10, 2009 4:34 pm
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jebreject
Boot

Joined: 07 Dec 2008
Posts: 44
Location: Milwaukee

Everything Relia says here is golden!

PostPosted: Tue Feb 10, 2009 7:21 pm
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