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 Forum index » Meta » General META Discussion
Taking Another Look at the Sandbox
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Gupfee
Site Admin


Joined: 22 Sep 2002
Posts: 817
Location: Massachusetts

I've been thinking about car forums. Why do they only talk about cars? Maybe they should talk about bicycles too. After all, they both have wheels and people ride them. Why shouldn't they change their focus? I want to talk about bicycles! They are being close-minded and dogmatic if they won't entertain the bicycle conversation. I am being reasonable by insisting that they change their mindset and allow this discussion, because I am sure I speak for all the forum members when I say something like this is wanted and needed.

I really love bicycles. You should all love them too. Let's insist on posting about bicycles in car forums. It's for their own good.

Flaming Nutter
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PostPosted: Sat Mar 07, 2009 3:01 pm
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Mike Paduada
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re: Gupfee's car forum analogy

Gupfee wrote:
Let's insist on posting about bicycles in car forums. It's for their own good.


Gupfee,

I don't believe that your analogy properly reflects what I have suggested. Unfiction is about alternate reality gaming. What I am suggesting is something that is still applicable to alternate reality gaming, with the difference being that a more relaxed set of forums rules be considered with respect to alternate reality gaming posts. Your bicycle analogy would be more apt if I had suggested opening up discussions to tabletop RPGs.

I believe a more apt analogy would be a car forum in which car mechanics are prohibited from posts that solicit business. Such a rule might be motivated by trust issues; e.g., how could members trust the advice from a mechanic if the mechanic can gain an economic advantage through that advice? Still, some might argue that having might help consumers understand prices.

Getting back to the idea of having an experimental lab forum in unficiton, what are the possible risks and what are the possible benefits? One risk is that the lines may be unclear and there might be some confusion about what rules apply where. Another risk raised earlier is that the administration of such an experiment becomes too burdensome. Are there other risks? Can those not be considered when designing the lab? Regarding benefits, such a lab would provide an opportunity to empirically test unconventional ideas, or retest old ideas with the current games and members. If unfiction is truly evolving, perhaps it is now better equipped to handle problems that have been seen in the past. Or perhaps the lab results will serve to strengthen the argument that relaxing the current rules would be disastrous.

I will linger for a short while to see if anybody might support the experimental lab idea.

PostPosted: Sat Mar 07, 2009 4:12 pm
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

Mike Paduada wrote:
1. I am not here to break your rules; however, I am asking you to examine the processes by which rules are questioned and updated.

2. I believe debate and discussion are valuable processes, even of ideas that have been raised before.


I believe that too. Unfortunately, your friends left refusing to provide one. Perhaps you are interested and motivated enough to do better?

I understand that it may have seemed dismissive when we responded to their queries with references to voluminous past discussions on the subject. It is difficult to address an argument that hasn't made it beyond a very general approach of "I don't understand why this rule exists." Well, here is some history on the subject; now, do you understand? If not, what specifically confuses you? This is about the point where your friends bailed.

I don't expect to agree philosophically about everything with everyone but I am unable to successfully debate someone who refuses to even have a conversation. I find yelling matches pointless.

"Unfiction is out of game" is the core of one of only two fundamental rules we have on this board, the other being boiled down to "Don't be a dick." I can guarantee you that if you suggested we create an "anything goes" forum where users were free to abuse and harass each other, you would behold a similar level of resistance to the idea.

This "status quo" is not simply arbitrary. I've personally seen more than enough empirical evidence over the past eight years that I am convinced the out-of-game rule is necessary and successful. I have no drive to experiment for myself, already being persuaded in my view. To me, it is an exercise in futility.

But I continue to be curious about the efforts of others in testing boundaries and innovating in this genre. As xnbomb aptly pointed out upthread, it is trivial these days for anyone to start their own forum and run their own trials. I would be surprised if their results differed from history with respect to this out-of-game issue but I would still be interested.

If you want to change the way we do things with respect to our two basic rules here on Unfiction, you're first going to have to persuade us to change our philosophy that gave rise to them. If you want to conduct your own experiment elsewhere, on the other hand, it seems to me that it may have a better chance of success if the one at the helm actually believes in the idea from the outset. And if it is, maybe that will help you persuade us of the idea's merit.
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PostPosted: Sat Mar 07, 2009 4:14 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Mike,

I think it's also potentially valuable to look at art movements like Fluxus:

http://en.wikipedia.org/wiki/Fluxus

And to also explore and play with the format of environmental play inherent in sf0:

http://sf0.org/

There are a LOT of platforms and groups and movements out there that play with different boundaries and levels of engagement. And while Unfiction is a strong community/base for narrative-based cross-media experiences (most often termed ARGs, but falling within SpaceBass' delimiters of Chaotic Fiction: http://www.unfiction.com/compendium/2006/11/10/undefining-arg/), it might be worth it to really dig into the basic tenets of player:audience::puppetmaster:performer engagement yourself in order to see where *you're* willing to go.

As players, our response to stimuli is inherently valid.

As creators, we need to seriously check our motivations and egos before proceeding with our brilliance: unprepared, we run the very real risk of feeling misunderstood and overwhelmed with player response.

Once all of those things are seriously, sincerely, and thoroughly considered, design on the experience can begin.

Trust is so huge. So huge. To ignore the implications and fallout of broken trust tends to uh, well. I think you've seen that here.

Also, SpaceBass' post above mine is awesomesauce, and should be heeded.
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PostPosted: Sat Mar 07, 2009 4:29 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

imbri wrote:
long rambling post that took far too long to write

spacebass wrote:
much of what I said only less long & rambly


*shakes fist*

DAMN YOU SPACEBASS!

*deletes post and writes this instead*

PostPosted: Sat Mar 07, 2009 4:44 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

Rolling up the ideas of an "experiment", car forums and what Gupfee said, I'll try another analogy...

Mike,
If I came to you with a glass of green liquid and said, "I'd like you to drink this as an experiment. I got it from the radiator in my car. I tasted it and it tastes just like Kool Aid, so it couldn't hurt...".
Would you?
Of course not.
So I ask, "But why not"?
Any explanation you give is met with only insistence that you should really try it.
You point me to people who really know the dangers of drinking antifreeze, give examples of deaths caused by drinking antifreeze, and even make us a pitcher of real Kool Aid. But, all I can say is "But why not? It tastes so sweet. In fact, I think you should put a drinking fountain on your radiator."

Do you go immediately to Home Depot to buy a fountain?
Will I likely EVER convince you to do so?
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PostPosted: Sat Mar 07, 2009 8:12 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Since we're having fun with analogies, i came up with a few more, each with a slightly different spin on the problem.

I. the Unforum is an American cafe in France. We live and work and play in France (the ARG genre space) because we like it, we really do, but we built one tiny sanctuary where we can relax and speak English and just hang out. Think how rude it would be for someone to enter our Chez American and begin to lecture us about how great French is and why aren't we eating French food and participating in French politics. We completely agree with you, it's wonderful out there, but it takes effort to blend in and we just need an occasional break to recharge. You have all of France to play in, let us have the space we built where we can discuss the merits of France while being ourselves.

II. the Unforum is a vegetarian restaurant in a beef-eating world. Out of respect for the diners, we don't berate them for choosing not to eat meat. They know meat exists, they know other people enjoy it, the problem is not a lack of education or being close-minded, they just don't like the taste experience. How rude would it be to serve them a bowl of vegetable barley soup made with beef stock? Or try sneaking peanut oil into a dish to someone who is allergic to peanuts?

III. the Unforum is the observation deck. We're looking out over a busy convention center. If we were down on the floor, it would be noisy and the view would be limited to immediate surroundings; but from up on the balcony, we can hear ourselves think. We can compare the different booths from our vantage point, and we can discuss the products in details that would be inappropriate down among the crowd, where we might ruin it for them if we interrupted a booth presentation. Sure, each booth wants to send representatives up to our skybox, but that's what their floor booth is for; and if every booth had a rep in our skybox, it would be just as chaotic as the convention floor. Remember, yours is not the only booth at this convention.

IV. the Unforum is the palate cleanser. We're tasting wines, we're evaluating coffees, we're sampling from the buffet, pick your poison as they say. To properly appreciate one flavor, the tongue needs a break from the previous flavor. Diners enjoy a sorbet, coffee tasters rinse between cups; you have to exhale after smelling one flower before you can sniff the next one. The experiments being proposed want to blur the lines between real life and game world, but that cannot be done without also blurring all of the game world bounderies as well. Putting everything from the buffet into a blender means you cannot appreciate any individual flavor any more. And posting as a game character is like adding Merlot to my glass of Cabernet while I wasn't looking; it's rude, and ruins the taste of both.

PostPosted: Sat Mar 07, 2009 10:09 pm
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natas
PHP Ninja


Joined: 06 Oct 2007
Posts: 3177
Location: Northwest Indiana

Analogies are fun

another analogy:

Unforums are like the transvestite on the street corner where you usually pick up your favorite hooker. Sure it might be a great idea, but that's not really what you're looking for, yet she keeps pushing you to believe that you'll enjoy it.

this is not from personal experience.

PostPosted: Sat Mar 07, 2009 11:21 pm
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Mike Paduada
Guest


Mike Paduada wrote:
2. I believe debate and discussion are valuable processes, even of ideas that have been raised before.

SpaceBass wrote:
I believe that too. Unfortunately, your friends left refusing to provide one. Perhaps you are interested and motivated enough to do better?
[...]
This is about the point where your friends bailed.


While I think there are still ideas and views that can be discussed, I will not invest energy to continue that here beyond this post. Debates in online forums tend to be hindered by the tendency for people to talk at and past each other, and quite often valid points are missed or ignored. In my friends' defence, I think they did a decent job of describing what's fun for them (e.g., uncertainty and the overall experience, whether fabricated/orchestrated). There was no refusal there. The point at which they (i.e., Storm and Shadow) left was directly after this:

SpaceBass wrote:
There is nothing more frustrating (and infuriating) than a loudmouthed gasbag fueled by willful ignorance. Does that insult you? Then show me you aren't one. Show me you really "Hope for the best for the ARG community." Try having a conversation with us.
Suck it up, gather your specific arguments, and take a stand. State. Your. Case. I'll be insulted if you don't.
But not necessarily surprised.


I think I can understand your frustration, especially given this discussion's rocky start in Rabbit Hole Via Mail! However, framing the other person's debate claim as an opportunity to prove that he/she isn't a "gasbag", along with a stated expectation that the person will fail, is a pretty good way to discourage debate in the first place. Yes, posts on both sides could have been presented more diplomatically. The distinction I am making by highlighting your post is that this is your place, SpaceBass, and your examples will naturally be reflected strongly in the unfiction culture. I prefer places that highlight positive examples.

Rogi Ocnorb wrote:
Mike,

Welcome.


I know I didn't stick around very long, but I would have left a lot sooner if not for this welcome note. To those who engaged me in this discussion, thank you for your feedback, suggestions and creative analogies. Good-bye and be well.

PostPosted: Sun Mar 08, 2009 3:02 am
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xnbomb
Unfettered


Joined: 13 Oct 2003
Posts: 660
Location: J302B S8JDC

Mike, you'll have to forgive me for replying after you've decided you're done here, but I'm afraid if you've left me so confused that I have no choice but to ask about this:

Mike Paduada wrote:
In my friends' defence, I think they did a decent job of describing what's fun for them (e.g., uncertainty and the overall experience, whether fabricated/orchestrated). There was no refusal there.

My reading of the above quote is that, from your point of view, the act of describing the style of play desired by your folks to be allowed at unfiction should have been a sufficient justification for these forums to change its rules to allow it? From my point of view, that's pretty absurd. The specific response to this idea has been that a more detailed justification, that provides some rationale for why it is a good idea (beyond "we think it is") and addresses the myriad and specific reasons for why that style of play has not been allowed here, is required.

By not taking the argument past "we think it is a good idea, and we want it", I can see at least one party talking past another. There was, and there continues to be, a refusal there. For better or worse, a burden is being placed upon you to provide some substantive justification for changing these forums' one real rule (I tend to think of the other one as just being good manners and thus universally applicable).

We can cite the difficulties of debating in an online forum (although in my experience, the quality of discussion here tends to be quite good) or the myriad ways we have all offended each other over the course of this (rather dysfunctional) dialogue. But the fact remains that those who have been advocating for this change have refused to even attempt to meet the burden required; to provide a rational justification for doing so (beyond the insufficient notions of 'this is how we would like it', 'don't you want to try something new?', 'this could be just an experiment', and 'if you have limits like this, you are limiting the possibilities').

Insisting it is a good idea (from your point of view) is not enough. One of the things that I love about unfiction is that it is a place where ideas are considered on their merits. Explain why it is a good idea, don't just say it is and then refuse to provide the rationale. Show us where its merits lie.

You can leave this discussion by implying that you are too offended to continue or that these forums (now?) highlight examples that are too negative for your taste (although I find the timing of this being a problem for you to be somewhat odd, since the example you cite occurred before your first post in this topic). Or, go ahead and take exception to the framing of this discussion in a fashion that suggests that you have something to prove. But, for better or worse, this is in fact the case ... you do have something to prove. You want us to change the nature of these discussion forums by changing the fundamental rule that defines their role in gameplay. That's going to require a strong justification, and it (naturally) would have to be one that has not already been shown to be invalid through one of the many previous examinations of this issue.

Yes, demonstrating the merit of your idea would undoubtedly take some energy and effort on your part.
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PostPosted: Sun Mar 08, 2009 3:53 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

My simple view of this topic:

In unFiction we talk ABOUT the ARGs. The PM of the game and the characters of the game do NOT talk ABOUT their game - because to the characters it is NOT a game. unFiction remains outside the world of the game.

To PLAY with the characters, we rely on email, chat, blogs, livejournal, twitter and IN GAME forums created by the PMs of that particular game, or created by the players as a space where the characters can mass communicate with the players.

A perfect example of that would be http://www.sentryoutpost.com/forums/ for Eldritch Errors (now in it's second year)! There has been loads of internet AND real life interaction with characters - but completely OUTSIDE of unFiction. This is an ARG of the type Star et al are talking about - happening right now! There is no need for uF to change it's philosophy.

Another example from years ago (because I was soooo fully immersed) would be Sammeeeees. The PM never even came into our player chat room, she never posted in our thread. She used blogs and livejournal and MySpace for her characters to communicate with us...and we used those spaces for us to communicate with eachother and the characters in the game space. It was a very immersive experience and in the first game that curtain was pulled very tightly - we all thought there were dozens of actors/PMs and had interaction in real life (both in England and in California).

However, I've enjoyed (for the most part) the conversation.
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PostPosted: Sun Mar 08, 2009 10:42 am
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AUZ505
Unfictologist


Joined: 07 Mar 2008
Posts: 1599
Location: Germany

My 2 cents:

When I joined this community and was involved in the first IG/OOG discussion I was fascinated by the idea to have a full immersive ARG with no OOG forum like this one (if you are interested: http://forums.unfiction.com/forums/viewtopic.php?t=25192).

But in the meantime I am pretty sure - even without having this experiment - that it won't work. Just a few reasons why:

If it is fully immersive (everyone believes it really happens) people will immediately start to act differently. They will stop sharing information. Why? In almost all ARGs there are good characters and bad characters and there is information that the bad characters should not know (the main motivation for most codes/puzzles). I think no one will post the solution to a puzzle because he fears the bad people will also see this.
This will lead to situation where some players will contact each other in a private, non open way to exchange information. In this case I guess most other players can not participate and I fear the PM can not control the game at all.

The game would be like reality and in reality people won't post important information on a public forum. Just take any ongoing or finished ARG and browse through the forum posts. If you would count up all posts that the poster would probably not post if he knews IG characters could read and use this information you will end up with a huge number. The rest is probably very uninteresting.

Even now - with a curtain - people hesitate to post information they got when they are asked "do not tell anybody". Why? Because the curtain is very thin from here to the IG world. Other players can write to an IG character that they heard from a friend that (***insert any private information***).
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PostPosted: Tue Mar 10, 2009 4:47 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

I always manage to show up late for these parties, sometimes after the guests of honor have already left! Shocked In the hopes that they still might be occassionally lurking this thread that they inspired, I wanted to drop in a perspective (and I do with only love and support in my heart for this community and for the broader community of experimenters on the creative side.)

I think I get the suggestion of an area in UF where "rule one" (the OOG rule) doesn't apply, but I share the perspective that this isn't really very different from setting up your own IG forums except for three major differences: (1) you're hoping it is already populated with people, thus reducing the "participant recruitment" challenge; (2) you don't become responsible for fueling all of the discussions in that area; (3) someone else will be doing the moderation work, but without a framework of rules to help guide their hand of moderation.

As a fellow experience creator, I sympathize with all of these design challenges ... but think they are just that: design challenges. The challenges of participant recruitment are very real, but imagine what a "spam pit" such a forum here might become if every experience designer (commercial and non-commercial) were using it in the same way? More than likely, it wouldn't become a particularly strong node of community -- goal #2 gets solved, but in the process eliminates goal #1. Conversely, I've found that even with IG forums you don't end up needing to be the primarily source of content once you get that community to gel a little bit: the experience you're providing should be fueling most of that, but the character interactions can be exceedingly fun. There are even design choices that can be made to help an IG forum meet test #3 (EE's IG forums are completely player moderated now, even though they started as character moderated.)

From experience, there are both disadvantages and advantages to UF being the way it is. Among those disadvantages (from a PMs perspective) is not being able to stick your fingers in it, but among the advantages is being able to stick your eyeballs in it and learn more about what your players are experiencing. The fact that the community doesn't want to change that isn't a sign of lack of support, but an issue of scalability and experience. Didn't necessarily make sense to most of us when we first encountered it, but there's a certain wisdom to it ... and a complete willingness to discuss it (if perhaps an occassional weariness from having the discussion over and over again.)

Like Spacie said -- don't just leave the discussion because it isn't going the way you like. The fact that others are investing themselves in having this conversation with you should be taken as a sign of respect and support, even if they aren't agreeing with you.

Obtusitivity wrote:
First!


God, I love you sometimes, Obs.

PostPosted: Thu Mar 12, 2009 11:10 am
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SpaceBass
The BADministrator


Joined: 20 Sep 2002
Posts: 2701
Location: pellucidar

 For your review and comment
aka hooray for karmic timing

Via private message:
<Anonymous_Player> wrote:
Mr. Bass sir,

I know you've been watching West Unfictionopia. The whole MrKrop/Clue thing is mine and is technically a gamejack, but with the PM's permission. This is sort of new territory for me. I haven't posted in the thread as Krop, nor have I commented on any of his doings under my regular account. So far, I think I'm okay and not violating either the letter or the spirit of the no-post rule.

This game within the game is not on the main line of the game. I'm not sure there even is a main line yet. I'm not privy to that info. It WAS suggested that if I could throw ferrets in there it would be appreciated. I had done that previously, anyway. Now the problem.

I recruited [two] in-game characters One of whom is using the same user name (<Redacted_Player_1>) in both forums to help me launch. My feeling, and reading, is that the intent of the rule is to keep confusion to a minimum and to provide a safe space. Having just gone through the 'Sandbox' thread I know people are sensitive about this.

Admittedly I'm playing a bit fast and [loose], and I've been posting the IG forums, of course, but not saying anything about krop in the UnF forums. Or even in the IG forums, for that matter. If we were in CF w/ potential Krop would have his own thread and I wouldn't post there. We're breaking new ground here, and while I want to abide by TOS, I think the intent of the rule is to not mislead anyone via the UnF Forums. Neither <Redacted_Player_1> nor <Redacted_Player_2> know where I am going with this, other than that it's cooperative Clue.

The Question, finally: Can we post in the UnF forums without violating TOS. If so under what terms. It honestly just didn't occur to any of us that we were doing this to ourselves until this morning.

Thanks!

<Anonymous_Player>


SpaceBass wrote:
Well it seems like you're already cognizant of the potential problem which is a big first step. Wink I think you're correct about the spirit of the rule, as well.

I think there is a difference for players in approaching the out-of-game rule. Puppetmasters behind the scenes are necessarily unable to separate themselves from their production and really must avoid posting to the discussions until after the campaign has ended. Players who create in-game content have two options, when they don't have actual inside information about the game from behind the curtain: 1) avoid posting about their in-character or in-game machinations to the forums, or 2) provide full disclosure when posting about their elements so as to avoid confusion about what is player created and what isn't. The second option may take some of the fun out of things.

It gets more sticky when and if the puppetmasters embrace your player-created in-game content if you have gone with option 1 and have continued to play the rest of the game and post about the parts that aren't of your own content. If your player-created content becomes intertwined with the rest of the game it can become difficult to determine where that line is, if any.

What do you think about me reposting your question to the Sandbox thread with names redacted? I think the specific example would be a helpful focus for further discussion.


<Anonymous_Player> wrote:
Thanks for the clarification. We've been trying to err on the side of caution anyway, but this helps. Yes, feel free to repost.

<Anonymous_Player>


Thoughts?
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PostPosted: Thu Mar 12, 2009 1:09 pm
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notgordian
Unfictologist


Joined: 23 Nov 2006
Posts: 1383
Location: Philly

Space: this kind of issue was actually one of the main reasons I created the thread to move the issue over.

In my mind, there is a fairly fine line between gamejacking and user-generated content, and knowing when you should, as a player, bow out of the conversation seems like a fairly important point. I would like to think that a mental partition should be enough: as long as you don't talk about your user-generated content in the thread, UF is fair game for posting.

Obviously, this shouldn't be a hard-and-fast rule, since I don't see a problem with somebody saying "hey I created an in-game blog and here's the link to it." However, as a sliding scale, the more involved you get with storyline / puzzle creation, the stronger the imperative gets to not post about it.

Why do I think this is a good rule guideline? Because posts both convey information and set priorities, attracting people's attention to certain elements. When your interest shifts from giving people information to saying "hey look at me" the free flow of information breaks down a little and people stop talking to other people and start talking at them. And when you're invested in promoting stuff you made, the likelihood of having that kind of breakdown in communication increases.

I don't think we want to drive games with high levels of participation/control out of UF (which a very strict interpretation of the PM discussion ban might entail) but I think there should be some minimal limits on posting. Having said that, I realize this would be a moderation nightmare, so it would have to be a self-enforcing kind of guideline.

PostPosted: Thu Mar 12, 2009 1:22 pm
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