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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Hoping not to get a bunch of "Well, technically..."s, I'll say that the best way to make me lose interest in a game is to start seeing people discuss in the OOG forums or start taking action (in the game) on an aspect of the game, proper that I never saw, anywhere in the gamespace, itself. It's right up there with "I know a secret... ".
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PostPosted: Fri Mar 13, 2009 7:46 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
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Noted. Done. Let's keep this on a theoretical level... (we use 'meta' way too much.)
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PostPosted: Fri Mar 13, 2009 8:03 pm
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Fishjp
Entrenched


Joined: 05 Feb 2008
Posts: 875
Location: Beneath a sky of Blue and a sea of Green.

Rogi Ocnorb wrote:
Hoping not to get a bunch of "Well, technically..."s, I'll say that the best way to make me lose interest in a game is to start seeing people discuss in the OOG forums or start taking action (in the game) on an aspect of the game, proper that I never saw, anywhere in the gamespace, itself. It's right up there with "I know a secret... ".


I feel the same way about games that have a large amount of player collaboration happening in chat. (my Company blocks all chat sites) Something is hashed out for who knows how long in chat while I sit working on it then someone pops in and I realize everyone else has found 3 websites and several new characters and I am lost. Same sort of thing.
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PostPosted: Fri Mar 13, 2009 8:11 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
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Location: In my happy place.

Tell me about it. The BoL/SiD cf comes to mind... No, not CF, cf. You know, army term.
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PostPosted: Fri Mar 13, 2009 8:16 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

@Fish: I have no problems with that when there's at least an accompanying, "In IRC, we determined...".
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PostPosted: Fri Mar 13, 2009 8:18 pm
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jelloarm
Unfettered


Joined: 14 Apr 2008
Posts: 415
Location: Far Far Away And Way Way Afar

So, say, hypothetically, I get approached about helping run one of these theoretical PM-sanctioned mini-args? With a note like this, from someone who has, so far, been a player as well?

[quote='dishcito']Would you, in your capacity as RoboCop, be interested in helping me run a mini-arg? I have permission from the Space King *cough* PM *cough*. I'm not positive I'm going to do it yet, but if I do, are you interested? I can't do it as Mooninite guy. Wouldn't work... If not, fine, but please keep it under your RoboHat.[/quote]

I say 'hoo yeah,' and sign on. It seems to me that the game is not being 'thread-jacked' at all, especially since it comes with PM permission. Whereas some games are all user-created content (Superstruct and Shadowbox Inn being the ones that I saw during my time as an ARGer), they're still overseen by someone else peering over everyone's shoulders. In my hypothetical case, it's not a free-for-all - the game that was being originally run has come to a slow-down, and a player saw the opportunity to help keep the game from imploding. He steps in and creates a few log-ins to make a supporting cast for his idea.

The issue here is me. I've been asked to help, specifically in my role as RoboCop. I cannot create a new RoboCop - my IG persona is already RoboCop. I can't go on here and say "Hey guys, I'm going to be behind the curtain now, so I won't be on here" without lifting the curtain a little bit.

So I guess, in the spirit of hypotheticals, if you were in my RoboBoots, what would you do?
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PostPosted: Fri Mar 13, 2009 8:28 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
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LOL. ROFLMFAO. LOL.
Hmmm... I might check with the PM to see if dishcito was yanking my chain. Or if I knew and trusted him I'd probably go ahead. Ah screw it. LOL!
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PostPosted: Fri Mar 13, 2009 8:47 pm
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ALISDAIRPARK
Unfictologist


Joined: 27 Nov 2005
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Ok, I had a long intense sensible post prepared earlier, but then a friend persuaded me to go out for a few drinks... So as I'm now drunk all I have to say is two things:

1) Due to the lack of trust expressed, people have had to come out from behind the curtain, and this essentially destroyed TINAG...while ironically the moaners were claiming TINAG as their justification.
2) Things evolve, things change, nothing in life is certain. Those who said "this isn't what I expected" tell me, when have you EVER been told at the outset of a game what to expect?

We need to evolve or we stagnate and die. So this isn't what you expected? If you enjoy it play, if you don't, then don't.

This all seems like a storm in a teacup, and for me has destroyed the fun of the whole thing - and it was fun, while a lot of games forget that essential element.

Still like I said, I'm drunk, so if I've offended, I apologise. I might post my more logical post later, or maybe not. But seriously let's just have fun people - the real world sucks, don't make the alternative the same...
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PostPosted: Fri Mar 13, 2009 9:21 pm
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Silent|away
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Quote:
The biggest potential problem with this setup of players suddenly becoming part of a game is what is there to prevent me or anyone else from saying "I caught the killer it was so and so and I shot him in the head." Denials would ensue, players would argue and no one would know for certain who to believe.


And this is bad...how?

It seems like pretty much the essence of Chaos. In the long term, this would be bad, but in the short term, it would be some good reading.

PostPosted: Fri Mar 13, 2009 10:20 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

And what about those of us who appreciate a good story executed cleanly with just the right amount of speculation and hooks?

Do we (and the PMs who want to do a good job, investing a ton of time and effort making sure everything is well thought out) just have to suck it up and not say anything because we spoil all the "fun"?

I often wonder how much we've missed out on because people couldn't resist being asshats and caused the PM to throw in the towel.
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PostPosted: Sat Mar 14, 2009 2:56 am
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Euchre
uF Game Warden


Joined: 29 Aug 2007
Posts: 3342

I have to say when it comes to talking about people being confused about the direction and control of WuF, and how it's fallen from their expectations, I'm really speaking for others. I just think there's something being seen and felt that they are not necessarily willing to express, partly in fear that they might similarly offend others the way they've felt offended. I myself am not too concerned about such, because I don't expect that concern to be extended to me.

I expected WuF to possibly be a sort of in-joke on the part of uFers, maybe a playground for uFers, perhaps some self-congratulatory exercise, and possibly even a honey pot for some less than germane purpose (considering the other contentious meta-discussion about bounds which transpired recently, to which this thread is directly related). [Yes, I can be quite cynical.] Bearing "unFiction" in the name told me this thing was very narrowly and specifically pointed at this site's populace. I figured what the heck - each of those possibilities could be entertaining. It'd been left open to basically anyone as far as I could see, so why not take a jab at it and see what came about. Honestly not much here has been any real surprise. Most of what I've gleaned from it isn't about ARGs and CF, it's been about the people involved in them.

I think this has been a good demonstration of how boundaries and authorship control can have a critical impact on the course of such a project. We call it Chaotic Fiction, but it seems not everyone can agree if the Chaotic means that is no limits or bounds of order at all, or if only the Fiction lacks bounds and limits. Of course, that comparison itself is quite the recursive quandary. Uh-oh, did I just /0? Shocked
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PostPosted: Sat Mar 14, 2009 3:47 am
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

Euchre wrote:
Most of what I've gleaned from it isn't about ARGs and CF, it's been about the people involved in them.


And that would be...? Never mind. It's been an education for me as well.

Euchre wrote:
I think this has been a good demonstration of how boundaries and authorship control can have a critical impact on the course of such a project. We call it Chaotic Fiction, but it seems not everyone can agree if the Chaotic means that is no limits or bounds of order at all, or if only the Fiction lacks bounds and limits.


The fiction. Chaotic is an adjective, Fiction is a noun. Chaos is the noun form. Without an additional modifier to muddy the water (Chaotic Gamespace Fiction, Chaotic Cooperative Fiction) the meaning is pretty clear to me. But hey, I just parse sentences and stuff for a living. Don't mind me. If people mean something else they should say it.

"Chaos is a name for any order that produces confusion in our minds." - George Santayana

==================

At this point I've been trying to give reasonable answers to everybody's questions, maybe in the process reveal some of my philosophy about how I perceive and implement the genre, for about 15 hours straight. I'm trying not to be defensive in spite of repeated assaults on that position, but rather to address legitimate concerns with honest, thoughtful answers. I'm genuinely trying to find a way to make cooperative gamespace work while maintaining a certain amount of verisimilitude in that gamespace. I think we have about 2/3 of that figured out. If this isn't the appropriate forum for that, then let's move it. If no one else wants to talk about how to solve those remaining problems, I'm okay with that too. If what is being done is to try to define ARG yet again, I'll bow out. If we want to debate what are essentially personal choices in the type of game that appeals to us, I'll bow out. If people are going to rant without sufficient information, I'll ignore that and/or bow out. If my contributions, grasping and feeble as they frequently are, aren't welcome, tell me. I'll bow out. If people want to cast aspersions instead of talking about the issues this situation has raised and the ways we as a community can profit from the experience, I'll do my best to ignore that. If people want to claim to have inside information, or to have figured it out, or to be playing Krop, or any of the other things I've heard are going on (not that I necessarily believe them), have fun. Bring it to me if you want. I'll quote you chapter and verse to prove you wrong if I can, or admit that you know things I don't, as I've done several times already in various venues. In short, If we're through talking about WuF, the specific issues it raises and the opportunities it presents I'll go back to running my mini-game along with a team I seem to get along with (minor miracle) and like, for players that want to play it. Am I done here? Can I go back to having fun? Or are we going to try to accomplish something? If the latter I'd ask you to read the chat log for the WuF chat yesterday, if you haven't.
http://forums.unfiction.com/forums/viewtopic.php?p=602883#602883

/rant
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PostPosted: Sat Mar 14, 2009 5:40 am
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ALISDAIRPARK
Unfictologist


Joined: 27 Nov 2005
Posts: 1646
Location: Everywhere else

OK having sobered up now, here's the relevant bits of my more detailed post. I have tried to stay away from the specific debate about WUF, except where I think it's still relevant.

I think the larger debate is key to the evolution of ARGing. I used the term evolution, and still argue that without it the genre would stagnate (but let's not get into a Darwinian/ Fundamentalist debate about evolution!). I strongly believe that PMing needs to evolve along with game play. For me ARGs are about challenging our way of thinking, and we need to change and evolve to maintain the levels of challenge. For this to happen, the "rules" need to be reviewed, and challenged every so often

I find it fascinating that we're using terms like classic & traditional when ARGs have only been around for what, less than 13 years? Hey, we're only just teenagers, so we should expect some growing pains still…

In fact there's a quote from one of the founders of Unfiction, who suggested that the best way to define the genre was not to define it.

I agree the debate about unfair advantage is spot in if the PM is playing their own game, rather than posting in character. And I think that nicely defines the rule for me, you can't PM and play your own game. However fairness almost presupposes we have a level playing field to start with and we don't – ever. For example, I am useless at games with a heavy technical element, so I just tend to avoid them.

As Pancito alluded, we are throwing about other ideas to push the boundaries, and I'll cover some concepts in a moment, however the other thing to note about these "sandbox games" is, it's usually our creation, not the PMs. We all chose to start running with WU before we knew what it was about. It's not the first time either <cough> Pastry Wars <cough>.

Now that the WU situation has been clarified, we can see there it is possible to have a hierarchy of PMs, and I'm not sure that's ever been done, even in corporate games. For example the PM knows 100% of what's going on, Pancito only knows say 10% (the "gamejack" element, although it isn't one strictly speaking),

So future ideas to discuss:
• The game within a game – current example works fine for the debate. To use an analogy it's like the dream sequence in American Werwolf in London, where the element of surprise comes from the dream within a dream.
• Games interacting/ crossovers – I think this has only been done when the PMs are working on both, but could be wrong. But in future, separate groups of PMs could chose to do cross-over ARGs, while still playing in each others Shocked . So they would control characterisation, but have no say in/ knowledge of storyline.
• The ARG machine – A full-on hierarchy of PMs, mixing playing with PMing, so some, or all, players are properly puppeted by the PM, but no one, other than the proper PMs (Master Puppet Masters?) know the whole picture. This is the blurring of the lines that intrigues me, and take the AR element to a new level of immersion/ confusion.

The above won't suit everyone, but that's life. Different ARGs appeal to different people. Remember what we're discussing here is the rules and guidelines around them, rather than personal preferences.
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Playing : http://cerebrumachine.com and http://www.westunfictionopia.info

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PostPosted: Sat Mar 14, 2009 7:44 am
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Fishjp
Entrenched


Joined: 05 Feb 2008
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Location: Beneath a sky of Blue and a sea of Green.

The issue here is not whether the type of game play in WuF is right or wrong. In my opinion there is no "wrong" type of play. The issue is what will the community accept and what will it reject. the idea of a sandbox in which anyone can run with a storyline is great. In fact we were all doing that, The Mayor's office corruption, Euchres adventures in the wilds, Oriza collecting Pokemon. Little narratives that one could participate or not at will. The MrKrop/Clue storyline FELT different from those because it was. It was no longer a story that one could add to, it was a game that was being run by someone else. This was a marked change from everything that had happened before. It was obvious (to me at least) that it was being run (at least in part) by fellow players and not the PM of WuF. There is nothing wrong with that, The question becomes: Will the community accept that kind of game play. The short answer appears to be: Some will and some won't.

@Pancito I think the discussion here has become a more general discussion of gameplay and not a critique of your "miniARG" it is being used as an example for discussion purposes because it is so recent.
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PostPosted: Sat Mar 14, 2009 8:50 am
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

Fish, Alisdair, great posts. What can I say. I was tired and burnt out. Still am, probably. I agree with Fish that this is different from the other things that are going on, but not necessarily that players are excluded from the creation of it. Even a more 'traditional' story line, such as this, can invite player creativity. We have discussed various ways the players might eliminate suspects, for instance, and kosmopol incorporated it neatly into his story line. Well it works better as a news story than a Scattergory or a Pokeman. But it could, I think, add something to either of those should those authors choose to incorporate it. What I'm trying to say here is that it is perfectly possible to include elements of crossover, cross pollination, etc. and to pursue the 'solution' within the framework of the character you are using in the playspace, regardless of the degree of fictionality you bring to that character.

How would this work? Two possible ways, at least. First, a player could just do something and the pm (at whatever level of PMness) could incorporate and encourage that. E.g. Belle could say, "I'm going to search the Governor's mansion for clues." And the PM could respond with a card, i.e. 'You found nothing helpful." Or, as has already happened, kosmopol could run a story in the newspaper and the PM could respond to that. Which we did by leaking info to the press. Second, a player could go up the ladder and write an OOG email to the PM (Krop) asking if a course of action could fit. I'll use Kona here. "What would you think if the military imposed martial law? Could you use that somehow?" And I might say, "Great, I won't answer PMs after dark because Krop can't get to his mailbox." Now Kona has her own set of problems and gamespace. How do I impose martial law, what does that mean. What fun/strange/interesting elements can I bring to martial law, etc. Other players can participate, or not, to whatever degree they wish.

Yes, this invites a hierarchy of PMing within the game, which might lead to a giant cf, but needn't necessarily.

I'm reminded of the shared universe stories at this point, like Thieves World and the 1632 universe. There the rules are pretty simple. Don't kill off another writer's character without their permission, and don't break the shared world. In that case there is an editor that oversees the universe to make sure that doesn't happen. I think that's equivalent to the MPM in this case. Some of those spin-off stories work well, some don't. Some spawn spin-offs of their own. Some take the gamespace/shared world in a new direction. Is anyone buying this?

I do think there should be some sort of declaration at the front end that a gamespace is doing this. But that's not always possible. Sometimes things just grow.
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PostPosted: Sat Mar 14, 2009 1:40 pm
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