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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

ALISDAIRPARK wrote:
I think the larger debate is key to the evolution of ARGing. I used the term evolution, and still argue that without it the genre would stagnate ...

I find it fascinating that we're using terms like classic & traditional when ARGs have only been around for what, less than 13 years? ...

In fact there's a quote from one of the founders of Unfiction, who suggested that the best way to define the genre was not to define it.

There is a practical difference between giving something a label and giving it a definition. As you say, the form of play is evolving, and what better way to demonstrate that than to give the offspring a label which identifies it as "not your mother's ARG".

Whatever definition you give to the newly emerging variations, it makes no sense to me to continue to use the same term for something that is clearly trying to be different from its predecessors. Why do people want to keep the old label yet rebel against the template? (I might venture a guess as to it being an insecure need for a pre-existing audience or an air of legitimacy, but that's already been hashed out in other threads.) Make changes, make innovations, create a completely new "thing" -- at what point along the spectrum of change can we identify a new species?

anyway, I'm not sure I'm on topic now. "Expectations", that's my reason for wanting a clear label, not just to know what to expect (the unexpected!) but to know what the PMs and my fellow players will expect of me if I join in. And that's probably a subset of the trust issue, too.

PostPosted: Sat Mar 14, 2009 8:29 pm
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jelloarm
Unfettered


Joined: 14 Apr 2008
Posts: 415
Location: Far Far Away And Way Way Afar

So what label would you give the now-infamous WUF branch?

Gamejack is clearly inappropriate - it was done with PM permission, and even cooperation. Chaotic Fiction is closer, but it wasn't fully interactive - someone was running it, and the players were expected to operate within the rules of general ARG-dom. The newly-coined Perpetual ARG Machine (tm) isn't applicable either - no one else is running anything else inside it yet (though it remains that it may become that, depending on how things develop...) And it's become clear that calling it 'ARG' makes for a lot of often-heated meta discussions on what is ARG, and how it may or may not be applicable, and the general consensus is that ARG is probably not the right term.

Also, isn't it usually up the players to tag something? I generally see [ARG] or [CF] added to the beginning of trailhead topics, as the players decide what they think it is. You don't log into the IG forum and see "ARG" blazoned across the banner. The PM makes the game, and it is up to the players to decide whether or not they want to play - I feel that players getting frustrated with it 'not being the kind of game they thought' is not the PMs, or even the player's faults. It's a faultless occurance that happens when people create expectations. You can't blame the PMs for not advertising (not without peeling back the curtain) or the players for being human, and crafting expectations based on past experiences.

Quote:
You can't blame the PMs for not advertising (not without peeling back the curtin)
Here, I'll retort to my own comment - "Well, couldn't the PMs create a meta site that would pertain to the issues of the game's nature?" Well, yes - but not without either a.) pulling back the curtain (something else players don't necessarily like) or b.) making an anonymous meta site (an idea that I haven't seen much of - it's usually attached to a name or company that outs themselves in order to provide the clarification about 'sticky points,' and issues of trust - issues that really come to bear when it's an anonymous PM.

Side note: Philosophically, why do we as ARGers have no issue with a separate meta site, but do for PMs putting meta information on here (which is essentially a meta OOG site)? Curious, no?

/rambling
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PostPosted: Sat Mar 14, 2009 10:16 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
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Quote:
Side note: Philosophically, why do we as ARGers have no issue with a separate meta site, but do for PMs putting meta information on here (which is essentially a meta OOG site)? Curious, no?


Because there is a stigma about PMs posting anything about an active game on these forums. I can't quite explain it myself, but doing so leaves a bad taste in people's mouths.

It's like the whole "gamejack" situation: as soon as some people heard this being referred to as a "gamejack", justified or not, they jumped ship and went elsewhere. People have such an aversion to the "gamejack" that they don't want to have anything to do with something that is even remotely similar.

We have been given two examples in the matter of a few weeks - the Star Spider game and WUF - and to be honest I don't consider either one to be a "gamejack". The first one was an adaptation to the style of play instituted by the PM, and the second was authorized and to some degree instigated by the PM.

And, to clarify something, the current Clue game didn't pop up out of thin air because people wanted to subvert the PM. The PM simply opened the door, and that's what came waltzing through.

"Pastry Wars" has been mentioned several times in this thread, and it's very appropriate. When I saw the original concept of WUF, I immediately thought "he's going to lose control of this." That's essentially what happened, and I imagine the PM - an arguably novice PM - got overwhelmed by it all and didn't know what to do. So he went looking for an answer, and in doing so inadvertently opened a flood gate.
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PostPosted: Sun Mar 15, 2009 2:00 am
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ALISDAIRPARK
Unfictologist


Joined: 27 Nov 2005
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There's a couple of things I'd like to pick out from the recent posts.

Terminology - I always took ARGing as the whole genre, although that is now more commonly CF, and ARGs have become the specific game within that . So, Catherwood, you're right about how we name things, although to name them we almost by default have to create a definition.

Expectation - this now seems to be the core element of the debate. We all agree different games appeal to different players. So how can you set player's expectations within TINAG? Or should we just create and run the game and not care? Both options create problems, but I'm now leaning towards the first, wouldn't it be more satisfying for both sides if we can clearly set out at the start "This is an ARG/ Experience/ Sandbox...."?

If you think about other games, there's always a description on the box. IMHO we should do this for all aspects of CF, some way of taking 5 minutes to say "here's what you'll be playing". (keeping it high level, and withoutgiving away twists, turns, and mysteries obviously). Seriously how much better would it be if at the start of every game (or pre-game) we have a clear view of what it is?....and there are precidents, Perplexcity did it, which is surely the most commercially successful game ever.

Then there's just the aspect of games within games, or changes in direction, however I still think the same thing applies.

...so then the question would be, How best to do it?
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PostPosted: Sun Mar 15, 2009 5:28 am
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

Okay, just had a thought. For catherwood, here's a first cut.

========

Call it Perpetual ARG Machine for the moment, because it becomes PAM and that's memorable. I like Cooperative Chaotic Game as well. But I don't know what to call it because I don't know what it is, yet.

I think trying to define it, and by that I mean set all limits so that it is clearly distinguishable from other similar modes within the genre of ARG or CF or whatever top-level term we want to use, is pointless at this time. We can't even do that with ARG.

I can list a few of the properties I'm thinking about.

PAM (for the moment) exists in a shared gamespace that includes MPM, PM, mPM and player created virtual alternate realities. It might leak into any user changeable part of the gamespace. e.g. blog comments, etc.

It has a hierarchical arrangement of privileges and responsibilities for participation in and creation of games, stories, experiences etc. The hirearchy is fluid and may exist in different arrangements for the same participants in different areas of the gamespace or at different times.

Let me define those terms, briefly. My name in RL is Steve. I am also a player of various ARG-like games who is called Pancito. (I'll use the P to distinguish). In WuF I have a character named pancito. He happens to be a sot and own a parrot, something I'm not and don't. Pancito runs a very minor game using the characters pancito and Hotwing. I could argue that he's the mPM of that game, though really it's just role play. Pancito, along with a couple of other players, is running a game called Clue using the character of MrKrop, primarily. They are PMs of Clue. This game is under the watchful eye of the MPM who uses the character The Emperor to control the gamespace. A player might come to me and say 'I'm going to set up Dick's Detective Agency to catch the killer. I'll recruit detectives, etc." This player is now a mPM under the Clue PM. Dick's may outlast Clue, and elevate to PM, or games may spin off of it, or what ever. The terms need to be fluid, because the gamespace is.

It has a shared universe approach. Once something has happened it has to be considered in all future events. It may or may not play a significant role. (No time machines, unless that's the type of universe that's agreed upon.)

It may contain elements of role playing, chaotic fiction, ARG, social functions, and or pastries.

Original creators have final control of the destiny of any character created, including the right to cede control.

Ground rules may be dictated or arrived at by consensus, but should be observed whenever possible.

Creativity should be encouraged.

Players should expect to wear different hats. (If an MPM wants to become a player in a PM or mPM activity they leave their MPMness at the door.)

Multiple characters created by the same players should be allowed, but they should have a specific purpose.

There should be MPMs that are responsible for maintaining the central gamespace and for adjudicating disagreements. Among other things.

No player should be required to participate in any PM or mPM created activity. This implies that PMs and mPMs shouldn't create content that requires all players to do any particular thing. (On the other hand, I think it'd be fun to see someone try to impose martial law on this crowd...)

Play nice. Don't be deliberately obtuse. Don't create zombies just because you can. Don't do anything just because you can. Do it because it works for and within the gamespace.

===========

Like I said, first cut. Feel free to add, subtract, thrash, trash or ignore.

==========

Quote:
Why do people want to keep the old label yet rebel against the template?

Because that's how it works. The creators rarely worry about labels, at least until something definitive has emerged. But you have to call it something. Dadaism was at least wise enough to know that once they had found the label and written the manifesto that the movement was dead.

Quote:
I might venture a guess as to it being an insecure need for a pre-existing audience or an air of legitimacy, but that's already been hashed out in other threads.


This just bugs me for some reason. Multiple reasons actually. Does cyberpunk fit into a larger structure called science fiction, fit into a larger structure called 20th c. fiction, fit into a larger structure called fiction, fit into a larger structure called literature, fit into a larger structure called letters, fit into a larger structure called Art? Is that because cyberpunk was trying to hone in on something or because that's where it fits in the definitional and derivative tree? Note that cyberpunk existed before Bruce Bethke coined the phrase or Bruce Sterling started writing the manifesto. Before then it was just science fiction. But it only appealed to a segment of that pre-existing audience. It didn't try to appeal to the readers of Ladies' Home Journal. Ditto science fiction and fiction. Wait. I said I was going to ignore stuff like this. Oh well.
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PostPosted: Sun Mar 15, 2009 8:42 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Nighthawk wrote:
Quote:
Side note: Philosophically, why do we as ARGers have no issue with a separate meta site, but do for PMs putting meta information on here (which is essentially a meta OOG site)? Curious, no?

Because there is a stigma about PMs posting anything about an active game on these forums. I can't quite explain it myself...

For me, I distiguish between the kinds of communication a PM might post in their own game thread (I know you specified meta posts in this meta subforum, but I'll touch on a range) and I think all of these points apply to using the #unfiction lobby on IRC as well:
  • Posting as a character -- absolute no-no because we are Out Of Game.
  • Posting as a player -- also a no-no because we trust each other to be honest and up front about what they know or how they are interacting with the game and each other.
  • Posting as a PM to launch a game -- kinda lame, but tolerated when it is a single announcement in an OOG voice, not pretending to have "found" a mystery for us to solve.
  • Posting as a PM during a game -- If the game is running smoothly, there should be no need to talk about the game mechanics; but if the PM has some great insight or funny story to share from behind the curtain, they should do so on their own meta site such as a blog, or save it for post-game.
  • Posting as a PM when a game has stalled -- If the game has hit a temporary snag, a good PM can find an ingame excuse for the characters to get that message out; if the game is going on a long-term hiatus, the game sites should say so, if only for new visitors who find the game later; I might tolerate a PM posting an announcement in the game thread, but that opens a gray area for policing, and frankly lets them be lazy. Some PMs have just emailed a player and let them do the posting, which is a loop-hole to obey the letter of the law but violates its spirit.
  • Posting as a PM after the game concludes -- I personally would encourage it myself, as not everyone can attend a post-game chat nor wants to read a chat log; a lot more random questions can be answered in a forum thread than might be impractical in a live chat.
Looking back down my list of reasons and rationalizations, I think everything said about using the game threads on the unforums in these ways also applies to using the meta subforum here.

Bottom line, from the viewpoint of the PM: A healthy game should not assume that all of its players are on Unfiction; therefore UF is not a reliable communication channel.

(and these are my opinions, I'm not authorized to speak for Unfiction) Oh, and just to be clear, I'm using the traditional puppetmaster sense of the term 'PM', not the experimental role-playing version of "let's create this universe together" if that's what a sandbox game is.

PostPosted: Sun Mar 15, 2009 11:24 am
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Silent|away
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Why not call it just a mini-ARG? You want to form a mini-ARG, you ask the main-ARG PM to do it. The main PM grants you premission, you get to run your mini-ARG in the context of the main-ARG.

There. Less terminology to learn.

PostPosted: Sun Mar 15, 2009 12:10 pm
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Silent
Boot

Joined: 05 Aug 2007
Posts: 56

And you know what? I'm going to come out and state that WUF may not end very well. Games that are open-ended are...well...just that, open-ended.

There is no endgame.

That what makes ARGs interesting. You have a begining, you have a middle, you have an end. And once you reach that end, it's over.

If there is nobody telling the people playing WUF, "Game Over. You can go home now," or "You saved the Princess. Now Get Out!" then I think it is best to see WUF as just an Forum RP, the one you see at other forums, like the the 1990's Final Fanasty RPs. And Forum RPs usually degenerate and die a slow death, unlike the quick death of ARGs.

That's not to say it's bad. People playing WUF may have fun, and WUF may last a long time. It's just that WUF isn't revolutionary, and that there will eventually be a lack of interest and degeneration of the game.

PostPosted: Sun Mar 15, 2009 12:19 pm
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jelloarm
Unfettered


Joined: 14 Apr 2008
Posts: 415
Location: Far Far Away And Way Way Afar

Except, Silent, that there are ends to WUF. Whereas in an RP forum (which I've done more than my fair share of posts on...) you only develop your character and the story, in this PAM(tm) idea, you create machinations with very specific end-points. One leads to another, or leads to nothing, but there is someone clearly in charge of areas outside of just your individual character, which is something that doesn't normally happen in a standard RP thread. So we rescue the princess - instead of being told to GTFO, someone else creates a corrupt vizier that now tries to capitalize on the princess being rescued, possibly with intent to marry and become emporer/king/enlightened despot himself.

Also, being an RP vet, I have much more faith in the ARGing community's ability to create a compelling story Very Happy
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PostPosted: Sun Mar 15, 2009 12:39 pm
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Silent
Boot

Joined: 05 Aug 2007
Posts: 56

That would be nice, except I played in RP Forums with these "storylines", that occur, one after another, and even they start to degenerate as people lose interest. Sure, you now got the corrupt vizer storyline, maybe ending with the corrupt vizer overthrown, the Revolution happening, and the princess getting beheaded. Then what? Now you have a second story, with the princess' daughter waging war to restore the monarchy...then you get a third storyline with the war to spread democracy, and maybe, just maybe, you might have a storyline where France will withdraw from NATO.

People are just going to get tired of the countless storylines, one after another, and if somebody leaves for 6 months, they might come back and be shocked to see half the royal family dead.

I guess you could call it a "Managed Forum RP", if you really like the term. You got GMs/PMs running the show, but they plan on running the show perpetually, and when one story ends another one begin. I think it will peter out just like the other RPs. Though they might have a longer shelf-life, as there is at least one person who want to keep the game going, the main PM/GM.

Maybe WUF may work better, but I doubt it. Will be pleasently surprised if I get proven wrong though.

PostPosted: Sun Mar 15, 2009 12:47 pm
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pancito
I Have No Life


Joined: 24 Feb 2008
Posts: 2095
Location: In my happy place.

I think Silent is right on this. But who cares. When you loose critical mass, or everyone has done everything they can think of, you do something else. WuF is now boring? Fine. Oh look. NuF. Or Save the Cheerleader. Or... Nothing is forever.

Why not mini-ARG? I'm okay with that. ("But it's not ARG! It's Hobbyhorse!")

ETA: Because I somehow missed catherwood's 2nd post.

Item #2 on your list was the way this entire bruhaha got started. Or this segment of it. This was the gray area for us and I think would be in any similar situation. I'm assuming you're using Player in the same way I did above, i.e. my UnF persona. I clearly can't, in that role, post anything that geeks my mini-ARG. But can I comment on other mini-ARGs, or the social elements, or Scattergories, which may or may not be a mini-game depending on how you squint and how much I in my role as PM of a mini-game use that element to further my mini-game. At the time (before WuF was moved to CF with P) being able to partake of the social and game elements that happen on UnF was important to us. Now we could spin off another thread, I think, and be okay. I wish this would happen with the Clue game. See the problem? What's your take on that?

I appreciate the more experienced members of this community trying to help us thrash this out. Thanks for that.

PostPosted: Sun Mar 15, 2009 1:27 pm
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Nighthawk
I Have 100 Cats and Smell of Wee


Joined: 14 Jul 2007
Posts: 4751
Location: Miami, Florida, USA, Earth

Quote:
... Or Save the Cheerleader...


Nah... *nobody* does *that* any more. Razz

Quote:
And you know what? I'm going to come out and state that WUF may not end very well.


This may not be relating to the topic at hand, but I've always envisioned the possibility of a "game" that DOESN'T end. A world is built, players are a part of it, and things continue to develop in it over time. I like to think of it as an Everquest or a World of Warcraft, but with elements that are geared more towards story than action.

In the same manner as EQ and WoW, new parts or "expansions" are added, additional storylines and content to the existing world framework. An ever-evolving alternate reality.

That doesn't sound too far fetched, now does it?
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PostPosted: Sun Mar 15, 2009 4:33 pm
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Silent|away
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I'm not saying it's farfetched, I've seen this happen, this idea has been done before.

What I am saying that the spurt of activity will soon slow to a trickle, people may get tired of the countless new stories, will not be able to keep up with all the constant changes, and hence leave the game, causing the game to slowly die. That what I mean by it not ending well. The ideal will not fufill the reality. That's all.

That why most ARGs has an endpoint, so that when the game ends, it ends for good, rather than having it continue and slowly lose the interest of the playerbase.

PostPosted: Sun Mar 15, 2009 4:43 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
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Nighthawk wrote:
A world is built, players are a part of it, and things continue to develop in it over time. I like to think of it as an Everquest or a World of Warcraft, but with elements that are geared more towards story than action.

See, for me, that's not an ARG any more. Dare I say the 'traditional' sense of ARG - it's not a world I enter, not a world that enters my life. I'm not me any more, I'm role playing a fictional character I made up within this world.
Yeah, there's a greater shift it seems (in a lot of viral/argish marketing) now towards the 'alternate' aspect of the ARG, rather than the 'reality', but that's another issue IMO, and it's been debated before as well, regarding what label that style of game should be given in the arg-o-sphere / chaotic fiction realm.

Point being, the less I can just be myself, and game elements enter my world, the less I feel it's an "ARG" in a general sense. At this point, I'm really hesitant to call WuF an ARG; perhaps some of the other labels suggested above are more appropriate. But that's just me. I'm old fashioned - I still want an ARG to attempt to convince me that hey, they actually could be real!
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PostPosted: Mon Mar 16, 2009 1:10 am
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Silent|away
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Alright, I need your super-jargon talents here. I'm been discovering this CF, and I need to know what it is.

*Inaluct left the Bay12Games Forum to form the Various Nonense Protectatore
*Various Nonsense Protectorate moves to annex the "Other Games" board, was stopped by ToadyOne. Later, TodayOne spilt up the Various Nonsense board.
*The Various Nonsense Battle Fortress Is Created, Used to Invade the Other Boards.
*Democratic Elections to see who becomes the Baron of Various Nonsense. Aqizzar wins the elections.
*Thread where people plot to overthrow Aqizzar
*War between Aqizzar and Inaluct
*Poll to decide which faction has the most support.

Now, this is all in good fun, and it is obivous it is a CF, similar to WUF, but is this an ARG? I mean, Various Nonsense is a subboard of the Bay12Games forum. It has the right to declare itself indepedent of the rest of the forum, so the title of Baron, and the drama surronding it, seems to be actually real. We aren't dealing with demons, we're dealing with nerds getting in an argument! That's realism right there! Also, Various Nonsense did invade other subboards within Bay12Games forum, altough it got premission to do the invasion from Toady the second time.

And yet, there are also aspects of unreality in there...So is it convincing? Does it fit the traditional view of Alternate Reality Game.

PostPosted: Mon Mar 16, 2009 1:20 pm
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